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217 Commits

Author SHA1 Message Date
Jonas Zeunert
9e8e27e868 Add LICENSE 2024-03-04 21:28:36 +01:00
Jonas Zeunert
e53b8cf5e8 Update README.md 2024-02-25 21:49:01 +01:00
Jonas Zeunert
4b41444256 bla 2022-09-03 21:00:45 +02:00
Jonas Zeunert
4194ef5261 config 2022-09-03 20:08:27 +02:00
Jonas Zeunert
d9ed478d84 lamp 2022-09-03 20:05:52 +02:00
Jonas Zeunert
ef7acb7246 bub 2022-09-03 19:43:28 +02:00
Jonas Zeunert
a5d41ba7cb susu 2022-09-03 19:06:34 +02:00
Jonas Zeunert
bfdae47e8b kp 2022-09-03 19:03:56 +02:00
Jonas Zeunert
fba6bd2e99 suu 2022-09-03 15:17:14 +02:00
Jonas Zeunert
4d4529011c tzii 2022-09-03 15:11:13 +02:00
Jonas Zeunert
d6afc37e3a hahaha 2022-09-03 15:10:35 +02:00
Jonas Zeunert
67294f8160 lolo 2022-09-03 15:04:03 +02:00
Jonas Zeunert
b338964e06 su 2022-09-03 15:02:14 +02:00
Jonas Zeunert
1653a911bf du 2022-09-03 15:00:48 +02:00
Jonas Zeunert
7c0937d329 fu 2022-09-03 14:57:07 +02:00
Jonas Zeunert
db8075016c timing 2022-09-03 14:25:25 +02:00
Jonas Zeunert
93b5cf3465 tutu 2022-09-03 14:22:29 +02:00
Jonas Zeunert
e418fc3b9b some sounds 2022-09-03 14:12:00 +02:00
Jonas Zeunert
2583f952b7 next 2022-09-03 13:11:57 +02:00
Jonas Zeunert
40345083f1 minor 2022-09-03 13:10:49 +02:00
Jonas Zeunert
10c45939db haha 2022-09-03 13:09:44 +02:00
Jonas Zeunert
2516a46072 dada 2022-09-03 13:04:04 +02:00
Jonas Zeunert
ffb7ee58b1 dudu 2022-09-03 13:02:20 +02:00
Jonas Zeunert
db72d1c744 fu 2022-09-03 12:34:33 +02:00
Jonas Zeunert
90428b39c7 su 2022-09-01 02:50:38 +02:00
Jonas Zeunert
d4026f1201 oh 2022-09-01 02:46:52 +02:00
Jonas Zeunert
0b89d9127b wtf 2022-09-01 02:43:16 +02:00
Jonas Zeunert
f5f292e560 ohhh ich will nicht mehr 2022-09-01 02:31:34 +02:00
Jonas Zeunert
60add0abaa ich bin behindert 2022-09-01 02:25:12 +02:00
Jonas Zeunert
d19263de9a eklige routine 2022-09-01 02:23:52 +02:00
Jonas Zeunert
9582405bb0 schuft 2022-09-01 02:16:29 +02:00
Jonas Zeunert
eb9722a4c3 dies und das 2022-09-01 02:16:01 +02:00
Jonas Zeunert
81d84ec507 doppelmann 2022-09-01 02:14:51 +02:00
Jonas Zeunert
833b62507d oh mann 2022-09-01 02:13:45 +02:00
Jonas Zeunert
934cb56360 wtf 2022-09-01 02:05:38 +02:00
Jonas Zeunert
3d044940c3 sisi 2022-09-01 02:04:28 +02:00
Jonas Zeunert
050a3161e4 haha 2022-09-01 02:02:38 +02:00
Jonas Zeunert
6cd20e34f4 hihi 2022-09-01 02:01:46 +02:00
Jonas Zeunert
ce8d374e57 neee 2022-09-01 01:50:40 +02:00
Jonas Zeunert
69598752ed unnu" 2022-09-01 01:46:59 +02:00
Jonas Zeunert
4d4d313e18 tuuuf 2022-09-01 01:41:37 +02:00
Jonas Zeunert
72689233e5 asdfwaef 2022-09-01 01:36:19 +02:00
Jonas Zeunert
1c31a3b4ab moooooooore brranches 2022-09-01 01:14:24 +02:00
Jonas Zeunert
724557160e immer complexer 2022-09-01 01:11:56 +02:00
Jonas Zeunert
149a804e29 nee 2022-09-01 01:10:37 +02:00
Jonas Zeunert
3049be8958 dubb 2022-09-01 01:08:11 +02:00
Jonas Zeunert
b77107d60d go on more complexity more branches its sooo good 2022-09-01 01:05:17 +02:00
Jonas Zeunert
b54f9e4261 dudu 2022-09-01 00:53:29 +02:00
Jonas Zeunert
326272289d klmamer? 2022-09-01 00:50:50 +02:00
Jonas Zeunert
00122949c2 einrücken 2022-09-01 00:47:40 +02:00
Jonas Zeunert
9725c69118 baaa 2022-09-01 00:46:06 +02:00
Jonas Zeunert
175265be84 ich will fertig werden 2022-09-01 00:45:17 +02:00
Jonas Zeunert
0dea250e44 dada 2022-09-01 00:42:02 +02:00
Jonas Zeunert
e9e1b90c33 dub 2022-09-01 00:40:54 +02:00
Jonas Zeunert
fb2b7c3718 bub 2022-09-01 00:24:14 +02:00
Jonas Zeunert
ffdd522c7b fufu 2022-09-01 00:07:16 +02:00
Jonas Zeunert
bb12a2da17 haha 2022-08-31 17:58:34 +02:00
Jonas Zeunert
6f1941f873 stop async 2022-08-31 17:50:42 +02:00
Jonas Zeunert
e12c4f60ba thread2 2022-08-31 17:50:09 +02:00
Jonas Zeunert
8869c490a5 thread 2022-08-31 17:49:41 +02:00
Jonas Zeunert
71fb36742a tutu 2022-08-31 17:45:39 +02:00
Jonas Zeunert
1fac6b38ce uff 2022-08-31 17:42:07 +02:00
Jonas Zeunert
be4994343c asdawdwad 2022-08-31 17:41:09 +02:00
Jonas Zeunert
88be7391b6 tuff 2022-08-31 17:40:18 +02:00
Jonas Zeunert
0e786ac17f blaa 2022-08-31 17:39:19 +02:00
Jonas Zeunert
7dea027c6c kaka 2022-08-31 17:34:28 +02:00
Jonas Zeunert
9dfd8c5209 blaaa 2022-08-31 17:32:47 +02:00
Jonas Zeunert
a0d2083b01 more random 2022-08-31 17:32:30 +02:00
Jonas Zeunert
5fb8bb54f0 kjdsa 2022-08-31 17:28:24 +02:00
Jonas Zeunert
52bfa8c6fe dada 2022-08-31 17:17:02 +02:00
Jonas Zeunert
8b15d26e10 puff 2022-08-31 17:15:58 +02:00
Jonas Zeunert
e2c77b9b3f lkjfds 2022-08-31 17:14:36 +02:00
Jonas Zeunert
83e60af546 ta 2022-08-31 15:23:32 +02:00
Jonas Zeunert
970ee916c3 aff 2022-08-31 15:21:53 +02:00
Jonas Zeunert
1a8f482c66 tuff 2022-08-31 15:21:01 +02:00
Jonas Zeunert
a75d57f594 puff 2022-08-31 15:20:03 +02:00
Jonas Zeunert
0ef881bb91 bubb 2022-08-31 15:07:44 +02:00
Jonas Zeunert
ca75dba340 mit 2022-08-31 14:58:33 +02:00
Jonas Zeunert
db54f0f95c uff 2022-08-31 14:52:39 +02:00
Jonas Zeunert
029af11f22 bla 2022-08-31 14:51:37 +02:00
Jonas Zeunert
4da7a3110d Add replay ball 2022-08-31 14:50:11 +02:00
Jonas Zeunert
401b3a332b Add Sounds 2022-08-30 21:51:19 +02:00
Jonas Zeunert
73c7837e97 uff 2022-08-30 19:48:39 +02:00
Jonas Zeunert
4af5ecb0f3 uff 2022-08-30 19:44:50 +02:00
Jonas Zeunert
e2fc1894b5 some endgame stuff 2022-08-30 19:38:29 +02:00
Jonas Zeunert
1b13b24d89 uff 2022-08-30 19:29:23 +02:00
Jonas Zeunert
b093454ccd wtf 2022-08-30 19:26:04 +02:00
Jonas Zeunert
b36d26ec29 wtf 2022-08-30 19:25:30 +02:00
Jonas Zeunert
66089d0d4d next player 2022-08-30 19:19:25 +02:00
Jonas Zeunert
dfb99aaedc asd 2022-08-30 19:17:58 +02:00
Jonas Zeunert
762cb03912 dunno 2022-08-30 19:14:21 +02:00
Jonas Zeunert
d980934216 deactivate lamps 2022-08-30 19:03:58 +02:00
Jonas Zeunert
ac4e70c0c4 asdhflku 2022-08-30 19:00:21 +02:00
Jonas Zeunert
13c9d54ec5 blabla 2022-08-30 18:41:00 +02:00
Jonas Zeunert
85871bdb6c blablbalblabl 2022-08-30 18:36:14 +02:00
Jonas Zeunert
26dcf03452 initial lamp 2022-08-30 18:35:20 +02:00
Jonas Zeunert
d07ff00cde go on 2022-08-30 18:33:56 +02:00
Jonas Zeunert
484b0d4e25 uff 2022-08-30 18:26:11 +02:00
Jonas Zeunert
3c28d8f41c damn 2022-08-30 18:25:49 +02:00
Jonas Zeunert
891b8b567a damn 2022-08-30 18:25:33 +02:00
Jonas Zeunert
0ca8367982 ohman 2022-08-30 18:23:47 +02:00
Jonas Zeunert
d8091b64de blaaa 2022-08-30 18:22:38 +02:00
Jonas Zeunert
07f61b3eb7 debug print 2022-08-30 18:20:10 +02:00
Jonas Zeunert
446e83395d loggging 2022-08-30 18:19:14 +02:00
Jonas Zeunert
845ccd2eb7 add log level 2022-08-30 18:15:57 +02:00
Jonas Zeunert
a89f435313 logging 2022-08-30 18:13:25 +02:00
Jonas Zeunert
f6c1fcc1f7 bla 2022-08-30 18:09:42 +02:00
Jonas Zeunert
808c9bbd28 refactor timer 2022-08-30 17:13:53 +02:00
Jonas Zeunert
a093ec34ca blubb 2022-08-30 17:09:59 +02:00
Jonas Zeunert
4b1e911bc8 Little bug 2022-08-30 17:09:26 +02:00
Jonas Zeunert
1e25576dce Little bug 2022-08-30 17:08:08 +02:00
rhetenor
4c3aa016ba Add player choosing 2022-08-30 17:06:25 +02:00
Jonas Zeunert
269e072010 tunnel 2022-06-07 01:52:56 +02:00
Jonas Zeunert
3fa64a2c8a Deactivate bonus slow 2022-06-07 01:37:06 +02:00
Jonas Zeunert
