Reset logic
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@@ -79,8 +79,8 @@ class PlayerState:
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self.specialDisplay.printScore()
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def activate(self):
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self.isActive = True
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self.resetBall()
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self.isActive = True
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def deactivate(self):
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self.isActive = False
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@@ -141,7 +141,6 @@ class PlayerState:
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self.replayBall = False
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self.hasBallScored = False
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def resetBall(self):
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self.printSpecial()
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self.upperPlayfieldTimer = None
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@@ -13,7 +13,7 @@ class StartGameEvent(Event):
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def trigger(self, target):
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super().trigger(target)
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self.flipper.activate()
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self.gameState.nextPlayer()
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self.outHoleSolenoid.trigger()
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