171 lines
28 KiB
Plaintext
171 lines
28 KiB
Plaintext
[38;5;12m [39m[38;2;255;187;0m[1m[4mAwesome Game Talks [0m[38;5;14m[1m[4m![0m[38;2;255;187;0m[1m[4mAwesome[0m[38;5;14m[1m[4m (https://cdn.rawgit.com/sindresorhus/awesome/d7305f38d29fed78fa85652e3a63e154dd8e8829/media/badge.svg)[0m[38;2;255;187;0m[1m[4m (https://github.com/sindresorhus/awesome)[0m
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[38;5;11m[1m▐[0m[38;5;12m [39m[38;5;14m[1m2005[0m[38;5;12m [39m[38;5;14m[1mHeart of a Gamer[0m[38;5;12m (https://www.youtube.com/watch?v=RMrj8gdUfCU): Satoru Iwata (Nintendo)[39m
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[38;5;11m[1m▐[0m[38;5;12m [39m[38;5;12mOn my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer.[39m
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[38;5;12mCheck out [39m[38;5;14m[1mcontribution guidelines[0m[38;5;12m (CONTRIBUTING.md) and other [39m[38;5;14m[1mawesome[0m[38;5;12m (https://github.com/sindresorhus/awesome) stuff![39m
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[38;5;11m[1m▐[0m[38;5;12m [39m[38;5;12mGDC has a channel now: https://www.youtube.com/c/gdconf[39m
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[38;2;255;187;0m[4mIf you want just a list of free GDC talks: [0m[38;5;14m[1m[4mGDC[0m[38;2;255;187;0m[4m (GDC.md)[0m
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[38;2;255;187;0m[4mTable of Contents[0m
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[38;5;12m- [39m[38;5;14m[1mGDC Talks[0m[38;5;12m (#gdc-talks)[39m
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[38;5;12m- [39m[38;5;14m[1mTED Talks[0m[38;5;12m (#ted-talks)[39m
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[38;5;12m- [39m[38;5;14m[1mOther Talks[0m[38;5;12m (#other-talks)[39m
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[38;5;12m- [39m[38;5;14m[1mPodcasts[0m[38;5;12m (#podcasts)[39m
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[38;5;12m- [39m[38;5;14m[1mPlaylist of Conferences / Lectures[0m[38;5;12m (#conferences)[39m
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[38;5;12m- [39m[38;5;14m[1mLists[0m[38;5;12m (#lists)[39m
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[38;2;255;187;0m[4mGDC Talks[0m
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[38;5;12m- [39m[38;5;14m[1m2016[0m[38;5;12m [39m[38;5;14m[1mOverwatch - The Elusive Goal: Play by Sound[0m[38;5;12m (https://www.youtube.com/watch?v=zF_jcrTCMsA): Scott Lawlor, Tomas Neumann (Blizzard)[39m
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[38;5;12m- [39m[38;5;14m[1m2015[0m[38;5;12m [39m[38;5;14m[1mHow to Make Your Game Just Completely Hilarious: The Stanley Parable[0m[38;5;12m (http://www.gdcvault.com/play/1022057/): William Pugh (Roberts & Co Bunsen Outlet Limited)[39m
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[38;5;12m- [39m[38;5;14m[1m2015[0m[38;5;12m [39m[38;5;14m[1mClassic Game Postmortem: Loom[0m[38;5;12m (http://gdcvault.com/play/1021862/): Brian Moriarty (WPI)[39m
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[38;5;12m- [39m[38;5;14m[1m2015[0m[38;5;12m [39m[38;5;14m[1mHearthstone: How to Create an Immersive User Interface[0m[38;5;12m (http://www.gdcvault.com/play/1022036/): Derek Sakamoto (Blizzard)[39m
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[38;5;12m- [39m[38;5;14m[1m2015[0m[38;5;12m [39m[38;5;14m[1mScroll Back: The Theory and Practice of Cameras in Side-Scrollers[0m[38;5;12m (http://www.gdcvault.com/play/1022243/): Itay Keren (Untame)[39m
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[38;5;12m- [39m[38;5;14m[1m2015[0m[38;5;12m [39m[38;5;14m[1mA Live Art Demonstration of Creating Worlds through Design Thinking[0m[38;5;12m (http://gdcvault.com/play/1021752/): Feng Zhu (Feng Zhu Design)[39m
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[38;5;12m- [39m[38;5;14m[1m2014[0m[38;5;12m [39m[38;5;14m[1mHearthstone: 10 Bits of Design Wisdom[0m[38;5;12m (http://www.gdcvault.com/play/1020775/): Eric Dodds (Blizzard)[39m