c58426b96c advance time only if lit 2022-06-07 01:29:01 +02:00
Jonas Zeunert
ee492017be upper playfield timer 2022-06-07 01:25:37 +02:00
Jonas Zeunert
e553591101 playfield timer 2022-06-07 01:24:11 +02:00
Jonas Zeunert
f8cd4bdeb4 Upper playfield time 2022-06-07 01:21:24 +02:00
Jonas Zeunert
7ba27978d7 bugfix 2022-06-07 01:18:57 +02:00
Jonas Zeunert
3a8ee6b70c upper playfield timer 2022-06-07 01:17:32 +02:00
Jonas Zeunert
ecaafa47a3 ze interrupt 2022-06-07 01:10:20 +02:00
Jonas Zeunert
166fb85652 fix interrupt 2022-06-07 01:07:47 +02:00
Jonas Zeunert
bbba1bf025 dont add 0 points 2022-06-07 01:06:36 +02:00
Jonas Zeunert
17027e9411 shoot again lamp 2022-06-07 01:05:35 +02:00
Jonas Zeunert
e422a62445 reset time for banks 2022-06-07 00:58:43 +02:00
Jonas Zeunert
f3ed0db12a reset top bank on hit 2022-06-07 00:46:26 +02:00
Jonas Zeunert
d75474a3b2 increase network sleep time 2022-06-07 00:39:29 +02:00
Jonas Zeunert
ee758d770c blabla 2022-06-07 00:29:37 +02:00
Jonas Zeunert
622c067a7a fix player lamps 2022-06-07 00:28:17 +02:00
Jonas Zeunert
e0ccc25680 bug 2022-06-07 00:24:18 +02:00
Jonas Zeunert
5d90922c37 harden network 2022-06-07 00:23:58 +02:00
Jonas Zeunert
4bae555e0e lamps und so 2022-06-07 00:16:02 +02:00
Jonas Zeunert
c67cce5dcc Deactivate credit while play 2022-06-07 00:04:48 +02:00
Jonas Zeunert
ee95711027 pappap 2022-06-07 00:00:03 +02:00
Jonas Zeunert
4523c515f3 Deactivate flippr on ball end 2022-06-06 23:58:59 +02:00
Jonas Zeunert
40e90972e4 networking harden 2022-06-06 23:56:47 +02:00
Jonas Zeunert
b696f30463 bugbug 2022-06-06 23:55:14 +02:00
Jonas Zeunert
99e2307f09 Harden network 2022-06-06 23:54:46 +02:00
Jonas Zeunert
5571c2b52a Remove magic number 2022-06-06 22:42:49 +02:00
Jonas Zeunert
fe826568b8 buggss 2022-06-06 22:37:25 +02:00
Jonas Zeunert
50e6832811 buggidie 2022-06-06 22:32:16 +02:00
Jonas Zeunert
54430116be durchnander wird immer schlimmer 2022-06-06 22:30:29 +02:00
Jonas Zeunert
d2e30aed7b bugs 2022-06-06 22:28:13 +02:00
Jonas Zeunert
4416c052ef Making things right 2022-06-06 22:25:58 +02:00
Jonas Zeunert
05a8020689 Add dummy player 2022-06-06 22:20:04 +02:00
Jonas Zeunert
33a0fd931a Fixix 2022-06-06 22:13:05 +02:00
Jonas Zeunert
782f3ebd56 simplify next player logic 2022-06-06 22:12:08 +02:00
Jonas Zeunert
06f3f76257 Magic sleep time 2022-06-06 22:02:44 +02:00
Jonas Zeunert
8f28dc2143 Fix: Stupid check if active 2022-06-06 22:02:16 +02:00
Jonas Zeunert
5db0d3f03d Reset logic 2022-06-06 21:59:07 +02:00
Jonas Zeunert
414b5bbb38 Fix: bla 2022-06-06 21:57:17 +02:00
Jonas Zeunert
a82e923b64 Update: Start game event logic 2022-06-06 21:56:16 +02:00
Jonas Zeunert
e9faf5b4a3 Start logic 2022-06-06 21:50:40 +02:00
Jonas Zeunert
f376038c83 Add: Act credit lamp 2022-06-06 19:02:56 +02:00
Jonas Zeunert
91347e49a2 Fix: special disp content 2022-06-06 19:01:25 +02:00
Jonas Zeunert
3185efd0c6 add: Print to special disp 2022-06-06 19:00:49 +02:00
Jonas Zeunert
b362442bb8 Fix: # of displays 2022-06-06 18:54:12 +02:00
Jonas Zeunert
4c2b4f310e Activate Playerlamps on start 2022-06-06 18:46:58 +02:00
Jonas Zeunert
394f764961 Fix special display padding 2022-06-06 18:31:31 +02:00
Jonas Zeunert
9b1c994b44 Rewrite: Functionality to write content to special display 2022-06-06 17:52:12 +02:00
Jonas Zeunert
cfdcbcb5bd bugfixes 2022-06-02 21:28:44 +02:00
Jonas Zeunert
3d2008dc4d Random dunno 2022-06-02 21:22:03 +02:00
Jonas Zeunert
65873496f6 blalbal 2022-05-07 14:39:10 +02:00
Jonas Zeunert
23021a1298 active 2022-05-07 14:35:10 +02:00
Jonas Zeunert
f64bf4a50f trigger solenoids 2022-05-07 14:32:43 +02:00
Jonas Zeunert
7eda32415b trigger solenoids 2022-05-07 14:32:18 +02:00
Jonas Zeunert
63db921e2d log 2022-05-07 14:29:24 +02:00
Jonas Zeunert
b79ff6e2b9 reset bank 2022-05-07 14:27:15 +02:00
Jonas Zeunert
a6ffaaa48a reset on start 2022-05-07 14:25:40 +02:00
Jonas Zeunert
b726998d5f bug 2022-05-07 14:24:27 +02:00
Jonas Zeunert
7852ba2cda bugfix 2022-05-07 14:16:29 +02:00
Jonas Zeunert
c1aedcf424 bugfix 2022-05-07 14:15:31 +02:00
Jonas Zeunert
40ca25188c bugfix 2022-05-07 14:14:08 +02:00
Jonas Zeunert
3e21c98862 bugfix 2022-05-07 14:12:10 +02:00
Jonas Zeunert
c29c46f755 bugfix 2022-05-07 14:10:07 +02:00
Jonas Zeunert
e03d0e7aa5 playerstate to prop 2022-05-07 14:07:55 +02:00
Jonas Zeunert
83cb1c26b4 display 2022-05-07 13:33:06 +02:00
Jonas Zeunert
267736a7d9 display 2022-05-07 13:30:36 +02:00
Jonas Zeunert
37a6438c95 points to prop 2022-05-07 13:28:54 +02:00
Jonas Zeunert
beaa4aab99 bugfix 2022-05-07 12:46:59 +02:00
Jonas Zeunert
76ee172fbc import 2022-05-07 12:46:23 +02:00
Jonas Zeunert
d4cd779ba5 Add Tilt Event 2022-05-07 12:42:30 +02:00
Jonas Zeunert
195752c936 start timer 2022-05-06 23:31:19 +02:00
Jonas Zeunert
22731d2673 bugfix 2022-05-06 23:27:07 +02:00
Jonas Zeunert
990afc1e19 logs 2022-05-06 23:26:26 +02:00
Jonas Zeunert
a1520884ee Add tilt 2022-05-06 23:23:43 +02:00
Jonas Zeunert
ea01669563 add retry 2022-05-06 23:09:11 +02:00
Jonas Zeunert
bc7550473c add retry 2022-05-06 23:05:40 +02:00
Jonas Zeunert
0956732d62 add retry 2022-05-06 23:04:15 +02:00
Jonas Zeunert
20b472b82c add retry 2022-05-06 23:03:18 +02:00
Jonas Zeunert
3a11b92503 add retry 2022-05-06 23:00:30 +02:00
Jonas Zeunert
d383ce8ec3 chng runtime dir 2022-05-06 22:45:29 +02:00
Jonas Zeunert
934d732c4c rename 2022-05-06 00:16:11 +02:00
Jonas Zeunert
ca6c9368c3 randrange anpassung + rising ball rename 2022-05-06 00:14:19 +02:00
Jonas Zeunert
fb870cdec9 block kicker event while sleeping 2022-05-06 00:09:52 +02:00
Jonas Zeunert
ea4cee05c4 time sleep 2022-05-06 00:05:40 +02:00
Jonas Zeunert
0dccf2288b sleep before kicker 2022-05-06 00:04:58 +02:00
Jonas Zeunert
68dc6ecf3e bugfix 2022-05-06 00:01:57 +02:00
Jonas Zeunert
ca4430e1b7 return if target is hit 2022-05-06 00:00:56 +02:00
Jonas Zeunert
18b8e4afda bugfix 2022-05-05 23:58:54 +02:00
Jonas Zeunert
63d7777d8e bugfix 2022-05-05 23:58:23 +02:00
Jonas Zeunert
302b1e35ba bugfix 2022-05-05 23:48:27 +02:00
Jonas Zeunert
14b42b8f5a bugfix 2022-05-05 23:43:54 +02:00
Jonas Zeunert
17f46eb36e async 2022-05-05 23:27:01 +02:00
Jonas Zeunert
fc271b74d4 async 2022-05-05 23:26:22 +02:00
Jonas Zeunert
009caaa414 asyync 2022-05-05 23:23:10 +02:00
Jonas Zeunert
3e2c59741a asyync 2022-05-05 23:20:58 +02:00
Jonas Zeunert
807438af7d asyync 2022-05-05 23:19:45 +02:00
Jonas Zeunert
e356105bc2 activate sols b4 game starts 2022-05-05 23:15:12 +02:00
Jonas Zeunert
d860e22ad8 activate sols b4 game starts 2022-05-05 23:13:46 +02:00
Jonas Zeunert
5f19119aef bugfix 2022-05-05 23:09:30 +02:00
Jonas Zeunert
ff5d9d4dfa change playerstate to be function 2022-05-05 23:08:02 +02:00
Jonas Zeunert
ae93fd81f2 tideli 2022-05-05 23:02:34 +02:00
Jonas Zeunert
53e985379a Some lamps 2022-02-22 00:11:01 +01:00
Jonas Zeunert
5b42a2ba63 Add: Tunnel Scores 2022-02-22 00:05:37 +01:00
Jonas Zeunert
05c26080ab Add: Bonus Event 2022-02-21 23:18:33 +01:00
Jonas Zeunert
011ff20365 Add: Replay ball if not scored 2022-02-21 22:37:46 +01:00
92 changed files with 1746 additions and 232 deletions

