381 lines
69 KiB
Plaintext
381 lines
69 KiB
Plaintext
[38;5;12m [39m[38;2;255;187;0m[1m[4mAwesome Babylon.js [0m[38;5;14m[1m[4m![0m[38;2;255;187;0m[1m[4mAwesome[0m[38;5;14m[1m[4m (https://awesome.re/badge-flat.svg)[0m[38;2;255;187;0m[1m[4m (https://awesome.re)[0m
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[38;5;11m[1m▐[0m[38;5;12m [39m[38;5;12mA curated list of _awesome_ things related to the Babylon.js game engine.[39m
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[38;5;14m[1mBabylon.js[0m[38;5;12m [39m[38;5;12m(https://www.babylonjs.com/)[39m[38;5;12m [39m[38;5;12mis[39m[38;5;12m [39m[38;5;12man[39m[38;5;12m [39m[38;5;12mopen-source[39m[38;5;12m [39m[38;5;12mgame[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mrendering[39m[38;5;12m [39m[38;5;12mengine[39m[38;5;12m [39m[38;5;12mwritten[39m[38;5;12m [39m[38;5;12min[39m[38;5;12m [39m[38;5;12mTypeScript[39m[38;5;12m [39m[38;5;12mdesigned[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mbe[39m[38;5;12m [39m[38;5;12mpowerful,[39m[38;5;12m [39m[38;5;12mbeautiful,[39m[38;5;12m [39m[38;5;12msimple,[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mopen.[39m[38;5;12m [39m[38;5;12mIt[39m[38;5;12m [39m[38;5;12msupports[39m[38;5;12m [39m[38;5;12mcross-platform[39m[38;5;12m [39m[38;5;12mgame[39m[38;5;12m [39m[38;5;12mdevelopment[39m[38;5;12m [39m[38;5;12mthrough[39m[38;5;12m [39m[38;5;12mWebGL,[39m[38;5;12m [39m[38;5;12mWebGPU,[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mBabylon[39m[38;5;12m [39m
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[38;5;12mNative[39m[38;5;12m [39m[38;5;12mruntime.[39m
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[38;5;11m[1m▐[0m[38;5;12m [39m[38;5;12mYour contributions are always welcome! Please read the [39m[38;5;14m[1mcontributing guidelines[0m[38;5;12m (CONTRIBUTING.md) to get started.[39m
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[38;2;255;187;0m[4mContents[0m
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[38;5;12m- [39m[38;5;14m[1mOfficial links[0m[38;5;12m (#official-links)[39m
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[38;5;12m- [39m[38;5;14m[1mBooks[0m[38;5;12m (#books)[39m
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[38;5;12m- [39m[38;5;14m[1mPlayground[0m[38;5;12m (#playground)[39m
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[38;5;12m- [39m[38;5;14m[1mDemos[0m[38;5;12m (#demos)[39m
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[38;5;12m- [39m[38;5;14m[1mScenes[0m[38;5;12m (#scenes)[39m
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[38;5;12m- [39m[38;5;14m[1mGames[0m[38;5;12m (#games)[39m
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[38;5;12m- [39m[38;5;14m[1mProjects[0m[38;5;12m (#projects)[39m
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[38;5;12m- [39m[38;5;14m[1mExamples[0m[38;5;12m (#examples)[39m
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[38;5;12m- [39m[38;5;14m[1mLinks[0m[38;5;12m (#links)[39m
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[38;5;12m- [39m[38;5;14m[1mForum[0m[38;5;12m (#forum)[39m
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[38;2;255;187;0m[4mOfficial links[0m
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[38;5;12m_Official Babylon.js links._[39m
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[38;5;12m- [39m[38;5;14m[1mBabylon.js Documentation[0m[38;5;12m (https://doc.babylonjs.com/)[39m
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[38;5;12m- [39m[38;5;14m[1mBabylon.js Editor[0m[38;5;12m (https://editor.babylonjs.com/)[39m
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[38;5;12m- [39m[38;5;14m[1mBabylon.js Features[0m[38;5;12m (https://www.babylonjs.com/games/)[39m
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[38;5;12m- [39m[38;5;14m[1mBabylon.js Playground[0m[38;5;12m (https://playground.babylonjs.com/)[39m
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[38;5;12m- [39m[38;5;14m[1mBabylon.js Sandbox[0m[38;5;12m (https://sandbox.babylonjs.com/)[39m
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[38;5;12m- [39m[38;5;14m[1mBabylon Native[0m[38;5;12m (https://www.babylonjs.com/native/)[39m
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[38;5;12m- [39m[38;5;14m[1mBabylon React Native[0m[38;5;12m (https://www.babylonjs.com/reactnative/)[39m
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[38;5;12m- [39m[38;5;14m[1mChangelog[0m[38;5;12m (https://doc.babylonjs.com/whats-new)[39m
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[38;5;12m- [39m[38;5;14m[1mCommunity Demos[0m[38;5;12m (https://www.babylonjs.com/community/)[39m
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[38;5;12m- [39m[38;5;14m[1mForum[0m[38;5;12m (https://forum.babylonjs.com/)[39m
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[38;5;12m- [39m[38;5;14m[1mNode Material Editor[0m[38;5;12m (https://nme.babylonjs.com/)[39m
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[38;5;12m- [39m[38;5;14m[1mPartners Using Babylon.js[0m[38;5;12m (https://www.babylonjs.com/partners/)[39m
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[38;5;12m- [39m[38;5;14m[1mSpecifications[0m[38;5;12m (https://www.babylonjs.com/specifications/)[39m
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[38;5;12m- Social Media[39m
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[38;5;12m - [39m[38;5;14m[1mGitHub[0m[38;5;12m (https://github.com/BabylonJS/Babylon.js)[39m
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[38;5;12m - [39m[38;5;14m[1mMedium[0m[38;5;12m (https://babylonjs.medium.com/)[39m
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[38;5;12m - [39m[38;5;14m[1mTwitter[0m[38;5;12m (https://twitter.com/babylonjs)[39m
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[38;5;12m - [39m[38;5;14m[1mYouTube Channel[0m[38;5;12m (https://www.youtube.com/channel/UCyOemMa5EJkIgVavJjSCLKQ)[39m
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[38;5;12m- [39m[38;5;14m[1mSpectorJS - Explore and Troubleshoot your WebGL scenes with ease[0m[38;5;12m (https://spector.babylonjs.com/)[39m
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[38;5;12m- [39m[38;5;14m[1mStart Contributing to Babylon.js[0m[38;5;12m (https://doc.babylonjs.com/divingDeeper/developWithBjs/howToStart)[39m
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[38;2;255;187;0m[4mBooks[0m
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[38;5;12m_Books about or for Babylon.js developers._[39m
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[38;5;12m- [39m[38;5;14m[1mBabylon.js Essentials[0m[38;5;12m (https://www.amazon.com/Babylon-JS-Essentials-Julien-Moreau-Mathis/dp/1785884794)[39m
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[38;5;12m- [39m[38;5;14m[1mGoing the Distance with Babylon.js: Building extensible, maintainable, and attractive browser-based interactive applications using JavaScript[0m[38;5;12m (https://aka.ms/BabylonJSBook)[39m
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[38;2;255;187;0m[4mPlayground[0m
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[38;5;12m_Noteworthy examples of community-contributed content on the Babylon.js playground._[39m
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[38;5;12m- [39m[38;5;14m[1m360 portal[0m[38;5;12m (https://playground.babylonjs.com/#58I88I#186)[39m
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[38;5;12m- [39m[38;5;14m[1m3D UI[0m[38;5;12m (https://playground.babylonjs.com/#947JF6#0)[39m
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[38;5;12m- [39m[38;5;14m[1mAmmo.js Heightmap[0m[38;5;12m (https://playground.babylonjs.com/#8T3YBR#2)[39m
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[38;5;12m- [39m[38;5;14m[1mAntigravity racing game demo[0m[38;5;12m (https://playground.babylonjs.com/#WVPVWL#0)[39m
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[38;5;12m- [39m[38;5;14m[1mAugmented Reality Drum[0m[38;5;12m (https://playground.babylonjs.com/#VXA85M#5)[39m
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[38;5;12m- [39m[38;5;14m[1mAI Basketball shooter[0m[38;5;12m (https://playground.babylonjs.com/#AL6VAN#1)[39m
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[38;5;12m- [39m[38;5;14m[1mBowling and grabbing in XR[0m[38;5;12m (https://playground.babylonjs.com/#KBS9I5#925)[39m
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[38;5;12m- [39m[38;5;14m[1mBowling lane showing gutters and physics[0m[38;5;12m (https://playground.babylonjs.com/#7S3ZHU#15)[39m
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[38;5;12m- [39m[38;5;14m[1mButtons always face user[0m[38;5;12m (https://playground.babylonjs.com/#CUH660#27)[39m
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[38;5;12m- [39m[38;5;14m[1mCamera positioning on event[0m[38;5;12m (https://playground.babylonjs.com/#0PHDVB#0)[39m
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[38;5;12m- [39m[38;5;14m[1mCaptain Dude Fishing[0m[38;5;12m (https://playground.babylonjs.com/#1YD970#283)[39m