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[38;5;12m- [39m[38;5;14m[1m2014[0m[38;5;12m [39m[38;5;14m[1mLevel Design in a Day: Decisions That Matter - Meaningful Choice in Game and Level Design[0m[38;5;12m (http://www.gdcvault.com/play/1020570/): Matthias Worch (2K Games)[39m
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[38;5;12m- [39m[38;5;14m[1m2014[0m[38;5;12m [39m[38;5;14m[1mThere and Dad Again - The Octodad: Dadliest Catch Postmortem[0m[38;5;12m (http://www.gdcvault.com/play/1021471/): John Murphy, Phil Tibitoski (Young Horses)[39m
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[38;5;12m- [39m[38;5;14m[1m2014[0m[38;5;12m [39m[38;5;14m[1mTwitchPlayedPokemon: An Analysis of the Experimental Interactive Phenomenon[0m[38;5;12m (http://gdcvault.com/play/1021438/): Alex Leavitt (USC)[39m
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[38;5;12m- [39m[38;5;14m[1m2014[0m[38;5;12m [39m[38;5;14m[1mNarrative Legos[0m[38;5;12m (http://www.gdcvault.com/play/1020434/): Ken Levine (Irrational Games)[39m
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[38;5;12m- [39m[38;5;14m[1m2014[0m[38;5;12m [39m[38;5;14m[1mAntichamber: An Overnight Success, Seven Years in the Making[0m[38;5;12m (http://www.gdcvault.com/play/1020776/): Alexander Bruce[39m
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[38;5;12m- [39m[38;5;14m[1m2014[0m[38;5;12m [39m[38;5;14m[1mAntichamber: Three Years of Hardcore Iteration[0m[38;5;12m (http://gdcvault.com/play/1020586/): Alexander Bruce[39m
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[38;5;12m- [39m[38;5;14m[1m2014[0m[38;5;12m [39m[38;5;14m[1mA Study in Transparency: How Board Games Matter[0m[38;5;12m (http://www.gdcvault.com/play/1020408/): Soren Johnson (Mohawk Games) [39m
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[38;5;12m- [39m[38;5;14m[1m2014[0m[38;5;12m [39m[38;5;14m[1mHearts and Minds[0m[38;5;12m (http://www.gdcvault.com/play/1020788/): Frank Lantz (NYU Game Center)[39m
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[38;5;12m- [39m[38;5;14m[1m2014[0m[38;5;12m [39m[38;5;14m[1mInterpreting Feedback and Maintaining Your Vision[0m[38;5;12m (http://www.gdcvault.com/play/1020495/): Andy Nguyen (Pocketwatch Games)[39m
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[38;5;12m- [39m[38;5;14m[1m2014[0m[38;5;12m [39m[38;5;14m[1mWhy Is Gone Home a Game?[0m[38;5;12m (http://www.gdcvault.com/play/1020376/): Steve Gaynor (The Fullbright Company)[39m
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[38;5;12m- [39m[38;5;14m[1m2014[0m[38;5;12m [39m[38;5;14m[1mJiro Dreams of Game Design[0m[38;5;12m (http://www.gdcvault.com/play/1020496/): Brenda Romero (UC Santa Cruz)[39m
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[38;5;12m- [39m[38;5;14m[1m2014[0m[38;5;12m [39m[38;5;14m[1mPreserving a Sense of Discovery in the Age of Spoilers[0m[38;5;12m (http://vimeo.com/91436410): James Crawford (Twinbeard Studios)[39m
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[38;5;12m- [39m[38;5;14m[1m2014[0m[38;5;12m [39m[38;5;14m[1mAnimation Bootcamp: An Indie Approach to Procedural Animation[0m[38;5;12m (http://www.gdcvault.com/play/1020583/): David Rosen (Wolfire Games)[39m
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[38;5;12m- [39m[38;5;14m[1m2014, Europe[0m[38;5;12m [39m[38;5;14m[1mSuper Time Force: Solving the Time Travel Paradox[0m[38;5;12m (http://gdcvault.com/play/1020766/): Kenneth Yeung (Capy Games)[39m
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[38;5;12m- [39m[38;5;14m[1m2014[0m[38;5;12m [39m[38;5;14m[1mEnhancing Sportsmanship in Online Games[0m[38;5;12m (http://www.gdcvault.com/play/1020389/): Jeffrey Lin (Riot Games)[39m
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[38;5;12m- [39m[38;5;14m[1m2014[0m[38;5;12m [39m[38;5;14m[1mThe Art of The Witness[0m[38;5;12m (http://www.gdcvault.com/play/1020552/): Luis Antonio (Thekla Inc)[39m
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[38;5;12m- [39m[38;5;14m[1m2014[0m[38;5;12m [39m[38;5;14m[1mBuilding the Content that Drives the Counter-Strike: Global Offensive Economy[0m[38;5;12m (http://gdcvault.com/play/1021349/): Bronwen Grimes (Valve)[39m
