402 lines
97 KiB
Plaintext
402 lines
97 KiB
Plaintext
[38;5;12m [39m[38;2;255;187;0m[1m[4mAwesome Vulkan [0m[38;5;14m[1m[4m![0m[38;2;255;187;0m[1m[4mAwesome[0m[38;5;14m[1m[4m (https://cdn.rawgit.com/sindresorhus/awesome/d7305f38d29fed78fa85652e3a63e154dd8e8829/media/badge.svg)[0m[38;2;255;187;0m[1m[4m (https://github.com/sindresorhus/awesome)[0m
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[38;5;12mA curated list of awesome Vulkan libraries, debuggers and resources. Inspired by [39m[38;5;14m[1mawesome-opengl[0m[38;5;12m (https://github.com/eug/awesome-opengl) and other awesome-... stuff.[39m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12mHardware Support[39m[38;5;14m[1m (#hardware-support)[0m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12mSDK[39m[38;5;14m[1m (#sdk)[0m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12mIHV Document[39m[38;5;14m[1m (#document)[0m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12mTutorial[39m[38;5;14m[1m (#tutorial)[0m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12mApps[39m[38;5;14m[1m (#apps)[0m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12mSamples[39m[38;5;14m[1m (#samples)[0m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12mLibraries[39m[38;5;14m[1m (#libraries)[0m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12mBindings[39m[38;5;14m[1m (#bindings)[0m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12mTools[39m[38;5;14m[1m (#tools)[0m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12mBooks[39m[38;5;14m[1m (#books)[0m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12mPapers[39m[38;5;14m[1m (#papers)[0m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12mKhronos[39m[38;5;14m[1m (#khronos)[0m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12mCommunity[39m[38;5;14m[1m (#community)[0m
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[38;2;255;187;0m[4mHardware Support[0m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mgpuinfo[0m[38;5;12m (http://vulkan.gpuinfo.org/) - Vulkan Hardware Database by Sascha Willems[39m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mKhronos[0m[38;5;12m (https://www.khronos.org/vulkan)[39m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mNVIDIA[0m[38;5;12m (https://developer.nvidia.com/Vulkan)[39m
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[48;5;235m[38;5;249m* **Driver for Desktop** (https://developer.nvidia.com/vulkan-driver)[49m[39m[48;5;235m[38;5;249m [49m[39m
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[48;5;235m[38;5;249m* **Driver for Android** (https://developer.nvidia.com/vulkan-android)[49m[39m[48;5;235m[38;5;249m [49m[39m
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[48;5;235m[38;5;249m* **Driver for Linux for Tegra (L4T)** (https://developer.nvidia.com/embedded/vulkan)[49m[39m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mAMD[0m[38;5;12m (http://www.amd.com/en-gb/innovations/software-technologies/technologies-gaming/vulkan)[39m
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[48;5;235m[38;5;249m* **Open-source Driver** (https://github.com/GPUOpen-Drivers/AMDVLK)[49m[39m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mImagination[0m[38;5;12m (https://www.imgtec.com/developers/powervr-sdk-tools/)[39m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m Intel[39m
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[48;5;235m[38;5;249m* **Open-source Driver** (https://01.org/linuxgraphics/blogs/jekstrand/2016/open-source-vulkan-drivers-intel-hardware/)[49m[39m[48;5;235m[38;5;249m [49m[39m
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[48;5;235m[38;5;249m* **Driver for Windows** (https://software.intel.com/en-us/blogs/2016/03/14/new-intel-vulkan-beta-1540204404-graphics-driver-for-windows-78110-1540)[49m[39m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mQualcomm[0m[38;5;12m (https://developer.qualcomm.com/software/adreno-gpu-sdk/gpu)[39m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m Arm[39m
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[48;5;235m[38;5;249m* **Mali GPU Best Practices** (https://developer.arm.com/solutions/graphics/developer-guides/mali-gpu-best-practices)[49m[39m
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[38;2;255;187;0m[4mSDK[0m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mFor Windows & Linux[0m[38;5;12m (https://vulkan.lunarg.com/signin)[39m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mFor Android[0m[38;5;12m (https://developer.android.com/ndk/guides/graphics/index.html)[39m
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[38;2;255;187;0m[4mDocument[0m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mAMD[0m[38;5;12m (http://gpuopen.com/tag/vulkan/)[39m
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[48;5;235m[38;5;249m* **Vulkan barriers explained** (http://gpuopen.com/vulkan-barriers-explained/)[49m[39m[48;5;235m[38;5;249m [49m[39m
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[48;5;235m[38;5;249m* **Vulkan Fast Paths** (https://gpuopen.com/wp-content/uploads/2016/03/VulkanFastPaths.pdf)[49m[39m[48;5;235m[38;5;249m [49m[39m
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[48;5;235m[38;5;249m* **Let Your Game Shine – Optimizing DirectX 12 and Vulkan Performance with AMD CodeXL ** (https://gpuopen.com/wp-content/uploads/2016/03/Let_your_game_shine_optimizing_DirectX-12_and_Vulkan-performance_with_AMD[49m[39m[48;5;235m[38;5;249m [49m[39m
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[48;5;235m[38;5;249m_CodeXL.pdf)[49m[39m[48;5;235m[38;5;249m [49m[39m
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[48;5;235m[38;5;249m* **D3D12 & Vulkan: Lessons Learned ** (https://gpuopen.com/wp-content/uploads/2016/03/d3d12_vulkan_lessons_learned.pdf)[49m[39m[48;5;235m[38;5;249m [49m[39m
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[48;5;235m[38;5;249m* **Say Hello to a New Rendering API in Town!** (http://gpuopen.com/say-hello/)[49m[39m[48;5;235m[38;5;249m [49m[39m
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[48;5;235m[38;5;249m* **Vulkan Renderpasses** (http://gpuopen.com/vulkan-renderpasses/)[49m[39m[48;5;235m[38;5;249m [49m[39m
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[48;5;235m[38;5;249m* **Performance tweets series: Barriers, fences, synchronization** (http://gpuopen.com/performance-tweets-series-barriers-fences-synchronization/)[49m[39m[48;5;235m[38;5;249m [49m[39m
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[48;5;235m[38;5;249m* **Using the Vulkan™ Validation Layers** (http://gpuopen.com/using-the-vulkan-validation-layers/)[49m[39m[48;5;235m[38;5;249m [49m[39m
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[48;5;235m[38;5;249m* **Most common mistakes in Vulkan apps** (https://gpuopen.com/wp-content/uploads/2016/05/Most-common-mistakes-in-Vulkan-apps.pdf)[49m[39m[48;5;235m[38;5;249m [49m[39m
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[48;5;235m[38;5;249m* **Vulkan Device Memory** (http://gpuopen.com/vulkan-device-memory/)[49m[39m[48;5;235m[38;5;249m [49m[39m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mNVIDIA[0m[38;5;12m (https://developer.nvidia.com/taxonomy/term/586)[39m
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[48;5;235m[38;5;249m* **Vulkan Device-Generated Commands** (https://developer.nvidia.com/device-generated-commands-vulkan)[49m[39m[48;5;235m[38;5;249m [49m[39m
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[48;5;235m[38;5;249m* **Getting Vulkan Ready For VR** (https://developer.nvidia.com/getting-vulkan-ready-vr)[49m[39m[48;5;235m[38;5;249m [49m[39m
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[48;5;235m[38;5;249m* **GPU-Driven Rendering** (http://on-demand.gputechconf.com/gtc/2016/presentation/s6138-christoph-kubisch-pierre-boudier-gpu-driven-rendering.pdf)[49m[39m[48;5;235m[38;5;249m [49m[39m
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[48;5;235m[38;5;249m* **GDC 16 - High-performance, Low-Overhead Rendering with OpenGL and Vulkan** (http://developer.download.nvidia.com/gameworks/events/GDC2016/mschott_lbishop_gl_vulkan.pdf)[49m[39m
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[48;5;235m[38;5;249m* **GDC 16 - Vulkan and NVIDIA – The Essentials** (http://developer.download.nvidia.com/gameworks/events/GDC2016/Vulkan_Essentials_GDC16_tlorach.pdf)[49m[39m[48;5;235m[38;5;249m [49m[39m
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[48;5;235m[38;5;249m* **Engaging the Voyage to Vulkan** (https://developer.nvidia.com/engaging-voyage-vulkan)[49m[39m[48;5;235m[38;5;249m [49m[39m
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[48;5;235m[38;5;249m* **Vulkan Shader Resource Binding** (https://developer.nvidia.com/vulkan-shader-resource-binding)[49m[39m[48;5;235m[38;5;249m [49m[39m
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[48;5;235m[38;5;249m* **Vulkan Memory Management** (https://developer.nvidia.com/vulkan-memory-management)[49m[39m[48;5;235m[38;5;249m [49m[39m
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[48;5;235m[38;5;249m* **OpenGL like Vulkan** (https://developer.nvidia.com/opengl-vulkan)[49m[39m[48;5;235m[38;5;249m [49m[39m
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[48;5;235m[38;5;249m* **Transitioning from OpenGL to Vulkan** (https://developer.nvidia.com/transitioning-opengl-vulkan)[49m[39m[48;5;235m[38;5;249m [49m[39m
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[48;5;235m[38;5;249m* **Siggraph 15 talk - Vulkan on NVIDIA GPUs** (http://on-demand.gputechconf.com/siggraph/2015/presentation/SIG1501-Piers-Daniell.pdf)[49m[39m[48;5;235m[38;5;249m [49m[39m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mArm[0m[38;5;12m (https://developer.arm.com/solutions/graphics/apis/vulkan)[39m
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[48;5;235m[38;5;249m* **Vulkan Best Practice for Mobile Developers Tutorials** (https://github.com/ARM-software/vulkan_best_practice_for_mobile_developers)[49m[39m[48;5;235m[38;5;249m [49m[39m
