477 lines
68 KiB
Plaintext
477 lines
68 KiB
Plaintext
[38;5;12m [39m[38;2;255;187;0m[1m[4mAwesome Godot [0m[38;5;14m[1m[4m![0m[38;2;255;187;0m[1m[4mAwesome[0m[38;5;14m[1m[4m (https://awesome.re/badge.svg)[0m[38;2;255;187;0m[1m[4m (https://awesome.re)[0m
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[38;5;14m[1m![0m[38;5;12mGodot Engine logo[39m[38;5;14m[1m (godot-logo.svg)[0m[38;5;12m (https://godotengine.org)[39m
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[38;5;12mA curated list of [39m[38;5;14m[1mfree/libre[0m[38;5;12m (https://www.gnu.org/philosophy/free-sw.html) games, plugins, add-ons and scripts for Godot.[39m
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[38;5;12mLooking for third-party programming language support in Godot?[39m
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[38;5;12mSee [39m[38;5;14m[1mVivraan/godot-lang-support[0m[38;5;12m (https://github.com/Vivraan/godot-lang-support).[39m
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[38;2;255;187;0m[4mContents[0m
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[38;5;12m- [39m[38;5;14m[1mGames[0m[38;5;12m (#games)[39m
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[38;5;12m - [39m[38;5;14m[1m2D[0m[38;5;12m (#2d)[39m
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[38;5;12m - [39m[38;5;14m[1m3D[0m[38;5;12m (#3d)[39m
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[38;5;12m - [39m[38;5;14m[1mXR[0m[38;5;12m (#xr)[39m
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[38;5;12m- [39m[38;5;14m[1mProjects[0m[38;5;12m (#projects)[39m
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[38;5;12m- [39m[38;5;14m[1mTemplates[0m[38;5;12m (#templates)[39m
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[38;5;12m- [39m[38;5;14m[1mDemos[0m[38;5;12m (#demos)[39m
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[38;5;12m- [39m[38;5;14m[1mTutorials[0m[38;5;12m (#tutorials)[39m
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[38;5;12m- [39m[38;5;14m[1mPlugins and scripts[0m[38;5;12m (#plugins-and-scripts)[39m
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[38;5;12m- [39m[38;5;14m[1mModules[0m[38;5;12m (#modules)[39m
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[38;5;12m- [39m[38;5;14m[1mGDScript/C# editor support[0m[38;5;12m (#gdscriptc-editor-support)[39m
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[38;5;12m- [39m[38;5;14m[1mThemes[0m[38;5;12m (#themes)[39m
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[38;5;12m - [39m[38;5;14m[1mEngine themes[0m[38;5;12m (#engine-themes)[39m
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[38;5;12m - [39m[38;5;14m[1mSyntax themes[0m[38;5;12m (#syntax-themes)[39m
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[38;5;12m- [39m[38;5;14m[1mUnofficial Godot builds[0m[38;5;12m (#unofficial-godot-builds)[39m
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[38;5;12m- [39m[38;5;14m[1mBash scripts[0m[38;5;12m (#bash-scripts)[39m
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[38;5;12m- [39m[38;5;14m[1mWebsites[0m[38;5;12m (#websites)[39m
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[38;5;12m- [39m[38;5;14m[1mOther[0m[38;5;12m (#other)[39m
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[38;2;255;187;0m[4mGames[0m
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[48;2;30;30;40m[38;5;13m[3mOpen Source Games that use Godot.[0m
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[38;2;255;187;0m[4m2D[0m
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[38;2;255;187;0m[4mGodot 4[0m
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[38;5;12m- [39m[38;5;14m[1mA Dark Forest[0m[38;5;12m (https://github.com/TinyTakinTeller/GodotProjectZero) - Minimalistic incremental game inspired by "A Dark Room".[39m
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[38;5;12m- [39m[38;5;14m[1mLibrerama[0m[38;5;12m (https://codeberg.org/Yeldham/librerama) - A free/libre fast-paced arcade collection of mini-games.[39m
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[38;5;12m- [39m[38;5;14m[1mPoder Solar[0m[38;5;12m (https://github.com/antimundo/poder-solar) - Simple resource management game.[39m
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[38;5;12m- [39m[38;5;14m[1mUnknown Horizons[0m[38;5;12m (https://github.com/unknown-horizons/godot-port) - Official work-in-progress reimplementation of Unknown Horizons.[39m
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[38;2;255;187;0m[4mGodot 3[0m
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[38;5;12m- [39m[38;5;14m[1mBlipshift[0m[38;5;12m (https://github.com/GaidamakUA/blipshift) - Simple top-down moving platforms game.[39m
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[38;5;12m- [39m[38;5;14m[1mBreakable[0m[38;5;12m (https://github.com/didier-v/breakable) - A breakout-like game.[39m
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[38;5;12m- [39m[38;5;14m[1mCircle Jump[0m[38;5;12m (https://github.com/kidscancode/circle_jump) - Mobile arcade game, addicting and enjoyable. How-to-made tutorial is available, so you can recreate it yourself and learn Godot.[39m
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[38;5;12m- [39m[38;5;14m[1mEverplast[0m[38;5;12m (https://github.com/WraithWinterly/Everplast) - Unique 2D platforming experience filled with rage, rush, speed, and spray.[39m
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[38;5;12m- [39m[38;5;14m[1mFalling Square[0m[38;5;12m (https://github.com/EmilienLeroy/FallingSquare) - A simple mobile game to test your reflex.[39m
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[38;5;12m- [39m[38;5;14m[1mFlappy Race[0m[38;5;12m (https://github.com/Jibby-Games/Flappy-Race) - A 2D online multiplayer game inspired by Flappy Bird and Mario Kart for desktop and HTML5.[39m
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[38;5;12m- [39m[38;5;14m[1mHaldric[0m[38;5;12m (https://github.com/wesnoth/haldric) - Official work-in-progress reimplementation of Battle for Wesnoth.[39m
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[38;5;12m- [39m[38;5;14m[1mMemory Game[0m[38;5;12m (https://github.com/Tzoop/MemoryGame) - Simple Memory game.[39m
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[38;5;12m- [39m[38;5;14m[1mPocket Broomball[0m[38;5;12m (https://github.com/dulvui/pocket-broomball/) - The world's first broomball game, available for iOS, Android and html5.[39m
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[38;5;12m- [39m[38;5;14m[1mPortal 2D[0m[38;5;12m (https://github.com/JulianWels/portal2d) - 2D remake of the Portal games.[39m
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[38;5;12m- [39m[38;5;14m[1mROTA[0m[38;5;12m (https://github.com/HarmonyHoney/ROTA) - Gravity-bending puzzle platformer game.[39m
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[38;5;12m- [39m[38;5;14m[1mspindle of serendipity[0m[38;5;12m (https://zacryol.itch.io/spindle-of-serendipity) - Word guessing game with customizable entries.[39m
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[38;5;12m- [39m[38;5;14m[1mStarship Olympics[0m[38;5;12m (https://github.com/notapixelstudio/starship-olympics) - Fast-paced local party game with starships that battle in a top-down arena.[39m
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[38;5;12m- [39m[38;5;14m[1mTuxBuilder[0m[38;5;12m (https://github.com/Alzter/TuxBuilder) - Work-in-progress reimplementation of SuperTux.[39m
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[38;2;255;187;0m[4mGodot 2[0m
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[38;5;12m- [39m[38;5;14m[1mBlockPop[0m[38;5;12m (https://github.com/vnen/blockpop) - A simple Breakout clone.[39m
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[38;5;12m- [39m[38;5;14m[1mBombs[0m[38;5;12m (https://github.com/randyyaj/Bombs) - Simple mobile game. You need to touch bombs to defuse them.[39m
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[38;5;12m- [39m[38;5;14m[1mCaptain Holetooth[0m[38;5;12m (https://github.com/Hirnbix/captain-holetooth) - Explorative platformer in a detailed world. Geared towards younger players.[39m
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[38;5;12m- [39m[38;5;14m[1mDolphin Island 2[0m[38;5;12m (https://github.com/janmarcano/Dolphin-Island-2) - Platformer game made for the A Game By It's Cover 2015 Game Jam.[39m
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[38;5;12m- [39m[38;5;14m[1mDynaDungeons[0m[38;5;12m (https://github.com/akien-mga/dynadungeons) - Bomberman clone in a fantasy universe.[39m
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[38;5;12m- [39m[38;5;14m[1mKraken-Rampage[0m[38;5;12m (https://github.com/randyyaj/Kraken-Rampage) - Ludum Dare 33 entry made in 48 hours.[39m
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[38;5;12m- [39m[38;5;14m[1mMinehunter[0m[38;5;12m (https://github.com/genete/Minehunter) - A Minesweeper clone.[39m
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[38;5;12m- [39m[38;5;14m[1mMinilens[0m[38;5;12m (http://kobuge-games.github.io/minilens/) - Free puzzle platform game.[39m
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[38;5;12m- [39m[38;5;14m[1mMountain of Hope[0m[38;5;12m (https://github.com/w84death/mountain-of-hope) - Game made on Theater Game Jam (PGA 2015).[39m
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[38;5;12m- [39m[38;5;14m[1mNinja-Training[0m[38;5;12m (https://github.com/KOBUGE-Games/Ninja-Training) - Small running game done as 1 hour challenge.[39m