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[38;5;12m- [39m[38;5;14m[1m2013[0m[38;5;12m [39m[38;5;14m[1mClassic Game Postmortem: Myst[0m[38;5;12m (http://www.gdcvault.com/play/1018048/): Robyn Miller (Zoo Break Gun Club)[39m
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[38;5;12m- [39m[38;5;14m[1m2013, Europe[0m[38;5;12m [39m[38;5;14m[1m#1ReasonToBe[0m[38;5;12m (http://gdcvault.com/play/1020902/): Annakaisa Kultima, Auriea Harvey, Brenda Romero, Zuraida Buter, Henrike aka Riker Lode, Siobhan Reddy, Leigh Alexander (Panel)[39m
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[38;5;12m- [39m[38;5;14m[1m2013[0m[38;5;12m [39m[38;5;14m[1mObsessive-Compulsive Development: Retro/Grade Postmortem[0m[38;5;12m (http://www.gdcvault.com/play/1017963/): Matt Gilgenbach (24 Caret Games)[39m
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[38;5;12m- [39m[38;5;14m[1m2013[0m[38;5;12m [39m[38;5;14m[1mThe Western Games That Conquered China[0m[38;5;12m (http://gdcvault.com/play/1017999/): Henry Fong (Yodo1)[39m
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[38;5;12m- [39m[38;5;14m[1m2013[0m[38;5;12m [39m[38;5;14m[1mDesigning Journey[0m[38;5;12m (http://www.gdcvault.com/play/1017700/): Jenova Chen (thatgamecompany)[39m
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[38;5;12m- [39m[38;5;14m[1m2013[0m[38;5;12m [39m[38;5;14m[1mAI Postmortems: Assassin's Creed III, XCOM: Enemy Unknown, and Warframe[0m[38;5;12m (http://www.gdcvault.com/play/1018058/): Daniel Brewer, Alex Cheng, Richard Dumas, Aleissia Laidacker (Panel)[39m
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[38;5;12m- [39m[38;5;14m[1m2013[0m[38;5;12m [39m[38;5;14m[1mBuilding the Touchy-Feely World of Tearaway[0m[38;5;12m (http://www.gdcvault.com/play/1017845/): Rex Crowle (Media Molecule)[39m
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[38;5;12m- [39m[38;5;14m[1m2012[0m[38;5;12m [39m[38;5;14m[1mA Theory of Fun 10 Years Later[0m[38;5;12m (http://www.gdcvault.com/play/1016632/): Raph Koster (Playdom)[39m
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[38;5;12m- [39m[38;5;14m[1m2012[0m[38;5;12m [39m[38;5;14m[1mAttention, Not Immersion: Making Your Games Better with Psychology and Playtesting, the Uncharted Way[0m[38;5;12m (http://www.gdcvault.com/play/1015745/): Richard Lemarchand (Naughty Dog)[39m
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[38;5;12m- [39m[38;5;14m[1m2012[0m[38;5;12m [39m[38;5;14m[1mClassic Game Postmortem: Harvest Moon[0m[38;5;12m (http://www.gdcvault.com/play/1015842/): Yasuhiro Wada (Toy Box, Inc.)[39m
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[38;5;12m- [39m[38;5;14m[1m2012[0m[38;5;12m [39m[38;5;14m[1mThe 5 Domains of Play: Applying Psychology's Big 5 Motivation Domains to Games[0m[38;5;12m (http://gdcvault.com/play/1015595/): Jason VandenBerghe (Ubisoft)[39m
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[38;5;12m- [39m[38;5;14m[1m2012[0m[38;5;12m [39m[38;5;14m[1mCreating a Sequel to a Game That Doesn't Need One[0m[38;5;12m (https://www.youtube.com/watch?v=OLqk4aqpXlQ): Chet Faliszek, Erik Wolpaw (Valve) [39m
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[38;5;12m- [39m[38;5;14m[1m2012[0m[38;5;12m [39m[38;5;14m[1mHow I Got My Mom to Play Through Plants vs. Zombies[0m[38;5;12m (http://www.gdcvault.com/play/1015541/): George Fan (PopCap)[39m
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[38;5;12m- [39m[38;5;14m[1m2011[0m[38;5;12m [39m[38;5;14m[1mDesign in Detail: Tuning the Muzzle Velocity of the Plasma Rifle Bolt on Legendary Difficulty Across the HALO Franchise[0m[38;5;12m (http://www.gdcvault.com/play/1014704/): Jaime Griesemer (Bungie)[39m
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[38;5;12m- [39m[38;5;14m[1m2011[0m[38;5;12m [39m[38;5;14m[1mDynamics: The State of the Art[0m[38;5;12m (http://www.gdcvault.com/play/1014597/): Clint Hocking (LucasArts)[39m
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[38;5;12m- [39m[38;5;14m[1m2011[0m[38;5;12m [39m[38;5;14m[1mLife and Death and Middle Pair: Go, Poker and the Sublime[0m[38;5;12m (http://gdcvault.com/play/1014383/): Frank Lantz (Zynga)[39m
