make flippers static
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@@ -1,7 +1,8 @@
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class EnterUpperPlayfieldEvent:
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def __init__(self, playerState, flipper):
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def __init__(self, playerState):
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self.playerState = playerState
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self.flipper = flipper
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self.flipper =
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def trigger(self):
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self.flipper.activate()
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@@ -10,11 +10,9 @@ from events.StartGameEvent import StartGameEvent
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class EventFactory:
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def __init__(self, targets, currentPlayer, upperPlayfieldFlippers, flipper):
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def __init__(self, targets, currentPlayer):
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self.targets = targets
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self.currentPlayer = currentPlayer
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self.upperPlayfieldFlippers = upperPlayfieldFlippers
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self.flipper = flipper
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def allEvents(self):
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methods = inspect.getmembers(self, predicate=inspect.ismethod)
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