56 lines
1.5 KiB
Python
56 lines
1.5 KiB
Python
import logging
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import config
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from lamps.LampGroup import PLAYER_LAMPS
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from lamps.Lamp import CREDIT
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from itertools import cycle
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class GameState:
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players = None
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credits = config.BALLS_PER_GAME
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isPlaying = False
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def __init__(self, playerStateFactory, highscore, specialDisplay, currentPlayerID = 0):
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CREDIT.activate()
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self.playerStateFactory = playerStateFactory
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#self.players = cycle(players)
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self.dummyPlayer = playerStateFactory.createDummyPlayerState()
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self._currentPlayer = self.dummyPlayer
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self.gameStateID = currentPlayerID
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self.highscore = highscore
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self.specialDisplay = specialDisplay
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self.specialDisplay.printCredits(self.credits)
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def nextPlayer(self):
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self.currentPlayer = next(self.players)
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def startGame(self, playerCount):
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self.isPlaying = True
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self.createPlayers(playerCount)
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self.nextPlayer()
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def createPlayers(self, playerCount):
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players = []
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for i in range(playerCount):
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player = self.playerStateFactory.createPlayerState(i)
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players.append(player)
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self.players = cycle(players)
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@property
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def currentPlayer(self):
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return self._currentPlayer
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@currentPlayer.setter
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def currentPlayer(self, player):
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logging.info("Set active player to player " + str(player.id))
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self._currentPlayer = self.dummyPlayer
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PLAYER_LAMPS.cycle()
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player.activate()
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self._currentPlayer = player
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