Files
flippr-game/GameState.py
Jonas Zeunert 8b15d26e10 puff
2022-08-31 17:15:58 +02:00

92 lines
2.6 KiB
Python

import logging
import config
from lamps.Lamp import CREDIT
from itertools import cycle
from lamps.LampGroup import *
import asyncio
class GameState:
players = None
credits = config.BALLS_PER_GAME
isPlaying = False
isStarted = False
isIdle = True
def __init__(self, playerStateFactory, highscore, specialDisplay, currentPlayerID = 0):
CREDIT.activate()
self.highscore = highscore
self.playerStateFactory = playerStateFactory
self.dummyPlayer = playerStateFactory.createDummyPlayerState()
self._currentPlayer = self.dummyPlayer
self.gameStateID = currentPlayerID
self.highscore = highscore
self.specialDisplay = specialDisplay
self.specialDisplay.printCredits(self.credits)
self.startIdleLoop()
def nextPlayer(self):
self.currentPlayer = next(self.players)
def startGame(self, playerCount):
self.isStarted = True
self.isPlaying = True
self.createPlayers(playerCount)
self.nextPlayer()
logging.info("Game Started")
def endGame(self):
self.writeHighscore()
self.players = None
self.isPlaying = False
self.isStarted = False
logging.info("Game ended")
def startIdleLoop(self):
asyncio.run(self.idleLoop())
pass
def stopIdleLoop(self):
self.isIdle = False
pass
async def idleLoop(self):
all_cabinet_lamps = [BONUS_LAMPS, BONUS_MULTIPLIER_LAMPS, CHAMP_LAMPS,
UPPER_PLAYFIELD_TIME_LAMPS, TUNNEL_NUMBER_LAMPS,
TUNNEL_LAMPS, TUNNEL_SCORE_LAMPS]
while True:
for lamps in all_cabinet_lamps:
for _ in lamps.lamps:
lamps.cycle()
if not self.isIdle:
return
time.sleep(0.1)
def createPlayers(self, playerCount):
players = []
for i in range(playerCount):
player = self.playerStateFactory.createPlayerState(i)
players.append(player)
self.players = cycle(players)
@property
def currentPlayer(self):
return self._currentPlayer
@currentPlayer.setter
def currentPlayer(self, player):
logging.info("Set active player to player " + str(player.id))
self._currentPlayer = self.dummyPlayer
player.activate()
self._currentPlayer = player
def writeHighscore(self):
for player in self.players:
if player.hasHighscore:
with open(config.HIGHSCORE_FILE, "w+") as file:
file.write(player.score)