Little bug
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@@ -15,7 +15,7 @@ class GameState:
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self.playerStateFactory = playerStateFactory
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self.playerStateFactory = playerStateFactory
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#self.players = cycle(players)
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#self.players = cycle(players)
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self.dummyPlayer = playerStateFactory.createDummyPlayerState()
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self.dummyPlayer = playerStateFactory.createDummyPlayerState()
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self._currentPlayer = dummyPlayer
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self._currentPlayer = self.dummyPlayer
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self.gameStateID = currentPlayerID
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self.gameStateID = currentPlayerID
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self.highscore = highscore
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self.highscore = highscore
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self.specialDisplay = specialDisplay
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self.specialDisplay = specialDisplay
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@@ -28,7 +28,7 @@ class GameFactory:
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def createGame(self):
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def createGame(self):
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inputHandler = InputHandler(self.targets)
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inputHandler = InputHandler(self.targets)
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gameState = GameState(self.playerStateFactory, self.getHighScore(), self.specialDisplay, players[0].id)
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gameState = GameState(self.playerStateFactory, self.getHighScore(), self.specialDisplay)
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eventFactory = EventFactory(self.targets, gameState)
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eventFactory = EventFactory(self.targets, gameState)
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events = eventFactory.allEvents()
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events = eventFactory.allEvents()
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