Added existing files
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70
Main.puml
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70
Main.puml
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@startuml
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class Observable {
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trigger(string event)
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on(string event, function fun)
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}
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class FlippR
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class Game
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Game --* Cabinet : isAchievementStrategy ?
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Game --* State : observes >
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Game "1" --* "*" TargetStrategy
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class TargetStrategy
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Target "1" o-- "1" TargetStrategy : observe <
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State o-- TargetStrategy : changes <
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class State {
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int ballsLeft
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int currentBall
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}
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State --* BallState
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class BallState {
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int score
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int globalMultiplier
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addScore(int points)
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}
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class UpperPlayFieldTimer {
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int timeLeft = 0
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start()
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stop()
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}
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BallState --* UpperPlayFieldTimer
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class Cabinet {
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}
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Observable <|-- Cabinet
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Cabinet "1" --* "*" Target
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Observable <|-- Target
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abstract class Target {
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int points
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string name
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hit()
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}
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class AchievementTarget {
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}
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Target "1..*" *-- "1" AchievementTarget : observe <
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Target <|-- AchievementTarget
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class BankTarget {
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bool isHit
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hit()
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reset()
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}
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Target <|-- BankTarget
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class Bank
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Target <|-- Bank
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Bank "1" --* "1..*" BankTarget : observe >
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@enduml
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7
Target_Strategy_Sequence.puml
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7
Target_Strategy_Sequence.puml
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@startuml
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Cabinet -> TargetStrategy : Event
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Game -> TargetStrategy : defines
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@enduml
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21
src/Bank.py
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21
src/Bank.py
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class Bank(Target):
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def __init__(self, targets):
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self.targets = targets
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self.__register_targets__()
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def __target_hit__(self, target):
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if all(target.is_hit for target in self.targets):
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self.__all_targets_hit__()
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def __all_targets_hit__(self):
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self.__reset_all_targets__()
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super.hit()
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pass
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def __reset_all_targets__(self):
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for target in self.targets:
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target.reset()
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def __register_targets__(self):
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for target in self.targets:
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target.on(target.hit_key, self.__target_hit__)
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15
src/BankTarget.py
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15
src/BankTarget.py
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from Target import Target
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class BankTarget(Target):
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def __init__(self, points):
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super(points)
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self.is_hit = False
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def hit(self):
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self.is_hit = True
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super.hit()
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#notify Bank
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def reset(self):
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self.is_hit = False
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10
src/Target.py
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10
src/Target.py
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class Target(Observable):
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def __init__(self, points, name):
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self.points = points
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self.name = name
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self.hit_key = "hit"
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def hit(self):
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#notify Observers
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#notify Gamestate
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self.trigger(self.hit_key, self)
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46
src/game.py
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46
src/game.py
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output_server_address = ''
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input_server_address = ''
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#network = Networking(output_server_address, input_server_address)
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network = ''
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class EventHandler():
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def __init__(self, network):
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# brace yourselves, python incoming
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self.subclasses = {subcls.__name__: subcls for subcls in self.__class__.__subclasses__()}
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self.network = network
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def handle(self, name):
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self.subclasses[name](network)
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class LeftFlapEventHandler(EventHandler):
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def __init__(self, network):
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print('Left Flap Event gets handled')
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self.handle()
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def handle(self):
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# do stuff...
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pass
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class GameState:
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def __init__(self, targets):
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self.score = 0
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self.targets = targets
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for target in self.targets:
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target.on(target.hit_key, self.__target_hit__)
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def __target_hit__(self, target):
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pass
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def snake_to_camel(word):
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return ''.join(x.capitalize() or '' for x in word.split('_'))
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handler = EventHandler(network)
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handler.handle(snake_to_camel('left_flap') + 'EventHandler')
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# while True:
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# event_name = snake_to_camel(network.getInputEvent())
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# handler.handle(event_name + 'EventHandler')
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55
src/networking/FlippR_Networking.py
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55
src/networking/FlippR_Networking.py
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import requests_unixsocket as req
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import socket
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class Networking:
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def __init__(self, output_server_address, input_socket_address):
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self.server_address = ""
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self.input_socket = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
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self.output_session = req.Session()
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self.server_address = "http+unix://" + output_server_address.replace("/", "%2F")
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self.input_socket.connect(input_socket_address)
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print("Connected to " + input_socket_address + " and started server " + self.server_address)
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def get(self, path):
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response = self.output_session.get(self.server_address + path)
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assert response.status_code == 200
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return response
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def getSolenoids(self):
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return self.get("/solenoids").json()
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def getSounds(self):
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return self.get("/sounds").json()
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def getLamps(self):
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return self.get("/lamps").json()
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def getDisplays(self):
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return self.get("/displays").json()
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def triggerSolenoid(self, solenoid):
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self.get("/solenoids/" + solenoid + "/trigger")
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def playSound(self, sound):
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self.get("/sounds/" + sound + "/play")
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def activateLamp(self, lamp):
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self.get("/lamps/" + lamp + "/activate")
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def deactivateLamp(self, lamp):
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self.get("/lamps/" + lamp + "/deactivate")
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def lampStatus(self, lamp):
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return self.get("/lamps/" + lamp + "/status").json()
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def writeDisplayScore(self, display, score):
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self.get("/displays/" + display + "/write_score/" + str(score))
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def getInputEvent(self):
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header = list()
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while b'\x02' not in header:
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byte = self.input_socket.recv(1)
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header.append(byte)
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header = [x.decode('utf8') for x in header[:-1]]
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return str().join(header)
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