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[38;5;12m- [39m[38;5;14m[1mCar following path[0m[38;5;12m (https://playground.babylonjs.com/#1YD970#14)[39m
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[38;5;12m- [39m[38;5;14m[1mChange color on collide[0m[38;5;12m (https://playground.babylonjs.com/#502Z8L#0)[39m
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[38;5;12m- [39m[38;5;14m[1mChessboard layout and camera[0m[38;5;12m (https://playground.babylonjs.com/#AH85PF#53)[39m
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[38;5;12m- [39m[38;5;14m[1mCircle menu in 3D GUI[0m[38;5;12m (https://playground.babylonjs.com/#092XX3#13)[39m
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[38;5;12m- [39m[38;5;14m[1mColliding and deforming cubes[0m[38;5;12m (https://playground.babylonjs.com/#RGNDK2#2)[39m
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[38;5;12m- [39m[38;5;14m[1mCoronavirus rendering pipeline and shaders[0m[38;5;12m (https://playground.babylonjs.com/#3FJZD5#4)[39m
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[38;5;12m- [39m[38;5;14m[1mCustom mesh for 3D button[0m[38;5;12m (https://playground.babylonjs.com/#D7LQDZ#1)[39m
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[38;5;12m- [39m[38;5;14m[1mCustom WebXR controller mesh[0m[38;5;12m (https://playground.babylonjs.com/#355XBJ#16)[39m
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[38;5;12m- [39m[38;5;14m[1mDock the boat[0m[38;5;12m (https://playground.babylonjs.com/#5MJ1X9#13)[39m
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[38;5;12m- [39m[38;5;14m[1mDynamic snow generation[0m[38;5;12m (https://playground.babylonjs.com/#5ZCGRM#2860)[39m
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[38;5;12m- [39m[38;5;14m[1mDynamic text in UI[0m[38;5;12m (https://playground.babylonjs.com/#9U086#4)[39m
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[38;5;12m- [39m[38;5;14m[1mExploding Lofi Sphere[0m[38;5;12m (https://playground.babylonjs.com/#HDHQN#55)[39m
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[38;5;12m- [39m[38;5;14m[1mExploding Lofi Torus[0m[38;5;12m (https://playground.babylonjs.com/#HDHQN#56)[39m
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[38;5;12m- [39m[38;5;14m[1mExploding Object with Solid Particles[0m[38;5;12m (https://playground.babylonjs.com/#CWAQ1W#12)[39m
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[38;5;12m- [39m[38;5;14m[1mExplosion on keydown[0m[38;5;12m (https://playground.babylonjs.com/#VS5XS7#0)[39m
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[38;5;12m- [39m[38;5;14m[1mExplosions + City burning[0m[38;5;12m (https://playground.babylonjs.com/#4HUQQ#1479)[39m
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[38;5;12m- [39m[38;5;14m[1mFenerator 3D with explosion generator[0m[38;5;12m (https://playground.babylonjs.com/#RDJ26Q#1288)[39m
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[38;5;12m- [39m[38;5;14m[1mFlight Simulator Experiment[0m[38;5;12m (https://playground.babylonjs.com/#UL7W2M#0)[39m
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[38;5;12m- [39m[38;5;14m[1mFruit Ninja VR Game[0m[38;5;12m (https://playground.babylonjs.com/#22KIIK#22)[39m
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[38;5;12m- [39m[38;5;14m[1mFurball Shader[0m[38;5;12m (https://playground.babylonjs.com/#LVJG7H#0)[39m
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[38;5;12m- [39m[38;5;14m[1mGlowing marbles falling[0m[38;5;12m (https://playground.babylonjs.com/#45FPFC#13)[39m
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[38;5;12m- [39m[38;5;14m[1mGlow World[0m[38;5;12m (https://playground.babylonjs.com/#6MQB2X#158)[39m
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[38;5;12m- [39m[38;5;14m[1mGrab and move a ball in WebXR[0m[38;5;12m (https://playground.babylonjs.com/#HY823G#7)[39m
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[38;5;12m- [39m[38;5;14m[1mGrim Grinning Ghosts with singing[0m[38;5;12m (https://playground.babylonjs.com/#GVPILZ#0)[39m
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[38;5;12m- [39m[38;5;14m[1mGod of War NME Weapons FX Demo[0m[38;5;12m (https://playground.babylonjs.com/#7XU4D8#1)[39m
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[38;5;12m- [39m[38;5;14m[1mGreat White Shark animated GLTF model[0m[38;5;12m (https://playground.babylonjs.com/#ISZ7Y2#0)[39m
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[38;5;12m- [39m[38;5;14m[1mGUI follows viewpoint in WebXR[0m[38;5;12m (https://playground.babylonjs.com/#HJZBRG#100)[39m
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[38;5;12m- [39m[38;5;14m[1mGun firing[0m[38;5;12m (https://playground.babylonjs.com/#E8C51D#35)[39m
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[38;5;12m- [39m[38;5;14m[1mHappy Holidays 2020 VR[0m[38;5;12m (https://playground.babylonjs.com/#0IRV8X#2)[39m
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[38;5;12m- [39m[38;5;14m[1mHappy holidays custom font[0m[38;5;12m (https://playground.babylonjs.com/#BP7QYG#13)[39m
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[38;5;12m- [39m[38;5;14m[1mHERO X[0m[38;5;12m (https://playground.babylonjs.com/#A8X91Q#10)[39m
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[38;5;12m- [39m[38;5;14m[1mHit the cube pointer tracker[0m[38;5;12m (https://playground.babylonjs.com/#0JC454#16)[39m
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[38;5;12m- [39m[38;5;14m[1mHolographic keyboard[0m[38;5;12m (https://playground.babylonjs.com/#LU3FLF#6)[39m
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[38;5;12m- [39m[38;5;14m[1mHopping game with infinite running[0m[38;5;12m (https://playground.babylonjs.com/#0IIB3N#44)[39m
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[38;5;12m- [39m[38;5;14m[1mHtmlMesh demo with overlay[0m[38;5;12m (https://playground.babylonjs.com/#Y2LIXI#44)[39m
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[38;5;12m- [39m[38;5;14m[1mJoint Impulse Example[0m[38;5;12m (https://playground.babylonjs.com/#UFVU18#18)[39m
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[38;5;12m- [39m[38;5;14m[1mLaser Saber mesh[0m[38;5;12m (https://playground.babylonjs.com/#ZS41RU#0)[39m
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[38;5;12m- [39m[38;5;14m[1mLego Buggy mesh[0m[38;5;12m (https://playground.babylonjs.com/#K7TJIG#0)[39m
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[38;5;12m- [39m[38;5;14m[1mLight Paddle glowing mesh[0m[38;5;12m (https://playground.babylonjs.com/#6C8005#1)[39m
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[38;5;12m- [39m[38;5;14m[1mMallot and Nail VR[0m[38;5;12m (https://playground.babylonjs.com/#IT1QZU#13)[39m
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[38;5;12m- [39m[38;5;14m[1mMarble slide[0m[38;5;12m (https://playground.babylonjs.com/#YRP925#0)[39m
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[38;5;12m- [39m[38;5;14m[1mMarble Tower[0m[38;5;12m (https://playground.babylonjs.com/#3I55DK#0)[39m
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[38;5;12m- [39m[38;5;14m[1mMesh Speech Synthesis API[0m[38;5;12m (https://playground.babylonjs.com/#NE96B8#10)[39m
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[38;5;12m- [39m[38;5;14m[1mMusic Visualizer[0m[38;5;12m (https://playground.babylonjs.com/#MNC4HP#0)[39m
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[38;5;12m- [39m[38;5;14m[1mNewton's cradle physics[0m[38;5;12m (https://playground.babylonjs.com/#8WC6ZN#112)[39m
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[38;5;12m- [39m[38;5;14m[1mOpen url by clicking object[0m[38;5;12m (https://playground.babylonjs.com/#11XV5X#13)[39m
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[38;5;12m- [39m[38;5;14m[1mPac-Man Arcade Machine in WebXR[0m[38;5;12m (https://playground.babylonjs.com/#4WPJCV#34)[39m
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[38;5;12m- [39m[38;5;14m[1mphysicsImposter parenting[0m[38;5;12m (https://playground.babylonjs.com/#ZENDZ2#0)[39m
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[38;5;12m- [39m[38;5;14m[1mPhysX kinematic dynamic bodies[0m[38;5;12m (https://playground.babylonjs.com/#SLPLFT#31)[39m
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[38;5;12m- [39m[38;5;14m[1mPhysX fluid rendering[0m[38;5;12m (https://playground.babylonjs.com/#SLPLFT#29)[39m
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[38;5;12m- [39m[38;5;14m[1mPing pong in 3D[0m[38;5;12m (https://playground.babylonjs.com/#RYXIT#9)[39m
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[38;5;12m- [39m[38;5;14m[1mPoint Cloud Morphing[0m[38;5;12m (https://playground.babylonjs.com/#2S8L5U#1)[39m
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[38;5;12m- [39m[38;5;14m[1mportal + gravity mechanics[0m[38;5;12m (https://playground.babylonjs.com/#ZU8CV4#12)[39m
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[38;5;12m- [39m[38;5;14m[1mPortal effect using shaders[0m[38;5;12m (https://playground.babylonjs.com/#ACPMQL#2)[39m
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[38;5;12m- [39m[38;5;14m[1mProgressive loading of glTF with LOD[0m[38;5;12m (https://playground.babylonjs.com/#ARN6TJ#5)[39m