View File

@@ -11,11 +11,11 @@ class Bank(Target):
self.__all_targets_hit__()
def __all_targets_hit__(self):
self.__reset_all_targets__()
self.reset()
super().hit()
pass
def __reset_all_targets__(self):
def reset(self):
for target in self.targets:
target.reset()

View File

@@ -6,9 +6,11 @@ class BankTarget(Target):
self.is_hit = False
def hit(self):
if self.is_hit:
return
self.is_hit = True
super().hit()
#notify Bank
def reset(self):
self.is_hit = False

View File

@@ -1,6 +1,8 @@
import asyncio
import signal
import logging
import sys
class Game:
def __init__(self, input_handler, events, game_state):
@@ -9,17 +11,16 @@ class Game:
self.game_state = game_state
signal.signal(signal.SIGINT, self.interrupt)
self.is_running = asyncio.Condition()
pass
def interrupt(self):
def interrupt(self, _, __):
logging.info('Received SIGINT. Stopping Game :-)')
self.is_running.release()
sys.exit(0)
async def run(self):
logging.info('Starting game')
await self.is_running.acquire()
await self.input_handler.handleInputs()
await self.is_running.wait()
pass

View File

@@ -1,21 +1,165 @@
import logging
import config
from lamps.Lamp import CREDIT
from itertools import cycle
from lamps.LampGroup import *
import asyncio
import threading
from Sound import Sound
from sounds.YoureChamp import YoureChamp
from sounds.YoureGood import YoureGood
class GameState:
def __init__(self, players, highscore, currentPlayerID = 0):
self.players = players
self.currentPlayerID = currentPlayerID
playerCount = 0
players = None
playerList = []
credits = config.BALLS_PER_GAME
isPlaying = False
isStarted = False
isIdle = True
idleThread = None
def __init__(self, playerStateFactory, highscore, specialDisplay, currentPlayerID = 0):
CREDIT.activate()
self.highscore = highscore
self.playerStateFactory = playerStateFactory
self.dummyPlayer = playerStateFactory.createDummyPlayerState()
self._currentPlayer = self.dummyPlayer
self.gameStateID = currentPlayerID
self.highscore = highscore
self.specialDisplay = specialDisplay
self.specialDisplay.printCredits(self.credits)
self.startIdleLoop()
def nextPlayer(self):
if not self.isStarted:
return
self.checkHighscore()
self.currentPlayer = next(self.players)
Lamp("Highest Score").deactivate()
if self.currentPlayer.hasHighscore:
Lamp("Highest Score").activate()
def checkHighscore(self):
highestScorePlayer = None
for player in self.playerList:
if player.points > self.highscore:
if not highestScorePlayer:
highestScorePlayer = player
else:
if highestScorePlayer.points < player.points:
highestScorePlayer = player
if highestScorePlayer:
self.highscore = highestScorePlayer.points
for player in self.playerList:
player.hasHighscore = False
highestScorePlayer.hasHighscore = True
logging.info("New Highscore from Player" + str(highestScorePlayer.id))
def startGame(self, playerCount):
self.isStarted = True
self.createPlayers(playerCount)
self.nextPlayer()
#self.isPlaying = True
logging.info("Game Started")
def endGame(self):
for player in self.playerList:
if player.hasHighscore:
YoureChamp().play()
self.checkHighscore()
self.writeHighscore()
self.players = None
self.playerList = []
self.playerCount = 0
self._currentPlayer = self.dummyPlayer
self.isPlaying = False
self.isStarted = False
logging.info("Game ended")
self.startIdleLoop()
def startIdleLoop(self):
logging.info("Starting Idle Loop")
for display in self.playerStateFactory.displays:
display.printScore(self.highscore)
self.playerStateFactory.specialDisplay.printContent("00000000")
PLAYER_LAMPS.deactivate()
self.isIdle = True
self.idleThread = threading.Thread(target=self.idleLoop)
self.idleThread.start()
def stopIdleLoop(self):
logging.info("Stopping Idle Loop")
self.isIdle = False
self.idleThread.join()
self.idleThread = None
self.deactivate_all()
def deactivate_all(self):
all_cabinet_lamps = [BONUS_LAMPS, BONUS_MULTIPLIER_LAMPS, CHAMP_LAMPS,
UPPER_PLAYFIELD_TIME_LAMPS, TUNNEL_NUMBER_LAMPS,
TUNNEL_LAMPS, TUNNEL_SCORE_LAMPS]
for lamp_group in all_cabinet_lamps:
lamp_group.deactivate()
def idleLoop(self):
all_cabinet_lamps = [BONUS_LAMPS, BONUS_MULTIPLIER_LAMPS, CHAMP_LAMPS,
UPPER_PLAYFIELD_TIME_LAMPS, TUNNEL_NUMBER_LAMPS,
TUNNEL_LAMPS, TUNNEL_SCORE_LAMPS, ORANGE_SPECIAL_LAMPS]
YoureGood().play()
while True:
for _ in range(20):
random_group = random.choice(all_cabinet_lamps)
random_group.toggleRandom(0.2)
if not self.isIdle:
return
for lamps in all_cabinet_lamps:
for lamp in lamps.lamps:
lamp.activate()
if not self.isIdle:
return
time.sleep(0.1)
self.deactivate_all()
def createPlayers(self, playerCount):
self.playerCount = playerCount
players = []
for i in range(playerCount):
player = self.playerStateFactory.createPlayerState(i)
players.append(player)
self.playerList = players
self.players = cycle(players)
@property
def currentPlayer(self):
return self.players[self.currentPlayerID]
return self._currentPlayer
def setCurrentPlayer(self, playerId):
if(playerId > len(self.players)):
pass # todo throw error
@currentPlayer.setter
def currentPlayer(self, player):
logging.info("Set active player to player " + str(player.id))
logging.info("Set active player to player " + str(playerId))
self._currentPlayer = self.dummyPlayer
savedPlayer = self.players[0]
self.players[0] = next(filter(lambda x: playerId == x.id, self.players))
self.players.remove(savedPlayer)
self.players.append(savedPlayer)
player.activate()
self._currentPlayer = player
def writeHighscore(self):
for player in self.playerList:
if player.hasHighscore:
with open(config.HIGHSCORE_FILE, "w+") as file:
file.write(str(player.points))
file.close()
self.highscore = player.points

View File

@@ -8,9 +8,13 @@ class InputHandler:
async def handleInputs(self):
self.isRunning = True
while self.isRunning:
event = await networking.getInputEvent()
self.targets[event["name"]].hit() #Todo
try:
self.targets[event["name"]].hit() #Todo
except Exception:
pass
def stop(self):
self.isRunning = False

674
LICENSE Normal file
View File

@@ -0,0 +1,674 @@
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HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
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THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