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[38;5;12m- [39m[38;5;14m[1mNo hope[0m[38;5;12m (https://github.com/sergicollado/no_hope_LD33) - Ludum Dare 33 entry made in 48 hours.[39m
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[38;5;12m- [39m[38;5;14m[1mPlanet Rider[0m[38;5;12m (https://github.com/FEDE0D/Planet-Rider) - 2D physics parkour game in an alien environment.[39m
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[38;5;12m- [39m[38;5;14m[1mPlatshoot[0m[38;5;12m (https://github.com/Calinou/platshoot) - A 2D shooter game.[39m
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[38;5;12m- [39m[38;5;14m[1mRinged[0m[38;5;12m (https://github.com/KOBUGE-Incubator/ringed) - Top-down shooter with extensive usage of light effects.[39m
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[38;5;12m- [39m[38;5;14m[1mTanks of Freedom[0m[38;5;12m (https://github.com/w84death/Tanks-of-Freedom) - Free turn-based isometric strategy game.[39m
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[38;5;12m- [39m[38;5;14m[1mThree Hungry Mice[0m[38;5;12m (https://github.com/delstuff/threeHungryMice) - Breakout game with mice made for the Godot Engine Jam of March 2016.[39m
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[38;2;255;187;0m[4m3D[0m
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[38;2;255;187;0m[4mGodot 4[0m
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[38;5;12m- [39m[38;5;14m[1mLibreAim[0m[38;5;12m (https://github.com/Nokorpo/LibreAim) - Libre FPS aim trainer made with Godot.[39m
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[38;5;12m- [39m[38;5;14m[1mopen-fpsz[0m[38;5;12m (https://gitlab.com/open-fpsz/open-fpsz) - An open-source, fast-paced multiplayer shooter game inspired by Tribes, with jetpacks, skis and vehicles.[39m
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[38;5;12m- [39m[38;5;14m[1mOpenLiberty[0m[38;5;12m (https://github.com/FOSS-Supremacy/OpenLiberty) - An open-source reimplementation of Grand Theft Auto III on the Godot Engine.[39m
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[38;5;12m- [39m[38;5;14m[1mReia[0m[38;5;12m (https://github.com/Quaint-Studios/Reia) - A free game that's an action adventure RPG for Desktop and Mobile with multiplayer, MMO, and offline support.[39m
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[38;5;12m- [39m[38;5;14m[1mSuper Tux Party[0m[38;5;12m (https://gitlab.com/SuperTuxParty/SuperTuxParty) - A free/libre and open-source party game that is meant to replicate the feel of games such as Mario Party.[39m
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[38;5;12m- [39m[38;5;14m[1mTanks of Freedom II[0m[38;5;12m (https://github.com/P1X-in/Tanks-of-Freedom-3-D) - Free turn-based isometric strategy game in voxel art.[39m
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[38;5;12m- [39m[38;5;14m[1mThrive[0m[38;5;12m (https://github.com/Revolutionary-Games/Thrive/) - A free, open-source game about the evolution of life (Mono).[39m
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[38;2;255;187;0m[4mGodot 3[0m
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[38;5;12m- [39m[38;5;14m[1mBall2Box[0m[38;5;12m (https://github.com/dulvui/ball2box) - Shoot the ball into the box, available for iOS, Android and html5.[39m
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[38;5;12m- [39m[38;5;14m[1mBoom[0m[38;5;12m (https://github.com/FelicePollano/Boom) - A very simple, old fashion FPS, work-in-progress but playable.[39m
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[38;5;12m- [39m[38;5;14m[1mBroken Seals[0m[38;5;12m (https://github.com/Relintai/broken_seals) - A work-in-progress third person action RPG with multiplayer support (needs custom engine modules).[39m
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[38;5;12m- [39m[38;5;14m[1mMeteorite[0m[38;5;12m (https://github.com/Bauxitedev/meteorite) - A lowres metroidvania FPS, inspired by Metroid Prime, made for LOWREZJAM 2018.[39m
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[38;5;12m- [39m[38;5;14m[1mRapid Rescue[0m[38;5;12m (https://github.com/Azza292/RapidRescue) - Rapid Rescue is a local multiplayer strategy game inspired by Labyrinth.[39m
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[38;2;255;187;0m[4mGodot 2[0m
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[38;5;12m- [39m[38;5;14m[1mCheese Hunter[0m[38;5;12m (https://github.com/khairul169/cheese-hunter) - A game for Godot Engine Jam of March 2016.[39m
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[38;2;255;187;0m[4mXR[0m
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[38;2;255;187;0m[4mGodot 4[0m
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[38;5;12m - [39m[38;5;14m[1mPiggy Rescue[0m[38;5;12m (https://github.com/surreal6/piggyRescue) - Fun little example game where you chase and rescue little pigs.[39m
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[38;2;255;187;0m[4mGodot 3[0m
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[38;5;12m - [39m[38;5;14m[1mBeep Saber VR[0m[38;5;12m (https://github.com/NeoSpark314/BeepSaber) - Beat Saber clone in Godot.[39m
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[38;5;12m - [39m[38;5;14m[1mFriday Night Funkin[0m[48;5;235m[38;5;249m[1m** (https://github.com/this-is-bennyk/Funkin-VR) - VR port of the popular rhythm game.[0m
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[38;2;255;187;0m[4mProjects[0m
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[48;2;30;30;40m[38;5;13m[3mNon-game Open source projects made with Godot (tools/utilities).[0m
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[38;2;255;187;0m[4mGodot 4[0m
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[38;5;12m- [39m[38;5;14m[1mArrow[0m[38;5;12m (https://github.com/mhgolkar/Arrow) - A tool to design game narratives with nodes.[39m
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[38;5;12m- [39m[38;5;14m[1mClipboard Narrator[0m[38;5;12m (https://github.com/lesleyrs/clipboard-narrator) - Turn any web page into an audiobook, works in the background on desktop![39m
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[38;5;12m- [39m[38;5;14m[1mGodSVG[0m[38;5;12m (https://github.com/MewPurPur/GodSVG) - Tool to create optimized Scalable Vector Graphics files.[39m
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[38;5;12m- [39m[38;5;14m[1mLorien[0m[38;5;12m (https://github.com/mbrlabs/Lorien) - Infinite-canvas drawing/whiteboarding app for Windows, Linux and macOS. Supports drawing tablets and pressure sensitivity.[39m
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[38;5;12m- [39m[38;5;14m[1mMaterial Maker[0m[38;5;12m (https://github.com/RodZill4/material-maker) - Create PBR materials procedurally (similar to Substance Designer).[39m
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[38;5;12m- [39m[38;5;14m[1mPixelorama[0m[38;5;12m (https://github.com/Orama-Interactive/Pixelorama) - 2D pixel art editor.[39m
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[38;5;12m- [39m[38;5;14m[1mProtonGraph[0m[38;5;12m (https://github.com/protongraph/protongraph) - Node-based tool for procedural content creation. Like visual scripting, but for 3D model generation (needs custom engine modules).[39m
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[38;2;255;187;0m[4mGodot 3[0m
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[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mGodello[0m[38;5;12m [39m[38;5;12m(https://github.com/alfredbaudisch/Godello)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mA[39m[38;5;12m [39m[38;5;12mTrello-like[39m[38;5;12m [39m[38;5;12mkanban[39m[38;5;12m [39m[38;5;12mboard[39m[38;5;12m [39m[38;5;12mapplication[39m[38;5;12m [39m[38;5;12mmade[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mGodot.[39m[38;5;12m [39m[38;5;12mA[39m[38;5;12m [39m[38;5;12mproof[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mconcept[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mcomplex[39m[38;5;12m [39m[38;5;12mnon-game[39m[38;5;12m [39m[38;5;12mapplications[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mGodot,[39m[38;5;12m [39m[38;5;12mas[39m[38;5;12m [39m[38;5;12mwell[39m[38;5;12m [39m[38;5;12mreal-time[39m[38;5;12m [39m[38;5;12monline[39m[38;5;12m [39m[38;5;12minteractions[39m[38;5;12m [39m[38;5;12mbetween[39m[38;5;12m [39m[38;5;12mmultiple[39m[38;5;12m [39m[38;5;12musers.[39m[38;5;12m [39m
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[38;5;12mIncludes[39m[38;5;12m [39m[38;5;12mbackend[39m[38;5;12m [39m[38;5;12mcode.[39m
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[38;5;12m- [39m[38;5;14m[1mSimulaVR[0m[38;5;12m (https://github.com/SimulaVR/Simula) - A VR window manager for Linux, built on top of Godot engine.[39m
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[38;5;12m- [39m[38;5;14m[1mvpuppr[0m[38;5;12m (https://github.com/virtual-puppet-project/vpuppr) - A cross-platform VTuber application with mulitple tracking backends.[39m
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[38;2;255;187;0m[4mTemplates[0m
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[48;2;30;30;40m[38;5;13m[3mProjects to use as a base for your own games.[0m
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[38;2;255;187;0m[4mGodot 4[0m
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[38;5;12m- [39m[38;5;14m[1mCOGITO[0m[38;5;12m (https://github.com/Phazorknight/Cogito) - First Person Immersive Sim Template Project, providing a framework for creating interactable objects, various items to use and mechanics to influence the player and game environment.[39m
