Files
flippr-game/factories/GameFactory.py
Jonas Zeunert 65873496f6 blalbal
2022-05-07 14:39:10 +02:00

50 lines
1.5 KiB
Python

from __main__ import networking
from factories.PlayerStateFactory import PlayerStateFactory
from factories.DisplayFactory import DisplayFactory
from factories.TargetFactory import TargetFactory
from factories.EventFactory import EventFactory
from InputHandler import InputHandler
from GameState import GameState
from Game import Game
class GameFactory:
def __init__(self):
displayNames = networking.getDisplays()['displays']
self.displayFactory = DisplayFactory(displayNames)
specialDisplay = self.displayFactory.createSpecialDisplay()
self.playerCount = len(displayNames) - 1
self.playerStateFactory = PlayerStateFactory(specialDisplay)
def createGame(self):
targets = TargetFactory.createAllTargets()
inputHandler = InputHandler(targets)
banks = [targets['Left Bank'], targets['Right Bank'], targets['Top Bank']]
players = self.createPlayers(banks)
gameState = GameState(players, self.getHighScore(), players[0].id)
eventFactory = EventFactory(targets, gameState.currentPlayer.fset)
events = eventFactory.allEvents()
return Game(inputHandler, gameState, events)
def createPlayers(self, banks):
players = []
for id in range(1, self.playerCount):
display = self.displayFactory.createPlayerDisplay(id)
player = self.playerStateFactory.createPlayerState(display, id, banks)
players.append(player)
return players
def getHighScore(self): # todo
return 0