kjdsa
This commit is contained in:
20
GameState.py
20
GameState.py
@@ -11,7 +11,7 @@ class GameState:
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credits = config.BALLS_PER_GAME
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isPlaying = False
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isStarted = False
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isIdle = True
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isIdle = asyncio.Event()
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def __init__(self, playerStateFactory, highscore, specialDisplay, currentPlayerID = 0):
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CREDIT.activate()
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@@ -48,7 +48,7 @@ class GameState:
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pass
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def stopIdleLoop(self):
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self.isIdle = False
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self.isIdle.set()
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pass
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async def idleLoop(self):
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@@ -56,12 +56,16 @@ class GameState:
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UPPER_PLAYFIELD_TIME_LAMPS, TUNNEL_NUMBER_LAMPS,
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TUNNEL_LAMPS, TUNNEL_SCORE_LAMPS]
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while True:
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for lamps in all_cabinet_lamps:
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for _ in lamps.lamps:
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lamps.cycle()
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if not self.isIdle:
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return
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time.sleep(0.1)
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#for lamps in all_cabinet_lamps:
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#for _ in lamps.lamps:
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#lamps.cycle()
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#if not self.isIdle:
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# return
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#time.sleep(0.1)
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random_group = random.choice(all_cabinet_lamps)
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random_group.toggleRandom(0.2)
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if self.isIdle.is_set():
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return
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def createPlayers(self, playerCount):
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players = []
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@@ -1,5 +1,6 @@
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from lamps.Lamp import Lamp
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from itertools import cycle
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import random
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import time
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class LampGroup:
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@@ -39,6 +40,11 @@ class LampGroup:
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self.currentLampPtr -= 1
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def toggleRandom(self, sleepTime):
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random_lamp = random.choice(self.lamps)
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random_lamp.activate()
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time.sleep(sleepTime)
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random_lamp.deactivate()
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def cycle(self):
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if self.currentLamp:
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self.currentLamp.deactivate()
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