some sounds
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@@ -1,9 +1,10 @@
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from Target import Target
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from Sound import Sound
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class LeftPopTarget(Target):
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def __init__(self):
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super().__init__(5000, "Left Pop")
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def hit(self):
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Sound(3).play()
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super().hit()
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@@ -1,9 +1,10 @@
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from Target import Target
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from Sound import Sound
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class RightPopTarget(Target):
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def __init__(self):
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super().__init__(5000, 'Right Pop')
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def hit(self):
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Sound(3).play()
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super().hit()
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@@ -1,5 +1,5 @@
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from Target import Target
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from Sound import Sound
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# A standup target. When lit, it scores the Orange Special (operator
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# adjustable) for Nothing, Extra Ball, Replay, Super Bonus, or 300,000
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@@ -9,4 +9,5 @@ class FixedSpecialOrangeTarget(Target):
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super().__init__(100000, "Special Orange")
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def hit(self):
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Sound(5).play()
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super().hit()
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@@ -1,5 +1,5 @@
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from Target import Target
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from Sound import Sound
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# A standup target. When lit, it scores the Red Special (operator
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# adjustable) for Nothing, Extra Ball, Replay, Super Bonus, or 1,000,000
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# points. Scores 10,000 points when not lit.
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@@ -8,4 +8,5 @@ class FixedSpecialRedTarget(Target):
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super().__init__(10000, "Special Red")
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def hit(self):
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Sound(4).play()
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super().hit()
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