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[48;5;235m[38;5;249m* **Vulkan's Key Features on Arm Architecture** (https://developer.arm.com/-/media/Files/pdf/graphics-and-multimedia/Vulkan%20API%20key%20features%20on%20ARM%20architecture.pdf)[49m[39m[48;5;235m[38;5;249m [49m[39m
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[48;5;235m[38;5;249m* **Porting a Graphics Engine to the Vulkan API** (https://community.arm.com/groups/arm-mali-graphics/blog/2016/02/16/porting-a-graphics-engine-to-the-vulkan-api)[49m[39m[48;5;235m[38;5;249m [49m[39m
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[48;5;235m[38;5;249m* **Get Your Engine Ready for Vulkan on Mobile** (https://developer.arm.com/-/media/Files/pdf/graphics-and-multimedia/Get%20Your%20Engine%20Ready%20for%20Vulkan%20on%20Mobile.pdf)[49m[39m
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[48;5;235m[38;5;249m* **Multi-Threading in Vulkan** (https://community.arm.com/groups/arm-mali-graphics/blog/2016/04/19/massively-multi-thread-for-vulkan)[49m[39m[48;5;235m[38;5;249m [49m[39m
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[48;5;235m[38;5;249m* **Mali Vulkan SDK Tutorials** (https://developer.arm.com/products/software/mali-sdks/vulkan) and **Slides** (https://developer.arm.com/graphics/vulkan/vulkan-tutorials)[49m[39m[48;5;235m[38;5;249m [49m[39m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12mIntel[39m
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[48;5;235m[38;5;249m* **API without Secrets: Introduction to Vulkan** (https://github.com/GameTechDev/IntroductionToVulkan) ****LICENSE** (https://github.com/GameTechDev/IntroductionToVulkan/blob/master/license.txt)** [49m[39m
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[48;5;235m[38;5;249m * **Part 1: The Beginning** (https://software.intel.com/en-us/api-without-secrets-introduction-to-vulkan-part-1)[49m[39m[48;5;235m[38;5;249m [49m[39m
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[48;5;235m[38;5;249m * **Part 2: Swap Chain** (https://software.intel.com/en-us/api-without-secrets-introduction-to-vulkan-part-2)[49m[39m[48;5;235m[38;5;249m [49m[39m
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[48;5;235m[38;5;249m * **Part 3: First Triangle** (https://software.intel.com/en-us/api-without-secrets-introduction-to-vulkan-part-3)[49m[39m[48;5;235m[38;5;249m [49m[39m
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[48;5;235m[38;5;249m * **Part 4: Vertex Attributes** (https://software.intel.com/en-us/articles/api-without-secrets-introduction-to-vulkan-part-4)[49m[39m[48;5;235m[38;5;249m [49m[39m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mImagination[0m[38;5;12m (http://blog.imgtec.com/tag/vulkan)[39m
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[48;5;235m[38;5;249m* **Efficient Rendering with Vulkan on PowerVR** (https://imagination-technologies-cloudfront-assets.s3.amazonaws.com/idc-docs/gdc16/6_Efficient%20rendering%20with%20Vulkan%20on%20PowerVR.pdf)[49m[39m
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[48;5;235m[38;5;249m* **Migrating to Vulkan with the New PowerVR Graphics Framework** (https://www.imgtec.com/webinar/migrating-to-vulkan-with-the-powervr-framework/)[49m[39m[48;5;235m[38;5;249m [49m[39m
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[48;5;235m[38;5;249m* **Migrating from OpenGLES to Vulkan** (https://www.imgtec.com/downloads/download-info/migrating-from-opengl-es-to-vulkan/)[49m[39m[48;5;235m[38;5;249m [49m[39m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12mSamsung[39m
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[48;5;235m[38;5;249m* **Siggraph 2016 - Best Practices for Mobile** (https://community.arm.com/cfs-file/__key/telligent-evolution-extensions-calendar-calendarfiles/00-00-00-00-05/2_2D00_mmg_2D00_siggraph2016_2D00_best_2D00_practice[49m[39m[48;5;235m[38;5;249m [49m[39m
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[48;5;235m[38;5;249m_2D00_andrew.pdf)[49m[39m[48;5;235m[38;5;249m [49m[39m
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[48;5;235m[38;5;249m* **Vulkan Usage Recommencation** (https://developer.samsung.com/game/usage) (for mobile)[49m[39m[48;5;235m[38;5;249m [49m[39m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12mEpic[39m
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[48;5;235m[38;5;249m* **Efficient use of Vulkan on UE4 Mobile** (https://community.arm.com/cfs-file/__key/telligent-evolution-extensions-calendar-calendarfiles/00-00-00-00-05/6_2D00_mmg_2D00_siggraph2016_2D00_vulkan_2D00_smedis.pdf[49m[39m[48;5;235m[38;5;249m [49m[39m
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[48;5;235m[38;5;249m)[49m[39m[48;5;235m[38;5;249m [49m[39m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m Khronos[39m
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[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mVulkan Guide[0m[38;5;12m (https://github.com/KhronosGroup/Vulkan-Guide)[39m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mLunarG[0m[38;5;12m (https://lunarg.com)[39m
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[48;5;235m[38;5;249m* **Vulkan SDK** (https://vulkan.lunarg.com/)[49m[39m[48;5;235m[38;5;249m [49m[39m
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[48;5;235m[38;5;249m* **Vulkan SDK Version Compatibility** (https://www.lunarg.com/news-insights/white-papers/vulkan-sdk-version-compatibility/)[49m[39m[48;5;235m[38;5;249m [49m[39m
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[48;5;235m[38;5;249m* **Introducing the New Vulkan Configurator** (https://www.lunarg.com/news-insights/white-papers/vulkan-validation-layers/)[49m[39m[48;5;235m[38;5;249m [49m[39m
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[48;5;235m[38;5;249m* **Unified Validation Layer for Vulkan** (https://www.lunarg.com/news-insights/white-papers/unified-validation-layer-for-vulkan/)[49m[39m[48;5;235m[38;5;249m [49m[39m
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[48;5;235m[38;5;249m* **Vulkan Synchronization Validation Quick Start Guide** (https://www.lunarg.com/news-insights/white-papers/vulkan-synchronization-validation-quick-start-guide/)[49m[39m[48;5;235m[38;5;249m [49m[39m
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[48;5;235m[38;5;249m* **Guide to Vulkan Synchronization Validation** (https://www.lunarg.com/news-insights/white-papers/guide-to-vulkan-synchronization-validation/)[49m[39m[48;5;235m[38;5;249m [49m[39m
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[48;5;235m[38;5;249m* **Vulkan GPU-Assisted Validation** (https://www.lunarg.com/news-insights/white-papers/vulkan-gpu-assisted-validation/)[49m[39m[48;5;235m[38;5;249m [49m[39m
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[48;5;235m[38;5;249m* **Automatic RelaxedPrecision Decoration and Conversion in Spirv-Opt** (https://www.lunarg.com/news-insights/white-papers/automatic-relaxedprecision-decoration-and-conversion-in-spirv-opt/)[49m[39m
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[48;5;235m[38;5;249m* **SPIR-V Legalization and Size Reduction with spirv-opt** (https://www.lunarg.com/news-insights/white-papers/spir-v-legalization-and-size-reduction-with-spirv-opt/)[49m[39m[48;5;235m[38;5;249m [49m[39m
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[48;5;235m[38;5;249m* **All White Papers** (https://www.lunarg.com/vulkan-white-papers/)[49m[39m[48;5;235m[38;5;249m [49m[39m
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[38;2;255;187;0m[4mTutorial[0m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mHow to Learn Vulkan[0m[38;5;12m (https://www.jeremyong.com/c++/vulkan/graphics/rendering/2018/03/26/how-to-learn-vulkan.html) - Meta post on how to learn Vulkan[39m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mI Am Graphics And So Can You[0m[38;5;12m (https://www.fasterthan.life/blog/2017/7/11/i-am-graphics-and-so-can-you-part-1) - Blog post style tutorial for those new to graphics learning Vulkan.[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mVulkan Game Engine Tutorial[0m[38;5;12m (https://www.youtube.com/watch?v=Y9U9IE0gVHA) - Tutorial series on making a vulkan game engine by Brendan Galea on YouTube.[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mKohi Game Engine Series[0m[38;5;12m (https://www.youtube.com/watch?v=dHPuU-DJoBM&list=PLv8Ddw9K0JPg1BEO-RS-0MYs423cvLVtj) - "Vulkan Game Engine series, where we make a game engine from the ground up using C and Vulkan".[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mMoving to Vulkan (Khronos UK May16)[0m[38;5;12m (https://www.khronos.org/assets/uploads/developers/library/2016-uk-chapter-moving-to-vulkan/Moving-to-Vulkan_Khronos-UK_May16.pdf)[39m
|
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mjhenriques's tutorial[0m[38;5;12m (http://jhenriques.net/development.html)[39m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mLunarg's tutorial[0m[38;5;12m (https://vulkan.lunarg.com/doc/sdk/1.0.26.0/windows/tutorial.html)[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mMike Bailey's Vulkan Page[0m[38;5;12m (http://web.engr.oregonstate.edu/~mjb/vulkan/) - Provides extensive Vulkan course slides. [39m[38;5;14m[1mCC BY-NC-ND 4.0[0m[38;5;12m [39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mQualcomm Video Tutorial Series[0m[38;5;12m (https://developer.qualcomm.com/software/adreno-gpu-sdk/tutorial-videos) - Leans more towards Vulkan for mobile devices.[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mRaw Vulkan[0m[38;5;12m (https://alain.xyz/blog/raw-vulkan) - Overview on how to program a Vulkan application from the ground up.[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12mSiggraph[39m
|
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[48;5;235m[38;5;249m* **An overview of next-generation graphics APIs** (http://nextgenapis.realtimerendering.com/) - covers Vulkan, D3D12 etc.[49m[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mTutorial by Overv[0m[38;5;12m (https://vulkan-tutorial.com/) and [39m[38;5;14m[1mits github repository[0m[38;5;12m (https://github.com/Overv/VulkanTutorial). [39m[38;5;14m[1mCC BY-SA 4.0[0m[38;5;12m [39m
|
