Files
flippr-game/venv/lib/python3.8/site-packages/observable-1.0.3.dist-info/METADATA
Jonas Zeunert 7414734dad thiiiiings
2020-02-13 19:05:55 +01:00

148 lines
3.9 KiB
Plaintext

Metadata-Version: 2.0
Name: observable
Version: 1.0.3
Summary: minimalist event system
Home-page: https://github.com/timofurrer/observable
Author: Timo Furrer
Author-email: tuxtimo@gmail.com
License: MIT
Platform: UNKNOWN
Classifier: Development Status :: 5 - Production/Stable
Classifier: Intended Audience :: Developers
Classifier: License :: OSI Approved :: MIT License
Classifier: Natural Language :: English
Classifier: Operating System :: OS Independent
Classifier: Programming Language :: Python :: 3
Classifier: Programming Language :: Python :: 3.5
Classifier: Programming Language :: Python :: 3.6
Classifier: Programming Language :: Python :: 3.7
Classifier: Programming Language :: Python :: Implementation
Classifier: Programming Language :: Python :: Implementation :: CPython
Classifier: Topic :: Software Development :: Libraries :: Python Modules
Description-Content-Type: text/markdown
# observable
[![Build Status](https://travis-ci.com/timofurrer/observable.svg?branch=master)](https://travis-ci.com/timofurrer/observable)
[![Code style: black](https://img.shields.io/badge/code%20style-black-000000.svg)](https://github.com/ambv/black)
**pyobservable** is a minimalist event system for python. It provides you an easy-to-use interface to trigger arbitrary functions when specific events occur.
```python
from observable import Observable
obs = Observable()
@obs.on("error")
def error_handler(message):
# do some fancy error handling
logging.error(f"An error occured: {message}")
...
def do_time_travel():
# do some time traveling
...
if year != 1291:
obs.trigger("error", "Time travel to 1291 didn't work")
```
**Note:** We are Python 3 only! Only Python Versions >= 3.5 are supported. Use [v0.3.2](https://pypi.org/project/observable/0.3.2/) for older Python Versions.
## How to use
Use a `pip` to install it from PyPI:
pip install observable
After completion you can start using `observable`:
```python
from observable import Observable
obs = Observable()
```
## Usage
### `on`: Register event handler with `on`
There are two ways to register a function to an event.<br />
The first way is to register the event with a decorator like this:
```python
@obs.on("error")
def error_func(message):
print("Error: %s" % message)
```
The second way is to register it with a method call:
```python
def error_func(message):
print("Error: %s" % message)
obs.on("error", error_func)
```
### `once`: Register event handler with `once`
`once` works like `on`, but once the event handler is triggered it will be removed and cannot be triggered again.
### `trigger`: trigger event
You can trigger a registered event with the `trigger` method:
```python
obs.trigger("error", "This is my error message")
```
If no handler for the event `error` could be found an `Observable.NoHandlerFound`-Exception will be raised.
### `off`: remove handler and events
Remove a handler from a specified event:
```python
obs.off("error", error_func)
```
```python
obs.off("error", [error_func, second_error_func])
```
Remove all handlers from a specified event:
```python
obs.off("error")
```
Clear all events:
```python
obs.off()
```
### `get_all_handlers`, `get_handlers` and `is_registered`: Check which handlers are registered
Imagine you registered the following handlers:
```python
@obs.on("success")
def success_func():
print("Success!")
@obs.on("error")
def error_func(message):
print("Error: %s" % message)
```
Then you can do the following to inspect the registered handlers:
```python
>>> obs.get_all_handlers()
{'success': [<function success_func at 0x7f7f32d0a1e0>], 'error': [<function error_func at 0x7f7f32d0a268>]}
>>> obs.get_handlers("success")
[<function success_func at 0x7f7f32d0a1e0>]
>>> obs.get_handlers("other_event")
[]
```
***
*<p align="center">This project is published under [MIT](LICENSE).<br>A [Timo Furrer](https://tuxtimo.me) project.<br>- :tada: -</p>*