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[38;5;12m- [39m[38;5;14m[1m2011[0m[38;5;12m [39m[38;5;14m[1mThe Road Ahead[0m[38;5;12m (https://www.youtube.com/watch?v=5fkSUQEMwV4): Cliff Bleszinski (Epic Games)[39m
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[38;5;12m- [39m[38;5;14m[1m2011[0m[38;5;12m [39m[38;5;14m[1mTruth in Game Design[0m[38;5;12m (http://www.gdcvault.com/play/1014982/): Jonathan Blow (Number None, Inc.)[39m
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[38;5;12m- [39m[38;5;14m[1m2010[0m[38;5;12m [39m[38;5;14m[1mDesign in Detail: Changing the Time Between Shots for the Sniper Rifle from 0.5 to 0.7 Seconds for Halo 3[0m[38;5;12m (http://www.gdcvault.com/play/1012211/): Jaime Griesemer (Bungie)[39m
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[38;5;12m- [39m[38;5;14m[1m2010, Keynote[0m[38;5;12m [39m[38;5;14m[1mEverything You Know is Wrong[0m[38;5;12m (https://www.youtube.com/watch?v=bY7aRJE-oOY): by Sid Meier (Firaxis Games)[39m
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[38;5;12m- [39m[38;5;14m[1m2009[0m[38;5;12m [39m[38;5;14m[1mEverything I Learned About Level Design I Learned from Disneyland[0m[38;5;12m (http://gdcvault.com/play/1305/): Scott Rogers (THQ)[39m
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[38;5;12m- [39m[38;5;14m[1m2009[0m[38;5;12m [39m[38;5;14m[1mHelping Your Players Feel Smart: Puzzles as User Interface[0m[38;5;12m (http://www.gdcvault.com/play/1333/): Randy Smith (Tiger Style)[39m
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[38;5;12m- [39m[38;5;14m[1m2007[0m[38;5;12m [39m[38;5;14m[1mIndie Prototyping[0m[38;5;12m (https://www.youtube.com/watch?v=ISutk1mauPM): Jonathan Blow (Number None, Inc.)[39m
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[38;5;12m- [39m[38;5;14m[1m2007[0m[38;5;12m [39m[38;5;14m[1mInnovation in Indie Games[0m[38;5;12m (https://www.youtube.com/watch?v=PR-ZtrOGHiY): Kyle Gabler, Jenova Chen, Jon Mak, Jon Blow (Panel)[39m
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[38;5;12m- [39m[38;5;14m[1m2000[0m[38;5;12m [39m[38;5;14m[1mIt's Great to be Back! Fast Code, Game Programming, and Other Thoughts from 20 (Minus Two) Years in the Trenches[0m[38;5;12m (http://www.gdcvault.com/play/1016641/): Michael Abrash (Rad Game Tools)[39m
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[38;2;255;187;0m[4mTED Talks[0m
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[38;5;14m[1mhttp://www.ted.com/topics/gaming[0m[38;5;12m (http://www.ted.com/topics/gaming)[39m
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[38;5;12m- [39m[38;5;14m[1m2015, TED[0m[38;5;12m [39m[38;5;14m[1mPhysical Therapy Is Boring — Play A Game Instead[0m[38;5;12m (http://www.ted.com/talks/cosmin_mihaiu_physical_therapy_is_boring_play_a_game_instead): Cosmin Mihaiu[39m
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[38;5;12m- [39m[38;5;14m[1m2015, TEDxTokyo[0m[38;5;12m [39m[38;5;14m[1mPlay This Game To Come Up With Original ideas[0m[38;5;12m (http://www.ted.com/talks/shimpei_takahashi_play_this_game_to_come_up_with_original_ideas): Shimpei Takahashi [39m
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[38;5;12m- [39m[38;5;14m[1m2013, TEDGlobal[0m[38;5;12m [39m[38;5;14m[1mMassively Multi-Player… Thumb-Wrestling?[0m[38;5;12m (http://www.ted.com/talks/jane_mcgonigal_massively_multi_player_thumb_wrestling): Jane McGonigal (Institute for the Future) [39m
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[38;5;12m- [39m[38;5;14m[1m2012, TEDGlobal[0m[38;5;12m [39m[38;5;14m[1mThe Game That Can Give You 10 Extra Years Of Life[0m[38;5;12m (https://www.ted.com/talks/jane_mcgonigal_the_game_that_can_give_you_10_extra_years_of_life?language=en): Jane McGonigal [39m
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[38;5;12m- [39m[38;5;14m[1m2012, TEDxCHUV[0m[38;5;12m [39m[38;5;14m[1mYour Brain On Video Games[0m[38;5;12m (http://www.ted.com/talks/daphne_bavelier_your_brain_on_video_games): Daphne Bavelier (University of Geneva) [39m
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[38;5;12m- [39m[38;5;14m[1m2012, TEDxPhoenix[0m[38;5;12m [39m[38;5;14m[1mGaming For Understanding[0m[38;5;12m (http://www.ted.com/talks/brenda_brathwaite_gaming_for_understanding): Brenda Romero (Loot Drop) [39m