View File

@@ -2,30 +2,63 @@ from threading import Timer
from utils.RepeatTimer import RepeatTimer
import time
import random
import logging
import config
from lamps.Lamp import Lamp
from lamps.Lamp import SHOOT_AGAIN
from lamps.LampGroup import CHAMP_LAMPS
from lamps.LampGroup import UPPER_PLAYFIELD_TIME_LAMPS
from lamps.LampGroup import TUNNEL_NUMBER_LAMPS
from lamps.LampGroup import TUNNEL_LAMPS
from lamps.LampGroup import TUNNEL_SCORE_LAMPS
from lamps.LampGroup import BONUS_MULTIPLIER_LAMPS
from lamps.LampGroup import BONUS_LAMPS
from lamps.LampGroup import PLAYER_LAMPS
from lamps.LampGroup import ORANGE_SPECIAL_LAMPS
from Sound import Sound
from events.LeaveUpperPlayfieldEvent import LeaveUpperPlayfieldEvent
from solenoids.BottomLeftBankSolenoid import BottomLeftBankSolenoid
from solenoids.BottomRightBankSolenoid import BottomRightBankSolenoid
from solenoids.TopCentralBankSolenoid import TopCentralBankSolenoid
from solenoids.MainFlipper import MainFlipper
TUNNEL_SCORES = [20000, 30000, 50000]
BONUS_MULTIPLIER = [1, 10, 20, 50]
UPPER_PLAYFIELD_TIME = [5, 10, 20, 30]
class PlayerState:
display = None
specialDisplay = None
id = 0
points = 0
_points = 0
@property
def points(self):
return self._points
@points.setter
def points(self, points):
self._points = points
self.display.printScore(self.points)
bonus = 0
bonusMultiplierIter = iter(BONUS_MULTIPLIER)
bonusMultiplier = 1
tunnelScoreIter = iter(TUNNEL_SCORES)
tunnelScore = 0
tunnelLit = 0
ballsLeft = 0
replayBall = False
hasBallScored = False
isActive = False
hasHighscore = False
redSpecial = 0
redSpecialLit = False
orangeSpecial = 0
orangeSpecialLeft = False
orangeSpecialRight = False
orangeSpecialLit = False
@@ -36,9 +69,15 @@ class PlayerState:
timeAdvanceRightTimer = None
upperPlayfieldTimer = None
upperPlayfieldTimeIter = iter(UPPER_PLAYFIELD_TIME)
upperPlayfieldTime = 0
def __init__(self, display, specialDisplay, id, ballsToPlay):
replayBall = False
bonusTime = config.BEGINNING_BONUS_TIME
replayBallTimer = None
def __init__(self, display, specialDisplay, id, ballsToPlay, banks):
self.banks = banks
self.display = display
self.specialDisplay = specialDisplay
self.id = id
@@ -47,9 +86,18 @@ class PlayerState:
self.enableTiming()
self.bonusTime = config.BEGINNING_BONUS_TIME
self.printSpecial()
self.reset()
def activate(self):
self.isActive = False
self.resetBall()
PLAYER_LAMPS.deactivate()
PLAYER_LAMPS.activate_one(self.id)
time.sleep(config.WAIT_TIME_TO_RESET_SECONDS)
self.isActive = True
def deactivate(self):
self.isActive = False
def enableTiming(self):
if config.BONUS_TIME_ALGORITHM == config.BONUS_TIME_ALGORITHM_OPTIONS.RANDOM:
@@ -102,21 +150,36 @@ class PlayerState:
Lamp("Right Advance Time").deactivate()
def reset(self):
self.resetBall()
self.points = 0
def resetBall(self):
self.resetBanks()
self.resetTargets()
self.printSpecial()
self.upperPlayfieldTimeIter = iter(UPPER_PLAYFIELD_TIME)
self.upperPlayfieldTime = next(self.upperPlayfieldTimeIter)
self.upperPlayfieldTimer = None
UPPER_PLAYFIELD_TIME_LAMPS.activateNext()
self.replayBall = False
self.upperPlayfieldTime = config.BEGINNING_UPPER_PLAYFIELD_TIME
self.hasBallScored = False
SHOOT_AGAIN.activate()
self.resetBonus()
self.resetTargets()
def resetBonus(self):
self.bonus = 0
self.bonusMultiplier = 1
self.bonusMultiplierIter = iter(BONUS_MULTIPLIER)
self.bonusMultiplier = next(self.bonusMultiplierIter)
BONUS_LAMPS.deactivate()
BONUS_MULTIPLIER_LAMPS.deactivate()
def resetTargets(self):
self.resetBanks()
self.resetRedSpecial()
ORANGE_SPECIAL_LAMPS.deactivate()
ORANGE_SPECIAL_LAMPS.activateNext()
self.resetOrangeSpecial()
self.resetTunnel()
@@ -133,13 +196,34 @@ class PlayerState:
Lamp("Special Orange").deactivate()
def resetTunnel(self):
self.tunnelScoreIter = iter(TUNNEL_SCORES)
self.tunnelScore = next(self.tunnelScoreIter)
self.tunnelLit = 0
TUNNEL_SCORE_LAMPS.deactivate()
TUNNEL_SCORE_LAMPS.activateNext()
TUNNEL_LAMPS.deactivate()
def resetBanks(self):
for bank in self.banks:
bank.reset()
BottomRightBankSolenoid().trigger()
BottomLeftBankSolenoid().trigger()
TopCentralBankSolenoid().trigger()
def printSpecial(self):
self.specialDisplay.printBallsToPlay(self.ballsLeft)
self.specialDisplay.printGameTimeBonus(self.bonusTime)
def advanceRightOrangeSpecial(self):
if not self.isActive:
return
self.orangeSpecialRight = True
self.setOrangeSpecialLit()
def advanceLeftOrangeSpecial(self):
if not self.isActive:
return
self.orangeSpecialLeft = True
self.setOrangeSpecialLit()
@@ -150,22 +234,66 @@ class PlayerState:
self.orangeSpecialLit = self.orangeSpecialRight and self.orangeSpecialLeft
if self.orangeSpecialLit:
self.orangeSpecial += 1
ORANGE_SPECIAL_LAMPS.activateNext()
if self.orangeSpecial > 2:
self.orangeSpecial = 0
ORANGE_SPECIAL_LAMPS.deactivate()
ORANGE_SPECIAL_LAMPS.activateNext()
Sound(21).play()
time.sleep(0.9)
Sound(20).play()
Lamp("Special Orange").activate()
def advanceRedSpecial(self):
if not self.isActive:
return
self.redSpecial += 1
CHAMP_LAMPS.activateNext()
if(self.redSpecial == config.RED_SPECIAL_TIMES):
if self.redSpecial == config.RED_SPECIAL_TIMES:
Sound(21).play()
time.sleep(0.9)
Sound(23).play()
self.redSpecialLit = True
Lamp("Special Red").activate()
def advanceTunnelScore(self):
if not self.isActive:
return
try:
self.tunnelScore = next(self.tunnelScoreIter)
TUNNEL_SCORE_LAMPS.deactivateCurrent()
TUNNEL_SCORE_LAMPS.currentLampPtr += 1 # dirty
TUNNEL_SCORE_LAMPS.activateNext()
except StopIteration:
self.advanceBonusMultiplier()
self.tunnelScore = iter(TUNNEL_SCORES)
self.tunnelScore = next(self.tunnelScoreIter)
TUNNEL_SCORE_LAMPS.deactivate()
TUNNEL_SCORE_LAMPS.activateNext()
def advanceTunnel(self):
if self.tunnelLit <= 5:
self.tunnelLit += 1
if not self.isActive:
return
if self.tunnelLit == 5:
self.advanceTunnelScore()
TUNNEL_LAMPS.deactivate()
TUNNEL_NUMBER_LAMPS.deactivate()
return
self.tunnelLit += 1
TUNNEL_LAMPS.activateNext()
TUNNEL_NUMBER_LAMPS.activateNext()
def advanceBonus(self):
if not self.isActive:
return
if self.bonus >= 20:
return
@@ -173,26 +301,66 @@ class PlayerState:
BONUS_LAMPS.activateNext()
def advanceBonusMultiplier(self):
if self.bonusMultiplier >= 15:
if not self.isActive:
return
if self.bonusMultiplier == 1:
self.bonusMultiplier = 10
elif self.bonusMultiplier == 10:
self.bonusMultiplier = 20
elif self.bonusMultiplier == 20:
self.bonusMultiplier == 50
BONUS_MULTIPLIER_LAMPS.activateNext()
try:
self.bonusMultiplier = next(self.bonusMultiplierIter)
BONUS_MULTIPLIER_LAMPS.activateNext()
except StopIteration:
pass
def setReplayBall(self):
self.replayBall = True
if not self.isActive:
return
if self.ballsLeft == 0 and self.bonusTime != 0:
self.replayBall = True
SHOOT_AGAIN.activate()
if self.replayBallTimer != None:
self.replayBallTimer.cancel()
self.replayBallTimer = Timer(interval=1, function=self.updateReplayBall)
self.replayBallTimer.start()
def updateReplayBall(self):
self.bonusTime -= 1
self.printSpecial()
if self.bonusTime == 5:
Sound(28).play()
if self.bonusTime == 0:
self.stopReplayBall()
return
self.replayBallTimer = Timer(interval=1, function=self.updateReplayBall)
self.replayBallTimer.start()
def stopReplayBall(self):
if not self.isActive:
return
self.replayBall = False
self.replayBallTimer = None
SHOOT_AGAIN.deactivate()
MainFlipper().deactivate()
def addPoints(self, points):
if points == 0:
return
if not self.isActive:
return
if not self.hasBallScored:
SHOOT_AGAIN.deactivate()
self.hasBallScored = True
self.points += points
self.display.printScore(self.points)
def addBall(self):
if not self.isActive:
return
self.ballsLeft += 1
self.specialDisplay.printBallsToPlay(self.ballsLeft)
@@ -204,32 +372,39 @@ class PlayerState:
self.specialDisplay.printBallsToPlay(self.ballsLeft)
def advanceUpperPlayfieldTime(self):
if self.upperPlayfieldTime == 0:
self.upperPlayfieldTime = 5
elif self.upperPlayfieldTime == 5:
self.upperPlayfieldTime = 10
elif self.upperPlayfieldTime == 10:
self.upperPlayfieldTime = 20
elif self.upperPlayfieldTime == 20:
self.upperPlayfieldTime = 30
UPPER_PLAYFIELD_TIME_LAMPS.activateNext()
if not self.isActive:
return
try:
self.upperPlayfieldTime = next(self.upperPlayfieldTimeIter)
UPPER_PLAYFIELD_TIME_LAMPS.activateNext()
except StopIteration:
pass
def startUpperPlayfieldTimer(self):
self.upperPlayfieldTimer = Timer(1, self.updatePlayfieldTime)
logging.info("Started Upper Playfield Timer")
self.upperPlayfieldTimer = Timer(interval=5, function=self.updatePlayfieldTime)
self.upperPlayfieldTimer.start()
def updatePlayfieldTime(self):
if self.upperPlayfieldTime == 0:
self.upperPlayfieldTimer = None
LeaveUpperPlayfieldEvent(self, )
return
if self.upperPlayfieldTime == 5:
Sound(28).play()
if self.upperPlayfieldTime in [0, 5, 10, 20]:
UPPER_PLAYFIELD_TIME_LAMPS.deactivateCurrent()
self.upperPlayfieldTime -= 1
self.upperPlayfieldTimer = Timer(1, self.updatePlayfieldTime)
if self.upperPlayfieldTime == 0:
self.upperPlayfieldTimer = None
LeaveUpperPlayfieldEvent(self).trigger(None)
logging.info("Stopped Upper Playfield Timer")
return
self.upperPlayfieldTime -= 5
logging.info("Playfield time left: " + str(self.upperPlayfieldTime))
self.upperPlayfieldTimer = Timer(interval=5, function=self.updatePlayfieldTime)
self.upperPlayfieldTimer.start()
def addBonusTimeSecond(self):
if not self.isActive:
return
self.bonusTime += 1
self.printSpecial()

View File

@@ -1,3 +1,3 @@
# FlippR-Game
The python game for our FlippR
Game for a Zaccharia Pinbal Champ '82 to work in combination with the driver found at [[flippr-code|https://gitlab.rhetenor.de/rhetenor/flippr-code]].

View File

@@ -1,4 +1,3 @@
from networking.Networking import Networking
from utils.util import normalizeName
from __main__ import networking

9
Sound.py Normal file
View File

@@ -0,0 +1,9 @@
from __main__ import networking
class Sound:
def __init__(self, id):
self.name = "Sound " + str(id)
pass
def play(self):
networking.playSound(self.name)

View File

@@ -2,6 +2,7 @@ from observable import Observable
from collections import defaultdict
import logging
import time
class Target(Observable):
def __init__(self, points, name):

View File

@@ -11,7 +11,7 @@ import logging
def main():
args = parseCommandLine()
logging.basicConfig(filename='log.txt', level=logging.INFO)
logging.basicConfig(filename=config.LOG_FILE, level=config.LOG_LEVEL)
game = createGame(args)
asyncio.run(game.run())

View File

@@ -1,3 +1,4 @@
import logging
import os
from events.SpecialEvent import SpecialEvent
from enum import Enum
@@ -6,21 +7,32 @@ ORANGE_SPECIAL_BANK_OPTIONS = Enum("ORANGE_SPECIAL_BANK_OPTIONS", ["BOTH", "ONE"
BONUS_TIME_ALGORITHM_OPTIONS = Enum("BONUS_TIME_ALGORITHM_OPTIONS", ["ALWAYS", "RANDOM"])
# Game Config
MAX_PLAYERS = 4
## Network Config
SOCKET_PATH = os.environ["XDG_RUNTIME_DIR"] if os.environ["XDG_RUNTIME_DIR"] else '/tmp'
SOCKET_PATH = '/tmp' #os.environ["XDG_RUNTIME_DIR"] if os.environ["XDG_RUNTIME_DIR"] else '/tmp'
INPUT_SOCKET_NAME = "/S.flippR_driver.in"
OUTPUT_SOCKET_NAME = "/S.flippR_driver.out"
## Player State config
BALLS_PER_GAME = 3
BEGINNING_UPPER_PLAYFIELD_TIME = 5
BEGINNING_BONUS_TIME = 0
BEGINNING_BONUS_TIME = 15
## Bonus Time Algorithm
BONUS_TIME_ALGORITHM = BONUS_TIME_ALGORITHM_OPTIONS["RANDOM"]
BONUS_TIME_MIN_RANDOM_TIME = 5
BONUS_TIME_MAX_RANDOM_TIME = 15
BONUS_TIME_ACTIVATION_PROBABILITY = 0.1
## Special config
RED_SPECIAL = SpecialEvent.replay
RED_SPECIAL = SpecialEvent.extra_ball
RED_SPECIAL_TIMES = 1
ORANGE_SPECIAL = SpecialEvent.points
ORANGE_SPECIAL = SpecialEvent.bonus_time
ORANGE_SPECIAL_BANK = ORANGE_SPECIAL_BANK_OPTIONS["BOTH"]
## Tech config
LOG_FILE="flippr-game.log"
LOG_LEVEL=logging.INFO
WAIT_TIME_TO_RESET_SECONDS = 1
MAX_NETWORK_RETRIES = 10
NETWORK_SLEEP_TIME_SECONDS = 0.1
BANK_SLEEP_TIME = 0.1
BONUS_SLEEP_TIME = 0.1
PLAYER_CHOOSE_INTERVAL = 2
HIGHSCORE_FILE = "./high.score"

