bubb
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@@ -82,8 +82,7 @@ class PlayerState:
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self.enableTiming()
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self.specialDisplay.printBallsToPlay(self.ballsLeft)
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self.specialDisplay.printGameTimeBonus(self.bonusTime)
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self.printSpecial()
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def activate(self):
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self.resetBall()
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@@ -303,6 +302,7 @@ class PlayerState:
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return
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self.replayBallTimer = Timer(interval=1, function=self.updateReplayBall)
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def stopReplayBall(self):
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if not self.isActive:
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return
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@@ -6,6 +6,8 @@ from events.StartBallEvent import StartBallEvent
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from solenoids.MainFlipper import MainFlipper
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from solenoids.TopFlipper import TopFlipper
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from solenoids.OutHoleSolenoid import OutHoleSolenoid
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from time import sleep
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from config import BONUS_SLEEP_TIME
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@@ -22,7 +24,7 @@ class EndBallEvent(Event):
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MainFlipper().deactivate()
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if self.gameState.currentPlayer.replayBall or not self.gameState.currentPlayer.hasBallScored:
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StartBallEvent().trigger(None)
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OutHoleSolenoid().trigger()
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return
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self.gameState.isPlaying = False
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