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[38;5;12m- [39m[38;5;14m[1mPulsars / Imps[0m[38;5;12m (https://playground.babylonjs.com/#1ND6TH#265)[39m
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[38;5;12m- [39m[38;5;14m[1mRollercoaster[0m[38;5;12m (https://playground.babylonjs.com/#1HH4OJ#29)[39m
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[38;5;12m- [39m[38;5;14m[1mScreen Capture and Composition[0m[38;5;12m (https://playground.babylonjs.com/#RBX8Y4#22)[39m
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[38;5;12m- [39m[38;5;14m[1mShattered mesh with baked physics demo[0m[38;5;12m (https://playground.babylonjs.com/#1BGGDU#0)[39m
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[38;5;12m- [39m[38;5;14m[1mSimple XmlLoader GUI[0m[38;5;12m (https://playground.babylonjs.com/#S0IW99#23)[39m
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[38;5;12m- [39m[38;5;14m[1mSlice CSG mesh on click[0m[38;5;12m (https://playground.babylonjs.com/#B2DP5I#7)[39m
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[38;5;12m- [39m[38;5;14m[1mSoft body physics - wrecking ball + blocks[0m[38;5;12m (https://playground.babylonjs.com/#8WC6ZN#121)[39m
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[38;5;12m- [39m[38;5;14m[1mSolid Particle System collisions[0m[38;5;12m (https://playground.babylonjs.com/#10RCC9#0)[39m
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[38;5;12m- [39m[38;5;14m[1mSpace Invader visual effects game[0m[38;5;12m (https://playground.babylonjs.com/#JXJBPS#5)[39m
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[38;5;12m- [39m[38;5;14m[1mSpace Ship Battle[0m[38;5;12m (https://playground.babylonjs.com/#G03CV5#0)[39m
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[38;5;12m- [39m[38;5;14m[1mSpheres change color only when looked at[0m[38;5;12m (https://playground.babylonjs.com/#0MGV2I#0)[39m
|
||
[38;5;12m- [39m[38;5;14m[1mSphere Spiral infinite rendering pipeline[0m[38;5;12m (https://playground.babylonjs.com/#ND4U2L#0)[39m
|
||
[38;5;12m- [39m[38;5;14m[1mSPS change color on click[0m[38;5;12m (https://playground.babylonjs.com/#2FPT1A#351)[39m
|
||
[38;5;12m- [39m[38;5;14m[1mStakeShooter game[0m[38;5;12m (https://playground.babylonjs.com/#Z88Q4W#19)[39m
|
||
[38;5;12m- [39m[38;5;14m[1mSubmarine underwater game[0m[38;5;12m (https://playground.babylonjs.com/#165IV6#2526)[39m
|
||
[38;5;12m- [39m[38;5;14m[1mTable billards physics demo[0m[38;5;12m (https://playground.babylonjs.com/#1DDSV5#0)[39m
|
||
[38;5;12m- [39m[38;5;14m[1mTank playground with sound[0m[38;5;12m (https://playground.babylonjs.com/#52M011#2)[39m
|
||
[38;5;12m- [39m[38;5;14m[1mTap to Bounce Cylinder using imposters[0m[38;5;12m (https://playground.babylonjs.com/#88MM6V#0)[39m
|
||
[38;5;12m- [39m[38;5;14m[1mTargeting System for turrets[0m[38;5;12m (https://playground.babylonjs.com/#CMS27E#11)[39m
|
||
[38;5;12m- [39m[38;5;14m[1mTensorFlow.js + Webcam Demo[0m[38;5;12m (https://playground.babylonjs.com/#H19VH7#44)[39m
|
||
[38;5;12m- [39m[38;5;14m[1mTestTowerDef2 Tower Defense Game[0m[38;5;12m (https://playground.babylonjs.com/#XP6NNP#42)[39m
|
||
[38;5;12m- [39m[38;5;14m[1mThe Pirate Fort[0m[38;5;12m (https://playground.babylonjs.com/#C21DGD#3)[39m
|
||
[38;5;12m- [39m[38;5;14m[1mTic-Tac-Toe game[0m[38;5;12m (https://playground.babylonjs.com/#2WR12Z#2)[39m
|
||
[38;5;12m- [39m[38;5;14m[1mTrack with Carriage Following It (First Person)[0m[38;5;12m (https://playground.babylonjs.com/#SQFG0Q#6)[39m
|
||
[38;5;12m- [39m[38;5;14m[1mTrack with Carriage Following It (Third Person)[0m[38;5;12m (https://playground.babylonjs.com/#SQFG0Q#5)[39m
|
||
[38;5;12m- [39m[38;5;14m[1mTrailing mesh demo[0m[38;5;12m (https://playground.babylonjs.com/#Z07JE1#2)[39m
|
||
[38;5;12m- [39m[38;5;14m[1mUnder Water Demo[0m[38;5;12m (https://playground.babylonjs.com/#LPTLZM#0)[39m
|
||
[38;5;12m- [39m[38;5;14m[1mVelocity test on soccer balls[0m[38;5;12m (https://playground.babylonjs.com/#5W4GH1#10)[39m
|
||
[38;5;12m- [39m[38;5;14m[1mVirtual Joystick GUI[0m[38;5;12m (https://playground.babylonjs.com/#C6V6UY#49)[39m
|
||
[38;5;12m- [39m[38;5;14m[1mVirtual Tour Booth[0m[38;5;12m (https://playground.babylonjs.com/#1JDJ9F#9)[39m
|
||
[38;5;12m- [39m[38;5;14m[1mVR Rythym Game[0m[38;5;12m (https://playground.babylonjs.com/#9M1I08#7)[39m
|
||
[38;5;12m- [39m[38;5;14m[1mWatch out for swords game[0m[38;5;12m (https://playground.babylonjs.com/#ZD364L#17)[39m
|
||
[38;5;12m- [39m[38;5;14m[1mWater Refraction with RTT[0m[38;5;12m (https://playground.babylonjs.com/#7ILX7T#0)[39m
|
||
[38;5;12m- [39m[38;5;14m[1mWave Racer[0m[38;5;12m (https://playground.babylonjs.com/#WBEEFF#1)[39m
|
||
[38;5;12m- [39m[38;5;14m[1mWebXR Catching Game[0m[38;5;12m (https://playground.babylonjs.com/#PKQ6JV#3)[39m
|
||
[38;5;12m- [39m[38;5;14m[1mWebXR Physics playground[0m[38;5;12m (https://playground.babylonjs.com/#B922X8#19)[39m
|
||
[38;5;12m- [39m[38;5;14m[1mWebXR Tennis game[0m[38;5;12m (https://playground.babylonjs.com/#CHF3KW#108)[39m
|
||
[38;5;12m- [39m[38;5;14m[1mXR Goal Keeper Trainer[0m[38;5;12m (https://playground.babylonjs.com/#PPM311#99)[39m
|
||
[38;5;12m- [39m[38;5;14m[1mXR Throw Lab[0m[38;5;12m (https://playground.babylonjs.com/#K1WGX0#36)[39m
|
||
[38;5;12m- [39m[38;5;14m[1mYellow sphere volumetric light mini-game[0m[38;5;12m (https://playground.babylonjs.com/#LYCSQ#256)[39m
|
||
[38;5;12m- [39m[38;5;14m[1mYoshi Falling Balls[0m[38;5;12m (https://playground.babylonjs.com/#73TUXW#0)[39m
|
||
|
||
[38;2;255;187;0m[4mDemos[0m
|
||
|
||
[38;5;12m_Official Babylon.js demos that really showcase what it is capable of._[39m
|
||
|
||
[38;5;12m- [39m[38;5;14m[1mActionBuilder[0m[38;5;12m (https://www.babylonjs.com/Demos/ActionBuilder/) - Turn the lights on/off using flip switches. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/ActionBuilder))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mActions[0m[38;5;12m (https://www.babylonjs.com/Demos/Actions/) - A torus that goes around in a circle and changes shape when it hovers over another shape. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/Actions))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mAmp360Video[0m[38;5;12m (https://www.babylonjs.com/Demos/Amp360Video/) - Explore a video in 360°. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/Amp360Video))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mAssetsManager[0m[38;5;12m (https://www.babylonjs.com/Demos/AssetsManager/) - A human skull. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/AssetsManager))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mAudioAnalyser[0m[38;5;12m (https://www.babylonjs.com/Demos/AudioAnalyser/) - Babylon isn't just graphics; it's a full game engine. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/AudioAnalyser))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mBones[0m[38;5;12m (https://www.babylonjs.com/Demos/Bones/) - A walking soldier + animated bunnies. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/Bones))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mBoom[0m[38;5;12m (https://www.babylonjs.com/Demos/Boom/) - Make things explode with a touch. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/Boom))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mBump[0m[38;5;12m (https://www.babylonjs.com/Demos/Bump/) - Render a ball using bump mapping. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/Bump))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mCellShading[0m[38;5;12m (https://www.babylonjs.com/Demos/CellShading/) - Use cell-shading to reproduce a cartoon-like effect. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/CellShading))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mCharting[0m[38;5;12m (https://www.babylonjs.com/Demos/Charting/) - 3D charts. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/Charting))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mChibiRex[0m[38;5;12m (https://www.babylonjs.com/Demos/ChibiRex/) - An animated baby T-Rex. What more do you need? ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/ChibiRex))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mDancers[0m[38;5;12m (https://www.babylonjs.com/Demos/Dancers/) - Animated 3D dancers. _warning: takes a long time to load._ ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/Dancers))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mDancing CSG[0m[38;5;12m (https://www.babylonjs.com/Demos/Dancing%20CSG/) - Constructive Solid Geometry using lights and a sparkly texture. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/Dancing%20CSG))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mDecals[0m[38;5;12m (https://www.babylonjs.com/Demos/Decals/) - Touch the cat to splatter it with black ink. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/Decals))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mDiStraction[0m[38;5;12m (https://www.babylonjs.com/Demos/Distraction/) - A JavaScript driving game demo. Works with a DS3. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/Distraction))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mDragNDrop[0m[38;5;12m (https://www.babylonjs.com/Demos/DragNDrop/) - Drag and rearrange different shapes. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/DragNDrop))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mEspilit[0m[38;5;12m (https://www.babylonjs.com/Demos/Espilit/) - Explore an entire (barebones) house. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/Espilit))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mExtrudePolygon[0m[38;5;12m (https://www.babylonjs.com/Demos/ExtrudePolygon/) - Destroy your own house. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/ExtrudePolygon))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mFacets[0m[38;5;12m (https://www.babylonjs.com/Demos/Facets/) - A fountain of countless balls falling onto a complex shape, showcasing physics. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/Facets))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mFlat 2009[0m[38;5;12m (https://www.babylonjs.com/Demos/Flat2009/) - Explore an extremely detailed apartment, including a fishtank and bathroom. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/Flat2009))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mFlightHelmet[0m[38;5;12m (https://www.babylonjs.com/Demos/FlightHelmet/) - A realistic aviator's helmet. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/FlightHelmet))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mFur[0m[38;5;12m (https://www.babylonjs.com/Demos/Fur/) - A disturbingly furred bunny. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/Fur))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGLTF[0m[38;5;12m (https://www.babylonjs.com/Demos/GLTF/) - A GLTF Alien model featuring facial animations. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/GLTF))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGUI[0m[38;5;12m (https://www.babylonjs.com/Demos/GUI/) - An interactive 3D UI. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/GUI))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGlowLayer[0m[38;5;12m (https://www.babylonjs.com/Demos/GlowLayer/) - Make a neon pipe glow like plasma. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/GlowLayer))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGlowingEspilit[0m[38;5;12m (https://www.babylonjs.com/Demos/GlowingEspilit/) - Espilit but with glowing effects. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/GlowingEspilit))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mHeightmap[0m[38;5;12m (https://www.babylonjs.com/Demos/Heightmap/) - Generate terrain using a heightmap. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/Heightmap))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mHillValley[0m[38;5;12m (https://www.babylonjs.com/Demos/HillValley/) - Explore a town isolated from the outside world, like in _The Twilight Zone._ ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/HillValley))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mHillValleyVR[0m[38;5;12m (https://www.babylonjs.com/Demos/HillValleyVR/) - HillValley but creepier in VR. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/HillValleyVR))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mInk[0m[38;5;12m (https://www.babylonjs.com/Demos/Ink/) - Quick Demo of using Babylon.js to simulate inking. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/sebavan/BabylonjsInkSample))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mInstancedBones[0m[38;5;12m (https://www.babylonjs.com/Demos/InstancedBones/) - A group of soldiers marching in sync. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/InstancedBones))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mInstances2[0m[38;5;12m (https://www.babylonjs.com/Demos/Instances2/) - A complex, moving space engine. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/Instances2))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mLookAt[0m[38;5;12m (https://www.babylonjs.com/Demos/LookAt/) - Stare at a colored ball moving around in a box of shapes. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/LookAt))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mMansion[0m[38;5;12m (https://www.babylonjs.com/Demos/Mansion/) - Explore a haunted mansion. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/Mansion))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mMansionVR[0m[38;5;12m (https://www.babylonjs.com/Demos/MansionVR/) - Explore a haunted mansion in virtual reality. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/MansionVR))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mMotionBlur[0m[38;5;12m (https://www.babylonjs.com/Demos/MotionBlur/) - Blur things like if you were moving like The Flash. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/MotionBlur))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mPBRGlossy[0m[38;5;12m (https://www.babylonjs.com/Demos/PBRGlossy/) - Physically based rendering of a battle-damaged sci-fi helmet. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/PBRGlossy))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mPBRGlossyBloom[0m[38;5;12m (https://www.babylonjs.com/Demos/PBRGlossyBloom/) - Similar to PBRGlossy, but with an extra bloom filter. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/PBRGlossyBloom))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mPPBloom[0m[38;5;12m (https://www.babylonjs.com/Demos/PPBloom/) - Simple post-processing. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/PPBloom))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mPPConvolution[0m[38;5;12m (https://www.babylonjs.com/Demos/PPConvolution/) - A more advanced post-processing demo. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/PPConvolution))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mParticles[0m[38;5;12m (https://www.babylonjs.com/Demos/Particles/) - Colorful particles erupting. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/Particles))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mPhysics[0m[38;5;12m (https://www.babylonjs.com/Demos/Physics/) - Spheres and blocks with gravity added. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/Physics))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mPolygon[0m[38;5;12m (https://www.babylonjs.com/Demos/Polygon/) - It's a bird, but how did it get so flat? ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/Polygon))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mProcedural[0m[38;5;12m (https://www.babylonjs.com/Demos/Procedural/) - Don't hard-code content; generate it procedurally. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/Procedural))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mRetail[0m[38;5;12m (https://www.babylonjs.com/Demos/Retail/) - Explore a small store (no stealing). ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/Retail))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mSPS[0m[38;5;12m (https://www.babylonjs.com/Demos/SPS/) - Simulate asteroids around a planet using a solid particle system. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/SPS))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mSPSCollisions[0m[38;5;12m (https://www.babylonjs.com/Demos/SPSCollisions/) - Solid particles as confetti being raining down on a ball. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/SPSCollisions))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mSpaceDeK[0m[38;5;12m (https://www.babylonjs.com/Demos/SpaceDeK/) - Pretty darn close to a space-shooter. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/SpaceDeK))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mSponza[0m[38;5;12m (https://www.babylonjs.com/Demos/Sponza/) - The most famous Babylon.js demo. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/Sponza))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mSponzaDynamicShadows[0m[38;5;12m (https://www.babylonjs.com/Demos/SponzaDynamicShadows/) - A simpler version of Sponza, but with dynamic lights. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/SponzaDynamicShadows))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mTheCar[0m[38;5;12m (https://www.babylonjs.com/Demos/TheCar/) - A futuristic car parked all by itself in a garage. Too bad there's no key. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/TheCar))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mTrain[0m[38;5;12m (https://www.babylonjs.com/Demos/Train/) - An incredibly realistic train. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/Train))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mTunnel[0m[38;5;12m (https://www.babylonjs.com/Demos/Tunnel/) - Travel inside an endless rust-filled tunnel. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/Tunnel))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mV8[0m[38;5;12m (https://www.babylonjs.com/Demos/V8/) - A complex, moving replica of a V8 engine. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/V8))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mVideo Processing Sample[0m[38;5;12m (https://www.babylonjs.com/Demos/VideoProcessing/) - Quick Demo for setting up a Babylon.js real-time video processing using a webcam. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/sebavan/BabylonjsVideoProcessingSample))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mWCafe[0m[38;5;12m (https://www.babylonjs.com/Demos/WCafe/) - Windows Cafe is a great place to unwind and have a relaxing look around. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/WCafe))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mYeti[0m[38;5;12m (https://www.babylonjs.com/Demos/Yeti/) - A non-threatening Yeti, complete with snow. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Demos/Yeti))[39m
