logging
This commit is contained in:
5
Game.py
5
Game.py
@@ -1,6 +1,6 @@
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import asyncio
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import asyncio
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import signal
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import signal
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import logging
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class Game:
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class Game:
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def __init__(self, input_handler, events, game_state):
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def __init__(self, input_handler, events, game_state):
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@@ -12,10 +12,11 @@ class Game:
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pass
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pass
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def interrupt(self):
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def interrupt(self):
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print('Received SIGINT. Stopping Game :-)')
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logging.info('Received SIGINT. Stopping Game :-)')
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self.is_running.release()
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self.is_running.release()
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async def run(self):
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async def run(self):
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logging.info('Starting game')
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await self.is_running.acquire()
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await self.is_running.acquire()
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await self.input_handler.handleInputs()
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await self.input_handler.handleInputs()
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@@ -1,3 +1,5 @@
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import logging
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class GameState:
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class GameState:
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def __init__(self, players, highscore, currentPlayer = 1):
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def __init__(self, players, highscore, currentPlayer = 1):
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self.players = players
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self.players = players
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@@ -11,7 +13,9 @@ class GameState:
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if(playerId > len(self.players)):
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if(playerId > len(self.players)):
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pass # todo throw error
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pass # todo throw error
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logging.info("Set active player to player" + str(playerId))
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savedPlayer = self.players[0]
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savedPlayer = self.players[0]
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self.players[0] = filter(lambda x: playerId == x.id, self.players)
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self.players[0] = next(filter(lambda x: playerId == x.id, self.players))
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self.players.remove(savedPlayer)
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self.players.remove(savedPlayer)
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self.players.append(savedPlayer)
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self.players.append(savedPlayer)
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@@ -1,8 +1,9 @@
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from observable import Observable
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from observable import Observable
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import logging
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class Target(Observable):
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class Target(Observable):
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def __init__(self, points, name):
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def __init__(self, points, name):
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logging.info("Target " + self.name + " created")
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self.points = points
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self.points = points
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self.name = name
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self.name = name
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self.hit_key = "hit"
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self.hit_key = "hit"
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@@ -10,4 +11,5 @@ class Target(Observable):
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def hit(self):
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def hit(self):
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#notify Observers
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#notify Observers
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#notify Gamestate
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#notify Gamestate
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logging.info("Target " + self.name + " hit")
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self.trigger(self.hit_key, self)
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self.trigger(self.hit_key, self)
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