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mvulkan-sxs[0m[38;5;12m [39m[38;5;12m(https://github.com/philiptaylor/vulkan-sxs)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mexplain[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mVulkan[39m[38;5;12m [39m[38;5;12mAPI[39m[38;5;12m [39m[38;5;12mstep[39m[38;5;12m [39m[38;5;12mby[39m[38;5;12m [39m[38;5;12mstep[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;14m[1mvulkan-sync[0m[38;5;12m [39m[38;5;12m(https://github.com/philiptaylor/vulkan-sync)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mrephrase[39m[38;5;12m [39m[38;5;12mVulkan's[39m[38;5;12m [39m[38;5;12mrequirements[39m[38;5;12m [39m[38;5;12mon[39m[38;5;12m [39m[38;5;12mexecution[39m[38;5;12m [39m
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[38;5;12mdependencies[39m[38;5;12m [39m[38;5;12min[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mmore[39m[38;5;12m [39m[38;5;12mprecise[39m[38;5;12m [39m[38;5;12mform.[39m[38;5;12m [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mVulkan in 30 minutes[0m[38;5;12m (https://renderdoc.org/vulkan-in-30-minutes.html) - by baldurk.[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mVulkan Demos and Tutorials[0m[38;5;12m (https://github.com/Z80Fan/VulkanDemos). [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mVulkan Guide[0m[38;5;12m (https://vkguide.dev). [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mVulkan[0m[38;5;14m[1m [0m[38;5;14m[1mLecture[0m[38;5;14m[1m [0m[38;5;14m[1mSeries[0m[38;5;12m [39m[38;5;12m(https://www.youtube.com/playlist?list=PLmIqTlJ6KsE1Jx5HV4sd2jOe3V1KMHHgn)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mUniversity[39m[38;5;12m [39m[38;5;12mlectures[39m[38;5;12m [39m[38;5;12mby[39m[38;5;12m [39m[38;5;12mJohannes[39m[38;5;12m [39m[38;5;12mUnterguggenberger[39m[38;5;12m [39m[38;5;12mfrom[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mResearch[39m[38;5;12m [39m[38;5;12mUnit[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mComputer[39m[38;5;12m [39m[38;5;12mGraphics,[39m[38;5;12m [39m[38;5;12mTU[39m[38;5;12m [39m[38;5;12mWien.[39m[38;5;12m [39m
|
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[38;5;12mCovers[39m[38;5;12m [39m[38;5;12mbasic[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12madvanced[39m[38;5;12m [39m[38;5;12mtopics[39m[38;5;12m [39m[38;5;12mlike:[39m[38;5;12m [39m[38;5;12mVulkan[39m[38;5;12m [39m[38;5;12messentials,[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mswap[39m[38;5;12m [39m[38;5;12mchain,[39m[38;5;12m [39m[38;5;12mresources[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mdescriptors,[39m[38;5;12m [39m[38;5;12mcommands[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mcommand[39m[38;5;12m [39m[38;5;12mbuffers,[39m[38;5;12m [39m[38;5;12mpipelines[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mstages,[39m[38;5;12m [39m[38;5;12mreal-time[39m[38;5;12m [39m[38;5;12mray[39m[38;5;12m [39m[38;5;12mtracing,[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12msynchronization.[39m
|
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|
||
[38;2;255;187;0m[4mApps[0m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mThe Talos Principle[0m[38;5;12m (http://www.croteam.com/talos-principle-will-support-vulkan-first-screenshot-released/) - by Croteam.[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mDota2[0m[38;5;12m (https://github.com/ValveSoftware/Dota-2-Vulkan/) - by Valve.[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mBasemark[0m[38;5;12m (https://www.basemark.com/blog/basemark-extends-its-benchmarking-lead-with-a-vulkan-performance-test/) - by Basemark.[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mGFXBench 5[0m[38;5;12m (https://kishonti.net/news_single.jsp?id=31133884) - by Kishonti.[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mProtoStar[0m[38;5;12m (https://www.unrealengine.com/blog/epic-games-unveils-protostar-at-samsung-galaxy-unpacked) - by Epic, built with Unreal Engine 4 technology.[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mDDraceNetwork[0m[38;5;12m [39m[38;5;12m(https://github.com/ddnet/ddnet/)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mCooperative[39m[38;5;12m [39m[38;5;12m2D[39m[38;5;12m [39m[38;5;12mplatformer[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12moptional[39m[38;5;12m [39m[38;5;14m[1mVulkan[0m[38;5;14m[1m [0m[38;5;14m[1mbackend[0m[38;5;12m [39m[38;5;12m(https://github.com/ddnet/ddnet/blob/master/src/engine/client/backend/vulkan/backend_vulkan.cpp).[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m
|
||
[38;5;14m[1mzlib[0m[38;5;12m [39m[38;5;12m(https://github.com/ddnet/ddnet/blob/master/license.txt)[39m[38;5;12m [39m[38;5;14m[1mwebsite[0m[38;5;12m [39m[38;5;12m(https://ddnet.tw/)[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mDoom[0m[38;5;12m (https://en.wikipedia.org/wiki/Doom_(2016_video_game)) - by id Software.[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mvkQuake[0m[38;5;12m (https://github.com/Novum/vkQuake) - Vulkan Quake port based on QuakeSpasm. [39m[38;5;14m[1mGPL[0m[38;5;12m [39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mvkQuake2[0m[38;5;12m (https://github.com/kondrak/vkQuake2) - id Software's Quake 2 v3.21 with Vulkan support (Windows and Linux). [39m[38;5;14m[1mGPL[0m[38;5;12m [39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mq2vkpt[0m[38;5;12m (https://github.com/cschied/q2vkpt/) - Real-time path tracer VKPT integrated into q2pro Quake 2 client. [39m[38;5;14m[1mgpl[0m[38;5;12m [39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mLinux port of SteamVR[0m[38;5;12m (https://github.com/ValveSoftware/SteamVR-for-Linux) - SteamVR is built on top of the Vulkan API.[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1m3DMark[0m[38;5;12m (https://www.futuremark.com/pressreleases/compare-vulkan-and-directx-12-performance-with-3dmark) - 3DMark API Overhead test.[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mQ2RTX[0m[38;5;12m (https://github.com/NVIDIA/Q2RTX) - NVIDIA’s implementation of RTX ray-tracing in Quake II. [39m[38;5;12mLICENSE[39m[38;5;14m[1m (https://github.com/NVIDIA/Q2RTX/blob/master/license.txt)[0m[38;5;12m [39m
|
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|
||
[38;2;255;187;0m[4mSamples[0m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m Khronos [39m[38;5;14m[1mVulkan samples[0m[38;5;12m (https://github.com/KhronosGroup/Vulkan-Samples) [39m[38;5;12mLICENSE[39m[38;5;14m[1m (https://github.com/KhronosGroup/Vulkan-Samples/blob/master/LICENSE)[0m[38;5;12m [39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;12mSascha[39m[38;5;12m [39m[38;5;12mWillems's[39m[38;5;12m [39m[38;5;14m[1msamples[0m[38;5;12m [39m[38;5;12m(https://github.com/SaschaWillems/Vulkan)[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;14m[1mDeferred[0m[38;5;14m[1m [0m[38;5;14m[1mrendering[0m[38;5;14m[1m [0m[38;5;14m[1mof[0m[38;5;14m[1m [0m[38;5;14m[1mSponza[0m[38;5;12m [39m[38;5;12m(https://github.com/SaschaWillems/VulkanSponza)[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mhis[39m[38;5;12m [39m[38;5;12mtalk[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;14m[1mKhronos_meetup_munich[0m[38;5;12m [39m
|
||
[38;5;12m(https://www.saschawillems.de/blog/2016/04/11/khronos-chapter-munich-vulkan-slides/).[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m (Incomplete) Sascha Willems's [39m[38;5;14m[1msamples port[0m[38;5;12m (https://github.com/jvm-graphics-labs/Vulkan) to Kotlin[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m Sascha Willems's [39m[38;5;14m[1mVulkan-glTF-PBR[0m[38;5;12m (https://github.com/SaschaWillems/Vulkan-glTF-PBR) - physical based rendering with Vulkan using glTF 2.0 models. [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mVulkan Best Practice for Mobile Developers Samples[0m[38;5;12m (https://github.com/ARM-software/vulkan_best_practice_for_mobile_developers)[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m Google[39m
|
||
[48;5;235m[38;5;249m* **Android port of LunarG samples** (https://github.com/googlesamples/vulkan-basic-samples).[49m[39m
|
||
[48;5;235m[38;5;249m* **android tutorials** (https://github.com/googlesamples/android-vulkan-tutorials).[49m[39m[48;5;235m[38;5;249m [49m[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mnvpro-samples[0m[38;5;12m (https://github.com/nvpro-samples) - NVIDIA DesignWorks Samples. [39m[38;5;12mLICENSE[39m[38;5;14m[1m (https://github.com/nvpro-samples/gl_vk_threaded_cadscene/blob/master/LICENSE)[0m[38;5;12m [39m
|
||
[48;5;235m[38;5;249m* **gl_vk_chopper** (https://github.com/nvpro-samples/gl_vk_chopper) - Simple vulkan rendering example.[49m[39m[48;5;235m[38;5;249m [49m[39m
|
||
[48;5;235m[38;5;249m* **gl_vk_threaded_cadscene** (https://github.com/nvpro-samples/gl_vk_threaded_cadscene) - OpenGL and Vulkan comparison on rendering a CAD scene using various techniques and **the blog** (https://developer.nvid[49m[39m[48;5;235m[38;5;249m [49m[39m
|
||
[48;5;235m[38;5;249mia.com/vulkan-opengl-threaded-cad-scene-sample) about it.[49m[39m[48;5;235m[38;5;249m [49m[39m
|
||
[48;5;235m[38;5;249m* **gl_vk_bk3dthreaded** (https://github.com/nvpro-samples/gl_vk_bk3dthreaded) - Vulkan sample rendering 3D with 'worker-threads'.[49m[39m[48;5;235m[38;5;249m [49m[39m
|
||
[48;5;235m[38;5;249m* **gl_vk_supersampled** (https://github.com/nvpro-samples/gl_vk_supersampled) - Vulkan sample showing a high quality super-sampled rendering.[49m[39m[48;5;235m[38;5;249m [49m[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mNVIDIA[0m[38;5;14m[1m [0m[38;5;14m[1mGameWorks[0m[38;5;14m[1m [0m[38;5;14m[1mSamples[0m[38;5;12m [39m[38;5;12m(https://github.com/NVIDIAGameWorks/GraphicsSamples)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mGameWorks[39m[38;5;12m [39m[38;5;12mcross-platform[39m[38;5;12m [39m[38;5;12mgraphics[39m[38;5;12m [39m[38;5;12mAPI[39m[38;5;12m [39m[38;5;12msamples.[39m[38;5;12m [39m[38;5;12mLICENSE[39m[38;5;14m[1m [0m
|
||
[38;5;14m[1m(https://github.com/NVIDIAGameWorks/GraphicsSamples/blob/master/license.txt)[0m[38;5;12m [39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mLunarG's Samples[0m[38;5;12m (https://github.com/LunarG/VulkanSamples)[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mvkcube[0m[38;5;12m (https://github.com/krh/vkcube) - 'vkcube' sample from krh, works under X, wayland and VT console with[39m
