Files
flippr-game/GameState.py
Jonas Zeunert 7414734dad thiiiiings
2020-02-13 19:05:55 +01:00

18 lines
567 B
Python

class GameState:
def __init__(self, players, highscore, currentPlayer = 1):
self.players = players
self.currentPlayer = currentPlayer
self.highscore = highscore
def currentPlayer(self):
return self.players[0]
def setCurrentPlayer(self, playerId):
if(playerId > len(self.players)):
pass # todo throw error
savedPlayer = self.players[0]
self.players[0] = filter(lambda x: playerId == x.id, self.players)
self.players.remove(savedPlayer)
self.players.append(savedPlayer)