View File

@@ -5,4 +5,7 @@ class Display:
self.name = name
def printScore(self, score):
networking.writeDisplayScore(self.name, score)
networking.writeDisplayScore(self.name, score)
def printContent(self, content):
networking.writeDisplayContent(self.name, content)

21
displays/DummyDisplay.py Normal file
View File

@@ -0,0 +1,21 @@
from displays.Display import Display
class DummyDisplay(Display):
def __init__(self):
super(DummyDisplay, self).__init__("DummyDisplay")
def printContent(self, content):
pass
def printScore(self, score):
pass
def printBallsToPlay(self, ballsToPlay):
pass
def printGameTimeBonus(self, gameTimeBonus):
pass
def printCredits(self, credits):
pass

View File

@@ -8,9 +8,9 @@ class SpecialDisplay(Display):
self.ballsToPlay = 0
def printScore(self):
super().printScore(int(str(self.credits).zfill(2)
+ str(self.gameTimeBonus).zfill(2)
+ str(self.ballsToPlay).zfill(2)))
super().printContent(str(self.credits).zfill(2)
+ str(self.gameTimeBonus).zfill(3)
+ str(self.ballsToPlay).zfill(3))
def printBallsToPlay(self, ballsToPlay):
self.ballsToPlay = ballsToPlay

View File

@@ -1,16 +1,14 @@
from Event import Event
from time import sleep
from config import BANK_SLEEP_TIME
class BankEvent(Event):
def __init__(self, bankSolenoid, name, playerState):
def __init__(self, bankSolenoid, name, gameState):
self.bankSolenoid = bankSolenoid
super().__init__(name)
self.playerState = playerState
self.gameState = gameState
def trigger(self, target):
super().trigger(target)
self.bankSolenoid.trigger()
self.advanceBonus()
def advanceBonus(self):
self.playerState().advanceBonus()
sleep(BANK_SLEEP_TIME) # Wait for bank to reset before resetting targets

11
events/BonusEvent.py Normal file
View File

@@ -0,0 +1,11 @@
from Event import Event
class BonusEvent(Event):
def __init__(self, playerState):
self.gameState = playerState
super().__init__("Bonus Event")
def trigger(self, target):
super().trigger(target)
self.gameState.currentPlayer.advanceBonus()

View File

@@ -2,10 +2,10 @@ from Event import Event
class BonusTimeEvent(Event):
def __init__(self, playerState):
self.playerState = playerState
def __init__(self, gameState):
self.gameState = gameState
super().__init__("Bonus Time Event")
def trigger(self, target):
super().trigger(target)
self.playerState().addBonusTimeSecond()
self.gameState.currentPlayer.addBonusTimeSecond()

View File

@@ -3,11 +3,12 @@ from solenoids.BottomLeftBankSolenoid import BottomLeftBankSolenoid
class BottomLeftBankEvent(BankEvent):
def __init__(self, playerState):
super().__init__(BottomLeftBankSolenoid(), "Bottom Left Bank Event", playerState)
def __init__(self, gameState):
super().__init__(BottomLeftBankSolenoid(), "Bottom Left Bank Event", gameState)
def trigger(self, target):
super().trigger(target)
playerState = self.playerState()
playerState = self.gameState.currentPlayer
playerState.advanceLeftOrangeSpecial()
playerState.advanceUpperPlayfieldTime()
if playerState.upperPlayfieldTime < 30 and playerState.advanceTimeLeft:
playerState.advanceUpperPlayfieldTime()

View File

@@ -3,12 +3,12 @@ from solenoids.BottomRightBankSolenoid import BottomRightBankSolenoid
class BottomRightBankEvent(BankEvent):
def __init__(self, playerState):
super().__init__(BottomRightBankSolenoid(), "Bottom Right Bank Event", playerState)
def __init__(self, gameState):
super().__init__(BottomRightBankSolenoid(), "Bottom Right Bank Event", gameState)
def trigger(self, target):
super().trigger(target)
playerState = self.playerState()
playerState = self.gameState.currentPlayer
playerState.advanceRightOrangeSpecial()
if playerState.upperPlayfieldTime < 30:
if playerState.upperPlayfieldTime < 30 and playerState.advanceTimeRight:
playerState.advanceUpperPlayfieldTime()

View File

@@ -1,28 +1,65 @@
import config
from Event import Event
from events.EndGameEvent import EndGameEvent
from events.StartBallEvent import StartBallEvent
from solenoids.MainFlipper import MainFlipper
from solenoids.TopFlipper import TopFlipper
from solenoids.OutHoleSolenoid import OutHoleSolenoid
from time import sleep
from config import BONUS_SLEEP_TIME
from lamps.LampGroup import BONUS_LAMPS
class EndBallEvent(Event):
def __init__(self, playerState):
self.playerState = playerState
def __init__(self, gameState):
self.gameState = gameState
super().__init__("End Of Ball Event")
def trigger(self, target):
super().trigger(target)
if self.playerState.replayBall:
StartBallEvent().trigger(None)
if not self.gameState.isPlaying:
return
self.playerState().removeBall()
if not self.gameState.isStarted:
return
super().trigger(target)
TopFlipper().deactivate()
if not self.gameState.currentPlayer.hasBallScored:
OutHoleSolenoid().trigger()
return
if self.gameState.currentPlayer.ballsLeft > 0:
self.gameState.currentPlayer.removeBall()
self.gameState.currentPlayer.setReplayBall()
if self.gameState.currentPlayer.replayBall:
OutHoleSolenoid().trigger()
return
MainFlipper().deactivate()
self.gameState.isPlaying = False
self.scorePoints()
self.playerState().reset()
self.gameState.currentPlayer.deactivate()
if self.playerState().ballsLeft == 0:
EndGameEvent().trigger(None)
if self.gameState.currentPlayer.ballsLeft == 0 and self.gameState.currentPlayer.id == (self.gameState.playerCount - 1):
self.gameState.endGame()
return
self.gameState.nextPlayer()
def scorePoints(self):
bonus = self.playerState().bonus * self.playerState().bonusMultiplier * 1000
self.playerState().addPoints(bonus)
currentPlayer = self.gameState.currentPlayer
for i in range(currentPlayer.bonus):
bonus = self.gameState.currentPlayer.bonusMultiplier * 1000
self.gameState.currentPlayer.addPoints(bonus)
BONUS_LAMPS.deactivateCurrent()
sleep(BONUS_SLEEP_TIME)

View File

@@ -3,12 +3,12 @@ from solenoids.TopFlipper import TopFlipper
class EnterUpperPlayfieldEvent(Event):
def __init__(self, playerState):
self.playerState = playerState
def __init__(self, gameState):
self.gameState = gameState
self.flipper = TopFlipper()
super().__init__("Enter Upper Playfield Event")
def trigger(self, target):
super().trigger(target)
self.flipper.activate()
self.playerState().startUpperPlayfieldTimer()
self.gameState.currentPlayer.startUpperPlayfieldTimer()

View File

@@ -2,10 +2,10 @@ from Event import Event
class FixedTargetEvent(Event):
def __init__(self, playerState):
def __init__(self, gameState):
super().__init__("Fixed Target Event")
self.playerState = playerState
self.gameState = gameState
def trigger(self, target):
super().trigger(target)
self.playerState().advanceTunnel()
self.gameState.currentPlayer.advanceTunnel()

View File

@@ -3,8 +3,8 @@ from solenoids.TopFlipper import TopFlipper
class LeaveUpperPlayfieldEvent(Event):
def __init__(self, playerState):
self.playerState = playerState
def __init__(self, gameState):
self.gameState = gameState
self.flipper = TopFlipper()
super().__init__("Leave Upper Playfield Event")

View File

@@ -1,16 +1,25 @@
from events.SpecialEvent import SpecialEvent
import config
from lamps.LampGroup import ORANGE_SPECIAL_LAMPS
class OrangeSpecialEvent(SpecialEvent):
def __init__(self, playerState):
super().__init__("Orange Special Event", playerState)
self.points = 200000
def __init__(self, gameState):
super().__init__("Orange Special Event", gameState)
self.points = 100000
def trigger(self, target):
super().trigger(target)
if self.playerState().orangeSpecialLit:
config.ORANGE_SPECIAL(self)
self.playerState().resetOrangeSpecial()
if self.gameState.currentPlayer.orangeSpecial == 0:
self.points = 100000
elif self.gameState.currentPlayer.orangeSpecial == 1:
self.points = 200000
elif self.gameState.currentPlayer.orangeSpecial == 2:
self.points = 300000
super().trigger(target)
if self.gameState.currentPlayer.orangeSpecialLit:
#config.ORANGE_SPECIAL(self)
self.gameState.currentPlayer.addBonusTimeSecond()
self.gameState.currentPlayer.resetOrangeSpecial()

View File

@@ -2,10 +2,10 @@ from Event import Event
class PointEvent(Event):
def __init__(self, playerState):
self.playerState = playerState
def __init__(self, gameState):
self.gameState = gameState
super().__init__("Point Event")
def trigger(self, target):
super().trigger(target)
self.playerState().addPoints(target.points)
self.gameState.currentPlayer.addPoints(target.points)

View File

@@ -8,8 +8,8 @@ class RedSpecialEvent(SpecialEvent):
def trigger(self, target):
super().trigger(target)
if self.playerState().redSpecialLit:
if self.gameState.currentPlayer.redSpecialLit:
config.RED_SPECIAL(self)
self.playerState().resetRedSpecial()
self.gameState.currentPlayer.resetRedSpecial()

View File

@@ -1,12 +1,24 @@
from Event import Event
from solenoids.RightKickerSolenoid import RightKickerSolenoid
from time import sleep
from random import randrange
class RightKickerEvent(Event):
def __init__(self):
self.rightKickerSolenoid = RightKickerSolenoid()
self.is_running = False
super().__init__("Right Kicker Event")
def trigger(self, target):
if self.is_running:
return
self.is_running = True
sleeptime = randrange(300, 1200) / 1000
sleep(sleeptime)
super().trigger(target)
self.rightKickerSolenoid.trigger()
self.rightKickerSolenoid.trigger()
self.is_running = False