|
||
[38;5;12mdrm/kms.[39m
|
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mStardust[0m[38;5;14m[1m [0m[38;5;14m[1mfrom[0m[38;5;14m[1m [0m[38;5;14m[1mIntel[0m[38;5;12m [39m[38;5;12m(https://github.com/GameTechDev/stardust_vulkan)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mThe[39m[38;5;12m [39m[38;5;12mStardust[39m[38;5;12m [39m[38;5;12msample[39m[38;5;12m [39m[38;5;12mapplication[39m[38;5;12m [39m[38;5;12muses[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mVulkan[39m[38;5;12m [39m[38;5;12mgraphics[39m[38;5;12m [39m[38;5;12mAPI[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mefficiently[39m[38;5;12m [39m[38;5;12mrender[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mcloud[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12manimated[39m[38;5;12m [39m[38;5;12mparticles.[39m[38;5;12m [39m[38;5;12mLICENSE[39m[38;5;14m[1m [0m
|
||
[38;5;14m[1m(https://github.com/GameTechDev/stardust_vulkan/blob/master/license.txt)[0m[38;5;12m [39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mVulkan Quake port based on QuakeSpasm[0m[38;5;12m (https://github.com/Novum/vkQuake).[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mC# Samples[0m[38;5;12m (https://github.com/FacticiusVir/SharpVk-Samples) - Port of Overv's tutorials to [39m[38;5;14m[1mSharpVk[0m[38;5;12m (https://github.com/FacticiusVir/SharpVk) [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mVulkan-Forward-Plus-Renderer[0m[38;5;12m (https://github.com/WindyDarian/Vulkan-Forward-Plus-Renderer) - VFPR - a Vulkan Forward Plus Renderer. [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mLaugh Engine[0m[38;5;12m (https://github.com/jian-ru/laugh_engine) - Vulkan implementation of real-time PBR renderer.[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mtinyrenderers[0m[38;5;12m (https://github.com/chaoticbob/tinyrenderers) - Single header implemenations of Vulkan and D3D12 renderers.[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mTLVulkanRenderer[0m[38;5;12m (https://github.com/trungtle/TLVulkanRenderer) - Simple Vulkan-based renderer for my master thesis on real-time transparency. [39m[38;5;14m[1mCC BY-SA 4.0[0m[38;5;12m [39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mVulkan-Hpp Samples[0m[38;5;12m (https://github.com/jherico/Vulkan) - Fork of Sascha Willems excellent Vulkan examples that uses Vulkan-Hpp.[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mSDF Font Demo[0m[38;5;12m (https://github.com/kocsis1david/font-demo) - Text rendering in Vulkan by estimating signed distance. [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mvulkantoy[0m[38;5;12m (https://github.com/jpystynen/vulkantoy) - Shadertoy image shader test app with Vulkan. [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mGL_vs_VK[0m[38;5;12m (https://github.com/RippeR37/GL_vs_VK) - Comparison of OpenGL and Vulkan API in terms of performance. [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mVulkan Basic Graphics Samples[0m[38;5;12m (https://github.com/vcoda/basic-graphics-samples) - Collection of simple graphics samples that are written using Magma library.[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mSimple RTX Vulkan raytracing tutorials[0m[38;5;12m (https://github.com/iOrange/rtxON). [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mRay Tracing In One Weekend (Vulkan RTX)[0m[38;5;12m (https://github.com/GPSnoopy/RayTracingInVulkan) - Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mGears VK[0m[38;5;12m (https://github.com/jeffboody/gearsvk) - Gears VK is a heavily modified port of the famous "gears" demo to Vulkan/Android/Linux. [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mHello triangle,[0m[38;5;12m (https://github.com/maierfelix/VK_KHR_ray_tracing) based on Vulkan Ray Tracing extensions. [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mSimple Animation Blender[0m[38;5;12m (https://github.com/Red1C3/Simple-Animation-Blender) - A real-time 1D animation blender and player using Vulkan as graphical back end and ImGui for GUI. [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
|
||
[38;2;255;187;0m[4mLibraries[0m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m2D[39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mimgui[0m[38;5;12m (https://github.com/ocornut/imgui) - Immediate Mode Graphical User interface. [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mSkia[0m[38;5;12m [39m[38;5;12m(https://skia.googlesource.com/skia)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mGoogle's[39m[38;5;12m [39m[38;5;12m2D[39m[38;5;12m [39m[38;5;12mgraphics[39m[38;5;12m [39m[38;5;12mlibrary[39m[38;5;12m [39m[38;5;12mhas[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;14m[1mVulkan[0m[38;5;12m [39m[38;5;12m(https://skia.org/user/special/vulkan)[39m[38;5;12m [39m[38;5;14m[1mbackend[0m[38;5;12m [39m[38;5;12m(https://github.com/google/skia/tree/master/src/gpu/vk),[39m[38;5;12m [39m[38;5;12mdemonstrated[39m[38;5;12m [39m[38;5;12min[39m
|
||
[38;5;12ma[39m[38;5;12m [39m[38;5;12mcross-platform[39m[38;5;12m [39m[38;5;14m[1msample[0m[38;5;14m[1m [0m[38;5;14m[1mapplication[0m[38;5;12m [39m[38;5;12m(https://skia.org/user/sample/viewer)[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mits[39m[38;5;12m [39m[38;5;12mown[39m[38;5;12m [39m[38;5;14m[1mwindow[0m[38;5;14m[1m [0m[38;5;14m[1mlibrary[0m[38;5;12m [39m[38;5;12m(https://github.com/google/skia/tree/master/tools/viewer).[39m[38;5;12m [39m[38;5;14m[1mBSD[0m[38;5;14m[1m [0m[38;5;14m[1m3-clause[0m[38;5;12m [39m[38;5;14m[1mwebsite[0m[38;5;12m [39m[38;5;12m(https://skia.org)[39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mVKVG[0m[38;5;12m (https://github.com/jpbruyere/vkvg) - Vulkan 2D graphics library, API follows the same pattern as Cairo graphics lib, but with new functions.[39m
|
||
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12mCompute[39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mlibvc[0m[38;5;12m (https://github.com/alexhultman/libvc) - Vulkan Compute for C++. [39m[38;5;12mLICENSE[39m[38;5;14m[1m (https://github.com/alexhultman/libvc/blob/master/LICENSE)[0m[38;5;12m [39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mVulkan Kompute[0m[38;5;12m (https://github.com/axsaucedo/vulkan-kompute) - Blazing fast and lightweight Vulkan Compute Framework optimized for advanced GPU processing usecases. [39m[38;5;14m[1mApache License 2.0[0m[38;5;12m [39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mncnn[0m[38;5;12m (https://github.com/Tencent/ncnn) - High-performance neural network inference framework with Vulkan based GPU inference. [39m[38;5;14m[1mBSD 3-clause[0m[38;5;12m [39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mvuh[0m[38;5;12m (https://github.com/Glavnokoman/vuh) - Vulkan-based C++ GPGPU computing framework. [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mVkFFT[0m[38;5;12m (https://github.com/DTolm/VkFFT) - Efficient Vulkan FFT library [39m[38;5;14m[1mMPL-2.0 License[0m[38;5;12m [39m
|
||
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12mLow Level[39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mVulkan Memory Allocator[0m[38;5;12m (https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator) - Easy to integrate Vulkan memory allocation library from AMD. [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
[48;5;235m[38;5;249m * **VulkanMemoryAllocator-Hpp** (https://github.com/malte-v/VulkanMemoryAllocator-Hpp) - C++ Bindings for VMA, like Vulkan-HPP[49m[39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mFossilize[0m[38;5;12m (https://github.com/Themaister/Fossilize) - serialization format for various persistent Vulkan object types. [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mvk-bootstrap[0m[38;5;12m (https://github.com/charles-lunarg/vk-bootstrap) - C++ utility library to jump start Vulkan development by automating instance, physical device, device, and swapchain creation. [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mGoogle's[0m[38;5;14m[1m [0m[38;5;14m[1mvulkan-cpp-library[0m[38;5;12m [39m[38;5;12m(https://github.com/google/vulkan-cpp-library)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mVulkan[39m[38;5;12m [39m[38;5;12mabstraction[39m[38;5;12m [39m[38;5;12mlibrary[39m[38;5;12m [39m[38;5;12musing[39m[38;5;12m [39m[38;5;12mC++11[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mmemory,[39m[38;5;12m [39m[38;5;12mresource[39m[38;5;12m [39m[38;5;12mmanagement,[39m[38;5;12m [39m[38;5;12mtype[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mthread[39m[38;5;12m [39m[38;5;12msafety[39m[38;5;12m [39m[38;5;12mas[39m[38;5;12m [39m[38;5;12mwell[39m[38;5;12m [39m[38;5;12mas[39m[38;5;12m [39m[38;5;12msystem[39m[38;5;12m [39m[38;5;12mindependency.[39m[38;5;12m [39m
|
||
[38;5;14m[1mApache[0m[38;5;12m [39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mFrameGraph[0m[38;5;12m (https://github.com/azhirnov/FrameGraph) - Vulkan abstraction layer that represent frame as a task graph. [39m[38;5;14m[1mBSD 2-clause[0m[38;5;12m [39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mV-EZ[0m[38;5;12m (https://github.com/GPUOpen-LibrariesAndSDKs/V-EZ) - light-weight middleware layer for the Vulkan API targeting Professional Workstation ISVs. [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mVookoo[0m[38;5;12m (https://github.com/andy-thomason/Vookoo) - Vookoo is a set of dependency-free utilities to assist in the construction and updating of Vulkan graphics data structres. [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mvpp[0m[38;5;12m (https://github.com/nyorain/vpp) - Modern C++ Vulkan Abstraction focused on performance and a straightforward interface. [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mVulkanSceneGraph[0m[38;5;12m (https://github.com/vsg-dev) - Vulkan/C++17 scene graph project, successor to [39m[38;5;14m[1mOpenSceneGraph[0m[38;5;12m (http://www.openscenegraph.org).[39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mVulkan-WSIWindow[0m[38;5;12m (https://github.com/renelindsay/Vulkan-WSIWindow) - Multi-platform library to create a Vulkan window, and handle input events. [39m[38;5;14m[1mApache License 2.0[0m[38;5;12m [39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mScreen 13[0m[38;5;12m (https://github.com/attackgoat/screen-13) - An easy-to-use Vulkan render graph for Rust. [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12mFrameworks, Engines, Higher Level Rendering[39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mAcid[0m[38;5;12m (https://github.com/Equilibrium-Games/Acid) - A high speed C++17 Vulkan game engine. [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mAMD's Anvil[0m[38;5;12m (https://github.com/GPUOpen-LibrariesAndSDKs/Anvil) - cross-platform framework for Vulkan. [39m[38;5;12mLICENSE[39m[38;5;14m[1m (https://github.com/GPUOpen-LibrariesAndSDKs/Anvil/blob/master/LICENSE.txt)[0m[38;5;12m [39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mAuto-Vk[0m[38;5;12m (https://github.com/cg-tuwien/Auto-Vk) - Vulkan convenience and productivity layer for modern C++, atop Vulkan-Hpp, by the Research Unit of Computer Graphics, TU Wien. [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
