Files
flippr-game/GameState.py
Jonas Zeunert b4190d0905 logging
2020-03-11 23:00:21 +01:00

22 lines
658 B
Python

import logging
class GameState:
def __init__(self, players, highscore, currentPlayer = 1):
self.players = players
self.currentPlayer = currentPlayer
self.highscore = highscore
def currentPlayer(self):
return self.players[0]
def setCurrentPlayer(self, playerId):
if(playerId > len(self.players)):
pass # todo throw error
logging.info("Set active player to player" + str(playerId))
savedPlayer = self.players[0]
self.players[0] = next(filter(lambda x: playerId == x.id, self.players))
self.players.remove(savedPlayer)
self.players.append(savedPlayer)