Reset logic

This commit is contained in:
Jonas Zeunert
2022-06-06 21:59:07 +02:00
parent 414b5bbb38
commit 5db0d3f03d
2 changed files with 2 additions and 3 deletions

View File

@@ -79,8 +79,8 @@ class PlayerState:
self.specialDisplay.printScore()
def activate(self):
self.isActive = True
self.resetBall()
self.isActive = True
def deactivate(self):
self.isActive = False
@@ -141,7 +141,6 @@ class PlayerState:
self.replayBall = False
self.hasBallScored = False
def resetBall(self):
self.printSpecial()
self.upperPlayfieldTimer = None

View File

@@ -13,7 +13,7 @@ class StartGameEvent(Event):
def trigger(self, target):
super().trigger(target)
self.flipper.activate()
self.gameState.nextPlayer()
self.outHoleSolenoid.trigger()