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[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mAuto-Vk-Toolkit[0m[38;5;12m [39m[38;5;12m(https://github.com/cg-tuwien/Auto-Vk-Toolkit)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mC++[39m[38;5;12m [39m[38;5;12mframework[39m[38;5;12m [39m[38;5;12maround[39m[38;5;12m [39m[38;5;14m[1mAuto-Vk[0m[38;5;12m [39m[38;5;12m(https://github.com/cg-tuwien/Auto-Vk)[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mrapid[39m[38;5;12m [39m[38;5;12mprototyping,[39m[38;5;12m [39m[38;5;12mresearch,[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mteaching,[39m[38;5;12m [39m[38;5;12mby[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mResearch[39m[38;5;12m [39m[38;5;12mUnit[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m
|
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[38;5;12mComputer[39m[38;5;12m [39m[38;5;12mGraphics,[39m[38;5;12m [39m[38;5;12mTU[39m[38;5;12m [39m[38;5;12mWien.[39m[38;5;12m [39m[38;5;14m[1mMIT[0m[38;5;14m[1m [0m[38;5;14m[1mfor[0m[38;5;14m[1m [0m[38;5;14m[1mthe[0m[38;5;14m[1m [0m[38;5;14m[1mframework's[0m[38;5;14m[1m [0m[38;5;14m[1mcode[0m[38;5;12m [39m
|
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[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mbgfx[0m[38;5;12m [39m[38;5;12m(https://github.com/bkaradzic/bgfx#bgfx---cross-platform-rendering-library)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mCross-platform,[39m[38;5;12m [39m[38;5;12mgraphics[39m[38;5;12m [39m[38;5;12mAPI[39m[38;5;12m [39m[38;5;12magnostic,[39m[38;5;12m [39m[38;5;12m"Bring[39m[38;5;12m [39m[38;5;12mYour[39m[38;5;12m [39m[38;5;12mOwn[39m[38;5;12m [39m[38;5;12mEngine/Framework"[39m[38;5;12m [39m[38;5;12mstyle[39m[38;5;12m [39m[38;5;12mrendering[39m[38;5;12m [39m[38;5;12mlibrary.[39m[38;5;12m [39m[38;5;12mBSD-2-clause[39m[38;5;14m[1m [0m
|
||
[38;5;14m[1m(https://github.com/bkaradzic/bgfx/blob/master/LICENSE)[0m[38;5;12m [39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mbsf[0m[38;5;12m (https://github.com/GameFoundry/bsf) - Modern C++14 library for the development of real-time graphical applications. [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mCinder[0m[38;5;12m (https://github.com/cinder/Cinder) and [39m[38;5;14m[1mthe story[0m[38;5;12m (https://libcinder.org/notes/vulkan) [39m[38;5;14m[1mbehind[0m[38;5;12m (https://forum.libcinder.org/#Topic/23286000002614007). [39m[38;5;14m[1mBSD[0m[38;5;12m [39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mDemoFramework[0m[38;5;12m [39m[38;5;12m(https://github.com/NXPmicro/gtec-demo-framework)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mNXP[39m[38;5;12m [39m[38;5;12mGTEC[39m[38;5;12m [39m[38;5;12mC++11[39m[38;5;12m [39m[38;5;12mcross-platform[39m[38;5;12m [39m[38;5;12mdemo[39m[38;5;12m [39m[38;5;12mframework[39m[38;5;12m [39m[38;5;12mincluding[39m[38;5;12m [39m[38;5;12mlots[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12msamples[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mVulkan,[39m[38;5;12m [39m[38;5;12mOpenGL[39m[38;5;12m [39m[38;5;12mES,[39m[38;5;12m [39m[38;5;12mOpenVX,[39m[38;5;12m [39m[38;5;12mOpenCL,[39m[38;5;12m [39m[38;5;12mOpenVG[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mOpenCV.[39m[38;5;12m [39m
|
||
[38;5;12mBSD-3-clause[39m[38;5;14m[1m [0m[38;5;14m[1m(https://github.com/NXPmicro/gtec-demo-framework/blob/master/License.md)[0m[38;5;12m [39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mDiligent Engine[0m[38;5;12m (https://github.com/DiligentGraphics/DiligentEngine) - a modern cross-platform low-level graphics library that supports OpenGL/GLES, Direct3D11/12 and Vulkan. [39m[38;5;14m[1mApache License 2.0[0m[38;5;12m [39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mFalcor[0m[38;5;12m (https://github.com/NVIDIAGameWorks/Falcor) - Real-time rendering framework from NVIDIA, supporting mainly DX12, with experimental Vulkan support. [39m[38;5;14m[1mBSD 3-clause[0m[38;5;12m [39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mglfw[0m[38;5;12m (https://github.com/glfw/glfw) and [39m[38;5;14m[1mthe guide[0m[38;5;12m (http://www.glfw.org/docs/3.2/vulkan.html). [39m[38;5;12mLICENSE[39m[38;5;14m[1m (https://github.com/glfw/glfw/blob/master/LICENSE.md)[0m[38;5;12m [39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mIntrinsic Engine[0m[38;5;12m (https://github.com/begla/Intrinsic) - Intrinsic is a Vulkan based cross-platform graphics and game engine. [39m[38;5;14m[1mApache License 2.0[0m[38;5;12m [39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mIntroductory Vulkan sample by GPUOpen[0m[38;5;12m (https://github.com/GPUOpen-LibrariesAndSDKs/HelloVulkan). [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mliblava[0m[38;5;12m (https://github.com/liblava/liblava) - A modern C++ and easy-to-use framework. [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mLogi[0m[38;5;12m (https://github.com/UL-FRI-LGM/Logi) - Light-weight object oriented Vulkan abstraction framework. [39m[38;5;14m[1mBSD 2-clause[0m[38;5;12m [39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mLugdunum[0m[38;5;12m (https://github.com/Lugdunum3D/Lugdunum) - Modern cross-platform 3D rendering engine built with Vulkan and modern C++14. [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mopenFrameworks[0m[38;5;12m (https://github.com/openframeworks-vk/openFrameworks) - the most famouse C++ creative coding framework. [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mPowerVR[0m[38;5;14m[1m [0m[38;5;14m[1mSDK[0m[38;5;12m [39m[38;5;12m(https://github.com/powervr-graphics/Native_SDK)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mC++[39m[38;5;12m [39m[38;5;12mcross-platform[39m[38;5;12m [39m[38;5;12m3D[39m[38;5;12m [39m[38;5;12mgraphics[39m[38;5;12m [39m[38;5;12mSDK[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mspeed[39m[38;5;12m [39m[38;5;12mup[39m[38;5;12m [39m[38;5;12mdevelopment[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mVulkan[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mGLES.[39m[38;5;12m [39m[38;5;12mLICENSE[39m[38;5;14m[1m [0m
|
||
[38;5;14m[1m(https://github.com/powervr-graphics/Native_SDK/blob/4.1/LICENSE_POWERVR_SDK.txt)[0m[38;5;12m [39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mPumex[0m[38;5;12m (https://github.com/pumexx/pumex) - cross-platform Vulkan renderer implementing frame graph and simple scene graph. Able to render on many surfaces at once [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mSDL[0m[38;5;12m (https://discourse.libsdl.org/t/sdl-2-0-6-released/23109) - added cross-platform Vulkan graphics support in SDL_vulkan.h. [39m[38;5;14m[1mzlib[0m[38;5;12m [39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1msmall3d[0m[38;5;12m (https://www.gamedev.net/projects/515-small3d/), Tiny Vulkan based C++ cross-platform game development framework [39m[38;5;14m[1mBSD 3-clause[0m[38;5;12m [39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mSpectrum[0m[38;5;12m (https://github.com/mwalczyk/spectrum_core) - Work-in-progress framework and abstraction layer around Vulkan.[39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mTephra[0m[38;5;12m (https://github.com/Dolkar/Tephra) - A modern C++17 graphics and compute library filling the gap between Vulkan and high-level APIs like OpenGL. [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mThe-Forge[0m[38;5;12m (https://github.com/ConfettiFX/The-Forge) - DirectX 12, Vulkan, macOS Metal 2 rendering framework. [39m[38;5;14m[1mApache License 2.0[0m[38;5;12m [39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mVKFS[0m[38;5;12m [39m[38;5;12m(https://github.com/MHDtA-dev/VKFS)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mCross-platform[39m[38;5;12m [39m[38;5;12measy-to-use[39m[38;5;12m [39m[38;5;12mC++[39m[38;5;12m [39m[38;5;12mframework[39m[38;5;12m [39m[38;5;12mthat[39m[38;5;12m [39m[38;5;12mallows[39m[38;5;12m [39m[38;5;12myou[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mquickly[39m[38;5;12m [39m[38;5;12minitialize[39m[38;5;12m [39m[38;5;12mVulkan[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mget[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mready-made[39m[38;5;12m [39m[38;5;12menvironment.[39m[38;5;12m [39m[38;5;12mProvides[39m[38;5;12m [39m[38;5;12mhigh-level[39m[38;5;12m [39m[38;5;12mabstraction[39m[38;5;12m [39m[38;5;12mover[39m[38;5;12m [39m[38;5;12mbasic[39m
|
||
[38;5;12mVulkan[39m[38;5;12m [39m[38;5;12mobjects.[39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mVkHLF[0m[38;5;12m (https://github.com/nvpro-pipeline/VkHLF) - Vulkan High Level Framework. [39m[38;5;12mLICENSE[39m[38;5;14m[1m [0m[38;5;12m (https://github.com/nvpro-pipeline/VkHLF/blob/master/LICENSE.txt)[39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mVulkan[0m[38;5;14m[1m [0m[38;5;14m[1mLaunchpad[0m[38;5;12m [39m[38;5;12m(https://github.com/cg-tuwien/VulkanLaunchpad)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mVulkan[39m[38;5;12m [39m[38;5;12mframework[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mWindows,[39m[38;5;12m [39m[38;5;12mmacOS,[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mLinux.[39m[38;5;12m [39m[38;5;12mEspecially[39m[38;5;12m [39m[38;5;12mwell-suited[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mVulkan[39m[38;5;12m [39m[38;5;12mbeginners,[39m[38;5;12m [39m[38;5;12mused[39m[38;5;12m [39m[38;5;12min[39m[38;5;12m [39m[38;5;12muniversity[39m[38;5;12m [39m[38;5;12meducation,[39m[38;5;12m [39m[38;5;12mby[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mResearch[39m[38;5;12m [39m