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[38;5;12m- [39m[38;5;14m[1m2011, TEDxKids@Brussels[0m[38;5;12m [39m[38;5;14m[1mHow Games Make Kids Smarter: [0m[38;5;12m (http://www.ted.com/talks/gabe_zichermann_how_games_make_kids_smarter)Gabe Zichermann (Author) [39m
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[38;5;12m- [39m[38;5;14m[1m2010, TEDGlobal[0m[38;5;12m [39m[38;5;14m[1m7 Ways Games Reward The Brain[0m[38;5;12m (http://www.ted.com/talks/tom_chatfield_7_ways_games_reward_the_brain): Tom Chatfield [39m
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[38;5;12m- [39m[38;5;14m[1m2010, TEDxBoston[0m[38;5;12m [39m[38;5;14m[1mThe Game Layer On Top Of The World[0m[38;5;12m (http://www.ted.com/talks/seth_priebatsch_the_game_layer_on_top_of_the_world): Seth Priebatsch [39m
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[38;5;12m- [39m[38;5;14m[1m2010, TEDGlobal[0m[38;5;12m [39m[38;5;14m[1mMeet Milo, The Virtual Boy[0m[38;5;12m (http://www.ted.com/talks/peter_molyneux_demos_milo_the_virtual_boy): Peter Molyneux [39m
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[38;5;12m- [39m[38;5;14m[1m2010, TED[0m[38;5;12m [39m[38;5;14m[1mGaming Can Make A Better World[0m[38;5;12m (http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world?language=en): Jane McGonigal (Institute for the Future) [39m
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[38;5;12m- [39m[38;5;14m[1m2009, EG[0m[38;5;12m [39m[38;5;14m[1mThe Art of Puzzles[0m[38;5;12m (http://www.ted.com/talks/scott_kim_takes_apart_the_art_of_puzzles) Scott Kim (Discover Magazine) [39m
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[38;5;12m- [39m[38;5;14m[1m2009, Serious Play[0m[38;5;12m [39m[38;5;14m[1mPlay is More than Just Fun[0m[38;5;12m (http://www.ted.com/talks/stuart_brown_says_play_is_more_than_fun_it_s_vital): Stuart Brown (National Institute for Play) [39m
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[38;5;12m- [39m[38;5;14m[1m1998, TED[0m[38;5;12m [39m[38;5;14m[1mGames for Girls[0m[38;5;12m (http://www.ted.com/talks/brenda_laurel_on_making_games_for_girls): Brenda Laurel (California College of the Arts) [39m
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[38;5;12m- [39m[38;5;14m[1m2007, TED[0m[38;5;12m [39m[38;5;14m[1mSpore, Birth of a Game[0m[38;5;12m (http://www.ted.com/talks/will_wright_makes_toys_that_make_worlds):Will Wright (Maxis) [39m
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[38;5;12m- [39m[38;5;14m[1m2006, TED[0m[38;5;12m [39m[38;5;14m[1mAre Games Better than Liife?[0m[38;5;12m (http://www.ted.com/talks/david_perry_on_videogames?language=en): David Perry (Gaikai)[39m
|
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[38;2;255;187;0m[4mOther Talks[0m
|
||
[38;5;12m- [39m[38;5;14m[1m2015, University of Texas[0m[38;5;12m [39m[38;5;14m[1mJohn D. Carmack at UT Dallas[0m[38;5;12m (https://vimeo.com/126275510): John D. Carmack (Oculus)[39m
|
||
[38;5;12m- [39m[38;5;14m[1m2014, Nordic Game[0m[38;5;12m [39m[38;5;14m[1mMaking of Monument Valley in Unity[0m[38;5;12m (https://www.youtube.com/watch?v=mCCC9hQm6MM): Peter Pashley (ustwo)[39m
|
||
[38;5;12m- [39m[38;5;14m[1m2014, PRACTICE 2014[0m[38;5;12m [39m[38;5;14m[1mOn Trying to Make Idea-Rich Games[0m[38;5;12m (https://vimeo.com/125149688): Jonathan Blow (Number None, Inc.)[39m
|
||
[38;5;12m- [39m[38;5;14m[1m2014, Indievelopment[0m[38;5;12m [39m[38;5;14m[1mAttempting Deep Work, Surviving Long Projects[0m[38;5;12m (http://vimeo.com/94259578): Jonathan Blow (Number None, Inc.)[39m
|
||
[38;5;12m- [39m[38;5;14m[1m2014, University of Virginia[0m[38;5;12m [39m[38;5;14m[1mA Fireside Chat with Rich Hilleman[0m[38;5;12m (https://www.youtube.com/watch?v=LZu6229ZcT0): Rich Hilleman (EA)[39m
|
||
[38;5;12m- [39m[38;5;14m[1m2014, Tallinn University[0m[38;5;12m [39m[38;5;14m[1mInnovation in Game Design[0m[38;5;12m (https://www.youtube.com/watch?v=4DBq2dHw4uM): Richard Bartle[39m
|
||
[38;5;12m- [39m[38;5;14m[1m2013, PRACTICE 2013[0m[38;5;12m [39m[38;5;14m[1mDesigining a Legacy Game[0m[38;5;12m (http://vimeo.com/82383614): Rob Daviau (IronWall Games)[39m