View File

@@ -2,18 +2,21 @@ from Event import Event
class SpecialEvent(Event):
def __init__(self, name, playerState):
def __init__(self, name, gameState):
super().__init__(name)
self.playerState = playerState
self.gameState = gameState
def replay(self):
self.playerState.setReplayBall()
self.gameState.currentPlayer.setReplayBall()
def extra_ball(self):
self.playerState.addBall()
self.gameState.currentPlayer.addBall()
def points(self):
self.playerState.addPoints(self.points)
self.gameState.currentPlayer.addPoints(self.points)
def bonus_time(self):
self.gameState.currentPlayer.addBonusTimeSecond()
def super_bonus(self):
pass

View File

@@ -3,9 +3,9 @@ from time import time
class SpinnerEvent(Event):
def __init__(self, playerState):
def __init__(self, gameState):
super().__init__("Spinner Event")
self.playerState = playerState
self.gameState = gameState
self.activationTime = time()
def trigger(self, target):
@@ -17,13 +17,13 @@ class SpinnerEvent(Event):
self.scorePoints()
def scorePoints(self):
playerState = self.playerState()
playerState = self.gameState.currentPlayer
timePassed = time() - self.activationTime
if 1 <= timePassed < 1.5:
if 0.5 <= timePassed < 1:
playerState.addPoints(100000)
elif 1.5 <= timePassed < 2:
elif 1 <= timePassed < 1.5:
playerState.addPoints(150000)
elif 2 <= timePassed < 5:
elif 1.5 <= timePassed < 3:
playerState.addPoints(200000)
elif timePassed >= 5:
elif timePassed >= 3:
playerState.addPoints(500000)

View File

@@ -1,15 +1,24 @@
from Event import Event
from solenoids.OutHoleSolenoid import OutHoleSolenoid
from solenoids.MainFlipper import MainFlipper
from sounds.LowScore import LowScore
class StartBallEvent(Event):
def __init__(self):
def __init__(self, gameState = None):
self.gameState = gameState
self.flipper = MainFlipper()
self.outHoleSolenoid = OutHoleSolenoid()
super().__init__("Start Ball Event")
def trigger(self, target):
if self.gameState is not None:
if self.gameState.isPlaying or not self.gameState.isStarted:
return
self.gameState.isPlaying = True
if self.gameState.currentPlayer.ballsLeft == 1:
LowScore().play()
super().trigger(target)
self.flipper.activate()
self.outHoleSolenoid.trigger()
OutHoleSolenoid().trigger()

View File

@@ -1,15 +1,59 @@
from Event import Event
from events.StartBallEvent import StartBallEvent
from solenoids.OutHoleSolenoid import OutHoleSolenoid
from solenoids.MainFlipper import MainFlipper
from threading import Timer
import config
from lamps.LampGroup import PLAYER_LAMPS
class StartGameEvent(Event):
def __init__(self):
playerCount = 1
timer = None
def __init__(self, gameState):
self.gameState = gameState
self.flipper = MainFlipper()
self.outHoleSolenoid = OutHoleSolenoid()
super().__init__("Start Game Event")
def restart_timer(self):
if self.timer is not None:
self.timer.cancel()
self.timer = Timer(interval=config.PLAYER_CHOOSE_INTERVAL, function=self.player_choose_ended)
self.timer.start()
def trigger(self, target):
if self.gameState.isStarted:
return
super().trigger(target)
self.flipper.activate()
self.outHoleSolenoid.trigger()
if self.gameState.isIdle:
self.gameState.stopIdleLoop()
if self.timer is None:
PLAYER_LAMPS.deactivate()
PLAYER_LAMPS.activateNext()
self.restart_timer()
return
self.restart_timer()
if self.playerCount == config.MAX_PLAYERS:
PLAYER_LAMPS.deactivate()
PLAYER_LAMPS.activateNext()
self.playerCount = 1
return
PLAYER_LAMPS.activate_one(self.playerCount)
self.playerCount += 1
def player_choose_ended(self):
self.timer = None
PLAYER_LAMPS.deactivate()
self.gameState.startGame(self.playerCount)
#StartBallEvent().trigger(None)

View File

@@ -1,15 +1,12 @@
from Event import Event
from solenoids.MainFlipper import MainFlipper
from solenoids.TopFlipper import TopFlipper
from solenoids.MainFlipper import MainFlipper
#todo temporary
import sys
class EndGameEvent(Event):
class TiltEvent(Event):
def __init__(self):
super().__init__("End Game Event")
super().__init__("Tilt Event")
def trigger(self, target):
TopFlipper().deactivate()
MainFlipper().deactivate()
super().trigger(target)
self.flipper.deactivate()
sys.exit(0)

View File

@@ -8,6 +8,7 @@ class TopCentralBankEvent(BankEvent):
def trigger(self, target):
self.playerState().advanceRedSpecial()
super().trigger(target)
self.gameState.currentPlayer.advanceRedSpecial()

View File

@@ -1,20 +1,16 @@
from Event import Event
class TunnelEvent(Event):
def __init__(self, playerState):
def __init__(self, gameState):
super().__init__("Tunnel Event")
self.playerState = playerState
self.gameState = gameState
def trigger(self, target):
super().trigger(target)
self.advanceBonusMultiplier()
self.scoreBonusTunnelPoints()
def advanceBonusMultiplier(self):
self.playerState().advanceBonusMultiplier()
def scoreBonusTunnelPoints(self):
playerState = self.playerState()
playerState = self.gameState.currentPlayer
if playerState.tunnelLit == 2:
playerState.addPoints(10000)
elif playerState.tunnelLit == 3:

View File

@@ -3,9 +3,9 @@ from Event import Event
class UpperPlayfieldTimeEvent(Event):
def __init__(self, playerState):
self.playerState = playerState
self.gameState = playerState
super().__init__("Upper Playfield Time Event")
def trigger(self, target):
super().trigger(target)
self.playerState().addUpperPlayfieldTime(1)
self.gameState.currentPlayer.addUpperPlayfieldTime(1)

View File

@@ -1,10 +1,21 @@
from displays.PlayerDisplay import PlayerDisplay
from displays.SpecialDisplay import SpecialDisplay
import config
import logging
class DisplayFactory:
def __init__(self, displayNames):
self.displayNames = displayNames
def createDisplays(self):
displays = [None] * config.MAX_PLAYERS
for display in self.displayNames:
if "Player" in display['name']:
id = int(display['name'].replace("Player_", "")) - 1
displays[id] = PlayerDisplay(display['name'])
return displays
def createSpecialDisplay(self):
name = next(displayName['name'] for displayName in self.displayNames if "Special" in displayName['name'])
return SpecialDisplay(name)

View File

@@ -7,7 +7,7 @@ from events.LeftFlapEvent import LeftFlapEvent
from events.RightKickerEvent import RightKickerEvent
from events.EnterUpperPlayfieldEvent import EnterUpperPlayfieldEvent
from events.StartGameEvent import StartGameEvent
from events.EndGameEvent import EndGameEvent
from events.StartBallEvent import StartBallEvent
from events.BottomRightBankEvent import BottomRightBankEvent
from events.BottomLeftBankEvent import BottomLeftBankEvent
from events.TopCentralBankEvent import TopCentralBankEvent
@@ -18,11 +18,35 @@ from events.RedSpecialEvent import RedSpecialEvent
from events.OrangeSpecialEvent import OrangeSpecialEvent
from events.SpinnerEvent import SpinnerEvent
from events.FixedTargetEvent import FixedTargetEvent
from events.BonusEvent import BonusEvent
from events.TiltEvent import TiltEvent
BONUS_EVENT_TARGETS = [
"Left Inlane",
"Right Inlane",
"Right Outlane Kicker",
"Canal Button Bottom",
"Canal Button Middle Bottom",
"Canal Button Middle Top",
"Canal Button Top",
"Fixed Target 1",
"Fixed Target 2",
"Fixed Target 3",
"Fixed Target 4",
"Fixed Target 5",
"Left Bank Left",
"Left Bank Middle Left",
"Left Bank Middle Right",
"Left Bank Right",
"Right Bank Left",
"Right Bank Middle",
"Right Bank Right",
]
class EventFactory:
def __init__(self, targets, currentPlayer):
def __init__(self, targets, gameState):
self.targets = targets
self.currentPlayer = currentPlayer
self.gameState = gameState
def allEvents(self):
methods = inspect.getmembers(self, predicate=inspect.ismethod)
@@ -34,13 +58,13 @@ class EventFactory:
return result
def createPointEvent(self):
event = PointEvent(self.currentPlayer)
event = PointEvent(self.gameState)
for target in self.targets.values():
self.__registerEventToTarget(event, target)
return event
def createEndOfBallEvent(self):
event = EndBallEvent(self.currentPlayer)
event = EndBallEvent(self.gameState)
self.__registerEventToTarget(event, self.targets['Outhole'])
return event
@@ -60,27 +84,32 @@ class EventFactory:
return event
def createEnterUpperPlayfieldEvent(self):
event = EnterUpperPlayfieldEvent(self.currentPlayer)
self.__registerEventToTarget(event, self.targets['Rising Ball'])
event = EnterUpperPlayfieldEvent(self.gameState)
self.__registerEventToTarget(event, self.targets['Rising ball'])
return event
def createStartGameEvent(self):
event = StartGameEvent()
event = StartGameEvent(self.gameState)
self.__registerEventToTarget(event, self.targets['Credit'])
return event
def createStartBallEvent(self):
event = StartBallEvent(self.gameState)
self.__registerEventToTarget(event, self.targets['Credit'])
return event
def createBottomLeftBankEvent(self):
event = BottomLeftBankEvent(self.currentPlayer)
event = BottomLeftBankEvent(self.gameState)
self.__registerEventToTarget(event, self.targets["Left Bank"])
return event
def createBottomRightBankEvent(self):
event = BottomRightBankEvent(self.currentPlayer)
event = BottomRightBankEvent(self.gameState)
self.__registerEventToTarget(event, self.targets["Right Bank"])
return event
def createTopCentralBankEvent(self):
event = TopCentralBankEvent(self.currentPlayer)
event = TopCentralBankEvent(self.gameState)
self.__registerEventToTarget(event, self.targets["Top Bank"])
return event
@@ -95,27 +124,27 @@ class EventFactory:
return event
def createTunnelEvent(self):
event = TunnelEvent(self.currentPlayer)
event = TunnelEvent(self.gameState)
self.__registerEventToTarget(event, self.targets["Canal Button Bottom"])
return event
def createRedSpecialEvent(self):
event = RedSpecialEvent(self.currentPlayer)
event = RedSpecialEvent(self.gameState)
self.__registerEventToTarget(event, self.targets["Special Red"])
return event
def createOrangeSpecialEvent(self):
event = OrangeSpecialEvent(self.currentPlayer)
event = OrangeSpecialEvent(self.gameState)
self.__registerEventToTarget(event, self.targets["Special Orange"])
return event
def createSpinnerEvent(self):
event = SpinnerEvent(self.currentPlayer)
event = SpinnerEvent(self.gameState)
self.__registerEventToTarget(event, self.targets["Spinner"])
return event
def createFixedTargetEvent(self):
event = FixedTargetEvent(self.currentPlayer)
event = FixedTargetEvent(self.gameState)
self.__registerEventToTarget(event, self.targets["Fixed Target 1"])
self.__registerEventToTarget(event, self.targets["Fixed Target 2"])
self.__registerEventToTarget(event, self.targets["Fixed Target 3"])
@@ -123,5 +152,17 @@ class EventFactory:
self.__registerEventToTarget(event, self.targets["Fixed Target 5"])
return event
def createBonusEvent(self):
event = BonusEvent(self.gameState)
self.__registerEventToTargets(event, BONUS_EVENT_TARGETS)
def createTiltEvent(self):
event = TiltEvent()
self.__registerEventToTarget(event, self.targets['Tilt'])
def __registerEventToTargets(self, event, targetNames):
for targetName in targetNames:
self.__registerEventToTarget(event, self.targets[targetName])
def __registerEventToTarget(self, event, target):
target.on(target.hit_key, event.trigger)