|
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[38;5;12mUnit[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mComputer[39m[38;5;12m [39m[38;5;12mGraphics,[39m[38;5;12m [39m[38;5;12mTU[39m[38;5;12m [39m[38;5;12mWien.[39m[38;5;12m [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
[48;5;235m[38;5;249m * **Vulkan Launchpad Starter** (https://github.com/cg-tuwien/VulkanLaunchpadStarter) - Starter template containing additional functionality and assets. ****LICENSE** ** (https://github.com/cg-tuwien/VulkanLau[49m[39m[48;5;235m[38;5;249m [49m[39m
|
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[48;5;235m[38;5;249mnchpadStarter/blob/main/LICENSE)[49m[39m[48;5;235m[38;5;249m [49m[39m
|
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|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12mOther API Interop and Implementations[39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mvisor[0m[38;5;12m (https://github.com/baldurk/visor) - Vulkan Ignoble Software Rasterizer. [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mVulkanOnD3D12[0m[38;5;12m (https://github.com/Chabloom/VulkanOnD3D12) - Vulkan API for D3D12. [39m[38;5;14m[1mApache License 2.0[0m[38;5;12m [39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mrostkatze[0m[38;5;12m (https://github.com/msiglreith/rostkatze) - C++ implementation of Vulkan sitting on D3D12 🐈[39m[38;5;14m[1mApache License 2.0[0m[38;5;12m [39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mVK9[0m[38;5;12m (https://github.com/disks86/VK9) - Direct3D 9 compatibility layer using Vulkan[39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mVUDA[0m[38;5;12m (https://github.com/jgbit/vuda) - header-only lib that provides a CUDA Runtime API interface. [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mclspv[0m[38;5;12m (https://github.com/google/clspv) - prototype compiler for a subset of OpenCL C to Vulkan compute shaders. [39m[38;5;14m[1mApache License 2.0[0m[38;5;12m [39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mMoltenVK[0m[38;5;12m (https://github.com/KhronosGroup/MoltenVK/) - run Vulkan on iOS and macOS. [39m[38;5;14m[1mApache-2.0[0m[38;5;12m [39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mZink[0m[38;5;12m (https://gitlab.freedesktop.org/kusma/mesa/tree/zink) - OpenGL implementation on top of Vulkan, part of Mesa project. [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mglo / OpenGL Overload[0m[38;5;12m (https://github.com/g-truc/glo) - OpenGL implementation on top of Vulkan.[39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mgfx-portability[0m[38;5;12m (https://github.com/gfx-rs/portability) - Vulkan Portability implementation on Metal and D3D12, based on [39m[38;5;14m[1mgfx-rs[0m[38;5;12m (https://github.com/gfx-rs/gfx/).[39m
|
||
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12mRaytracing[39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mQuartz[0m[38;5;12m (https://github.com/Nadrin/Quartz) - Physically based Vulkan RTX path tracer with a declarative ES7-like scene description language. [39m[38;5;14m[1mLGPL-3.0[0m[38;5;12m [39m
|
||
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12mScientific[39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mdatoviz[0m[38;5;12m (https://github.com/datoviz/datoviz) - High-performance GPU interactive scientific data visualization with Vulkan. [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1miMSTK[0m[38;5;12m (https://gitlab.kitware.com/iMSTK/iMSTK) - C++ toolkit for building surgical simulations with Vulkan and VTK backends. [39m[38;5;14m[1mApache License 2.0[0m[38;5;12m [39m
|
||
[38;5;12m [39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12mShaders[39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mglslang[0m[38;5;12m (https://github.com/KhronosGroup/glslang) - Library for compiling glsl to spirv [39m[38;5;14m[1mBSD 3-Clause[0m[38;5;12m [39m
|
||
[38;5;12m [39m[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mSPIRV-Cross[0m[38;5;12m (https://github.com/KhronosGroup/SPIRV-Cross) - Library for reflection of spirv, simplify the creation of Vulkan pipeline layouts [39m[38;5;14m[1m Apache-2.0 License[0m[38;5;12m [39m
|
||
|
||
[38;2;255;187;0m[4mBindings[0m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mash[0m[38;5;12m (https://github.com/MaikKlein/ash) - Vulkan bindings for Rust. [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mgfx-rs[0m[38;5;12m (https://github.com/gfx-rs/gfx) - A low-overhead Vulkan-like GPU API for Rust. [39m[38;5;14m[1mApache License 2.0[0m[38;5;12m [39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mlibvulkan.lua[0m[38;5;12m (https://github.com/CapsAdmin/ffibuild/blob/master/vulkan/vulkan.lua) - Lua bindings for Vulkan.[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mdvulkan[0m[38;5;12m (https://github.com/ColonelThirtyTwo/dvulkan) - Auto-generated D bindings for Vulkan.[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mErupteD[0m[38;5;12m (https://github.com/ParticlePeter/ErupteD) - Another Auto-generated D bindings for Vulkan.[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mflextGL[0m[38;5;12m (https://github.com/mosra/flextgl) - Minimal Vulkan header/loader generator and [39m[38;5;14m[1mthe blog post[0m[38;5;12m (http://blog.magnum.graphics/hacking/simple-efficient-vulkan-loading-with-flextgl/) about it.[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mSilk.NET[0m[38;5;12m (https://github.com/dotnet/Silk.NET) - C# bindings for Vulkan and others. [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mvulkan[0m[38;5;12m (https://github.com/expipiplus1/vulkan) - Haskell bindings for Vulkan and Vulkan Memory Allocator [39m[38;5;14m[1mBSD-3-Clause[0m[38;5;12m [39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mnvk[0m[38;5;12m (https://github.com/maierfelix/nvk) - JavaScript bindings for Vulkan. [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mracket-vulkan[0m[38;5;12m (https://github.com/zyrolasting/racket-vulkan) - Racket bindings for Vulkan with [39m[38;5;14m[1mdetailed implementation notes[0m[38;5;12m (https://sagegerard.com/racket-vulkan-notes-index.html). [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mVulkan-hpp[0m[38;5;12m (https://github.com/KhronosGroup/Vulkan-Hpp) Open-Source Vulkan C++ API originated from NVIDIA and [39m[38;5;14m[1mthe blog[0m[38;5;12m (https://developer.nvidia.com/open-source-vulkan-c-api) about it.[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mVulkanSharp[0m[38;5;12m (https://github.com/mono/VulkanSharp) - C# bindings for Vulkan. [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mVulkano[0m[38;5;12m (https://github.com/vulkano-rs/vulkano) - Safe and rich Rust wrapper around the Vulkan API. [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mLWJGL[0m[38;5;12m (https://www.lwjgl.org/) - Lightweight Java Game Library 3 has Vulkan bindings. [39m[38;5;14m[1mBSD[0m[38;5;12m [39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mSharpVk[0m[38;5;12m (https://github.com/FacticiusVir/SharpVk) - C# bindings for Vulkan with Linq-to-SPIR-V & [39m[38;5;14m[1mNuGet package[0m[38;5;12m (https://www.nuget.org/packages/SharpVk). [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mvulkan[0m[38;5;12m (https://github.com/realitix/vulkan) - Ultimate Python bindings for Vulkan generated with CFFI. [39m[38;5;14m[1mApache Licence 2.0[0m[38;5;12m [39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mvulkan-go[0m[38;5;12m (https://github.com/vulkan-go/vulkan) - Go bindings for Vulkan. [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mPasVulkan[0m[38;5;12m (https://github.com/BeRo1985/pasvulkan) - Vulkan bindings plus high-level wrapper library for Object Pascal [39m[38;5;14m[1mZlib[0m[38;5;12m [39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mvulkan-zig[0m[38;5;12m (https://github.com/Snektron/vulkan-zig) - Vulkan binding generator for Zig [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mVK²[0m[38;5;12m (https://github.com/kotlin-graphics/vkk), Kotlin Wrapper for Vulkan: code expressiveness and safety meet graphic power [39m[38;5;14m[1mApache License 2.0[0m[38;5;12m [39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mVortice.Vulkan[0m[38;5;12m (https://github.com/amerkoleci/Vortice.Vulkan) - .NET Standard 2.0 and .NET5 C# bindings [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mRaw Node.js Vulkan API[0m[38;5;12m (https://github.com/hydra2s/node-vulkan-api) - A new Vulkan bindings for Node.JS, similar with LWJGL-3 or NVK.[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mDeno Vulkan[0m[38;5;12m (https://github.com/deno-windowing/vulkan) - Vulkan API bindings for Deno. [39m[38;5;14m[1mApache Licence 2.0[0m[38;5;12m [39m
|
||
|
||
[38;2;255;187;0m[4mTools[0m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mNsight™ Visual Studio Edition 5.2+[0m[38;5;12m (https://developer.nvidia.com/nvidia-nsight-visual-studio-edition).[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mLoaderAndValidationLayers[0m[38;5;12m (https://github.com/KhronosGroup/Vulkan-LoaderAndValidationLayers) - from KhronosGroup. [39m[38;5;14m[1mApache Licence 2.0[0m[38;5;12m [39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mrenderdoc[0m[38;5;12m (https://github.com/baldurk/renderdoc) - by baldurk, a stand-alone graphics debugging tool. [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