|
||
[38;5;12m- [39m[38;5;14m[1m2013, BAFTA[0m[38;5;12m [39m[38;5;14m[1mFrom Shodan, to Big Daddy, to Elizabeth: The Evolution of AI Companions[0m[38;5;12m (https://www.youtube.com/watch?v=Efv9Mgwk8SU): Ken Levine (Irrational Games)[39m
|
||
[38;5;12m- [39m[38;5;14m[1m2013, Creative Mornings[0m[38;5;12m [39m[38;5;14m[1mGame Design: The Medium is the Message[0m[38;5;12m (https://www.youtube.com/watch?v=AxFzf6yIfcc): Jonathan Blow (Number None, Inc.)[39m
|
||
[38;5;12m- [39m[38;5;14m[1m2013, Game Connection Europe[0m[38;5;12m [39m[38;5;14m[1mGreat Level Design and the Artistic Expression of Mathematics[0m[38;5;12m (https://www.youtube.com/watch?v=BIlr7R7UAfc): Hamish Todd[39m
|
||
[38;5;12m- [39m[38;5;14m[1m2013, Unite Nordic[0m[38;5;12m [39m[38;5;14m[1mSir, You Are Being Proceudrally Generated[0m[38;5;12m (https://www.youtube.com/watch?v=GYYuhuarTA0): Tom Betts, James Carey (Big Robot)[39m
|
||
[38;5;12m- [39m[38;5;14m[1m2013, INDIGO[0m[38;5;12m [39m[38;5;14m[1mThe Art of Screenshake[0m[38;5;12m (https://www.youtube.com/watch?v=AJdEqssNZ-U): Jan Willem Nijman (Vlambeer)[39m
|
||
[38;5;12m- [39m[38;5;14m[1m2013, IGDA Seattle[0m[38;5;12m [39m[38;5;14m[1mGame Design Tools (I Wish I learned About Sooner)[0m[38;5;12m (https://www.youtube.com/watch?v=qwPe3OHR04c): Daniel Cook (Spry Fox)[39m
|
||
[38;5;12m- [39m[38;5;14m[1m2013, Georgia Tech[0m[38;5;12m [39m[38;5;14m[1mFacilitating Stories in Journey[0m[38;5;12m (https://www.youtube.com/watch?v=qHhetpaZBTs): John Nesky (thatgamecompany)[39m
|
||
[38;5;12m- [39m[38;5;14m[1m2013, PAX East[0m[38;5;12m [39m[38;5;14m[1mMastering Game Mechanics[0m[38;5;12m (https://www.youtube.com/watch?v=UPU_yi9Nv3M): Brandon DeCoster, Scott Rubin (GeekNights)[39m
|
||
[38;5;12m- [39m[38;5;14m[1m2012, G.A.N.G Summit[0m[38;5;12m [39m[38;5;14m[1mMusic Design in Games[0m[38;5;12m (https://www.youtube.com/watch?v=Pl86ND_c5Og): Rich Vreeland (Disasterpeace)[39m
|
||
[38;5;12m- [39m[38;5;14m[1m2012, NY Film Academy[0m[38;5;12m [39m[38;5;14m[1mFunctional Theory for Game Design[0m[38;5;12m (https://www.youtube.com/watch?v=RzhdkYws_60): Keith Burgun (Dinofarm Games)[39m
|
||
[38;5;12m- [39m[38;5;14m[1m2012, Eurogamer Expo[0m[38;5;12m [39m[38;5;14m[1mHow to Give Yourself a Job in the Games Industry[0m[38;5;12m (https://www.youtube.com/watch?v=tdwzvdZFxVM): Chet Faliszek (Valve)[39m
|
||
[38;5;12m- [39m[38;5;14m[1m2012 - Nordic Game Indie Night[0m[38;5;12m [39m[38;5;14m[1mJuice It Or Lose It[0m[38;5;12m (https://www.youtube.com/watch?v=Fy0aCDmgnxg): Martin Jonasson, Petri Purho (Indie)[39m
|
||
[38;5;12m- [39m[38;5;14m[1m2012, Indie Connect[0m[38;5;12m [39m[38;5;14m[1mSensible Nonsense[0m[38;5;12m (https://www.youtube.com/watch?v=vk94HoI_tCo): Rami Ismail, Jan Willem Nijman (Vlambeer)[39m
|
||
[38;5;12m- [39m[38;5;14m[1m2012, George Mason University[0m[38;5;12m [39m[38;5;14m[1mLecture Series[0m[38;5;12m (https://www.youtube.com/watch?v=CrfdNJDVpR4): Todd Howard (Bethesda)[39m
|
||
[38;5;12m- [39m[38;5;14m[1m2011, NYU Game Center[0m[38;5;12m [39m[38;5;14m[1mLecture Series: Portal 2[0m[38;5;12m (http://vimeo.com/23534126): Erik Wolpaw (Valve)[39m
|
||
[38;5;12m- [39m[38;5;14m[1m2011, Google Tech Talks[0m[38;5;12m [39m[38;5;14m[1mGetting Gamification Right[0m[38;5;12m (https://www.youtube.com/watch?v=7ZGCPap7GkY): Sebastian Deterding (PLAIT Lab)[39m
|
||
[38;5;12m- [39m[38;5;14m[1m2011, Games for Change[0m[38;5;12m [39m[38;5;14m[1mG4LI Keynote[0m[38;5;12m (http://vimeo.com/25780504): Gabe Newell (Valve)[39m
|
||
[38;5;12m- [39m[38;5;14m[1m2011, Games for Change[0m[38;5;12m [39m[38;5;14m[1mMake Games, Not War[0m[38;5;12m (http://vimeo.com/25681002): Jesse Schell (Schell Games)[39m
|
||
[38;5;12m- [39m[38;5;14m[1m2011, Berkeley[0m[38;5;12m [39m[38;5;14m[1mProgramming Aesthetics Learned From Making Independent Games[0m[38;5;12m (https://www.youtube.com/watch?v=JjDsP5n2kSM): Jonathan Blow (Number None, Inc.)[39m
|
||
[38;5;12m- [39m[38;5;14m[1m2011, IndieCade[0m[38;5;12m [39m[38;5;14m[1mDesigning the Universe[0m[38;5;12m (https://www.youtube.com/watch?v=OGSeLSmOALU): Jonathan Blow, Marc Ten Boch[39m
|
||