|
||
|
||
[38;2;255;187;0m[4mScenes[0m
|
||
|
||
[38;5;12m_Extra demonstrations of Babylon.js_[39m
|
||
|
||
[38;5;12m- [39m[38;5;14m[1mMinority Race[0m[38;5;12m (https://www.babylonjs.com/Scenes/minority-race/) - A racing game made in 2016 for a film school. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Scenes/minority-race))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mRobot Presentation[0m[38;5;12m (https://www.babylonjs.com/Scenes/Robot/) - A robot gives a timed presentation, with an interactive slider to control animation status. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Scenes/Robot))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mWorld Monger[0m[38;5;12m (https://www.babylonjs.com/Scenes/WorldMonger/) - Become a God and shape the world around you. ([39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/BabylonJS/Website/tree/master/build/Scenes/WorldMonger))[39m
|
||
|
||
[38;2;255;187;0m[4mGames[0m
|
||
|
||
[38;5;12m_Open source games built with Babylon.js_[39m
|
||
|
||
[38;5;12m- [39m[38;5;14m[1mAccessible Breakout[0m[38;5;12m (https://github.com/babylonjs-archive/accessiblebreakout) - Breakout game fully accessible for people who are blind or visually impaired. ([39m[38;5;14m[1mdemo[0m[38;5;12m ())[39m
|
||
[38;5;12m- [39m[38;5;14m[1mAlien Cargo[0m[38;5;12m (https://github.com/vudugun/AlienCargo) - A WebGL 3D game inspired by the classic puzzle game Sokoban. ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://vudugun.github.io/AlienCargo/))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mAttack of the Killer Bunnies[0m[38;5;12m (https://github.com/farmersanonymous/killer-bunnies) - Where bunnies go to die. ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://ericbroberic.itch.io/attack-of-the-killer-bunnies))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mBarkanoid[0m[38;5;12m (https://github.com/pigmin/Breakout) - Arkanoid / Breakout clone with cinematic opening. ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://pigmin.github.io/Breakout/))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mBlock[0m[38;5;12m (https://github.com/Temechon/block) - A block puzzle game. ([39m[38;5;14m[1mdemo[0m[38;5;12m (http://pixelcodr.com/games/block/game.html))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mCube Endless Runner[0m[38;5;12m (https://github.com/babylonjs-archive/endless-runner-3d) - Cube Endless Runner is a 3D game built on top of WebGL and HTML5 technologies. ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://babylonjs-archive.github.io/endless-runner-3d/))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mDefend[0m[38;5;12m (https://github.com/xtreemze/defend) - Procedural Cross-Platform 3D Tower Defense Web Game with Physics and AI and Procedural Sound. ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://xtreemze.github.io/defend/))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mF18 Fighter Simulation[0m[38;5;12m (https://github.com/renjianfeng/F18FlightSimulator-ammojs) - Simulation driving of F18 Fighter. ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://renjianfeng.github.io/F18FlightSimulator-ammojs/dist/index.html))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mHide and Seek Demo[0m[38;5;12m (https://github.com/colyseus/babylonjs-hide-and-seek) - Multiplayer Hide-and-Seek made with BabylonJS and Colyseus. ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://docs.colyseus.io/colyseus/demo/babylonjs-editor/hide-and-seek/))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mLight Speed Ready![0m[38;5;12m (https://github.com/Xanmia/Light-Speed-Ready) - A spaceship game of gathering resources and leveling your ship. ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://www.kraem.com/Light-Speed-Ready/game.html))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mNeoTrap[0m[38;5;12m (https://github.com/shanadeshana/NeoTrap) - Music-based game. ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://omarxo.itch.io/neotrap))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mPlanet Builder[0m[38;5;12m (https://github.com/SvenFrankson/planet-builder-web) - Spherical Voxel Engine demo with a robot hand. ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://svenfrankson.github.io/PlanetBuilder2022/index.html))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mRaucous Running and Rampaging Robot Racer Rally (R6)[0m[38;5;12m (https://github.com/hrr8-hermes/hrr8-hermes) - A fast-paced many-explosion robot racer game. ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://r6redux.herokuapp.com/))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mSimple 3D FPS[0m[38;5;12m (https://github.com/babylonjs-archive/simple-3d-fps) - A simple FPS game following Clean Code principles. ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://babylonjs-archive.github.io/simple-3d-fps/))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mSpace Invaders[0m[38;5;12m (https://github.com/johnpitchers/Space-Invaders) - Space Invaders in your browser with 3D WebGL. ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://spaceinvaders.viperfish.com.au/))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mSpace Pirates[0m[38;5;12m (https://github.com/BabylonJS/SpacePirates) - Shoot down pirates in space. ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://spacepirates.babylonjs.com/))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mSummer's Festival[0m[38;5;12m (https://github.com/BabylonJS/SummerFestival) - Source code for the game tutorial written by capucat. ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://capucat.github.io/summers-festival/))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mTheasis[0m[38;5;12m (https://github.com/ThanosRestas/Theasis) - FPS game. ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://thanosrestas.github.io/Theasis/dist/index.html))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mVoxelSrv[0m[38;5;12m (https://github.com/VoxelSrv/voxelsrv) - Voxel browser game inspired by Minecraft. ([39m[38;5;14m[1mdemo[0m[38;5;12m (http://voxelsrv-master.pb4.eu/))[39m
|
||
|
||
[38;2;255;187;0m[4mProjects[0m
|
||
|
||
[38;5;12m_Open source projects using Babylon.js_[39m
|
||
|
||
[38;5;12m- [39m[38;5;14m[1m3D Creator[0m[38;5;12m (https://github.com/simonguest/3dcreator) - A prototype that shows how students (grades 7-12) can use block-based programming to create immersive 3D scenes. ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://simonguest.github.io/3dcreator/))[39m
|
||
[38;5;12m- [39m[38;5;14m[1m3D Tetris[0m[38;5;12m (https://github.com/babylonjs-archive/3d-tetris) - 3D Tetris using the Babylon.js engine. ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://babylonjs-archive.github.io/3d-tetris/))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mBABYDOOM[0m[38;5;12m (https://github.com/Arc0re/arc0re.github.io) - Basic DOOM clone. ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://arc0re.github.io/))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mbabylon-accessibility-example[0m[38;5;12m (https://github.com/Symbitic/babylon-accessibility-example) - Example of how to add accessibility to 3D models. ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://symbitic.github.io/babylon-accessibility-example/))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mbabylon-demo[0m[38;5;12m (https://github.com/SvenFrankson/babylon-demo) - Babylon.js demo for academic purposes. ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://svenfrankson.github.io/BabylonDemoWeb/index.html))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mBabylonFpsDemo[0m[38;5;12m (https://github.com/renjianfeng/BabylonFpsDemo) - A first-person shooter with Babylon.js ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://renjianfeng.github.io/BabylonFpsDemo/example/index.html))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mBabylonJS-CharacterController[0m[38;5;12m (https://github.com/ssatguru/BabylonJS-CharacterController) - A CharacterController for Babylon.js ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://ssatguru.github.io/BabylonJS-CharacterController-Samples/demo/))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mBabylonJS-Doom-Clone[0m[38;5;12m (https://github.com/babylonjs-archive/doom-clone) - Doom-style game crafted with love. ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://babylonjs-archive.github.io/doom-clone/))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mBabylonJSFirstSteps[0m[38;5;12m (https://github.com/topheman/BabylonJSFirstSteps) - You will find here my first steps on Babylon.js ([39m[38;5;14m[1mdemo[0m[38;5;12m (http://labs.topheman.com/babylonjs/cone-example.html))[39m