[48;5;235m[38;5;249m* **RDCtoVkCpp** (https://github.com/azhirnov/RDCtoVkCpp) - converts RenderDoc Vulkan capture to compilable and executable C++ code. **MIT** [49m[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mVulkanTools[0m[38;5;12m (https://github.com/LunarG/VulkanTools) - LunarG's tools including layers and configurator. [39m[38;5;14m[1mApache Licence 2.0[0m[38;5;12m [39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mVKtracer[0m[38;5;12m (https://www.vktracer.com) - universal and easy-to-use profiler for Vulkan.[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mCodeXL[0m[38;5;12m (https://github.com/GPUOpen-Tools/CodeXL) - CodeXL goes open source. [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mQualcomm Adreno GPU Tools[0m[38;5;12m (https://developer.qualcomm.com/software/adreno-gpu-sdk/tools) - samples, Adreno recommendation layer, best practice docs for Adreno GPU.[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mQualcomm Snapdragon Profiler[0m[38;5;12m (https://developer.qualcomm.com/software/snapdragon-profiler) - includes Vulkan traces and frame captures for Adreno GPU.[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mArm[0m[38;5;14m[1m [0m[38;5;14m[1mMobile[0m[38;5;14m[1m [0m[38;5;14m[1mStudio[0m[38;5;12m [39m[38;5;12m(https://www.arm.com/products/development-tools/graphics/arm-mobile-studio)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mincludes[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mArm[39m[38;5;12m [39m[38;5;12mGraphics[39m[38;5;12m [39m[38;5;12mAnalyzer[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mtrace[39m[38;5;12m [39m[38;5;12mgraphics[39m[38;5;12m [39m[38;5;12mperformance[39m[38;5;12m [39m[38;5;12missues[39m[38;5;12m [39m[38;5;12measily,[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mArm[39m[38;5;12m [39m[38;5;12mStreamline[39m[38;5;12m [39m[38;5;12mperformance[39m[38;5;12m [39m
|
||
[38;5;12manalyzer,[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mwhole-system[39m[38;5;12m [39m[38;5;12mview[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mperformance[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mdetermine[39m[38;5;12m [39m[38;5;12mbottlenecks[39m[38;5;12m [39m[38;5;12mquickly[39m[38;5;12m [39m[38;5;12macross[39m[38;5;12m [39m[38;5;12mboth[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mCPU[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mGPU.[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mOpen Capture and Analytics Tool (OCAT)[0m[38;5;12m (https://github.com/GPUOpen-Tools/OCAT) - provides an FPS overlay and performance measurement for D3D11, D3D12, and Vulkan. [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mgapid[0m[38;5;12m (https://github.com/google/gapid) - Graphics API Debugger, can trace and replay Android OpenGL ES and Vulkan applications. [39m[38;5;14m[1mApache License 2.0[0m[38;5;12m [39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mArm - PerfDoc[0m[38;5;12m (https://github.com/ARM-software/perfdoc) - a validation layer against the Mali Application Developer Best Practices document. [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mglsl_trace[0m[38;5;12m (https://github.com/azhirnov/glsl_trace) - library for shader debugging and profiling for Vulkan and OpenGL. [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mMangoHud[0m[38;5;12m (https://github.com/flightlessmango/MangoHud) - Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load. [39m[38;5;14m[1mMIT[0m[38;5;12m [39m
|
||
|
||
[38;2;255;187;0m[4mBooks[0m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mIntroduction[0m[38;5;14m[1m [0m[38;5;14m[1mto[0m[38;5;14m[1m [0m[38;5;14m[1mComputer[0m[38;5;14m[1m [0m[38;5;14m[1mGraphics[0m[38;5;14m[1m [0m[38;5;14m[1mand[0m[38;5;14m[1m [0m[38;5;14m[1mthe[0m[38;5;14m[1m [0m[38;5;14m[1mVulkan[0m[38;5;14m[1m [0m[38;5;14m[1mAPI[0m[38;5;12m [39m[38;5;12m(https://www.amazon.com/Introduction-Computer-Graphics-Vulkan-API/dp/1548616176)[39m[38;5;12m [39m[38;5;12mby[39m[38;5;12m [39m[38;5;14m[1mKenwright[0m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mIntroduce[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mreader[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mexciting[39m[38;5;12m [39m[38;5;12mtopic[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mcomputer[39m[38;5;12m [39m
|
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[38;5;12mgraphics[39m[38;5;12m [39m[38;5;12mfrom[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mgrounds-up[39m[38;5;12m [39m[38;5;12mpractical[39m[38;5;12m [39m[38;5;12mperspective[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mVulkan[39m[38;5;12m [39m[38;5;12mAPI.[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mLearning Vulkan[0m[38;5;12m (https://www.amazon.com/Learning-Vulkan-Parminder-Singh/dp/1786469804) - by [39m[38;5;14m[1mParminder Singh[0m[38;5;12m - Get started with the Vulkan API and its programming techniques using the easy-to-follow examples.[39m
|
||
[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mBook's Examples[0m[38;5;12m (https://github.com/PacktPublishing/Learning-Vulkan)[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mVulkan[0m[38;5;14m[1m [0m[38;5;14m[1mCookbook[0m[38;5;12m [39m[38;5;12m(https://www.amazon.com/Vulkan-Cookbook-Pawel-Lapinski/dp/1786468158)-[39m[38;5;12m [39m[38;5;12mby[39m[38;5;12m [39m[38;5;14m[1mPawel[0m[38;5;14m[1m [0m[38;5;14m[1mLapinski[0m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mExplores[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mwide[39m[38;5;12m [39m[38;5;12mrange[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mgraphics[39m[38;5;12m [39m[38;5;12mprogramming[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mGPU[39m[38;5;12m [39m[38;5;12mcompute[39m[38;5;12m [39m[38;5;12mmethods[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mmake[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mbest[39m[38;5;12m [39m[38;5;12muse[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m
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[38;5;12mVulkan[39m[38;5;12m [39m[38;5;12mAPI.[39m
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[38;5;12m [39m[38;5;12m [39m[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mBook's Examples[0m[38;5;12m (https://github.com/PacktPublishing/Vulkan-Cookbook)[39m
|
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mVulkan[0m[38;5;14m[1m [0m[38;5;14m[1mProgramming[0m[38;5;14m[1m [0m[38;5;14m[1mGuide[0m[38;5;12m [39m[38;5;12m(https://www.amazon.com/Vulkan-Programming-Guide-Official-Learning/dp/0134464540)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mby[39m[38;5;12m [39m[38;5;14m[1mGraham[0m[38;5;14m[1m [0m[38;5;14m[1mSellers[0m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;14m[1mJohn[0m[38;5;14m[1m [0m[38;5;14m[1mKessenich[0m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mIntroduces[39m[38;5;12m [39m[38;5;12mpowerful[39m[38;5;12m [39m[38;5;12m3D[39m[38;5;12m [39m[38;5;12mdevelopment[39m[38;5;12m [39m[38;5;12mtechniques[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mmany[39m[38;5;12m [39m
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[38;5;12mfields.[39m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mMastering[0m[38;5;14m[1m [0m[38;5;14m[1mGraphics[0m[38;5;14m[1m [0m[38;5;14m[1mProgramming[0m[38;5;14m[1m [0m[38;5;14m[1mwith[0m[38;5;14m[1m [0m[38;5;14m[1mVulkan[0m[38;5;12m [39m
|
||
[38;5;12m(https://www.amazon.com/Mastering-Graphics-Programming-Vulkan-state/dp/1803244798/ref=sr_1_1?keywords=mastering+graphics+programming+with+vulkan&qid=1678290788&sprefix=mastering+graphics+%2Caps%2C255&sr=8-1)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m
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[38;5;12mDevelop[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mmodern[39m[38;5;12m [39m[38;5;12mrendering[39m[38;5;12m [39m[38;5;12mengine[39m[38;5;12m [39m[38;5;12mfrom[39m[38;5;12m [39m[38;5;12mfirst[39m[38;5;12m [39m[38;5;12mprinciples[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mstate-of-the-art[39m[38;5;12m [39m[38;5;12mtechniques,[39m[38;5;12m [39m[38;5;12mby[39m[38;5;12m [39m[38;5;14m[1mMarco[0m[38;5;14m[1m [0m[38;5;14m[1mCastorina[0m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;14m[1mGabriel[0m[38;5;14m[1m [0m[38;5;14m[1mSassone[0m[38;5;12m.[39m
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[38;2;255;187;0m[4mPapers[0m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mThe[0m[38;5;14m[1m [0m[38;5;14m[1mRoad[0m[38;5;14m[1m [0m[38;5;14m[1mto[0m[38;5;14m[1m [0m[38;5;14m[1mVulkan:[0m[38;5;14m[1m [0m[38;5;14m[1mTeaching[0m[38;5;14m[1m [0m[38;5;14m[1mModern[0m[38;5;14m[1m [0m[38;5;14m[1mLow-Level[0m[38;5;14m[1m [0m[38;5;14m[1mAPIs[0m[38;5;14m[1m [0m[38;5;14m[1min[0m[38;5;14m[1m [0m[38;5;14m[1mIntroductory[0m[38;5;14m[1m [0m[38;5;14m[1mGraphics[0m[38;5;14m[1m [0m[38;5;14m[1mCourses[0m[38;5;12m [39m[38;5;12m(https://www.cg.tuwien.ac.at/research/publications/2022/unterguggenberger-2022-vulkan)[39m[38;5;12m [39m[38;5;12mby[39m[38;5;12m [39m[38;5;14m[1mJohannes[0m[38;5;14m[1m [0m[38;5;14m[1mUnterguggenberger[0m[38;5;12m,[39m[38;5;12m [39m
|
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[38;5;14m[1mBernhard[0m[38;5;14m[1m [0m[38;5;14m[1mKerbl[0m[38;5;12m,[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;14m[1mMichael[0m[38;5;14m[1m [0m[38;5;14m[1mWimmer[0m[38;5;12m,[39m[38;5;12m [39m[38;5;12mEurographics[39m[38;5;12m [39m[38;5;12m2022[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mEducation[39m[38;5;12m [39m[38;5;12mPapers[39m
|
||
[48;5;235m[38;5;249m* Direct link to the **paper** (https://www.cg.tuwien.ac.at/research/publications/2022/unterguggenberger-2022-vulkan/unterguggenberger-2022-vulkan-paper.pdf).[49m[39m
|
||
[48;5;235m[38;5;249m* Pre-recorded presentation on **YouTube** (https://youtu.be/ZG0ct4V6c0k).[49m[39m[48;5;235m[38;5;249m [49m[39m
|
||
|
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[38;2;255;187;0m[4mKhronos[0m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m Specification[39m
|
||
[48;5;235m[38;5;249m* Vulkan 1.0 Core API (**Chunked HTML** (https://registry.khronos.org/vulkan/specs/1.0/html/index.html)) (**PDF** (https://registry.khronos.org/vulkan/specs/1.0/pdf/vkspec.pdf)) (**Single-file HTML** (https://r[49m[39m[48;5;235m[38;5;249m [49m[39m