[38;5;12m- [39m[38;5;14m[1m2010, Rice Univerisity[0m[38;5;12m [39m[38;5;14m[1mVideo Games and the Human Condition[0m[38;5;12m (https://www.youtube.com/watch?v=SqFu5O-oPmU): Jonathan Blow (Number None, Inc.)[39m
|
||
[38;5;12m- [39m[38;5;14m[1m2008, MIGS[0m[38;5;12m [39m[38;5;14m[1mFundamental Conflicts in Contemporary Game Design[0m[38;5;12m (https://www.youtube.com/watch?v=mGTV8qLbBWE): Jonathan Blow (Number None, Inc.)[39m
|
||
[38;5;12m- [39m[38;5;14m[1m2008, Google Tech Talks[0m[38;5;12m [39m[38;5;14m[1mDesigning a Pandemic: Lessons Learned[0m[38;5;12m (https://www.youtube.com/watch?v=cdTVcFo2EQw): Matt Leacock[39m
|
||
[38;5;12m- [39m[38;5;14m[1m2007, Freeplay[0m[38;5;12m [39m[38;5;14m[1mHow and Why[0m[38;5;12m (https://www.youtube.com/watch?v=RsT-5VSqk8I): Jonathan Blow (Number None, Inc.)[39m
|
||
[38;5;12m- [39m[38;5;14m[1m2007, MIGS[0m[38;5;12m [39m[38;5;14m[1mDesign Reboot[0m[38;5;12m (https://www.youtube.com/watch?v=K0kup_anLeU): Jonathan Blow (Number None, Inc.)[39m
|
||
[38;5;12m- [39m[38;5;14m[1m2003, Computer History Museum[0m[38;5;12m [39m[38;5;14m[1mLessons from Game Design[0m[38;5;12m (https://www.youtube.com/watch?v=CdgQyq3hEPo): Will Wright (Maxis)[39m
|
||
|
||
[38;2;255;187;0m[4mPanels[0m
|
||
|
||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1m2014,[0m[38;5;14m[1m [0m[38;5;14m[1mPlayStation[0m[38;5;14m[1m [0m[38;5;14m[1mExperience[0m[38;5;12m [39m[38;5;14m[1mHow[0m[38;5;14m[1m [0m[38;5;14m[1mto[0m[38;5;14m[1m [0m[38;5;14m[1mBecome[0m[38;5;14m[1m [0m[38;5;14m[1ma[0m[38;5;14m[1m [0m[38;5;14m[1mGame[0m[38;5;14m[1m [0m[38;5;14m[1mDesigner[0m[38;5;14m[1m [0m[38;5;14m[1m(or[0m[38;5;14m[1m [0m[38;5;14m[1mHow[0m[38;5;14m[1m [0m[38;5;14m[1mto[0m[38;5;14m[1m [0m[38;5;14m[1mConsider[0m[38;5;14m[1m [0m[38;5;14m[1mIt)[0m[38;5;14m[1m [0m[38;5;14m[1mPanel[0m[38;5;12m [39m[38;5;12m(https://www.youtube.com/watch?v=Y3zK9MsQ9NI)[39m[38;5;12m [39m[38;5;12mDoug[39m[38;5;12m [39m[38;5;12mHolder,[39m[38;5;12m [39m[38;5;12mQuentin[39m[38;5;12m [39m[38;5;12mCobb[39m[38;5;12m [39m[38;5;12m(Naughty[39m[38;5;12m [39m[38;5;12mDog),[39m[38;5;12m [39m[38;5;12mParker[39m[38;5;12m [39m[38;5;12mHamilton[39m[38;5;12m [39m[38;5;12m(SuckerPunch),[39m[38;5;12m [39m[38;5;12mRamone[39m[38;5;12m [39m[38;5;12mRussell[39m[38;5;12m [39m[38;5;12m(Sony[39m[38;5;12m [39m[38;5;12mSan[39m[38;5;12m [39m
|
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[38;5;12mDiego),[39m[38;5;12m [39m[38;5;12mMassimo[39m[38;5;12m [39m[38;5;12mGiuarni[39m[38;5;12m [39m[38;5;12m(Ovosonico)[39m
|
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|
||
[38;2;255;187;0m[4mConferences[0m
|
||
|
||
[38;5;12m- [39m[38;5;14m[1m2014, DICE Europe[0m[38;5;12m [39m[38;5;14m[1m2014 D.I.C.E Europe[0m[38;5;12m (https://www.youtube.com/playlist?list=PLLx_Nt-I7ViqrulUPyfVQQf1xiu7Fj0b1) [39m
|
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[38;5;12m- [39m[38;5;14m[1m2014, DICE[0m[38;5;12m [39m[38;5;14m[1m2014 D.I.C.E. Summit[0m[38;5;12m (https://www.youtube.com/playlist?list=PLLx_Nt-I7Vio9PferYNMlxZoMjD_Yzk3d) [39m
|
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[38;5;12m- [39m[38;5;14m[1m2014, Steam Dev Days[0m[38;5;12m [39m[38;5;14m[1mSteam Dev Days[0m[38;5;12m (https://www.youtube.com/playlist?list=PLckFgM6dUP2hc4iy-IdKFtqR9TeZWMPjm) [39m
|
||
[38;5;12m- [39m[38;5;14m[1m2014, Unknown Worlds Post Mortems[0m[38;5;12m [39m[38;5;14m[1mGame Development Micro-Talks[0m[38;5;12m (https://www.youtube.com/playlist?list=PLWuf3ThLEyAgy-V9EtFo_LA-96_lrGTKf) [39m
|
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[38;5;12m- [39m[38;5;14m[1m2014, Oculus Connect[0m[38;5;12m [39m[38;5;14m[1mOculus Connect: Developer Sessions[0m[38;5;12m (https://www.youtube.com/playlist?list=PLL2xVXGs1SP5CVE6X3GMSroO2cfHxzeCz) [39m
|
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[38;5;12m- [39m[38;5;14m[1m2013, DICE Europe[0m[38;5;12m [39m[38;5;14m[1m2013 D.I.C.E Europe[0m[38;5;12m (https://www.youtube.com/playlist?list=PLLx_Nt-I7Viqp_BIKm8gyyOHVrLi8HrEI) [39m
|
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[38;5;12m- [39m[38;5;14m[1m2013, DICE[0m[38;5;12m [39m[38;5;14m[1m2013 D.I.C.E. Summit[0m[38;5;12m (https://www.youtube.com/playlist?list=PLLx_Nt-I7VioDSuOC24uI52knYk44egII) [39m
