Deactivate flippr on ball end
This commit is contained in:
@@ -3,6 +3,8 @@ from Event import Event
|
|||||||
from events.EndGameEvent import EndGameEvent
|
from events.EndGameEvent import EndGameEvent
|
||||||
from events.StartBallEvent import StartBallEvent
|
from events.StartBallEvent import StartBallEvent
|
||||||
|
|
||||||
|
from solenoids.MainFlipper import MainFlipper
|
||||||
|
from solenoids.TopFlipper import TopFlipper
|
||||||
|
|
||||||
class EndBallEvent(Event):
|
class EndBallEvent(Event):
|
||||||
def __init__(self, gameState):
|
def __init__(self, gameState):
|
||||||
@@ -11,6 +13,9 @@ class EndBallEvent(Event):
|
|||||||
|
|
||||||
def trigger(self, target):
|
def trigger(self, target):
|
||||||
super().trigger(target)
|
super().trigger(target)
|
||||||
|
TopFlipper().deactivate()
|
||||||
|
MainFlipper().deactivate()
|
||||||
|
|
||||||
if self.gameState.currentPlayer.replayBall or not self.gameState.currentPlayer.hasBallScored:
|
if self.gameState.currentPlayer.replayBall or not self.gameState.currentPlayer.hasBallScored:
|
||||||
StartBallEvent().trigger(None)
|
StartBallEvent().trigger(None)
|
||||||
return
|
return
|
||||||
|
|||||||
@@ -10,4 +10,5 @@ class StartBallEvent(Event):
|
|||||||
|
|
||||||
def trigger(self, target):
|
def trigger(self, target):
|
||||||
super().trigger(target)
|
super().trigger(target)
|
||||||
|
self.flipper.activate()
|
||||||
OutHoleSolenoid().trigger()
|
OutHoleSolenoid().trigger()
|
||||||
|
|||||||
Reference in New Issue
Block a user