View File

@@ -1,3 +1,4 @@
import config
from __main__ import networking
from factories.PlayerStateFactory import PlayerStateFactory
@@ -11,38 +12,42 @@ from GameState import GameState
from Game import Game
from lamps.LampGroup import PLAYER_LAMPS
class GameFactory:
def __init__(self):
displayNames = networking.getDisplays()['displays']
self.displayFactory = DisplayFactory(displayNames)
specialDisplay = self.displayFactory.createSpecialDisplay()
self.displays = self.displayFactory.createDisplays()
self.specialDisplay = self.displayFactory.createSpecialDisplay()
self.playerCount = len(displayNames) - 1
self.playerCount = len(displayNames)
self.playerStateFactory = PlayerStateFactory(specialDisplay)
self.targets = TargetFactory.createAllTargets()
banks = [self.targets['Left Bank'], self.targets['Right Bank'], self.targets['Top Bank']]
self.playerStateFactory = PlayerStateFactory(self.specialDisplay, banks, self.displays)
PLAYER_LAMPS.activateNext()
def getHighScore(self):
try:
with open(config.HIGHSCORE_FILE, "r") as file:
score_str = file.readline()
file.close()
except IOError:
return 0
if score_str == "":
return 0
return int(score_str)
def createGame(self):
targets = TargetFactory.createAllTargets()
inputHandler = InputHandler(targets)
inputHandler = InputHandler(self.targets)
gameState = GameState(self.playerStateFactory, self.getHighScore(), self.specialDisplay)
players = self.createPlayers()
gameState = GameState(players, self.getHighScore(), players[0].id)
eventFactory = EventFactory(targets, gameState.currentPlayer)
eventFactory = EventFactory(self.targets, gameState)
events = eventFactory.allEvents()
return Game(inputHandler, gameState, events)
def createPlayers(self):
players = []
for id in range(1, self.playerCount):
display = self.displayFactory.createPlayerDisplay(id)
player = self.playerStateFactory.createPlayerState(display, id)
players.append(player)
return players
def getHighScore(self): # todo
return 0
return Game(inputHandler, gameState, events)

View File

@@ -1,10 +1,16 @@
from config import *
from PlayerState import PlayerState
from displays.DummyDisplay import DummyDisplay
class PlayerStateFactory:
def __init__(self, specialDisplay):
def __init__(self, specialDisplay, banks, displays):
self.specialDisplay = specialDisplay
self.banks = banks
self.displays = displays
def createPlayerState(self, display, id):
return PlayerState(display, self.specialDisplay, id, BALLS_PER_GAME)
def createPlayerState(self, id):
return PlayerState(self.displays[id], self.specialDisplay, id, BALLS_PER_GAME, self.banks)
def createDummyPlayerState(self):
display = DummyDisplay()
return PlayerState(display, display, -1, -1, None)

View File

@@ -13,3 +13,16 @@ class Lamp:
def isActivated(self):
networking.getLamps(self)
CREDIT = Lamp('Credit')
SHOOT_AGAIN = Lamp('Ball')
HIGHSCORE = Lamp('Highest Score')
GAMEOVER = Lamp('Game Over')
TILT = Lamp('Tilt')
MATCH = Lamp ('Match')
BALL_TO_PLAY = Lamp('Ball To Play')
UP = Lamp('UP')
DOWN = Lamp('Down')
BALL = Lamp('Ball')
MAN = Lamp('Man Speech Lamp')
WOMAN = Lamp('Woman Speech Lamp')

View File

@@ -1,10 +1,14 @@
from lamps.Lamp import Lamp
from itertools import cycle
import random
import time
class LampGroup:
def __init__(self, lamps):
self.lamps = lamps
self.currentLamp = 0
self.currentLampPtr = 0
self.lamp_cycle = cycle(lamps)
self.currentLamp = None
self.deactivate()
def activate(self):
@@ -12,24 +16,57 @@ class LampGroup:
lamp.activate()
def deactivate(self):
self.currentLampPtr = 0
for lamp in self.lamps:
lamp.deactivate()
def activateNext(self):
self.lamps[self.currentLamp].activate()
def activate_one(self, id):
self.lamps[id].activate()
if self.currentLamp == len(self.lamps):
def activateNext(self):
self.lamps[self.currentLampPtr].activate()
if self.currentLampPtr == len(self.lamps) - 1:
return
self.currentLamp += 1
self.currentLampPtr += 1
def deactivateCurrent(self):
self.lamps[self.currentLamp].deactivate()
self.lamps[self.currentLampPtr].deactivate()
if self.currentLamp == 0:
if self.currentLampPtr == 0:
return
self.currentLamp -= 1
self.currentLampPtr -= 1
def toggleRandom(self, sleepTime):
count = random.randint(1,3)
random_lamps = random.choices(self.lamps, k=count)
for lamp in random_lamps:
lamp.activate()
time.sleep(sleepTime)
for lamp in random_lamps:
lamp.deactivate()
def cycle(self):
if self.currentLamp:
self.currentLamp.deactivate()
self.currentLamp = next(self.lamp_cycle)
self.currentLamp.activate()
PLAYER_LAMPS = LampGroup([
Lamp("Can Play 1"),
Lamp("Can Play 2"),
Lamp("Can Play 3"),
Lamp("Can Play 4")
])
CHAMP_LAMPS = LampGroup([
Lamp("C Of Champ"),
@@ -46,6 +83,27 @@ UPPER_PLAYFIELD_TIME_LAMPS = LampGroup([
Lamp("Lamp 30 Sec")
])
TUNNEL_NUMBER_LAMPS = LampGroup([
Lamp("Lamp 1"),
Lamp("Lamp 2"),
Lamp("Lamp 3"),
Lamp("Lamp 4"),
Lamp("Lamp 5"),
])
TUNNEL_LAMPS = LampGroup([
Lamp("1st Button"),
Lamp("2nd Button"),
Lamp("3rd Button"),
Lamp("4th Button"),
Lamp("5th Button")
])
TUNNEL_SCORE_LAMPS = LampGroup([
Lamp("Tunnel Lamp 20000 Points"),
Lamp("Tunnel Lamp 30000 Points"),
Lamp("Tunnel Lamp 50000 Points")
])
BONUS_MULTIPLIER_LAMPS = LampGroup([
Lamp("Bonus Multiplier x10"),
Lamp("Bonus Multiplier x20"),
@@ -74,3 +132,9 @@ BONUS_LAMPS = LampGroup([
Lamp("Bonus 19000"),
Lamp("Bonus 20000")
])
ORANGE_SPECIAL_LAMPS = LampGroup([
Lamp("Special 100000 Points"),
Lamp("Special 200000 Points"),
Lamp("Special 300000 Points")
])

View File

@@ -1,19 +1,42 @@
import requests_unixsocket as req
import config
from time import sleep
import socket
import json
import logging
class Networking:
def __init__(self, output_server_address, input_socket_address):
self.retries = 0
self.server_address = ""
self.output_server_address = output_server_address
self.input_socket_address = input_socket_address
self.__connect__()
def __connect__(self):
self.input_socket = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
self.output_session = req.Session()
self.server_address = "http+unix://" + output_server_address.replace("/", "%2F")
self.input_socket.connect(input_socket_address)
print("Connected to " + input_socket_address + " and started server " + self.server_address)
adapter = req.adapters.UnixAdapter(pool_connections=1)
self.output_session.mount('http+unix://', adapter)
self.server_address = "http+unix://" + self.output_server_address.replace("/", "%2F")
self.input_socket.connect(self.input_socket_address)
print("Connected to " + self.input_socket_address + " and started server " + self.server_address)
def get(self, path):
response = self.output_session.get(self.server_address + path)
if self.retries > config.MAX_NETWORK_RETRIES:
return
try:
response = self.output_session.get(self.server_address + path)
except Exception as e:
logging.error("Network exception. Could not get " + path + ".... Reconnecting!")
logging.error(e)
self.retries += 1
sleep(config.NETWORK_SLEEP_TIME_SECONDS)
self.__connect__()
return self.get(path)
assert response.status_code == 200
return response.content
@@ -45,7 +68,7 @@ class Networking:
self.get("/flippers/" + name + "/activate")
def deactivateFlipper(self, name):
self.get("/flippers/" + name + "deactivate")
self.get("/flippers/" + name + "/deactivate")
def lampStatus(self, lamp):
return json.loads(self.get("/lamps/" + lamp + "/status"))
@@ -53,6 +76,9 @@ class Networking:
def writeDisplayScore(self, display, score):
self.get("/displays/" + display + "/write_score/" + str(score))
def writeDisplayContent(self, display, content):
self.get("/displays/" + display + "/write_content/" + content)
async def getInputEvent(self):
header = list()
while b'\x02' not in header:

5
sounds/AnotherCoin.py Normal file
View File

@@ -0,0 +1,5 @@
from Sound import Sound
class AnotherCoin(Sound):
def __init__(self):
self.name = '''Speech 15: "Another coin please."'''

5
sounds/BeCareful.py Normal file
View File

@@ -0,0 +1,5 @@
from Sound import Sound
class BeCareful(Sound):
def __init__(self):
self.name = '''Speech 11: "Be careful."'''

5
sounds/ChallengeChamp.py Normal file
View File

@@ -0,0 +1,5 @@
from Sound import Sound
class ChallengeChamp(Sound):
def __init__(self):
self.name = '''Speech 5: "Challenge the champ!"'''

5
sounds/Countdown.py Normal file
View File

@@ -0,0 +1,5 @@
from Sound import Sound
class Countdown(Sound):
def __init__(self):
self.name = '''Speech 4: "Five, Four, Three, Two, One."'''