|
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[38;5;12m- [39m[38;5;14m[1m2013 - Now, IndieCade[0m[38;5;12m [39m[38;5;14m[1mIndiecade Official Channel[0m[38;5;12m (https://www.youtube.com/user/indiecadeofficial/videos) [39m
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[38;5;12m- [39m[38;5;14m[1m2013, PRACTICE[0m[38;5;12m [39m[38;5;14m[1mPRACTICE 2013[0m[38;5;12m (http://vimeo.com/album/2869597) [39m
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[38;5;12m- [39m[38;5;14m[1m2012 - Now, DigiPen Game Engine Architecture[0m[38;5;12m [39m[38;5;14m[1mGame Engine Architecture Club[0m[38;5;12m (https://www.youtube.com/user/GameEngineArchitects/videos) [39m
|
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[38;5;12m- [39m[38;5;14m[1m2012 - Now, NYU Poly Game Lab[0m[38;5;12m [39m[38;5;14m[1mPOLYGAMELAB Official Channel[0m[38;5;12m (https://www.youtube.com/user/POLYGAMELAB/videos) [39m
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[38;5;12m- [39m[38;5;14m[1m2012, DICE[0m[38;5;12m [39m[38;5;14m[1mdicesummit[0m[38;5;12m (http://www.dicesummit.org/video_gallery/video_gallery_2012.asp) [39m
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[38;5;12m- [39m[38;5;14m[1m2011, DICE[0m[38;5;12m [39m[38;5;14m[1mdicesummit[0m[38;5;12m (http://www.dicesummit.org/video_gallery/video_gallery_2011.asp) [39m
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[38;5;12m- [39m[38;5;14m[1m2010, DICE[0m[38;5;12m [39m[38;5;14m[1mdicesummit[0m[38;5;12m (http://www.dicesummit.org/video_gallery/video_gallery_2010.asp)[39m
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[38;2;255;187;0m[4mLists[0m
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||
[38;5;12m- https://twitter.com/GameDevTalks/[39m
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[38;5;12m [39m[38;2;255;187;0m[1m[4mPodcasts[0m
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[38;2;255;187;0m[4mDedicated Podcasts[0m
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[38;5;12m- [39m[38;5;14m[1mA life well wasted[0m[38;5;12m (http://alifewellwasted.com/): Robert Ashley [39m
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[38;5;12m- [39m[38;5;14m[1mAnother Castle[0m[38;5;12m (http://gamedesignadvance.com/?page_id=1616): Charles J Pratt (Game Design Advance) [39m
|
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[38;5;12m- [39m[38;5;14m[1mBrainy Gamer[0m[38;5;12m (http://www.brainygamer.com/the_brainy_gamer/podcast/): Michael Abbott [39m
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[38;5;12m- [39m[38;5;14m[1mGame Developers Radio[0m[38;5;12m (http://www.gamedevradio.com/): [39m[38;5;14m[1mJoseph Burchett[0m[38;5;12m (http://www.linkedin.com/pub/joseph-burchett/10/677/50b) [39m
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[38;5;12m- [39m[38;5;14m[1mThe Game Design Round Table[0m[38;5;12m (http://thegamedesignroundtable.com): Jon Shafer (Firaxis), Dirk Knemeyer (The New Science, Tomorrow). [39m
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[38;5;12m- [39m[38;5;14m[1mIndieGamePod[0m[38;5;12m (http://www.indiegamepod.com/) Interviews with developers about their games. [39m
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[38;5;12m- [39m[38;5;14m[1mInfinite Ammo Podcast[0m[38;5;12m (http://infiniteammo.ca/podcast): Alec Holowka [39m
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[38;5;12m- [39m[38;5;14m[1mLudology[0m[38;5;12m (http://ludology.libsyn.com/): Ryan Sturm, Geoff Engelstein [39m
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[38;5;12m- [39m[38;5;14m[1mPodclass[0m[38;5;12m (https://www.digipen.edu/news-and-events/podclass-the-digipen-podcast/): (Digipen) [39m
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[38;2;255;187;0m[4mTalks[0m
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[38;5;12m- [39m[38;5;14m[1mEpisode 93, Collective Podcast[0m[38;5;12m [39m[38;5;14m[1mDiscussing Monument Valley[0m[38;5;12m (http://www.thecollectivepodcast.com/#/ken-wong/): Ken Wong (UsTwo Games)[39m
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