Files
flippr-game/GameState.py
Jonas Zeunert 40ca25188c bugfix
2022-05-07 14:14:08 +02:00

26 lines
741 B
Python

import logging
class GameState:
def __init__(self, players, highscore, currentPlayerID = 0):
self.players = players
self.currentPlayerID = currentPlayerID
self.highscore = highscore
@property
def currentPlayer(self):
return self.players[0]
@currentPlayer.setter
def currentPlayer(self, playerId):
if(playerId > len(self.players)):
pass # todo throw error
logging.info("Set active player to player " + str(playerId))
savedPlayer = self.players[0]
self.players[0] = next(filter(lambda x: playerId == x.id, self.players))
self.players.remove(savedPlayer)
self.players.append(savedPlayer)
self.currentPlayer.activate()