some sounds
This commit is contained in:
2
Sound.py
2
Sound.py
@@ -5,5 +5,5 @@ class Sound:
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self.name = "Sound " + str(id)
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pass
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def play(self, name):
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def play(self):
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networking.playSound(self.name)
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@@ -19,11 +19,11 @@ class SpinnerEvent(Event):
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def scorePoints(self):
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playerState = self.gameState.currentPlayer
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timePassed = time() - self.activationTime
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if 1 <= timePassed < 1.5:
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if 0.5 <= timePassed < 1:
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playerState.addPoints(100000)
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elif 1.5 <= timePassed < 2:
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elif 1 <= timePassed < 1.5:
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playerState.addPoints(150000)
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elif 2 <= timePassed < 5:
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elif 1.5 <= timePassed < 3:
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playerState.addPoints(200000)
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elif timePassed >= 5:
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elif timePassed >= 3:
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playerState.addPoints(500000)
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@@ -1,9 +1,10 @@
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from Target import Target
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from Sound import Sound
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class LeftPopTarget(Target):
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def __init__(self):
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super().__init__(5000, "Left Pop")
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def hit(self):
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Sound(3).play()
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super().hit()
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@@ -1,9 +1,10 @@
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from Target import Target
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from Sound import Sound
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class RightPopTarget(Target):
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def __init__(self):
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super().__init__(5000, 'Right Pop')
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def hit(self):
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Sound(3).play()
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super().hit()
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@@ -1,5 +1,5 @@
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from Target import Target
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from Sound import Sound
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# A standup target. When lit, it scores the Orange Special (operator
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# adjustable) for Nothing, Extra Ball, Replay, Super Bonus, or 300,000
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@@ -9,4 +9,5 @@ class FixedSpecialOrangeTarget(Target):
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super().__init__(100000, "Special Orange")
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def hit(self):
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Sound(5).play()
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super().hit()
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@@ -1,5 +1,5 @@
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from Target import Target
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from Sound import Sound
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# A standup target. When lit, it scores the Red Special (operator
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# adjustable) for Nothing, Extra Ball, Replay, Super Bonus, or 1,000,000
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# points. Scores 10,000 points when not lit.
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@@ -8,4 +8,5 @@ class FixedSpecialRedTarget(Target):
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super().__init__(10000, "Special Red")
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def hit(self):
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Sound(4).play()
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super().hit()
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