Deactivate flippr on ball end
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@@ -3,6 +3,8 @@ from Event import Event
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from events.EndGameEvent import EndGameEvent
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from events.StartBallEvent import StartBallEvent
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from solenoids.MainFlipper import MainFlipper
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from solenoids.TopFlipper import TopFlipper
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class EndBallEvent(Event):
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def __init__(self, gameState):
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@@ -11,6 +13,9 @@ class EndBallEvent(Event):
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def trigger(self, target):
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super().trigger(target)
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TopFlipper().deactivate()
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MainFlipper().deactivate()
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if self.gameState.currentPlayer.replayBall or not self.gameState.currentPlayer.hasBallScored:
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StartBallEvent().trigger(None)
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return
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@@ -10,4 +10,5 @@ class StartBallEvent(Event):
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def trigger(self, target):
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super().trigger(target)
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self.flipper.activate()
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OutHoleSolenoid().trigger()
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