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[38;5;12m- [39m[38;5;14m[1mCrystal Bit Godot Game Template[0m[38;5;12m (https://github.com/crystal-bit/godot-game-template) - Opinionated game template. It includes continuous integration, scene loading with graphic transitions and game pause handling.[39m
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[38;5;12m- [39m[38;5;14m[1mFirst Person Starter[0m[38;5;12m (https://github.com/Whimfoome/godot-FirstPersonStarter) - Template with First Person Controller, easily adjustable from the Inspector.[39m
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[38;5;12m- [39m[38;5;14m[1mGodot-GameTemplate[0m[38;5;12m (https://github.com/nezvers/Godot-GameTemplate) - Template with all necessary stuff taken care of. Designed for pixel art games.[39m
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[38;5;12m- [39m[38;5;14m[1mGodot XR Template[0m[38;5;12m (https://github.com/godotVR/godot-xr-template) - Template for a multi-level XR game.[39m
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[38;5;12m- [39m[38;5;14m[1mMaaack's Game Template[0m[38;5;12m (https://github.com/Maaack/Godot-Game-Template) - Template with a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene.[39m
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[38;5;12m- [39m[38;5;14m[1mMechanicalFlower Godot Template[0m[38;5;12m (https://github.com/MechanicalFlower/godot-template) - Template with code formatting, license tracking, addons management and CI/CD.[39m
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[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mTakin[0m[38;5;14m[1m [0m[38;5;14m[1mGodot[0m[38;5;14m[1m [0m[38;5;14m[1mTemplate[0m[38;5;12m [39m[38;5;12m(https://github.com/TinyTakinTeller/TakinGodotTemplate)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mTemplate[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12msave[39m[38;5;12m [39m[38;5;12mfile[39m[38;5;12m [39m[38;5;12msystem,[39m[38;5;12m [39m[38;5;12mlocalization,[39m[38;5;12m [39m[38;5;12mUI[39m[38;5;12m [39m[38;5;12m(main[39m[38;5;12m [39m[38;5;12mmenu,[39m[38;5;12m [39m[38;5;12msave[39m[38;5;12m [39m[38;5;12mfiles,[39m[38;5;12m [39m[38;5;12moptions,[39m[38;5;12m [39m[38;5;12mcredits),[39m[38;5;12m [39m[38;5;12mexample[39m[38;5;12m [39m[38;5;12mgame[39m[38;5;12m [39m[38;5;12mscene,[39m[38;5;12m [39m[38;5;12mplugins[39m[38;5;12m [39m[38;5;12m(scene[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12maudio[39m[38;5;12m [39m[38;5;12mmanagers,[39m[38;5;12m [39m[38;5;12mlogger,[39m[38;5;12m [39m[38;5;12mlinter,[39m[38;5;12m [39m
|
||
[38;5;12mresource[39m[38;5;12m [39m[38;5;12mviewer),[39m[38;5;12m [39m[38;5;12mplaceholders[39m[38;5;12m [39m[38;5;12m(music,[39m[38;5;12m [39m[38;5;12msfx),[39m[38;5;12m [39m[38;5;12mgithub[39m[38;5;12m [39m[38;5;12mworkflows[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mvarious[39m[38;5;12m [39m[38;5;12mutility[39m[38;5;12m [39m[38;5;12mscripts.[39m
|
||
|
||
[38;2;255;187;0m[4mGodot 3[0m
|
||
|
||
[38;5;12m- [39m[38;5;14m[1mbendn's Godot Template[0m[38;5;12m (https://github.com/bend-n/godot-template) - Game template using the [39m[38;5;14m[1mgpm[0m[38;5;12m (https://github.com/you-win/godot-package-manager), with itch.io pushing and builds automated. Starter CLI included.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGodot First Person Camera[0m[38;5;12m (https://github.com/tavurth/godot-simple-fps-camera) - A simple FPS starter with jumping, movement, flashlight and a player character with animations.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGodot FPS Template[0m[38;5;12m (https://github.com/MilkAndBanana01/godot-fps-template) - A free first person game template for the Godot Engine.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGodot Game Of Life[0m[38;5;12m (https://github.com/tavurth/godot-game-of-life) - Conway's [39m[48;2;30;30;40m[38;5;13m[3mGame of life[0m[38;5;12m using shaders.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mMinimum Game[0m[38;5;12m (https://github.com/benmarz/minimum_game) - Template top-down 2D pixel art game, with multiple rooms, a HUD, menus, and autosaving.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mMultiplayer First Person Shooter[0m[38;5;12m (https://github.com/blockspacer/Godot-3.2-Multiplayer-FPS) - Multiplayer first person shooter example project.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mMultiplayer Third Person Shooter[0m[38;5;12m (https://github.com/jasonswearingen/TPS-MP) - Multiplayer third person shooter example project.[39m
|
||
|
||
[38;2;255;187;0m[4mDemos[0m
|
||
|
||
[48;2;30;30;40m[38;5;13m[3mDemos to learn GDScript, its concepts, and various game features.[0m
|
||
|
||
[38;2;255;187;0m[4mGodot 4[0m
|
||
|
||
[38;5;12m- [39m[38;5;14m[1mGodot Demo Projects[0m[38;5;12m (https://github.com/godotengine/godot-demo-projects) - Official Godot demo projects (everything except the TPS demo).[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGodot experiments[0m[38;5;12m (https://github.com/MrEliptik/godot_experiments) - Several 2D, 3D and VR experiments.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mKaleidoscope[0m[38;5;12m (https://github.com/Elesh-Norn/kaleidoscope) - A demo for interactive shaders in Godot.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mOpenRPG[0m[38;5;12m (https://github.com/GDquest/godot-open-rpg) - JRPG-style game demo and template.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mPlaneShooter[0m[38;5;12m (https://github.com/sarooptech/PlaneShooter) - A 2D demo game to learn Godot 4.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mTPS Demo[0m[38;5;12m (https://github.com/godotengine/tps-demo) - Official Godot third person shooter (TPS) demo with high quality graphics.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mvoxelgame[0m[38;5;12m (https://github.com/Zylann/voxelgame) - Minecraft-like voxel terrain demo, utilising the godot_voxel module.[39m
|
||
|
||
[38;2;255;187;0m[4mGodot 3[0m
|
||
|
||
[38;5;12m- [39m[38;5;14m[1mOpen Source A-RPG Demo[0m[38;5;12m (https://github.com/GDQuest/godot-make-pro-2d-games) - RPG demo.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mRealistic Water Shader[0m[38;5;12m (https://github.com/godot-extended-libraries/godot-realistic-water) - Realistic 3D water shader with foam and caustics.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mThe Tower[0m[38;5;12m (https://github.com/Relintai/the_tower) - A voxel-based parkour game to show the capabilities of the Voxelman module.[39m
|
||
|
||
[38;2;255;187;0m[4mGodot 2[0m
|
||
|
||
[38;5;12m- [39m[38;5;14m[1mFPS Test[0m[38;5;12m (https://github.com/Calinou/fps-test) - A singleplayer FPS test. Physics work, but there are no enemies and no proper shooting.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mPathfinding 2d[0m[38;5;12m (https://github.com/FEDE0D/godot-pathfinding2d-demo) - A demo project demonstrating pathfinding using a tilemap.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mUDP Snapshot interpolation[0m[38;5;12m (https://github.com/empyreanx/godot-snapshot-interpolation-demo) - Lets you connect to a server and view networked physics.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mUDP State synchronization[0m[38;5;12m (https://github.com/empyreanx/godot-state-sync-demo) - A more efficient networking demo than the snapshot interpolation one.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mVoxel Game[0m[38;5;12m (https://github.com/toger5/Godot-Voxel-Game-MineCraftClone) - Minecraft-like voxel terrain demo.[39m
|
||
|
||
[38;2;255;187;0m[4mTutorials[0m
|
||
|
||
[38;5;11m[1m▐[0m[38;5;12m [39m[38;5;14m[1mNote[0m
|
||
[38;5;11m[1m▐[0m[38;5;12m [39m
|
||
[38;5;11m[1m▐[0m[38;5;12m [39m[38;5;12mThe [39m[38;5;14m[1mlist of tutorials[0m[38;5;12m (https://docs.godotengine.org/en/latest/community/tutorials.html) has moved to the Godot documentation.[39m
|
||
|
||
[38;2;255;187;0m[4mPlugins and scripts[0m
|
||
|
||
[48;2;30;30;40m[38;5;13m[3mScripts that let you do new stuff, or enhance Godot functionality.[0m
|
||
|
||
[38;2;255;187;0m[4mGodot 4[0m
|
||
|
||
[38;5;12m- [39m[38;5;14m[1m3D Auto Collision Generator[0m[38;5;12m (https://github.com/ThGnommy/godot_3d_auto_collision_generator) - Generate collision for multiple 3D objects in one click.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mAgonesSDK[0m[38;5;12m (https://github.com/AndreMicheletti/godot-agones-sdk) - Plugin to add [39m[38;5;14m[1mAgones[0m[38;5;12m (https://github.com/googleforgames/agones) SDK functionality to Godot.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mAnimatedShape2D[0m[38;5;12m (https://github.com/Goutte/godot-addon-animated-shape-2d) - Animate a CollisionShape2D along with the frames of an AnimatedSprite2D.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mAntialiasedLine2D[0m[38;5;12m (https://github.com/godot-extended-libraries/godot-antialiased-line2d) - Higher-quality antialiased Line2D and Polygon2D drawing compared to the default Godot implementation (all rendering methods, all platforms).[39m
|
||
