Fix: Stupid check if active
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@@ -142,13 +142,13 @@ class PlayerState:
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self.hasBallScored = False
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def resetBall(self):
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self.resetBanks()
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self.resetTargets()
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self.printSpecial()
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self.upperPlayfieldTimer = None
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self.upperPlayfieldTimeIter = iter(UPPER_PLAYFIELD_TIME)
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self.resetBonus()
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self.resetTargets()
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self.resetBanks()
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def resetBonus(self):
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self.bonus = 0
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@@ -196,10 +196,14 @@ class PlayerState:
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self.specialDisplay.printGameTimeBonus(self.bonusTime)
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def advanceRightOrangeSpecial(self):
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if not self.isActive:
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return
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self.orangeSpecialRight = True
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self.setOrangeSpecialLit()
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def advanceLeftOrangeSpecial(self):
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if not self.isActive:
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return
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self.orangeSpecialLeft = True
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self.setOrangeSpecialLit()
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@@ -213,6 +217,8 @@ class PlayerState:
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Lamp("Special Orange").activate()
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def advanceRedSpecial(self):
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if not self.isActive:
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return
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self.redSpecial += 1
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CHAMP_LAMPS.activateNext()
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@@ -221,6 +227,8 @@ class PlayerState:
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Lamp("Special Red").activate()
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def advanceTunnelScore(self):
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if not self.isActive:
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return
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try:
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self.tunnelScore = next(self.tunnelScoreIter)
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TUNNEL_SCORE_LAMPS.deactivateCurrent()
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@@ -230,6 +238,8 @@ class PlayerState:
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pass
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def advanceTunnel(self):
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if not self.isActive:
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return
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if self.tunnelLit == 5:
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self.advanceTunnelScore()
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TUNNEL_LAMPS.deactivate()
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@@ -241,6 +251,8 @@ class PlayerState:
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TUNNEL_NUMBER_LAMPS.activateNext()
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def advanceBonus(self):
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if not self.isActive:
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return
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if self.bonus >= 20:
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return
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@@ -248,14 +260,17 @@ class PlayerState:
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BONUS_LAMPS.activateNext()
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def advanceBonusMultiplier(self):
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if not self.isActive:
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return
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try:
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self.bonusMultiplier = next(self.bonusMultiplierIter)
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BONUS_MULTIPLIER_LAMPS.activateNext()
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except StopIteration:
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pass
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def setReplayBall(self):
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if not self.isActive:
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return
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self.replayBall = True
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def addPoints(self, points):
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@@ -268,6 +283,8 @@ class PlayerState:
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self.points += points
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def addBall(self):
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if not self.isActive:
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return
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self.ballsLeft += 1
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self.specialDisplay.printBallsToPlay(self.ballsLeft)
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@@ -279,6 +296,8 @@ class PlayerState:
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self.specialDisplay.printBallsToPlay(self.ballsLeft)
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def advanceUpperPlayfieldTime(self):
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if not self.isActive:
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return
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try:
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self.upperPlayfieldTime = next(self.upperPlayfieldTimeIter)
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UPPER_PLAYFIELD_TIME_LAMPS.activateNext()
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@@ -304,5 +323,7 @@ class PlayerState:
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self.upperPlayfieldTimer = Timer(1, self.updatePlayfieldTime)
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def addBonusTimeSecond(self):
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if not self.isActive:
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return
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self.bonusTime += 1
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