Files
flippr-game/src/game.py
2020-01-23 21:27:09 +01:00

47 lines
1.2 KiB
Python

output_server_address = ''
input_server_address = ''
#network = Networking(output_server_address, input_server_address)
network = ''
class EventHandler():
def __init__(self, network):
# brace yourselves, python incoming
self.subclasses = {subcls.__name__: subcls for subcls in self.__class__.__subclasses__()}
self.network = network
def handle(self, name):
self.subclasses[name](network)
class LeftFlapEventHandler(EventHandler):
def __init__(self, network):
print('Left Flap Event gets handled')
self.handle()
def handle(self):
# do stuff...
pass
class GameState:
def __init__(self, targets):
self.score = 0
self.targets = targets
for target in self.targets:
target.on(target.hit_key, self.__target_hit__)
def __target_hit__(self, target):
pass
def snake_to_camel(word):
return ''.join(x.capitalize() or '' for x in word.split('_'))
handler = EventHandler(network)
handler.handle(snake_to_camel('left_flap') + 'EventHandler')
# while True:
# event_name = snake_to_camel(network.getInputEvent())
# handler.handle(event_name + 'EventHandler')