104 lines
5.4 KiB
Plaintext
104 lines
5.4 KiB
Plaintext
# Awesome Esports [](https://awesome.re)
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> A curated list of open-source projects related to esports.
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[Esports](https://en.wikipedia.org/wiki/Esports) (also known as electronic sports or e-sports) is a form of competition using video games. It often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams.
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Unmaintained projects, now only relevant for educational purposes, are in the [Archive](ARCHIVE.md).
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## Contents
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- [Libraries](#libraries)
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- [APIs & Web Services](#apis--web-services)
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- [Authentication](#authentication)
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- [Data parsing and analysis](#data-parsing-and-analysis)
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- [Team management](#team-management)
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- [Tournaments management](#tournaments-management)
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- [Developer tools](#developer-tools)
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- [Unofficial documentation](#unofficial-documentation)
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- [Applications & Tools](#applications--tools)
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- [Education](#education)
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## Libraries
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> Programming libraries organized per use cases.
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### APIs & Web Services
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- [Blizzard.js](https://github.com/benweier/blizzard.js) - A Node.js library for interacting with the Blizzard Community Platform API.
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- [Discord.js](https://github.com/discordjs/discord.js) - A Node.js library for interacting with the Discord API.
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- [HLTV](https://github.com/gigobyte/HLTV) - A Node.js library for interacting with the HLTV API.
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- [liquipediapy](https://github.com/c00kie17/liquipediapy) - A Python library for interacting with the Liquipedia API.
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- [steam](https://github.com/ValvePython/steam/) - A Python library for interacting with various parts of Steam.
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- [Steam Community](https://github.com/DoctorMcKay/node-steamcommunity) - A Node.js library for interacting with the Steam Community website.
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- SteamID - A library for manipulating Steam IDs.
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- [Node.js](https://github.com/DoctorMcKay/node-steamid)
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- [PHP](https://github.com/DoctorMcKay/php-steamid)
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- [SteamUser](https://github.com/DoctorMcKay/node-steam-user) - A Node.js library for interacting with the Steam network via the Steam client protocol.
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- [Steam TOTP](https://github.com/DoctorMcKay/node-steam-totp) - A Node.js library for generating Steam-style 2FA codes.
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- [valorant.js](https://github.com/liamcottle/valorant.js) - A Node.js library for interacting with the VALORANT APIs used in game.
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### Authentication
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- [Passport-Steam](https://github.com/liamcurry/passport-steam) - A Node.js passport authentication strategy for Steam.
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### Data parsing and analysis
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- [awpy](https://github.com/pnxenopoulos/awpy) - A Python library for parsing, analyzing, and visualizing CS:GO data.
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- [Boxcars](https://github.com/nickbabcock/boxcars) - A Rust library for parsing Rocket League replays.
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- [Cassiopeia](https://github.com/meraki-analytics/cassiopeia) - A Python framework for interacting with and analyzing data from the Riot Games League of Legends API.
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- [Clarity](https://github.com/skadistats/clarity) - A Java library for parsing CS:GO and Dota 2 replays.
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- [demoinfocs-golang](https://github.com/markus-wa/demoinfocs-golang) - A Go library for parsing and analyzing CS:GO demos (ie. replays.)
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- [Rattletrap](https://github.com/tfausak/rattletrap) - A Haskell library for parsing and generating Rocket League replays.
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### Team management
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- [LoL in-house bot](https://github.com/mrtolkien/inhouse_bot) - A Discord bot handling role queue, matchmaking, and rankings for League of Legends in-house games.
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### Tournaments management
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- [brackets-manager.js](https://github.com/Drarig29/brackets-manager.js) - A JavaScript library to manage tournament brackets.
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- [brackets-viewer.js](https://github.com/Drarig29/brackets-viewer.js) - A JavaScript library to display tournament brackets.
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## Developer tools
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> Tooling for developers.
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- [Fortnite VSCode Theme](https://github.com/sdras/fortnite-vscode-theme) - A Visual Studio Code theme inspired by Fortnite.
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## Unofficial documentation
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> Community-maintained documentation of editor APIs.
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- [BNETDocs](https://github.com/BNETDocs/bnetdocs-web) - A documentation and discussion website for Blizzard and Battle.net protocols.
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- [Rift Explorer](https://github.com/Pupix/rift-explorer) - An automatically generated documentation of Riot Games LCU API.
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- [valorant-api-docs](https://github.com/techchrism/valorant-api-docs) - An automatically generated documentation of Valorant internal API.
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## Applications & Tools
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> Applications and general-purpose tooling.
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- [Esport Team Logos](https://github.com/lootmarket/esport-team-logos) - A database of Esports teams logos.
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**Counter-Strike: Global Offensive**
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- [Boltobserv](https://github.com/boltgolt/boltobserv) - An external Counter-Strike: Global Offensive radar for observers.
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**Dota 2**
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- [Open Dota](https://github.com/odota/core) - A website for Dota 2 esports stats.
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**League of Legends**
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- [Foldy Sheet](https://github.com/chhopsky/foldysheet) - A Python script to determine whether teams can make playoffs or not.
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- [LeagueDirector](https://github.com/RiotGames/leaguedirector) - A desktop application for staging and recording videos from League of Legends replays.
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- [LeagueStats](https://github.com/vkaelin/LeagueStats) - A website for League of Legends summoners' stats.
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## Education
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- [League of Legends Analytics](https://github.com/FloPrm/lol_analytics) - A collection of League of Legends data-related guides, libraries, and learning materials for Data Analysts.
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## Contributing
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Contributions welcome! Read the [contribution guidelines](CONTRIBUTING.md) first.
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