logging level

This commit is contained in:
Jonas Zeunert
2020-03-11 23:08:29 +01:00
parent b4190d0905
commit 583c361f4e
4 changed files with 9 additions and 2 deletions

View File

@@ -13,7 +13,7 @@ class GameState:
if(playerId > len(self.players)):
pass # todo throw error
logging.info("Set active player to player" + str(playerId))
logging.info("Set active player to player " + str(playerId))
savedPlayer = self.players[0]
self.players[0] = next(filter(lambda x: playerId == x.id, self.players))

View File

@@ -1,5 +1,7 @@
from networking.Networking import Networking
from utils.util import normalizeName
import logging
class Solenoid:
def __init__(self, name):
@@ -11,4 +13,5 @@ class Solenoid:
self.name = normalizeName(solenoidName)
def trigger(self):
logging.info("Trigger solenoid with name " + self.name)
Networking().triggerSolenoid(self.name)

View File

@@ -5,10 +5,11 @@ from factories.NetworkFactory import NetworkFactory
from factories.GameFactory import GameFactory
import asyncio
import logging
def main():
args = parseCommandLine()
logging.basicConfig(level=logging.INFO)
game = createGame(args)
asyncio.run(game.run())

View File

@@ -1,11 +1,14 @@
from networking.Networking import Networking
import logging
class Flipper:
def __init__(self, name):
self.name = name
def activate(self):
logging.info("Activate flipper with name " + self.name)
Networking().activateFlipper(self.name)
def deactivate(self):
logging.info("Deactivate flipper with name " + self.name)
Networking().deactivateFlipper(self.name)