Deactivate flippr on ball end

This commit is contained in:
Jonas Zeunert
2022-06-06 23:58:59 +02:00
parent 40e90972e4
commit 4523c515f3
2 changed files with 6 additions and 0 deletions

View File

@@ -3,6 +3,8 @@ from Event import Event
from events.EndGameEvent import EndGameEvent
from events.StartBallEvent import StartBallEvent
from solenoids.MainFlipper import MainFlipper
from solenoids.TopFlipper import TopFlipper
class EndBallEvent(Event):
def __init__(self, gameState):
@@ -11,6 +13,9 @@ class EndBallEvent(Event):
def trigger(self, target):
super().trigger(target)
TopFlipper().deactivate()
MainFlipper().deactivate()
if self.gameState.currentPlayer.replayBall or not self.gameState.currentPlayer.hasBallScored:
StartBallEvent().trigger(None)
return

View File

@@ -10,4 +10,5 @@ class StartBallEvent(Event):
def trigger(self, target):
super().trigger(target)
self.flipper.activate()
OutHoleSolenoid().trigger()