[38;5;12m- [39m[38;5;14m[1mAseprite Wizard[0m[38;5;12m (https://github.com/viniciusgerevini/godot-aseprite-wizard) - Plugin for importing animations from Aseprite as SpriteFrames.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mBeehave[0m[38;5;12m (https://github.com/bitbrain/beehave) - Enables you to create robust NPC AI systems using behavior trees.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mCReverter (Composite Reverter)[0m[38;5;12m (https://codeberg.org/svetogam/creverter) - Memento-based undo/redo utility that supports composition.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mCSConnector (Contextual Signal/Setup Connector)[0m[38;5;12m (https://codeberg.org/svetogam/csconnector) - Provides a clean interface to dynamically find, setup, and connect to descendant nodes through the scene tree.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mCSLocator (Contextual Service Locator)[0m[38;5;12m (https://codeberg.org/svetogam/cslocator) - Provides a clean interface to register and find objects through the scene tree like localized singletons.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mCyclops Level Builder[0m[38;5;12m (https://github.com/blackears/cyclopsLevelBuilder) - A level builder for quick prototypes and proof-of-concepts.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mDialogic[0m[38;5;12m (https://github.com/coppolaemilio/dialogic) - Create dialogs, characters and scenes to display conversations.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mDialogue Engine[0m[38;5;12m (https://github.com/Rubonnek/dialogue-engine) - Minimalistic dialogue engine that fits into your GUI nodes and automatically graphs the branching dialogues for easy debugging.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mDialogue Manager[0m[38;5;12m (https://github.com/nathanhoad/godot_dialogue_manager) - A simple but powerful text based branching dialogue editor and runtime. [39m[48;2;30;30;40m[38;5;13m[3m(Godot 3 and 4)[0m
|
||
[38;5;12m- [39m[38;5;14m[1mDotnetQuestSystem[0m[38;5;12m (https://github.com/TRUINGLol/DotnetQuestSystem) - A simple implementation of a quest system on .NET with an interface for Godot.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mEvent Audio[0m[38;5;12m (https://github.com/bbbscarter/event-audio-godot) - A simple event-based "fire and forget" audio triggering system.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mFast Fourier Transform (FFT)[0m[38;5;12m (https://github.com/tavurth/godot-fft) - Fast Fourier Transform in GDScript.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mFMOD GDNative[0m[38;5;12m (https://github.com/utopia-rise/fmod-gdnative) - Plugin to use the FMOD audio engine in GDScript.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mFriflo.Engine.ECS[0m[38;5;12m (https://github.com/friflo/Friflo.Json.Fliox/blob/main/Engine/README.md) - High-performance C# ECS with simple API. Supports .NET, WASM/WebAssembly, Native AOT, Godot, Unity, MonoGame, ... [39m[48;2;30;30;40m[38;5;13m[3m(Godot 3 and 4)[0m
|
||
[38;5;12m- [39m[38;5;14m[1mfunc_godot[0m[38;5;12m (https://github.com/func-godot/func_godot_plugin) - Import maps using the [39m[38;5;14m[1mQuake MAP file format[0m[38;5;12m (https://quakewiki.org/wiki/Quake_Map_Format), commonly made using an editor such as [39m[38;5;14m[1mTrenchBroom[0m[38;5;12m (https://trenchbroom.github.io/).[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGDGIFExporter[0m[38;5;12m (https://github.com/jegor377/godot-gdgifexporter) - GIF exporter made entirely in GDScript.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGdUnit4[0m[38;5;12m (https://github.com/MikeSchulze/gdUnit4) - Godot Unit Testing Framework.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGodot Google Play Game Services[0m[38;5;12m (https://github.com/Iakobs/godot-play-game-services) - Integrate Google Play Games Services in your Godot game.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mgodot-ink[0m[38;5;12m (https://github.com/paulloz/godot-ink) - A C# (Mono) plugin to integrate stories writen in [39m[38;5;14m[1mink[0m[38;5;12m (https://github.com/inkle/ink), a scripting language for writing interactive narrative.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGodot NDI[0m[38;5;12m (https://github.com/unvermuthet/godot-ndi) - Integrates the NDI® SDK with Godot.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGodot Polygon 2D Fracture[0m[38;5;12m (https://github.com/SoloByte/godot-polygon2d-fracture) - Two simple scripts for fracturing and cutting polygons.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGodot Radial Menu[0m[38;5;12m (https://github.com/tavurth/godot-radial-menu) - A radial menu written in shader code for performance.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGodot Spin Button[0m[38;5;12m (https://github.com/yudinikita/godot-spin-button) - Horizontal Selector with extended options.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGodot SQLite[0m[38;5;12m (https://github.com/2shady4u/godot-sqlite) - GDNative wrapper for SQLite, making it possible to use SQLite databases as data storage in your project.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGodot XR Tools[0m[38;5;12m (https://github.com/godotvr/godot-xr-tools) - Basic components for XR development.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGodotSx[0m[38;5;12m (https://github.com/TheWalruzz/godot-sx) - Rx-like extensions for Godot's built-in signals.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGUT[0m[38;5;12m (https://github.com/bitwes/Gut) - Utility for writing unit tests in GDScript.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mHCoroutines[0m[38;5;12m (https://github.com/Inspiaaa/HCoroutines) - Powerful C# coroutine library for Godot.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mHealth, HitBoxes, HurtBoxes, and HitScans[0m[38;5;12m (https://github.com/cluttered-code/godot-health-hitbox-hurtbox) - 2D and 3D Components to manage health, damage, and healing.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mHTerrain[0m[38;5;12m (https://github.com/Zylann/godot_heightmap_plugin) - Heightmap-based terrain. Supports texture painting, colouring, holes, level of detail and grass. [39m[48;2;30;30;40m[38;5;13m[3m(Godot 3 and 4)[0m
|
||
[38;5;12m- [39m[38;5;14m[1mIcon Explorer[0m[38;5;12m (https://kenyoni-software.github.io/godot-addons/addons/icon_explorer) - Browse and save icons from popular icon collections.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mImportality[0m[38;5;12m (https://github.com/nklbdev/godot-4-importality) - raster graphics and animations importers: Aseprite, Krita, Pencil2D, Piskel, Pixelorama and others.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mInput Helper[0m[38;5;12m (https://github.com/nathanhoad/godot_input_helper) - A helper for detecting input devices and remapping controls. [39m[48;2;30;30;40m[38;5;13m[3m(Godot 3 and 4)[0m
|
||
[38;5;12m- [39m[38;5;14m[1mInventory Manager[0m[38;5;12m (https://github.com/Rubonnek/inventory-manager) - Minimalistic inventory manager for easily adding and removing items with variable stack sizes and stack count limits.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mLicense Manager[0m[38;5;12m (https://kenyoni-software.github.io/godot-addons/addons/licenses) - Manage license and copyright for third party graphics, software or libraries. Group them into categories, add descriptions or web links.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mLimboAI[0m[38;5;12m (https://github.com/limbonaut/limboai) - Behavior trees and state machines. Comes with editor, visual debugger, comprehensive demo and tutorial.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mMaaack's Game Template Plugin[0m[38;5;12m (https://github.com/Maaack/Godot-Game-Template) - Template with a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mMaaack's Menus Template[0m[38;5;12m (https://github.com/Maaack/Godot-Menus-Template) - Template with a main menu, options menus, credits, and a scene loader.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mMaaack's Scene Loader[0m[38;5;12m (https://github.com/Maaack/Godot-Scene-Loader) - Scene loader that includes a loading screen, progress bar, and error handling.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mNobodyWho[0m[38;5;12m (https://github.com/nobodywho-ooo/nobodywho) - Local large language models (LLMs) for "AI-powered" NPC dialogue.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mobs-websocket-gd[0m[38;5;12m (https://github.com/you-win/obs-websocket-gd) - Script and editor plugin to control Open Broadcaster Software from Godot via obs-websocket.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mOrchestrator[0m[38;5;12m (https://github.com/Vahera/godot-orchestrator) - Dialog and visual-scripting subsystem for 2D and 3D games.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mPhantom Camera[0m[38;5;12m (https://github.com/ramokz/phantom-camera) - Designed to provide and simplify common behaviors for the built-in Camera2D and Camera3D nodes.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mPixelPen[0m[38;5;12m (https://github.com/pixelpen-dev/pixelpen) - Pixel art drawing and animation: Common drawing tools such as selection, shape creation, mirroring, tiling, and animation features within the Godot editor.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mPowerKey[0m[38;5;12m (https://github.com/phosxd/PowerKey) - Easy-to-use dynamic translation of text & other variables. Also offers GDScript execution on Nodes, without needing to attach a script.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mProtonScatter[0m[38;5;12m (https://github.com/HungryProton/scatter) - Automates the positioning of assets in a scene.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mQR Code[0m[38;5;12m (https://kenyoni-software.github.io/godot-addons/addons/qr_code) - QR Code generation either with the included QRCodeRect node or use the encoding result of the QRCode class.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mQuest Manager[0m[38;5;12m (https://github.com/Rubonnek/quest-manager) - Minimalistic quest manager able to track quest state at runtime for easier debugging.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mQuestify[0m[38;5;12m (https://github.com/TheWalruzz/godot-questify) - A graph-based quest editor and manager.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mQuestSystem[0m[38;5;12m (https://github.com/shomykohai/quest-system) - A simple and extensible quest manager and creator.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mRidiculous Coding[0m[38;5;12m (https://github.com/jotson/ridiculous_coding) - Makes your coding experience in Godot 1000× more ridiculous.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mScene Library[0m[38;5;12m (https://github.com/4d49/scene-library) - A tool for organizing Godot scenes with efficiency.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mScene Manager[0m[38;5;12m (https://github.com/glass-brick/Scene-Manager) - Make nice and customizable scene transitions in one line of code. [39m[48;2;30;30;40m[38;5;13m[3m(Godot 3 and 4)[0m