|
||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mBabylon.js[0m[38;5;14m[1m [0m[38;5;14m[1m"magic"[0m[38;5;14m[1m [0m[38;5;14m[1mpiano[0m[38;5;14m[1m [0m[38;5;14m[1mportal[0m[38;5;12m [39m[38;5;12m(https://github.com/docEdub/babylonjs-ar-piano-portal)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mAn[39m[38;5;12m [39m[38;5;12maugmented-reality[39m[38;5;12m [39m[38;5;12mWebXR[39m[38;5;12m [39m[38;5;12manimation[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mChopin's[39m[38;5;12m [39m[38;5;12m"Winter[39m[38;5;12m [39m[38;5;12mWind"[39m[38;5;12m [39m[38;5;12mÉtude[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mhang[39m[38;5;12m [39m[38;5;12mon[39m[38;5;12m [39m[38;5;12myour[39m[38;5;12m [39m[38;5;12mwall![39m[38;5;12m [39m[38;5;12mWorks[39m[38;5;12m [39m[38;5;12mon[39m[38;5;12m [39m[38;5;12mflat-screen,[39m[38;5;12m [39m[38;5;12mtoo.[39m[38;5;12m [39m[38;5;12m([39m[38;5;14m[1mdemo[0m[38;5;12m [39m
|
||
[38;5;12m(https://demos.babylonjs.com/piano-portal/))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mBabylonJS Typescript Logic Examples[0m[38;5;12m (https://github.com/DisownedWheat/BabylonJS-Game-Logic-Examples) - A collection of small projects that show possible ways of handling game logic in a Babylon.js game.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mbabylonjs-typescript-webpack-starter[0m[38;5;12m (https://github.com/pandadelphin/babylonjs-typescript-webpack-starter) - A starter template for those who want to use the famous JavaScript 3D game engine Babylon.js with TypeScript and Webpack.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mbabylonjs-webpack-es6[0m[38;5;12m (https://github.com/RaananW/babylonjs-webpack-es6) - Babylon.js basic scene with typescript, webpack, es6 modules, editorconfig, eslint, hot loading and more. Will even make coffee if you ask nicely.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mbabylonjs-webxr-template[0m[38;5;12m (https://github.com/yuiseki/babylonjs-webxr-template) - Babylon.js + TypeScript WebXR template project. ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://yuiseki.github.io/babylonjs-webxr-template/))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mbabylon-mtoon-material[0m[38;5;12m (https://github.com/virtual-cast/babylon-mtoon-material) - Unity MToon Shader WebGL porting to Babylon.js. ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://virtual-cast.github.io/babylon-mtoon-material/))[39m
|
||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mBabylon[0m[38;5;14m[1m [0m[38;5;14m[1mPostEffect[0m[38;5;14m[1m [0m[38;5;14m[1mDesigner[0m[38;5;12m [39m[38;5;12m(https://github.com/HarveyLijh/Babylon_PostEffect_Designer_JL)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mFull[39m[38;5;12m [39m[38;5;12mcontrol[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mpost[39m[38;5;12m [39m[38;5;12meffects[39m[38;5;12m [39m[38;5;12madjustments[39m[38;5;12m [39m[38;5;12min[39m[38;5;12m [39m[38;5;12mBabylon.js.[39m[38;5;12m [39m[38;5;12mSupports[39m[38;5;12m [39m[38;5;12mreal-time[39m[38;5;12m [39m[38;5;12mpost-effect[39m[38;5;12m [39m[38;5;12madjustments,[39m[38;5;12m [39m[38;5;12mmesh[39m[38;5;12m [39m[38;5;12mimport,[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mpost-effect[39m[38;5;12m [39m[38;5;12mdata[39m[38;5;12m [39m[38;5;12msharing.[39m[38;5;12m [39m[38;5;12m([39m[38;5;14m[1mdemo[0m[38;5;12m [39m
|
||
[38;5;12m(https://harveylijh.github.io/Babylon_PostEffect_Designer_JL/))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mbabylon_ragdoll_robi[0m[38;5;12m (https://github.com/Takebon/babylon_ragdoll_robi) - Babylon.js ragdoll robot. ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://ragdoll-robi.web.app/))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mbabylon-steering[0m[38;5;12m (https://github.com/LorenzoCorbella74/babylon-steering) - Steering behaviors library for moving entities in the x/z plane.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mBomberman 3D[0m[38;5;12m (https://github.com/adisoftbn/Bomberman3D) - Experimental game dev with Babylon.js and Angular 5. ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://adisoftbn.github.io/Bomberman3D/))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mcannon-es-debugger-babylonjs[0m[38;5;12m (https://github.com/neu5/cannon-es-debugger-babylonjs) - This is a debugger for use with cannon-es. ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://neu5.github.io/cannon-es-debugger-babylonjs/))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mChristmas runner[0m[38;5;12m (https://github.com/Temechon/Christmas-runner) - A Babylon.js game made for Christmas. ([39m[38;5;14m[1mdemo[0m[38;5;12m (http://pixelcodr.com/games/christmasRunner/))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mDivine Voxel Engine[0m[38;5;12m (https://github.com/Divine-Star-Software/DivineVoxelEngine) - A truly multi-threaded JavaScript voxel game engine written in TypeScript.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mecsy-babylon[0m[38;5;12m (https://github.com/kaliber5/ecsy-babylon) - Experimental Babylon.js implementation of ECSY.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mEpic Guide[0m[38;5;12m (https://github.com/Temechon/Babylon.js-FPS) - A FPS game about going for a walk. ([39m[38;5;14m[1mdemo[0m[38;5;12m (http://pixelcodr.com/games/babylonjs-fps/))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mergoudan[0m[38;5;12m (https://github.com/armomu/ergoudan) - Havok physics character controller demo. ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://armomu.github.io/ergoudan/#/))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mfacecap[0m[38;5;12m (https://github.com/imerso/facecap) - Mediapipe face capture. ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://imerso.github.io/babylon.js/facecap/))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mfps-babylon-js[0m[38;5;12m (https://github.com/Raigyo/fps-babylon-js) - Online Multiplayer First Person Shooter with Babylon.js & SocketIO. ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://babylon-fps-online.herokuapp.com/))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mglTF_Physics_Babylon[0m[38;5;12m (https://github.com/eoineoineoin/glTF_Physics_Babylon) - Demonstrates filters, joints, and complex assets like a water wheel. ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://eoineoineoin.github.io/glTF_Physics_Babylon/packages/demo/dist/#sceneIndex=6))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mHTML5 FPS[0m[38;5;12m (https://github.com/csarkosh/html5-fps) - Demo of an HTML5 first-person rig built on Babylon.js and React. ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://fps.csarko.sh/))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mKicker[0m[38;5;12m (https://github.com/Temechon/kicker) - A soccer ball game made for Babylon.js February Challenge. ([39m[38;5;14m[1mdemo[0m[38;5;12m (http://pixelcodr.com/games/kicker/))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mKZ Climbing[0m[38;5;12m (https://github.com/BabylonJSGames/BabylonJS-Platformer-Game-Prototype) - A 3D platformer browser game prototype similar to "KZ" maps in Counter Strike. ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://kzclimbing.netlify.app/client/public/))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mMolvwr[0m[38;5;12m (https://github.com/gleborgne/molvwr) - WebGL molecule viewer. ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://gleborgne.github.io/molvwr/))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mmultiplayer-babylon-js-game[0m[38;5;12m (https://github.com/aeon0/multiplayer-babylon-js-game) - Multiplayer game with server and client-side physics engine synchronization. ([39m[38;5;14m[1mdemo[0m[38;5;12m (http://185.82.21.82:8700/))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mMultiplayer FPS-Game[0m[38;5;12m (https://github.com/aeon0/FPS-Game) - A Multiplayer FPS. ([39m[38;5;14m[1mdemo[0m[38;5;12m (http://185.82.21.82/FPS-Game/public/))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mnengi + Babylon 3D shooter template[0m[38;5;12m (https://github.com/timetocode/nengi-babylon-3d-shooter) - A template game for multiplayer 3D shooters made in Babylon.js + nengi.js with client-side prediction and lag compensation.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mOceanDemo[0m[38;5;12m (https://github.com/Popov72/OceanDemo) - Ocean demo in WebGPU. ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://popov72.github.io/OceanDemo/dist/index.html))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mOculus Quest Remote Desktop[0m[38;5;12m (https://github.com/shinyoshiaki/oculus-quest-remote-desktop) - Remote desktop for Oculus Quest. ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://shinyoshiaki.github.io/oculus-quest-remote-desktop/build/))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mPlaylist Browser XR[0m[38;5;12m (https://github.com/Symbitic/PlaylistBrowserXR) - Browse Spotify playlists in Virtual Reality. ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://www.playlistbrowserxr.xyz/))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mPokeball Workshop[0m[38;5;12m (https://gitlab.com/side_project/pokeball-workshop) - Interactive models from Game Freak's classic series. ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://side_project.gitlab.io/pokeball-workshop/))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mreact-babylonjs[0m[38;5;12m (https://github.com/brianzinn/react-babylonjs) - React for Babylon.js ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://brianzinn.github.io/react-babylonjs/))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mreact-babylon-spring[0m[38;5;12m (https://github.com/hookex/react-babylon-spring) - Build spring-physics based 3D animation with the power of react-babylonjs and react-spring. ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://hooke.life/react-babylon-spring/))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mRoblox meets film noir[0m[38;5;12m (https://github.com/TomWHall/babylon-js-platformer) - A 3D platform game demo using Babylon.js and React. ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://tomwhall.github.io/babylon-js-platformer/))[39m
|
||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mSpace[0m[38;5;14m[1m [0m[38;5;14m[1mJam:[0m[38;5;14m[1m [0m[38;5;14m[1mA[0m[38;5;14m[1m [0m[38;5;14m[1mNew[0m[38;5;14m[1m [0m[38;5;14m[1mLegacy[0m[38;5;14m[1m [0m[38;5;14m[1mBabylonJS[0m[38;5;14m[1m [0m[38;5;14m[1mMixed[0m[38;5;14m[1m [0m[38;5;14m[1mReality[0m[38;5;14m[1m [0m[38;5;14m[1mExperience[0m[38;5;12m [39m[38;5;12m(https://github.com/microsoft/space-jam-a-new-legacy-babylonjs-template)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mThis[39m[38;5;12m [39m[38;5;12mrepository[39m[38;5;12m [39m[38;5;12mpairs[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mBabylon.js[39m[38;5;12m [39m[38;5;12mMixed[39m[38;5;12m [39m[38;5;12mReality[39m[38;5;12m [39m[38;5;12mmodule[39m[38;5;12m [39m[38;5;12mthat[39m[38;5;12m [39m[38;5;12mis[39m[38;5;12m [39m[38;5;12mpart[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mMicrosoft[39m[38;5;12m [39m[38;5;12mLearn[39m[38;5;12m [39m[38;5;12mlearning[39m[38;5;12m [39m
|
||
[38;5;12mpath[39m[38;5;12m [39m[38;5;12minspired[39m[38;5;12m [39m[38;5;12mby[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12m_Space[39m[38;5;12m [39m[38;5;12mJam:[39m[38;5;12m [39m[38;5;12mA[39m[38;5;12m [39m[38;5;12mNew[39m[38;5;12m [39m[38;5;12mLegacy_[39m[38;5;12m [39m[38;5;12mfilm.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mSwarm[0m[38;5;12m (https://temechon.itch.io/swarm) - A Babylon.js scene made for the screensaver jam. ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://github.com/Temechon/screensaver))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mt5c[0m[38;5;12m (https://github.com/orion3dgames/t5c) - The 5th Continent - an open-source multiplayer 3D RPG. ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://t5c.onrender.com/))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mTanksBattle_WebGL_Using_Babylonjs[0m[38;5;12m (https://github.com/khaledose/TanksBattle_WebGL_Using_Babylonjs) - 3D Tanks Battle WebGL game. ([39m[38;5;14m[1mvideo[0m[38;5;12m (https://www.youtube.com/watch?v=HJrAUqTd1oU))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mTomb Raider Nostalgia[0m[38;5;12m (https://github.com/Popov72/TRN2) - View levels and play cut scenes for old Tomb Raider games 1/2/3/4. ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://popov72.github.io/TRN2/))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mVR Office Throwing Game[0m[38;5;12m (https://github.com/wilcoschoneveld/office) - A VR throwing game. ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://office.wilcoschoneveld.com/))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mVue-BabylonJS[0m[38;5;12m (https://github.com/Beg-in/vue-babylonjs) - A ready-to-go 3D environment for Vue.js using Babylon.js ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://vuebabylonjs.com/))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mwebxr-depth-testbed-babylon[0m[38;5;12m (https://github.com/drumath2237/webxr-depth-testbed-babylon) - Testbed for WebXR Depth Feature. ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://drumath2237.github.io/webxr-depth-testbed-babylon/))[39m
|
||
[38;5;12m- [39m[38;5;14m[1mWebXR Measuring Tape[0m[38;5;12m (https://github.com/Narendra-Kamath/webxr-measuring-tape) - :zap: An Augmented Reality real-world length-measuring web app using the WebXR HitTarget feature. ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://narendra-kamath.github.io/webxr-measuring-tape/))[39m
|
||
[38;5;12m- [39m[38;5;14m[1myuka-babylonjs-examples[0m[38;5;12m (https://github.com/eldinor/yuka-babylonjs-examples) - Examples of using Yuka for Game AI. ([39m[38;5;14m[1mdemo[0m[38;5;12m (https://yuka.babylonpress.org/))[39m
|
||
|
||
[38;2;255;187;0m[4mExamples[0m
|
||
|
||
[38;5;12m_Demos of Babylon.js on the web._[39m
|
||
|
||
[38;5;12m- [39m[38;5;14m[1mRoller coaster[0m[38;5;12m (https://jerome.bousquie.fr/BJS/demos/rollercoaster.html) - [39m[38;5;14m[1mJS[0m[38;5;12m (https://jerome.bousquie.fr/BJS/demos/rollercoaster.js)[39m
|
||
[38;5;12m- [39m[38;5;14m[1mStar Fighter[0m[38;5;12m (http://jerome.bousquie.fr/BJS/OfficeGames/StarFighter/StarFighter.html) - [39m[38;5;14m[1mJS[0m[38;5;12m (https://github.com/jbousquie/OfficeGames/blob/master/StarFighter/StarFighter.js)[39m
|
||
[38;5;12m- [39m[38;5;14m[1mBlowing Wall[0m[38;5;12m (https://jerome.bousquie.fr/BJS/demos/blow.html) - [39m[38;5;14m[1mJS[0m[38;5;12m (https://jerome.bousquie.fr/BJS/demos/blow.js)[39m
|
||
[38;5;12m- [39m[38;5;14m[1mTrailing Particles[0m[38;5;12m (https://jerome.bousquie.fr/BJS/demos/trailingParticles.html) - [39m[38;5;14m[1mJS[0m[38;5;12m (https://jerome.bousquie.fr/BJS/demos/trailingParticles.js)[39m
|
||
[38;5;12m- [39m[38;5;14m[1mSPS AssemblyScript Demo[0m[38;5;12m (https://jerome.bousquie.fr/BJS/test/SPSWasm/spsWasm.html) - [39m[38;5;14m[1mJS[0m[38;5;12m (https://jerome.bousquie.fr/BJS/test/SPSWasm/spsWasm.js)/[39m[38;5;14m[1mAS[0m[38;5;12m (https://jerome.bousquie.fr/BJS/test/SPSWasm/index.ts)[39m
|
||
[38;5;12m- [39m[38;5;14m[1mYuka Corridor Algorithm[0m[38;5;12m (https://yuka.babylonpress.org/examples/js/graph/corridor/) - [39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/eldinor/yuka-babylonjs-examples/tree/main/examples/js/graph/corridor)[39m
|
||
[38;5;12m- [39m[38;5;14m[1mYuka First-Person Shooter[0m[38;5;12m (https://yuka.babylonpress.org/examples/js/playground/shooter/) - [39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/eldinor/yuka-babylonjs-examples/tree/main/examples/js/playground/shooter)[39m
|
||
[38;5;12m- [39m[38;5;14m[1mYuka Hide And Seek Shooter[0m[38;5;12m (https://yuka.babylonpress.org/examples/js/playground/hideAndSeek/) - [39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/eldinor/yuka-babylonjs-examples/tree/main/examples/js/playground/hideAndSeek)[39m
|
||
[38;5;12m- [39m[38;5;14m[1mYuka Navigation Mesh[0m[38;5;12m (https://yuka.babylonpress.org/examples/js/navigation/navmesh/) - [39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/eldinor/yuka-babylonjs-examples/tree/main/examples/js/navigation/navmesh)[39m
|
||
[38;5;12m- [39m[38;5;14m[1mYuka Navmesh Performance[0m[38;5;12m (https://yuka.babylonpress.org/examples/js/navigation/navmeshPerformance/) - [39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/eldinor/yuka-babylonjs-examples/tree/main/examples/js/navigation/navmeshPerformance)[39m
|
||
[38;5;12m- [39m[38;5;14m[1mYuka Savegames[0m[38;5;12m (https://yuka.babylonpress.org/examples/js/misc/savegame/) - [39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/eldinor/yuka-babylonjs-examples/tree/main/examples/js/misc/savegame)[39m
|
||
[38;5;12m- [39m[38;5;14m[1mYuka Tic-Tac-Toe[0m[38;5;12m (https://yuka.babylonpress.org/examples/js/graph/tictactoe/) - [39m[38;5;14m[1msource[0m[38;5;12m (https://github.com/eldinor/yuka-babylonjs-examples/tree/main/examples/js/graph/tictactoe)[39m
|
||
|
||
[38;2;255;187;0m[4mLinks[0m
|
||
|
||
[38;5;12m_Information by developers, for developers._[39m
|
||
|
||