5
sounds/GameTimeBonus.py Normal file
View File

@@ -0,0 +1,5 @@
from Sound import Sound
class GameTimeBonus(Sound):
def __init__(self):
self.name = '''Speech 13: "Be ready for the Game Time Bonus."'''

5
sounds/GoSpecial.py Normal file
View File

@@ -0,0 +1,5 @@
from Sound import Sound
class GoSpecial(Sound):
def __init__(self):
self.name = '''Speech 27: "Go for the Special."'''

5
sounds/HighLevel.py Normal file
View File

@@ -0,0 +1,5 @@
from Sound import Sound
class HighLevel(Sound):
def __init__(self):
self.name = '''Speech 20: "Go for the high level board."'''

5
sounds/IAmChamp.py Normal file
View File

@@ -0,0 +1,5 @@
from Sound import Sound
class IAmChamp(Sound):
def __init__(self):
self.name = '''Speech 17: "I am the champ! Challenge me!"'''

5
sounds/LowScore.py Normal file
View File

@@ -0,0 +1,5 @@
from Sound import Sound
class LowScore(Sound):
def __init__(self):
self.name = '''Speech 9: "What a low score!"'''

5
sounds/MaxScore.py Normal file
View File

@@ -0,0 +1,5 @@
from Sound import Sound
class Seconds(Sound):
def __init__(self):
self.name = '''Speech 8: "This is a maximum score."'''

5
sounds/Naughty.py Normal file
View File

@@ -0,0 +1,5 @@
from Sound import Sound
class Naughty(Sound):
def __init__(self):
self.name = '''Speech 14: "That's naughty!"'''

5
sounds/PlayGently.py Normal file
View File

@@ -0,0 +1,5 @@
from Sound import Sound
class PlayGently(Sound):
def __init__(self):
self.name = '''Speech 21: "Play gently to beat me."'''

5
sounds/Quick.py Normal file
View File

@@ -0,0 +1,5 @@
from Sound import Sound
class Quick(Sound):
def __init__(self):
self.name = '''Speech 22: "Quick! Hit the Special"'''

5
sounds/Red.py Normal file
View File

@@ -0,0 +1,5 @@
from Sound import Sound
class Red(Sound):
def __init__(self):
self.name = '''Speech 25: "Red"'''

5
sounds/Seconds.py Normal file
View File

@@ -0,0 +1,5 @@
from Sound import Sound
class Seconds(Sound):
def __init__(self):
self.name = '''Speech 3: "Seconds"'''

5
sounds/ShootSpecial.py Normal file
View File

@@ -0,0 +1,5 @@
from Sound import Sound
class ShootSpecial(Sound):
def __init__(self):
self.name = '''Speech 23: "Shoot the special."'''

5
sounds/SpecialAgain.py Normal file
View File

@@ -0,0 +1,5 @@
from Sound import Sound
class SpecialAgain(Sound):
def __init__(self):
self.name = '''Speech 19: "Once again for the special."'''

5
sounds/TheLastBall.py Normal file
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@@ -0,0 +1,5 @@
from Sound import Sound
class TheLastBall(Sound):
def __init__(self):
self.name = '''Speech 12: "The last ball."'''

5
sounds/Thirty.py Normal file
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@@ -0,0 +1,5 @@
from Sound import Sound
class Thirty(Sound):
def __init__(self):
self.name = '''Speech 24: "Thirty"'''

5
sounds/TimeOver.py Normal file
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@@ -0,0 +1,5 @@
from Sound import Sound
class TimeOver(Sound):
def __init__(self):
self.name = '''Speech 16: "Sorry. The time is over."'''

5
sounds/TimeShort.py Normal file
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@@ -0,0 +1,5 @@
from Sound import Sound
class TimeShort(Sound):
def __init__(self):
self.name = '''Speech 18: "Time is short."'''

5
sounds/TryHarder.py Normal file
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@@ -0,0 +1,5 @@
from Sound import Sound
class TryHarder(Sound):
def __init__(self):
self.name = '''Speech 10: "Try harder!"'''

5
sounds/Twenty.py Normal file
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@@ -0,0 +1,5 @@
from Sound import Sound
class Twenty(Sound):
def __init__(self):
self.name = '''Speech 2: "Twenty"'''

5
sounds/WoW.py Normal file
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@@ -0,0 +1,5 @@
from Sound import Sound
class WoW(Sound):
def __init__(self):
self.name = '''Speech 7: "WoW."'''

5
sounds/Yellow.py Normal file
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@@ -0,0 +1,5 @@
from Sound import Sound
class Yellow(Sound):
def __init__(self):
self.name = '''Speech 26: "Yellow"'''

5
sounds/YoureChamp.py Normal file
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@@ -0,0 +1,5 @@
from Sound import Sound
class YoureChamp(Sound):
def __init__(self):
self.name = '''Speech 6: "Good. You're a champ!"'''

5
sounds/YoureGood.py Normal file
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@@ -0,0 +1,5 @@
from Sound import Sound
class YoureGood(Sound):
def __init__(self):
self.name = '''Speech 1: "You're good! But I'm still the Champ!"'''

16
sounds/__init__.py Normal file
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@@ -0,0 +1,16 @@
__all__ = []
import pkgutil
import inspect
__path__ = pkgutil.extend_path(__path__, __name__)
for loader, name, is_pkg in pkgutil.walk_packages(__path__):
module = loader.find_module(name).load_module(name)
for name, value in inspect.getmembers(module):
if name.startswith('__'):
continue
globals()[name] = value
__all__.append(name)

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@@ -1,5 +1,5 @@
from Target import Target
from Sound import Sound
class LeftInlaneTarget(Target):
def __init__(self):
super().__init__(3000, 'Left Inlane')

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@@ -1,4 +1,5 @@
from Target import Target
from Sound import Sound
class CanalButtonTopTarget(Target):
@@ -6,4 +7,5 @@ class CanalButtonTopTarget(Target):
super().__init__(20000, "Canal Button Bottom")
def hit(self):
Sound(2).play()
super().hit()

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@@ -1,4 +1,5 @@
from Target import Target
from Sound import Sound
class LeftLaneButton4Target(Target):
@@ -6,4 +7,5 @@ class LeftLaneButton4Target(Target):
super().__init__(20000, "Canal Button Middle Bottom")
def hit(self):
Sound(1).play()
super().hit()

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@@ -1,4 +1,5 @@
from Target import Target
from Sound import Sound
class LeftLaneButton3Target(Target):
@@ -6,4 +7,5 @@ class LeftLaneButton3Target(Target):
super().__init__(20000, "Canal Button Middle")
def hit(self):
Sound(2).play()
super().hit()

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@@ -1,4 +1,5 @@
from Target import Target
from Sound import Sound
class LeftLaneButton2Target(Target):
@@ -6,4 +7,5 @@ class LeftLaneButton2Target(Target):
super().__init__(20000, "Canal Button Middle Top")
def hit(self):
Sound(1).play()
super().hit()

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@@ -1,8 +1,10 @@
from Target import Target
from Sound import Sound
class LeftLaneButton1Target(Target):
def __init__(self):
super().__init__(100, 'Canal Button Top')
def hit(self):
Sound(2).play()
super().hit()

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@@ -1,9 +1,10 @@
from Target import Target
from Sound import Sound
class FixedTarget1(Target):
def __init__(self):
super().__init__(30000, "Fixed Target 1")
def hit(self):
Sound(6).play()
super().hit()

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@@ -1,4 +1,5 @@
from Target import Target
from Sound import Sound
class FixedTarget2(Target):
@@ -6,4 +7,5 @@ class FixedTarget2(Target):
super().__init__(30000, "Fixed Target 2")
def hit(self):
Sound(6).play()
super().hit()

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@@ -1,8 +1,10 @@
from Target import Target
from Sound import Sound
class FixedTarget3(Target):
def __init__(self):
super().__init__(30000, 'Fixed Target 3')
def hit(self):
Sound(6).play()
super().hit()

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@@ -1,4 +1,5 @@
from Target import Target
from Sound import Sound
class FixedTarget4(Target):
@@ -6,4 +7,5 @@ class FixedTarget4(Target):
super().__init__(30000, 'Fixed Target 4')
def hit(self):
Sound(6).play()
super().hit()

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@@ -1,4 +1,5 @@
from Target import Target
from Sound import Sound
class FixedTarget5(Target):
@@ -6,4 +7,5 @@ class FixedTarget5(Target):
super().__init__(30000, 'Fixed Target 5')
def hit(self):
Sound(6).play()
super().hit()

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@@ -1,7 +1,7 @@
from Target import Target
from BankTarget import BankTarget
class LeftBankRightTarget(Target):
class LeftBankRightTarget(BankTarget):
def __init__(self):
super().__init__(30000, 'Left Bank Right')

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@@ -1,9 +1,10 @@
from Target import Target
from Sound import Sound
class LeftPopTarget(Target):
def __init__(self):
super().__init__(5000, "Left Pop")
def hit(self):
Sound(3).play()
super().hit()

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@@ -1,9 +1,10 @@
from Target import Target
from Sound import Sound
class RightPopTarget(Target):
def __init__(self):
super().__init__(5000, 'Right Pop')
def hit(self):
Sound(3).play()
super().hit()

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@@ -1,8 +1,9 @@
from Target import Target
from Sound import Sound
class LeftSlingshotTarget(Target):
def __init__(self):
super().__init__(100, 'Left Slingshot')
def hit(self):
Sound(6).play()
super().hit()

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@@ -1,4 +1,5 @@
from Target import Target
from Sound import Sound
class RightSlingshotTarget(Target):
@@ -6,4 +7,5 @@ class RightSlingshotTarget(Target):
super().__init__(10, "Right Slingshot")
def hit(self):
Sound(6).play()
super().hit()

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@@ -1,5 +1,5 @@
from Target import Target
from Sound import Sound
# A standup target. When lit, it scores the Orange Special (operator
# adjustable) for Nothing, Extra Ball, Replay, Super Bonus, or 300,000
@@ -9,4 +9,5 @@ class FixedSpecialOrangeTarget(Target):
super().__init__(100000, "Special Orange")
def hit(self):
Sound(5).play()
super().hit()

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@@ -1,5 +1,5 @@
from Target import Target
from Sound import Sound
# A standup target. When lit, it scores the Red Special (operator
# adjustable) for Nothing, Extra Ball, Replay, Super Bonus, or 1,000,000
# points. Scores 10,000 points when not lit.
@@ -8,4 +8,5 @@ class FixedSpecialRedTarget(Target):
super().__init__(10000, "Special Red")
def hit(self):
Sound(4).play()
super().hit()

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@@ -3,7 +3,7 @@ from Target import Target
class RisingBallTarget(Target):
def __init__(self):
super().__init__(0, "Rising Ball")
super().__init__(0, "Rising ball")
def hit(self):
super().hit()

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@@ -0,0 +1,8 @@
from Target import Target
class TiltTarget(Target):
def __init__(self):
super().__init__(0, 'Tilt')
def hit(self):
super().hit()