|
||
[38;5;12m- [39m[38;5;14m[1mShaker[0m[38;5;12m (https://github.com/Eneskp3441/Shaker) - Plugin that adds shaking and emitters for cameras, nodes or any property in 2D and 3D.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mSignalVisualizer[0m[38;5;12m (https://github.com/Ericdowney/SignalVisualizer) - Displays the current scene's signals and connections in a easy to read graph and tree dock.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mSimplified Flight Simulation library[0m[38;5;12m (https://github.com/fbcosentino/godot-simplified-flightsim) - A library that helps you create a simple airplane/helicopter/spaceship flight simulator. [39m[48;2;30;30;40m[38;5;13m[3m(Godot 3 and 4)[0m
|
||
[38;5;12m- [39m[38;5;14m[1mSimpleGodotCRTShader[0m[38;5;12m (https://github.com/henriquelalves/SimpleGodotCRTShader) - A simple Godot shader that simulates CRT Displays.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mSmartShape2D[0m[38;5;12m (https://github.com/SirRamEsq/SmartShape2D) - A 2D terrain tool. [39m[48;2;30;30;40m[38;5;13m[3m(Godot 3 and 4)[0m
|
||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mSystem[0m[38;5;14m[1m [0m[38;5;14m[1mBar[0m[38;5;14m[1m [0m[38;5;14m[1mColor[0m[38;5;14m[1m [0m[38;5;14m[1mChanger[0m[38;5;12m [39m[38;5;12m(https://github.com/syntaxerror247/godot-android-system-bar-color-changer)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mAn[39m[38;5;12m [39m[38;5;12mAndroid[39m[38;5;12m [39m[38;5;12mplugin[39m[38;5;12m [39m[38;5;12mthat[39m[38;5;12m [39m[38;5;12menables[39m[38;5;12m [39m[38;5;12myou[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mdynamically[39m[38;5;12m [39m[38;5;12mchange[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mcolors[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mstatus[39m[38;5;12m [39m[38;5;12mbar[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mnavigation[39m[38;5;12m [39m[38;5;12mbar,[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12malso[39m[38;5;12m [39m[38;5;12msupports[39m[38;5;12m [39m[38;5;12menabling[39m[38;5;12m [39m
|
||
[38;5;12mtranslucent[39m[38;5;12m [39m[38;5;12msystem[39m[38;5;12m [39m[38;5;12mbars[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mmodern,[39m[38;5;12m [39m[38;5;12mimmersive[39m[38;5;12m [39m[38;5;12mUI[39m[38;5;12m [39m[38;5;12mexperience.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mTalo[0m[38;5;12m (https://github.com/TaloDev/godot) - A self-hostable game backend for managing players, leaderboards, stats, saving/loading data and more.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mTerraBrush[0m[38;5;12m (https://github.com/spimort/TerraBrush) - Minimal Terrain heightmap editor that features sculpting, painting textures, LOD, and MultiZones.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mTerrain3D[0m[38;5;12m (https://github.com/TokisanGames/Terrain3D) - A high performance, editable 3D terrain system.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mThemeGen[0m[38;5;12m (https://github.com/Inspiaaa/ThemeGen) - Easily create themes using GDScript code, allowing you to reuse styles, recombine them, and effortlessly reuse and share colours between components.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mUI Design Tool[0m[38;5;12m (https://github.com/imjp94/UIDesignTool) - Intuitive design workflow for UIs in the editor.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mVirtual Joystick[0m[38;5;12m (https://github.com/MarcoFazioRandom/Virtual-Joystick-Godot) - A virtual joystick for touchscreens. Simple to use and with useful options. [39m[48;2;30;30;40m[38;5;13m[3m(Godot 3 and 4)[0m
|
||
[38;5;12m- [39m[38;5;14m[1mWwise[0m[38;5;12m (https://github.com/alessandrofama/wwise-godot-integration) - Wwise audio middleware integration.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mYATI (Yet Another Tiled Importer[0m[38;5;12m (https://github.com/Kiamo2/YATI) - This is an addon for importing files (.tmx, .tmj) created by the [39m[38;5;14m[1mTiled Map Editor[0m[38;5;12m (https://github.com/mapeditor/tiled).[39m
|
||
[38;5;12m- [39m[38;5;14m[1mYour Buil[0m[38;5;12m (https://codeberg.org/svetogam/yourbuil) - A plugin that makes it as easy as possible to use build data like git commit hashes in your build.[39m
|
||
|
||
[38;2;255;187;0m[4mGodot 3[0m
|
||
|
||
[38;5;12m- [39m[38;5;14m[1m2D Day/Night Cycle[0m[38;5;12m (https://github.com/hiulit/Godot-3-2D-Day-Night-Cycle) - A ☀️ Day / 🌔 Night cycle for 2D.[39m
|
||
[38;5;12m- [39m[38;5;14m[1m2D Destructible Objects[0m[38;5;12m (https://github.com/hiulit/Godot-3-2D-Destructible-Objects) - A script that takes a sprite, divides it into blocks and makes them explode💥.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mAnima[0m[38;5;12m (https://github.com/ceceppa/anima) - Run sequential and parallel animations with less code compared to Tween.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mAutoColliders[0m[38;5;12m (https://github.com/graycastle/godot-AutoColliders) - Allows the automatic generation of colliders for Sprites, with planned expansion to handle 3D meshes in the future.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mBoxCam2D[0m[38;5;12m (https://github.com/sarooptech/BoxCam2D) - Simplest way to implement grid-based 2D camera movement.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mCartographer[0m[38;5;12m (https://github.com/awkwardpolygons/cartographer) - Heightmap-based 3D terrain editor.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mCode Snapshot[0m[38;5;12m (https://github.com/fenix-hub/godot-engine.code-snapshot) - A plugin which lets you take beautified screenshots of your code within the editor.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mCRT Shader[0m[38;5;12m (https://github.com/hiulit/Godot-3-2D-CRT-Shader) - A Godot shader that simulates CRT Displays with many shader parameters.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mCSG Mesh Exporter (.OBJ)[0m[38;5;12m (https://github.com/mohammedzero43/CSGExport-Godot) - Export CSG nodes to OBJ meshes to improve editing performance.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mDebanding Material Shader[0m[38;5;12m (https://github.com/fractilegames/godot-gles2-debanding-material) - Simple material shader with added debanding noise, for use with the GLES2 renderer as it doesn't support full-screen debanding.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mDelaunator GDScript[0m[38;5;12m (https://github.com/hiulit/Delaunator-GDScript) - A GDScript library for Delaunay triangulation of 2D points.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mDijkstra map for Godot[0m[38;5;12m (https://github.com/MatejSloboda/Dijkstra_map_for_Godot) - A GDNative project for Godot game engine, that introduces Dijktra Map pathfinding node.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mDiscord.gd[0m[38;5;12m (https://github.com/3ddelano/discord.gd) - Discord bot API wrapper. Make bots in 100% GDScript.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mEffekseerForGodot3[0m[38;5;12m (https://github.com/effekseer/EffekseerForGodot3) - Import [39m[38;5;14m[1mEffekseer[0m[38;5;12m (https://effekseer.github.io/en/) particle effects.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mEscoria[0m[38;5;12m (https://github.com/godotengine/escoria) - Point & click adventure game framework. [39m[48;2;30;30;40m[38;5;13m[3m(Godot 2 and 3)[0m
|
||