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||
[48;5;235m[38;5;249megistry.khronos.org/vulkan/specs/1.0/html/vkspec.html))[49m[39m[48;5;235m[38;5;249m [49m[39m
|
||
[48;5;235m[38;5;249m* Vulkan 1.0 Core API + Khronos-defined Extensions (**Chunked HTML** (https://registry.khronos.org/vulkan/specs/1.0-wsi_extensions/html/index.html)) (**PDF** (https://registry.khronos.org/vulkan/specs/1.0-wsi_e[49m[39m[48;5;235m[38;5;249m [49m[39m
|
||
[48;5;235m[38;5;249mxtensions/pdf/vkspec.pdf)) (**Single-file HTML** (https://registry.khronos.org/vulkan/specs/1.0-wsi_extensions/html/vkspec.html))[49m[39m[48;5;235m[38;5;249m [49m[39m
|
||
[48;5;235m[38;5;249m* Vulkan 1.0 Core API + all registered Extensions (**Chunked HTML** (https://registry.khronos.org/vulkan/specs/1.0-extensions/html/index.html)) (**PDF** (https://registry.khronos.org/vulkan/specs/1.0-extensions[49m[39m[48;5;235m[38;5;249m [49m[39m
|
||
[48;5;235m[38;5;249m/pdf/vkspec.pdf)) (**Single-file HTML** (https://registry.khronos.org/vulkan/specs/1.0-extensions/html/vkspec.html)) [49m[39m[48;5;235m[38;5;249m [49m[39m
|
||
[48;5;235m[38;5;249m* Vulkan 1.1 Core API (**Chunked HTML** (https://registry.khronos.org/vulkan/specs/1.1/html/index.html)) (**PDF** (https://registry.khronos.org/vulkan/specs/1.1/pdf/vkspec.pdf)) (**Single-file HTML** (https://r[49m[39m[48;5;235m[38;5;249m [49m[39m
|
||
[48;5;235m[38;5;249megistry.khronos.org/vulkan/specs/1.1/html/vkspec.html))[49m[39m[48;5;235m[38;5;249m [49m[39m
|
||
[48;5;235m[38;5;249m* Vulkan 1.1 Core API + Khronos-defined Extensions (**Chunked HTML** (https://registry.khronos.org/vulkan/specs/1.1-khr-extensions/html/index.html)) (**PDF** (https://registry.khronos.org/vulkan/specs/1.1-khr-e[49m[39m[48;5;235m[38;5;249m [49m[39m
|
||
[48;5;235m[38;5;249mxtensions/pdf/vkspec.pdf)) (**Single-file HTML** (https://registry.khronos.org/vulkan/specs/1.1-khr-extensions/html/vkspec.html))[49m[39m[48;5;235m[38;5;249m [49m[39m
|
||
[48;5;235m[38;5;249m* Vulkan 1.1 Core API + all registered Extensions (**Chunked HTML** (https://registry.khronos.org/vulkan/specs/1.1-extensions/html/index.html)) (**PDF** (https://registry.khronos.org/vulkan/specs/1.1-extensions[49m[39m[48;5;235m[38;5;249m [49m[39m
|
||
[48;5;235m[38;5;249m/pdf/vkspec.pdf)) (**Single-file HTML** (https://registry.khronos.org/vulkan/specs/1.1-extensions/html/vkspec.html)) [49m[39m[48;5;235m[38;5;249m [49m[39m
|
||
[48;5;235m[38;5;249m* Vulkan 1.2 Core API (**Chunked HTML** (https://registry.khronos.org/vulkan/specs/1.2/html/index.html)) (**PDF** (https://registry.khronos.org/vulkan/specs/1.2/pdf/vkspec.pdf)) (**Single-file HTML** (https://r[49m[39m[48;5;235m[38;5;249m [49m[39m
|
||
[48;5;235m[38;5;249megistry.khronos.org/vulkan/specs/1.2/html/vkspec.html))[49m[39m[48;5;235m[38;5;249m [49m[39m
|
||
[48;5;235m[38;5;249m* Vulkan 1.2 Core API + Khronos-defined Extensions (**Chunked HTML** (https://registry.khronos.org/vulkan/specs/1.2-khr-extensions/html/index.html)) (**PDF** (https://registry.khronos.org/vulkan/specs/1.2-khr-e[49m[39m[48;5;235m[38;5;249m [49m[39m
|
||
[48;5;235m[38;5;249mxtensions/pdf/vkspec.pdf)) (**Single-file HTML** (https://registry.khronos.org/vulkan/specs/1.2-khr-extensions/html/vkspec.html))[49m[39m[48;5;235m[38;5;249m [49m[39m
|
||
[48;5;235m[38;5;249m* Vulkan 1.2 Core API + all registered Extensions (**Chunked HTML** (https://registry.khronos.org/vulkan/specs/1.2-extensions/html/index.html)) (**PDF** (https://registry.khronos.org/vulkan/specs/1.2-extensions[49m[39m[48;5;235m[38;5;249m [49m[39m
|
||
[48;5;235m[38;5;249m/pdf/vkspec.pdf)) (**Single-file HTML** (https://registry.khronos.org/vulkan/specs/1.2-extensions/html/vkspec.html)) [49m[39m[48;5;235m[38;5;249m [49m[39m
|
||
[48;5;235m[38;5;249m* Vulkan 1.3 Core API (**Chunked HTML** (https://registry.khronos.org/vulkan/specs/1.3/html/index.html)) (**PDF** (https://registry.khronos.org/vulkan/specs/1.3/pdf/vkspec.pdf)) (**Single-file HTML** (https://r[49m[39m[48;5;235m[38;5;249m [49m[39m
|
||
[48;5;235m[38;5;249megistry.khronos.org/vulkan/specs/1.3/html/vkspec.html))[49m[39m[48;5;235m[38;5;249m [49m[39m
|
||
[48;5;235m[38;5;249m* Vulkan 1.3 Core API + Khronos-defined Extensions (**Chunked HTML** (https://registry.khronos.org/vulkan/specs/1.3-khr-extensions/html/index.html)) (**PDF** (https://registry.khronos.org/vulkan/specs/1.3-khr-e[49m[39m[48;5;235m[38;5;249m [49m[39m
|
||
[48;5;235m[38;5;249mxtensions/pdf/vkspec.pdf)) (**Single-file HTML** (https://registry.khronos.org/vulkan/specs/1.3-khr-extensions/html/vkspec.html))[49m[39m[48;5;235m[38;5;249m [49m[39m
|
||
[48;5;235m[38;5;249m* Vulkan 1.3 Core API + all registered Extensions (**Chunked HTML** (https://registry.khronos.org/vulkan/specs/1.3-extensions/html/index.html)) (**PDF** (https://registry.khronos.org/vulkan/specs/1.3-extensions[49m[39m[48;5;235m[38;5;249m [49m[39m
|
||
[48;5;235m[38;5;249m/pdf/vkspec.pdf)) (**Single-file HTML** (https://registry.khronos.org/vulkan/specs/1.3-extensions/html/vkspec.html)) [49m[39m[48;5;235m[38;5;249m [49m[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m Quick Reference Sheets[39m
|
||
[48;5;235m[38;5;249m* **Vulkan 1.0 Quick Reference Sheets** (https://www.khronos.org/registry/vulkan/specs/1.0/refguide/Vulkan-1.0-web.pdf)[49m[39m
|
||
[48;5;235m[38;5;249m* **Vulkan 1.1 Quick Reference Sheets** (https://www.khronos.org/registry/vulkan/specs/1.1/refguide/Vulkan-1.1-web.pdf)[49m[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mConformance Tests (CTS)[0m[38;5;12m (https://github.com/KhronosGroup/Vulkan-CTS)[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m Conferences and Presentations[39m
|
||
[48;5;235m[38;5;249m* **GDC 2016 Presentations** (https://www.khronos.org/developers/library/2016-gdc)[49m[39m[48;5;235m[38;5;249m [49m[39m
|
||
[48;5;235m[38;5;249m* **2016 UK Chapter: Moving to Vulkan** (https://www.khronos.org/developers/library/2016-uk-chapter-moving-to-vulkan)[49m[39m
|
||
[48;5;235m[38;5;249m* **SIGGRAPH 2016 BOF - Vulkan** (https://www.youtube.com/watch?v=CsHMiEQgrLA)[49m[39m[48;5;235m[38;5;249m [49m[39m
|
||
[48;5;235m[38;5;249m* **SIGGRPAH 2016 Best Practices Roundtable** (https://www.youtube.com/watch?v=owuJRPKIUAg)[49m[39m[48;5;235m[38;5;249m [49m[39m
|
||
[48;5;235m[38;5;249m* **2016 Vulkan DevDay UK** (https://www.khronos.org/developers/library/2016-vulkan-devday-uk)[49m[39m[48;5;235m[38;5;249m [49m[39m
|
||
[48;5;235m[38;5;249m* **2016 Vulkan DevDay Seoul** (https://www.khronos.org/developers/library/2016-Vulkan-DevU-Seoul)[49m[39m[48;5;235m[38;5;249m [49m[39m
|
||
[48;5;235m[38;5;249m* **2017 Vulkan DevU Vancouver** (https://www.khronos.org/developers/library/2017-vulkan-devu-vancouver)[49m[39m[48;5;235m[38;5;249m [49m[39m
|
||
[48;5;235m[38;5;249m* **2017 Vulkan Loader Webinar** (https://www.khronos.org/developers/library/2017-vulkan-loader-webinar)[49m[39m[48;5;235m[38;5;249m [49m[39m
|
||
[48;5;235m[38;5;249m* **SIGGRAPH 2017 BOF - Vulkan** (https://www.youtube.com/watch?v=Nx0u-9ZwrmQ)[49m[39m[48;5;235m[38;5;249m [49m[39m
|
||
[48;5;235m[38;5;249m* **2018 Vulkan Montreal Dev Day** (https://www.khronos.org/developers/library/2018-vulkan-montreal-dev-day)[49m[39m[48;5;235m[38;5;249m [49m[39m
|
||
[48;5;235m[38;5;249m* **2018 Vulkanised!** (https://www.khronos.org/developers/library/2018-vulkanised)[49m[39m[48;5;235m[38;5;249m [49m[39m
|
||
[48;5;235m[38;5;249m* **SIGGRAPH 2018 BOF - Vulkan** (https://www.youtube.com/watch?v=FCAM-3aAzXg&t=18350s)[49m[39m[48;5;235m[38;5;249m [49m[39m
|
||
|
||
[38;2;255;187;0m[4mCommunity[0m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mFreenode IRC[0m[38;5;12m (http://webchat.freenode.net/?channels=Vulkan)[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mGoogle Plus[0m[38;5;12m (https://plus.google.com/communities/108983304183191634377)[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mKhronos Forum[0m[38;5;12m (https://forums.khronos.org/forumdisplay.php/114-Vulkan)[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mReddit[0m[38;5;12m (https://www.reddit.com/r/vulkan/)[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mStack Overflow[0m[38;5;12m (http://stackoverflow.com/questions/tagged/vulkan)[39m
|
||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mDiscord[0m[38;5;12m (https://discord.com/invite/tFdvbEj)[39m
|
||
|
||
[38;2;255;187;0m[4mRelated lists[0m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mawesome[0m[38;5;12m (https://github.com/sindresorhus/awesome) - Curated list of awesome lists.[39m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mawesome-opengl[0m[38;5;12m (https://github.com/eug/awesome-opengl) - Curated list of awesome OpenGL libraries, debuggers and resources.[39m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mgamedev[0m[38;5;12m (https://github.com/ellisonleao/magictools) - Awesome list about game development.[39m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mgraphics-resources[0m[38;5;12m (https://github.com/mattdesl/graphics-resources) - List of graphic programming resources.[39m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;12m [39m[38;5;14m[1mawesome-d3d12[0m[38;5;12m (https://github.com/vinjn/awesome-d3d12) - Curated list of awesome D3D12 libraries, debuggers and resources.[39m
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[38;2;255;187;0m[4mLicense[0m
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[38;5;14m[1m![0m[38;5;12mCreative Commons License[39m[38;5;14m[1m (http://i.creativecommons.org/l/by/4.0/88x31.png)[0m[38;5;12m (http://creativecommons.org/licenses/by/4.0/)[39m
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[38;5;12mThis work is licensed under a [39m[38;5;14m[1mCreative Commons Attribution 4.0 International License[0m[38;5;12m (http://creativecommons.org/licenses/by/4.0/).[39m
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[38;2;255;187;0m[4mContributing[0m
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[38;5;12mPlease see [39m[38;5;14m[1mCONTRIBUTING[0m[38;5;12m (https://github.com/vinjn/awesome-vulkan/blob/master/CONTRIBUTING.md) for details.[39m
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