[38;5;12m- [39m[38;5;14m[1mFunexpected Flash Tools[0m[38;5;12m (https://github.com/funexpected/flash-tools) - Adobe Animate (Flash) plugin that allows you to export a project for a Godot Engine.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mgdstats[0m[38;5;12m (https://github.com/droxpopuli/gdstats) - A library of pseudorandom number generators for common statistical distributions.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGitHub integration[0m[38;5;12m (https://github.com/fenix-hub/godot-engine.github-integration) - Interact with GitHub without opening your browser.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mgodotccd[0m[38;5;12m (https://github.com/TheSHEEEP/godotccd) - Fast 3D collision checks in Godot using libccd.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mgodotdetour[0m[38;5;12m (https://github.com/TheSHEEEP/godotdetour) - A GDNative implementation of the detour/detourcrowd library.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGodot GamePad[0m[38;5;12m (https://github.com/ACB-prgm/Godot_GamePad) - Allows players to use their mobile devices as controllers.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGodot Gif Getter[0m[38;5;12m (https://github.com/you-win/godot-gif-getter) - An in-game utility for recording and saving GIFs (written in GDNative Rust).[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGodot Google Play Games Services[0m[38;5;12m (https://github.com/Iakobs/godot-google-play-game-services-android-plugin) - Integrate Google Play Games Services in your Godot game.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGodot Mixing Desk[0m[38;5;12m (https://github.com/kyzfrintin/Godot-Mixing-Desk) - Make procedural sound and adaptive/procedural music with a few nodes and a couple lines of code.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGodot NExt[0m[38;5;12m (https://github.com/godot-extended-libraries/godot-next) - A set of basic node extensions.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGodotNotificationCenter[0m[38;5;12m (https://github.com/didier-v/GodotNotificationCenter) - A notification center.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGodotOnReady[0m[38;5;12m (https://github.com/31/GodotOnReady) - A C# (Mono) alternative to the GDScript-only [39m[48;5;235m[38;5;249monready[49m[39m[38;5;12m keyword, without reflection.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGodotPhoenixChannels[0m[38;5;12m (https://github.com/alfredbaudisch/GodotPhoenixChannels) - A GDScript and Godot Engine implementation for the Channels API of the Phoenix Framework.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mgodot-ply[0m[38;5;12m (https://github.com/jarneson/godot-ply) - In-editor box modelling for gray boxing or prototyping 3D levels.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGodotRx[0m[38;5;12m (https://github.com/semickolon/GodotRx) - Reactive extensions for Godot C# (Mono).[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGodotTIE[0m[38;5;12m (https://github.com/henriquelalves/GodotTIE) - Text Interface Engine to control text output (like in a RPG dialogue). [39m[48;2;30;30;40m[38;5;13m[3m(Godot 2 and 3)[0m
|
||
[38;5;12m- [39m[38;5;14m[1mGodot-Trail-System[0m[38;5;12m (https://github.com/OBKF/Godot-Trail-System) - Advanced 2D/3D trail system.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGodot VirtualJoystick[0m[38;5;12m (https://github.com/mcunha-br/Godot_VirtualJoystick) - A simple vitual joystick for mobile devices.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mInGrid[0m[38;5;12m (https://github.com/Larpon/ingrid) - Infinite scrolling grid.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mKehom's Godot Addon Pack[0m[38;5;12m (https://github.com/Kehom/GodotAddonPack) - A collection of addons for debugging, networking, UI, and more.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mLevel of Detail (LOD)[0m[38;5;12m (https://github.com/Calinou/godot-lod) - Level of detail add-on for meshes, lights and particles. Can improve performance in large scenes.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mLine Collider 2D[0m[38;5;12m (https://github.com/Kylogias/godot-line-collider-2d) - A script which adds colliders that follow an array of Line2Ds (useful for prototypes).[39m
|
||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mNativeLib[0m[38;5;12m [39m[38;5;12m(https://github.com/DrMoriarty/nativelib)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mPlugin[39m[38;5;12m [39m[38;5;12mmanagement[39m[38;5;12m [39m[38;5;12msystem[39m[38;5;12m [39m[38;5;12mdesigned[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12measily[39m[38;5;12m [39m[38;5;12moperate[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mnative[39m[38;5;12m [39m[38;5;12mlibraries[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12miOS/Android.[39m[38;5;12m [39m[38;5;12mIt[39m[38;5;12m [39m[38;5;12malso[39m[38;5;12m [39m[38;5;12mtakes[39m[38;5;12m [39m[38;5;12mcare[39m[38;5;12m [39m[38;5;12mabout[39m[38;5;12m [39m[38;5;12mplugin[39m[38;5;12m [39m[38;5;12mdependencies[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mprovides[39m[38;5;12m [39m[38;5;12mhassle-free[39m[38;5;12m [39m[38;5;12mnative[39m[38;5;12m [39m[38;5;12mlibs[39m[38;5;12m [39m[38;5;12mupdating.[39m[38;5;12m [39m
|
||
[38;5;12mAttribution[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12manalytics:[39m[38;5;12m [39m[38;5;12mAdjust,[39m[38;5;12m [39m[38;5;12mAmplitude,[39m[38;5;12m [39m[38;5;12mAppsFlyer,[39m[38;5;12m [39m[38;5;12mFlurry,[39m[38;5;12m [39m[38;5;12mGameAnalytics,[39m[38;5;12m [39m[38;5;12mTenjin.[39m[38;5;12m [39m[38;5;12mAds[39m[38;5;12m [39m[38;5;12mnetworks[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mmediation:[39m[38;5;12m [39m[38;5;12mAdColony,[39m[38;5;12m [39m[38;5;12mAppLovin,[39m[38;5;12m [39m[38;5;12mTapDaq.[39m[38;5;12m [39m[38;5;12mGDPR[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mprivacy:[39m[38;5;12m [39m[38;5;12mApp[39m[38;5;12m [39m[38;5;12mTracking[39m[38;5;12m [39m[38;5;12mTransparency,[39m[38;5;12m [39m[38;5;12mOgury.[39m[38;5;12m [39m[38;5;12mSocial:[39m[38;5;12m [39m[38;5;12mFacebook.[39m[38;5;12m [39m[38;5;12mUniversal[39m[38;5;12m [39m[38;5;12mbackend[39m[38;5;12m [39m[38;5;12msolution:[39m[38;5;12m [39m
|
||
[38;5;12mFirebase.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mNI mate Motion Capture[0m[38;5;12m (https://github.com/hoontee/godot-ni-mate-motion-capture) - Animate Skeletons with a Microsoft Kinect sensor.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mScrolling Background[0m[38;5;12m (https://github.com/dploeger/godot-scrollingbackground) - A scrolling background node. [39m[48;2;30;30;40m[38;5;13m[3m(Godot 2 and 3)[0m
|
||
[38;5;12m- [39m[38;5;14m[1mShell Fur[0m[38;5;12m (https://github.com/Arnklit/ShellFurGodot) - 3D fur node for Godot.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mStoryTeller Engine[0m[38;5;12m (https://github.com/HeavenMercy/StoryTeller-Engine) - Dialog and interactive fiction engine.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mTiled importer[0m[38;5;12m (https://github.com/vnen/godot-tiled-importer) - Import maps from [39m[38;5;14m[1mTiled[0m[38;5;12m (https://www.mapeditor.org/).[39m
|
||
[38;5;12m- [39m[38;5;14m[1mTileSet Builder[0m[38;5;12m (https://github.com/HeavenMercy/TileSet-Builder-Godot-Plugin) - Quickly build tilesets with style.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mTree generator[0m[38;5;12m (https://github.com/Zylann/godot_tree_generator_plugin) - Tool for generating trees.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mVolumetrics[0m[38;5;12m (https://github.com/SIsilicon/Godot-Volumetrics-Plugin) - Voxel-based volumetric lighting and fog plugin.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mVoxel-Core[0m[38;5;12m (https://github.com/ClarkThyLord/Voxel-Core) - GDScript voxel plugin for creating, importing and editing voxel content in-engine and in-game.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mVPainter[0m[38;5;12m (https://github.com/tomankirilov/VPainter) - 3D vertex painting plugin.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mWaterways[0m[38;5;12m (https://github.com/Arnklit/WaterGenGodot) - Tool to generate river meshes with flow and foam maps based on Bézier curves.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mXSM[0m[38;5;12m (https://gitlab.com/atnb/xsm) - A fully-featured hierarchical State Machine with parallel states, easy animation, random states and more.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mYume Visual Novel Editor[0m[38;5;12m (https://github.com/yumedev40/Yume-Visual-Novel-Editor) - An integrated editor for creating visual novel games.[39m
|
||
|
||
[38;2;255;187;0m[4mGodot 2[0m
|
||
|
||
[38;5;12m- [39m[38;5;14m[1mAuto Tile Layer[0m[38;5;12m (https://github.com/leezh/autotile) - Allows automatic 2D tiling using RPG Maker's Autotile format.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGrass Plugin[0m[38;5;12m (https://github.com/marcosbitetti/grass_plugin_4_godot) - A plugin to handle huge amounts of grass, foliages and other vegetations.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mgterm[0m[38;5;12m (https://github.com/TeddyDD/gterm) - GUI control that draws something similar to [39m[38;5;12m*nix terminal emulators.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mSUTjoystick[0m[38;5;12m (https://gitlab.com/shine-upon-thee/joystick) - Easy gamepad support for GNU/Linux and Windows.[39m
|
||
|
||
[38;2;255;187;0m[4mGodot version unknown[0m
|
||
|
||
[38;5;12m- [39m[38;5;14m[1mCamera2D Screen Shake[0m[38;5;12m (https://godotengine.org/qa/438/camera2d-screen-shake-extension) - Screen shake effect for Camera2D.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mEasing Script[0m[38;5;12m (https://github.com/impmja/godot-easing) - A port of the Robert Penner's equations for easing.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGDSerCommPlugin[0m[38;5;12m (https://github.com/NangiDev/GDSerCommPlugin) - A plugin to read Arduino serial input (needs custom engine modules).[39m
|
||
[38;5;12m- [39m[38;5;14m[1mgdutils[0m[38;5;12m (https://github.com/GodotExplorer/gdutils) - Utilities for Godot written in GDScript.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGodot Game Tools[0m[38;5;12m (https://github.com/vini-guerrero/Godot_Game_Tools) - Blender plugin to ease importing assets into Godot.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGodot Recipes[0m[38;5;12m (https://kidscancode.org/godot_recipes/3.x/) - A large collection of tutorials and techniques, both big and small.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGodot Shaders[0m[38;5;12m (https://github.com/GDQuest/godot-shaders) - A large library of free and open-source shaders for 2D and 3D.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mPolygon Merge[0m[38;5;12m (https://github.com/ScyDev/Godot-Scripts) - Merge polygons.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mSimplex 2D/3D[0m[38;5;12m (https://github.com/OvermindDL1/Godot-Helpers) - Simplex deterministic noise functions.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mTileset Builder[0m[38;5;12m (https://gist.github.com/Calinou/27e979ab0a35500c3381) - Build tilesets.[39m
|
||
|
||
[38;2;255;187;0m[4mModules[0m
|
||
|
||
[48;2;30;30;40m[38;5;13m[3mStuff integrated into Godot core (C++).[0m
|
||
|
||
[38;2;255;187;0m[4mGodot 4[0m
|
||
|
||
[38;5;12m- [39m[38;5;14m[1mEntity Spell System[0m[38;5;12m (https://github.com/Relintai/entity_spell_system) - An entity and spell system for complex (optionally multiplayer) RPGs. [39m[48;2;30;30;40m[38;5;13m[3m(Godot 3 and 4)[0m
|
||
[38;5;12m- [39m[38;5;14m[1mFMOD GD4[0m[38;5;12m (https://github.com/summertimejordi/fmod_gd4) - FMOD Studio API integration.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGodex[0m[38;5;12m (https://github.com/GodotECS/godex) - An entity component system library.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGodotHook[0m[38;5;12m (https://github.com/Mestima/GodotHook) - A lite custom event system for Godot Engine. [39m[48;2;30;30;40m[38;5;13m[3m(Godot 3 and 4)[0m
|
||
[38;5;12m- [39m[38;5;14m[1mgodot-jolt[0m[38;5;12m (https://github.com/godot-jolt/godot-jolt) - Allows you to use the [39m[38;5;14m[1mJolt Physics Engine[0m[38;5;12m (https://github.com/jrouwe/JoltPhysics).[39m
|
||
[38;5;12m- [39m[38;5;14m[1mgodot-luaAPI[0m[38;5;12m (https://github.com/WeaselGames/godot_luaAPI) - Module for creating sandboxed modding APIs with Lua. [39m[48;2;30;30;40m[38;5;13m[3m(Godot 3 and 4)[0m
|
||
[38;5;12m- [39m[38;5;14m[1mgodot-rapier-2d[0m[38;5;12m (https://github.com/appsinacup/godot-rapier-2d) - A 2D [39m[38;5;14m[1mRapier[0m[38;5;12m (https://github.com/dimforge/rapier) physics server for Godot.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGodotSteam[0m[38;5;12m (https://github.com/Gramps/GodotSteam) - Steam API library binding for Godot. Supports Windows, macOS and Linux.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mgodot-voxel[0m[38;5;12m (https://github.com/Zylann/godot_voxel) - Module for creating volumetric worlds.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mKeyring[0m[38;5;12m (https://github.com/shomykohai/godot-keyring) - Utility to interact with the OS keyring to store credentials.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mspout-gd[0m[38;5;12m (https://github.com/you-win/spout-gd) - Share OpenGL textures across Windows applications through your GPU using [39m[38;5;14m[1mSpout[0m[38;5;12m (https://github.com/leadedge/Spout2).[39m
|
||
[38;5;12m- [39m[38;5;14m[1mTexture Packer[0m[38;5;12m (https://github.com/Relintai/texture_packer) - Tools to layer, pack, and merge textures at runtime. [39m[48;2;30;30;40m[38;5;13m[3m(Godot 3 and 4)[0m
|
||
[38;5;12m- [39m[38;5;14m[1mVoxelman[0m[38;5;12m (https://github.com/Relintai/voxelman) - A voxel engine with more focus on editor integration, gameplay-related features, and extendability. [39m[48;2;30;30;40m[38;5;13m[3m(Godot 3 and 4)[0m
|
||
|
||
[38;2;255;187;0m[4mGodot 3[0m
|
||
|
||
[38;5;12m- [39m[38;5;14m[1mFlash Module[0m[38;5;12m (https://github.com/funexpected/godot-flash-module) - Use Adobe Animate (Flash) projects in Godot.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mFMOD Integration[0m[38;5;12m (https://github.com/alexfonseka/godot-fmod-integration) - Module to integrate the FMOD audio engine in Godot.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGdnet for Godot 3[0m[38;5;12m (https://github.com/PerduGames/gdnet3) - An ENet wrapper for Godot 3.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGodotAIGym[0m[38;5;12m (https://github.com/lupoglaz/GodotAIGym) - Make your Godot project into an OpenAI Gym environment to train RL models with PyTorch.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mgodot-apple-id[0m[38;5;12m (https://github.com/Wild-Pluto/godot-apple-id) - Module for sign in with Apple in Godot.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mgodotcord[0m[38;5;12m (https://github.com/drachenfrucht1/godotcord) - A wrapper for the [39m[38;5;14m[1mDiscord Game SDK[0m[38;5;12m (https://discord.com/developers/docs/game-sdk/sdk-starter-guide).[39m
|
||
[38;5;12m- [39m[38;5;14m[1mgodot-python[0m[38;5;12m (https://github.com/touilleMan/godot-python) - Python support for Godot 3.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mgodot-simple-state[0m[38;5;12m (https://github.com/tavurth/godot-simple-state) - A minimal finite state machine using nodes, perfect for Jam games.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGodot-Slicer[0m[38;5;12m (https://github.com/cj-dimaggio/godot-slicer) - A port of [39m[38;5;14m[1mEzy-Slicer[0m[38;5;12m (https://github.com/DavidArayan/ezy-slice) for Godot.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGoost[0m[38;5;12m (https://github.com/goostengine/goost) - A general-purpose, extensible and customizable extension.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mPortAudio[0m[38;5;12m (https://github.com/sebastian-heinz/portaudio) - Wrapper methods and Godot-friendly types to use [39m[38;5;14m[1mPortAudio[0m[38;5;12m (http://www.portaudio.com).[39m
|
||
[38;5;12m- [39m[38;5;14m[1mSpeech to Text[0m[38;5;12m (https://github.com/menip/godot_speech_to_text) - Captures the user's microphone input and converts it to text.[39m
|
||
|
||
[38;2;255;187;0m[4mGodot version unknown[0m
|
||
|
||
[38;5;12m- [39m[38;5;14m[1mgodot-anl[0m[38;5;12m (https://github.com/Xrayez/godot-anl) - A wrapper for [39m[38;5;14m[1mAccidental Noise Library[0m[38;5;12m (https://github.com/JTippetts/accidental-noise-library) with a visual noise editing support.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mgodot-enet-better[0m[38;5;12m (https://github.com/Faless/godot-enet-better) - A better ENet module for high-performance multiplayer games with Godot.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mHead tracking using OpenCV[0m[38;5;12m (https://github.com/antarktikali/godot-opencv-gpu-perspective)[39m
|
||
[38;5;12m- [39m[38;5;14m[1mNativeDialogs[0m[38;5;12m (https://github.com/GodotExplorer/NativeDialogs) - Using native dialogs in Godot.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mOpen Adaptive Music Library[0m[38;5;12m (https://github.com/oamldev/oamlGodotModule)[39m
|
||
[38;5;12m- [39m[38;5;14m[1mRawPacker[0m[38;5;12m (https://github.com/empyreanx/rawpacker) - Simple binary packing/unpacking for RawArray.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mspine[0m[38;5;12m (https://github.com/GodotExplorer/spine) - [39m[38;5;14m[1mSpine[0m[38;5;12m (http://esotericsoftware.com/) animation support module.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mWaterSplash 2D node[0m[38;5;12m (https://github.com/laverneth/water)[39m
|
||
|
||
[38;2;255;187;0m[4mGDScript/C# editor support[0m
|
||
|
||
[48;2;30;30;40m[38;5;13m[3mAdd-ons for text editors that implement GDScript or C# support.[0m
|
||
|
||
[38;5;12m- [39m[38;5;14m[1mAtom[0m[38;5;12m (https://atom.io/packages/lang-gdscript) - Syntax highlighting.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mEmacs[0m[38;5;12m (https://github.com/godotengine/emacs-gdscript-mode) - Syntax highlighting, code folding, indentation and autocompletion.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGeany[0m[38;5;12m (https://github.com/haimat/GDScript-Geany) - Syntax highlighting.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGedit[0m[38;5;12m (https://github.com/haimat/GDScript-gedit) - Syntax highlighting.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mIntelliJ IDEA[0m[38;5;12m (https://github.com/exigow/intellij-gdscript) - Syntax highlighting and autocompletion.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mJetBrains Rider (C#)[0m[38;5;12m (https://github.com/JetBrains/godot-support) - Syntax highlighting, autocompletion and run configurations.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mKakoune[0m[38;5;12m (https://github.com/Skytrias/gdscript-kak) - Syntax highlighting.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGNU Nano[0m[38;5;12m (https://github.com/GodotID/nano-gdscript) - Syntax highlighting.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mSublime Text[0m[38;5;12m (https://github.com/beefsack/GDScript-sublime) - Syntax highlighting.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mVim[0m[38;5;12m (https://github.com/habamax/vim-godot) - Syntax highlighting, autocompletion and linting using the LSP server provided by the Godot editor. Also supports the Godot shader language.[39m
|
||
[38;5;12m- Visual Studio Code[39m
|
||
[38;5;12m - [39m[38;5;14m[1mC# Tools for Godot Visual Studio Code Extension[0m[38;5;12m (https://marketplace.visualstudio.com/items?itemName=neikeq.godot-csharp-vscode) - Debugger and utilities for working with Godot C# projects in VSCode.[39m
|
||
[38;5;12m - [39m[38;5;14m[1mgdformat Visual Studio Code Extension[0m[38;5;12m (https://marketplace.visualstudio.com/items?itemName=EddieDover.gdscript-formatter-linter) - Formatter for GDScript in Visual Studio Code.[39m
|
||
[38;5;12m - [39m[38;5;14m[1mgodot-tools Visual Studio Code Extension[0m[38;5;12m (https://marketplace.visualstudio.com/items?itemName=geequlim.godot-tools) - A complete set of tools to code games with Godot Engine in Visual Studio Code. Includes a GDScript language client.[39m
|
||
[38;5;12m - [39m[38;5;14m[1mGUT Visual Studio Code Extension[0m[38;5;12m (https://github.com/bitwes/gut-extension) - Run GUT framework unit/integration tests directly from the Visual Studio Code Editors.[39m
|
||
|
||
[38;2;255;187;0m[4mThemes[0m
|
||
|
||
[38;2;255;187;0m[4mEngine themes[0m
|
||
|
||
[48;2;30;30;40m[38;5;13m[3mAlternative themes for the entire Godot engine editor.[0m
|
||
|
||
[38;5;12m- [39m[38;5;14m[1mCatppuccin Theme[0m[38;5;12m (https://github.com/catppuccin/godot) - A soothing pastel theme offered in four different flavors.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGodot Minimal Theme[0m[38;5;12m (https://github.com/passivestar/godot-minimal-theme) - A theme that aims to correct odd spacing and formatting in the default Godot theme without changing the overall look and feel.[39m
|
||
|
||
[38;2;255;187;0m[4mSyntax themes[0m
|
||
|
||
[48;2;30;30;40m[38;5;13m[3mAlternative themes for the built-in script editor.[0m
|
||
|
||
[38;5;12m- [39m[38;5;14m[1mbase16-godot[0m[38;5;12m (https://github.com/Calinou/base16-godot) - All [39m[38;5;14m[1mbase16[0m[38;5;12m (https://github.com/chriskempson/base16) themes.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGodot syntax themes[0m[38;5;12m (https://github.com/godotengine/godot-syntax-themes) - 13 syntax themes including Ayu Mirage, Darcula, Gruvbox Dark, Monokai, One Dark, Solarized, and more.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mSyntax themes by Geequlim[0m[38;5;12m (https://github.com/Geequlim/godot-themes/tree/master/syntax) - Chester, Google Code Light and Monokai.[39m
|
||
|
||
[38;2;255;187;0m[4mUnofficial Godot builds[0m
|
||
|
||
[48;2;30;30;40m[38;5;13m[3mThose builds will let you use recent versions of Godot Git, but they may be less stable than official ones – use at your own risk.[0m
|
||
|
||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mbend-n's[0m[38;5;14m[1m [0m[38;5;14m[1m2D[0m[38;5;14m[1m [0m[38;5;14m[1mbuilds[0m[38;5;12m [39m[38;5;12m(https://github.com/bend-n/godot-builds)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mGodot[39m[38;5;12m [39m[38;5;12mbuilds[39m[38;5;12m [39m[38;5;14m[1moptimized[0m[38;5;14m[1m [0m[38;5;14m[1mfor[0m[38;5;14m[1m [0m[38;5;14m[1msize[0m[38;5;12m [39m[38;5;12m(https://docs.godotengine.org/en/stable/development/compiling/optimizing_for_size.html)[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;14m[1mthese[0m[38;5;14m[1m [0m[38;5;14m[1mmodules[0m[38;5;14m[1m [0m[38;5;14m[1mdisabled[0m[38;5;12m [39m
|
||
[38;5;12m(https://github.com/bend-n/godot-builds/blob/main/.github/2d-build-modules.py).[39m[38;5;12m [39m[38;5;12mAlso[39m[38;5;12m [39m[38;5;12mincludes[39m[38;5;12m [39m[38;5;12mmisc[39m[38;5;12m [39m[38;5;12mnon[39m[38;5;12m [39m[38;5;12mbreaking[39m[38;5;12m [39m[38;5;12mpatches.[39m
|
||
|
||
[38;2;255;187;0m[4mBash scripts[0m
|
||
|
||
[48;2;30;30;40m[38;5;13m[3mBash scripts can be placed in [0m[48;5;235m[38;5;249m[3m~/.local/bin[0m[48;2;30;30;40m[38;5;13m[3m.[0m
|
||
|
||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mbuild-godot[0m[38;5;12m [39m[38;5;12m(https://github.com/aaronfranke/Linux-tools/blob/master/all-distros/build-godot)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12m(and[39m[38;5;12m [39m[38;5;14m[1mbuild-godot-mono[0m[38;5;12m [39m[38;5;12m(https://github.com/aaronfranke/Linux-tools/blob/master/all-distros/build-godot-mono))[39m[38;5;12m [39m[38;5;12mScripts[39m[38;5;12m [39m[38;5;12mthat[39m[38;5;12m [39m[38;5;12mcompile[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mrun[39m[38;5;12m [39m[38;5;12mGodot,[39m[38;5;12m [39m
|
||
[38;5;12mattempting[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12minstall[39m[38;5;12m [39m[38;5;12mdependencies[39m[38;5;12m [39m[38;5;12mif[39m[38;5;12m [39m[38;5;12mneeded.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mgodot.sh[0m[38;5;12m (https://github.com/adolson/godot-stuff/blob/master/godot.sh) - Script that automatically downloads and launches latest version of Godot, or compiles and launches the Git [39m[48;5;235m[38;5;249mmaster[49m[39m[38;5;12m branch.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mgodot-wrapper[0m[38;5;12m (https://github.com/nsrosenqvist/godot-wrapper) - Script that helps Debian and Ubuntu users install and use Godot.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mreplicate-file.sh[0m[38;5;12m (https://github.com/adolson/godot-stuff/blob/master/replicate-file.sh) - Script to update copies of a file with one master file.[39m
|
||
|
||
[38;2;255;187;0m[4mWebsites[0m
|
||
|
||
[38;5;12m- [39m[38;5;14m[1mGodot Asset Library[0m[38;5;12m (https://godotengine.org/asset-library/asset) - Official Godot Asset Library. Includes user-created games, projects, templates, demos, tutorials, plugins, and scripts.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGodot Shaders[0m[38;5;12m (https://godotshaders.com/) - A community-driven shader library for the Godot game engine.[39m
|
||
|
||
[38;2;255;187;0m[4mOther[0m
|
||
|
||
[48;2;30;30;40m[38;5;13m[3mOther stuff.[0m
|
||
|
||
[38;5;12m- [39m[38;5;14m[1masdf-godot[0m[38;5;12m (https://github.com/mkungla/asdf-godot) - Godot plugin for the [39m[38;5;14m[1masdf version manager[0m[38;5;12m (https://asdf-vm.com).[39m
|
||
[38;5;12m- [39m[38;5;14m[1mcodetranslator[0m[38;5;12m (https://github.com/HaSa1002/codetranslator) - Translates GDScript to C# (WIP).[39m
|
||
[38;5;12m- [39m[38;5;14m[1mgd2cs.py[0m[38;5;12m (https://github.com/kiriri/gd2cs.py) - Python script that converts GDScript code to C# (WIP).[39m
|
||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mgdvm[0m[38;5;12m [39m[38;5;12m(https://gdvm.io)[39m[38;5;12m [39m[38;5;12m([39m[38;5;14m[1mGitHub[0m[38;5;12m [39m[38;5;12m(https://github.com/adalinesimonian/gdvm))[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mCommand-line[39m[38;5;12m [39m[38;5;12mversion[39m[38;5;12m [39m[38;5;12mmanager[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mGodot[39m[38;5;12m [39m[38;5;12mEngine,[39m[38;5;12m [39m[38;5;12mallowing[39m[38;5;12m [39m[38;5;12myou[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12measily[39m[38;5;12m [39m[38;5;12minstall[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mswitch[39m[38;5;12m [39m[38;5;12mbetween[39m[38;5;12m [39m[38;5;12mdifferent[39m[38;5;12m [39m[38;5;12mGodot[39m[38;5;12m [39m[38;5;12mversions[39m[38;5;12m [39m[38;5;12mon[39m[38;5;12m [39m[38;5;12mWindows,[39m[38;5;12m [39m[38;5;12mmacOS,[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mLinux[39m[38;5;12m [39m[38;5;12m(x86,[39m[38;5;12m [39m[38;5;12mx86_64,[39m[38;5;12m [39m[38;5;12mand[39m
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[38;5;12mARM64).[39m
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[38;5;12m- [39m[38;5;14m[1mgodot-actions[0m[38;5;12m (https://github.com/bend-n/godot-actions) - Composite actions for exporting, setting up, and pushing Godot projects to itch.io through Github Actions.[39m
|
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[38;5;12m- [39m[38;5;14m[1mgodot-ci[0m[38;5;12m (https://github.com/aBARICHELLO/godot-ci) - Docker image to export Godot games through CI. Includes GitLab CI script example.[39m
|
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[38;5;12m- [39m[38;5;14m[1mgodot-gdscript-toolkit[0m[38;5;12m (https://github.com/Scony/godot-gdscript-toolkit) - Independent set of command line tools for working with GDScript - parser, linter and formatter.[39m
|
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[38;5;12m- [39m[38;5;14m[1mgodot-launcher[0m[38;5;12m (https://github.com/sebastianoboem/godot-launcher) - A desktop application built with Python that simplifies the Godot Engine development environment management.[39m
|
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[38;5;12m- [39m[38;5;14m[1mGodot Package Manager[0m[38;5;12m (https://github.com/you-win/godot-package-manager) - Package manager for Godot using npm.[39m
|
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[38;5;12m- [39m[48;5;235m[38;5;249m[1mgd-com[0m[38;5;14m[1m npm package[0m[38;5;12m (https://www.npmjs.com/package/@gd-com/utils) - Communicate with Godot clients using Node.js.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mRetroPie Godot Game Engine "Emulator"[0m[38;5;12m (https://github.com/hiulit/RetroPie-Godot-Game-Engine-Emulator) - A scriptmodule to install a Godot "emulator" for RetroPie.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mstrip-to-frames.pl[0m[38;5;12m (https://github.com/adolson/godot-stuff/blob/master/strip-to-frames.pl) - Perl script to split a grid spritesheet image into numbered individual frame files.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mzfoo[0m[38;5;12m (https://github.com/zfoo-project/zfoo) - Java game server framework for Godot, including GDScript serialization and deserialization.[39m
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|
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[38;5;12mgodot Github: https://github.com/godotengine/awesome-godot[39m
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