[38;5;12m- [39m[38;5;14m[1m80 Level interview[0m[38;5;12m (https://80.lv/articles/babylon-js-a-web-first-game-engine-powering-cross-platform-experiences/) - Core developer Jason Carter elaborated on the tools and features available for developers.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mAccessibility Scene Tree for Screen Readers[0m[38;5;12m (https://doc.babylonjs.com/toolsAndResources/accessibility/screenReaders) - How to add screen reader support to 3D objects.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mBabylon JS Day 10: Terrarium[0m[38;5;12m (https://radicalappdev.com/2021/03/12/babylon-js-day-10-terrarium/) - Final in a series of lessons that explains how to use [39m[48;5;235m[38;5;249mAssetsManager[49m[39m[38;5;12m.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mBabylon JS Day 19: Golf Club[0m[38;5;12m (https://radicalappdev.com/2021/03/25/babylon-js-day-19/) - Shows how to leverage [39m[48;5;235m[38;5;249mAssetsManager[49m[39m[38;5;12m to load a custom model as a VR controller.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mBabylon Native in a Headless Environment[0m[38;5;12m (https://babylonjs.medium.com/babylon-native-in-a-headless-environment-868409b8b1cf) - A guide to some of the internals of the new Babylon Native engine.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mBabylon on Quest[0m[38;5;12m (https://blairmacintyre.me/2019/11/20/babylon-on-quest-one-small-step/) - Tips on how to develop WebXR games using a Quest headset.[39m
|
||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mBuilding[0m[38;5;14m[1m [0m[38;5;14m[1mthe[0m[38;5;14m[1m [0m[38;5;14m[1mWeb-Based[0m[38;5;14m[1m [0m[38;5;14m[1m3d[0m[38;5;14m[1m [0m[38;5;14m[1mDigital[0m[38;5;14m[1m [0m[38;5;14m[1mExperience[0m[38;5;14m[1m [0m[38;5;14m[1mfor[0m[38;5;14m[1m [0m[38;5;14m[1mthe[0m[38;5;14m[1m [0m[38;5;14m[1mMayflower[0m[38;5;14m[1m [0m[38;5;14m[1mAutonomous[0m[38;5;14m[1m [0m[38;5;14m[1mShip[0m[38;5;12m [39m[38;5;12m(https://joepavitt.medium.com/building-the-web-based-3d-digital-experience-for-the-mayflower-autonomous-ship-a56f08e6558)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mA[39m[38;5;12m [39m[38;5;12mbehind-the-scenes[39m[38;5;12m [39m[38;5;12mlook[39m[38;5;12m [39m[38;5;12mat[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m
|
||
[38;5;12mproduction-quality[39m[38;5;12m [39m[38;5;12mBabylon.js[39m[38;5;12m [39m[38;5;12mproject.[39m
|
||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mCanvas[0m[38;5;14m[1m [0m[38;5;14m[1mAccessibility[0m[38;5;14m[1m [0m[38;5;14m[1mand[0m[38;5;14m[1m [0m[38;5;14m[1mGUI[0m[38;5;14m[1m [0m[38;5;14m[1mAnimations[0m[38;5;14m[1m [0m[38;5;14m[1mwith[0m[38;5;14m[1m [0m[38;5;14m[1mBabylon.js[0m[38;5;12m [39m[38;5;12m(https://babylonjs.medium.com/canvas-accessibility-and-gui-animations-with-babylon-js-8001378a1509)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mThe[39m[38;5;12m [39m[38;5;12mBabylon.js[39m[38;5;12m [39m[38;5;12mteam[39m[38;5;12m [39m[38;5;12mintroduces[39m[38;5;12m [39m[38;5;12mtwo[39m[38;5;12m [39m[38;5;12minteresting[39m[38;5;12m [39m[38;5;12mnew[39m[38;5;12m [39m[38;5;12mfeatures[39m[38;5;12m [39m[38;5;12min[39m[38;5;12m [39m[38;5;12mBabylon.js[39m[38;5;12m [39m[38;5;12m5:[39m[38;5;12m [39m[38;5;12mGUI[39m[38;5;12m [39m
|
||
[38;5;12mAnimations[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mAccessibility[39m[38;5;12m [39m[38;5;12mTwin[39m[38;5;12m [39m[38;5;12mRenderer.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mChallenges of a web VR throwing game - DEV Community[0m[38;5;12m (https://dev.to/wilcoschoneveld/challenges-of-a-web-vr-throwing-game-1c66) - Developer Wilco Schoneveld shares his experiences developing a VR game using a Quest 2, including the source code.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mFigma to BabylonJS[0m[38;5;12m (https://doc.babylonjs.com/communityExtensions/figmaToBabylonJS) - Figma plugin that allows you to export Figma designs to Babylon.js GUI .json files.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mFrame at Microsoft Build: Speaking the World Into Existence[0m[38;5;12m (https://learn.framevr.io/post/msbuild2022) - FrameVR explains their web-based metaverse platform they demoed at Microsoft Build.[39m
|
||
[38;5;12m- [39m[38;5;14m[1mGetting cross-platform rendering with Babylon Native and GLFW[0m[38;5;12m (https://babylonjs.medium.com/getting-cross-platform-rendering-with-babylon-native-and-glfw-e0f1422f4d74) - A guide to the low-level rendering architecture using in Babylon Native.[39m
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[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mHow[0m[38;5;14m[1m [0m[38;5;14m[1mto[0m[38;5;14m[1m [0m[38;5;14m[1mSetup[0m[38;5;14m[1m [0m[38;5;14m[1mBabylon[0m[38;5;14m[1m [0m[38;5;14m[1m+[0m[38;5;14m[1m [0m[38;5;14m[1mNext.js[0m[38;5;14m[1m [0m[38;5;14m[1mProduction[0m[38;5;14m[1m [0m[38;5;14m[1mBuild[0m[38;5;14m[1m [0m[38;5;14m[1mOptimized[0m[38;5;14m[1m [0m[38;5;14m[1mfor[0m[38;5;14m[1m [0m[38;5;14m[1mSEO[0m[38;5;14m[1m [0m[38;5;14m[1m&[0m[38;5;14m[1m [0m[38;5;14m[1mSpeed[0m[38;5;12m [39m[38;5;12m(https://3designer.app/best/babylon-nextjs-setup)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12m3Designer[39m[38;5;12m [39m[38;5;12mexplains[39m[38;5;12m [39m[38;5;12mhow[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12muse[39m[38;5;12m [39m[38;5;12mNext.js[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mimprove[39m[38;5;12m [39m[38;5;12many[39m[38;5;12m [39m[38;5;12mBabylon.js[39m[38;5;12m [39m[38;5;12mproject[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mfaster[39m[38;5;12m [39m[38;5;12mloading[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12msearch[39m[38;5;12m [39m[38;5;12mengine[39m[38;5;12m [39m
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[38;5;12mvisibility.[39m
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[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mHow[0m[38;5;14m[1m [0m[38;5;14m[1mwe[0m[38;5;14m[1m [0m[38;5;14m[1mpublished[0m[38;5;14m[1m [0m[38;5;14m[1ma[0m[38;5;14m[1m [0m[38;5;14m[1mnew[0m[38;5;14m[1m [0m[38;5;14m[1mBabylon.js[0m[38;5;14m[1m [0m[38;5;14m[1mrecipe[0m[38;5;14m[1m [0m[38;5;14m[1mbook[0m[38;5;14m[1m [0m[38;5;14m[1mVol.[0m[38;5;14m[1m [0m[38;5;14m[1m1[0m[38;5;12m [39m[38;5;12m(https://www.crossroad-tech.com/entry/Babylonjs-recipe-Vol1-en)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mCrossRoad[39m[38;5;12m [39m[38;5;12mexplains[39m[38;5;12m [39m[38;5;12mtheir[39m[38;5;12m [39m[38;5;12mroad[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mcreating[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mfirst[39m[38;5;12m [39m[38;5;12mbook[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mJapanese[39m[38;5;12m [39m[38;5;12mBabylon.js[39m[38;5;12m [39m[38;5;12mcommunity.[39m[38;5;12m [39m[38;5;12m([39m[38;5;14m[1mplayground[0m[38;5;12m [39m
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[38;5;12m(https://scrapbox.io/babylonjs/Playground))[39m
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[38;5;12m- [39m[38;5;14m[1mIntegrating BabylonJS 3D Engine into an Angular Business Application[0m[38;5;12m (https://www.thinktecture.com/en/babylonjs/babylon-angular-performance-optimization/) - Gives some great tips about performance optimization.[39m
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[38;5;12m- [39m[38;5;14m[1mJourney Beyond The Docs[0m[38;5;12m (https://doc.babylonjs.com/guidedLearning/bjsBook) - Introduction by the Babylon.js team to the officially-endorsed book.[39m
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[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mMesh[0m[38;5;14m[1m [0m[38;5;14m[1mshattering[0m[38;5;14m[1m [0m[38;5;14m[1mwith[0m[38;5;14m[1m [0m[38;5;14m[1mbaked[0m[38;5;14m[1m [0m[38;5;14m[1mphysics[0m[38;5;12m [39m[38;5;12m(https://babylonjs.medium.com/mesh-shattering-with-baked-physics-5b3f8f381743)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mBesides[39m[38;5;12m [39m[38;5;12mexplaining[39m[38;5;12m [39m[38;5;12mhow[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12muse[39m[38;5;12m [39m[38;5;12mprecompute[39m[38;5;12m [39m[38;5;12mphysics[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mmesh[39m[38;5;12m [39m[38;5;12mshattering,[39m[38;5;12m [39m[38;5;12mthis[39m[38;5;12m [39m[38;5;12mofficial[39m[38;5;12m [39m[38;5;12mblog[39m[38;5;12m [39m[38;5;12mpost[39m[38;5;12m [39m[38;5;12mfrom[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mBabylon.js[39m[38;5;12m [39m[38;5;12mteam[39m[38;5;12m [39m[38;5;12mshows[39m[38;5;12m [39m[38;5;12mhow[39m
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[38;5;12mto[39m[38;5;12m [39m[38;5;12mintegrate[39m[38;5;12m [39m[38;5;12mit[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mNode[39m[38;5;12m [39m[38;5;12mMaterial[39m[38;5;12m [39m[38;5;12mEditor.[39m
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[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mMR[0m[38;5;14m[1m [0m[38;5;14m[1mand[0m[38;5;14m[1m [0m[38;5;14m[1mthe[0m[38;5;14m[1m [0m[38;5;14m[1mWeb[0m[38;5;14m[1m [0m[38;5;14m[1mwith[0m[38;5;14m[1m [0m[38;5;14m[1mBabylon.js[0m[38;5;14m[1m [0m[38;5;14m[1m5.0[0m[38;5;12m [39m[38;5;12m(https://learn.microsoft.com/en-us/events/mixed-reality-dev-days/mr-and-the-web-with-babylonjs-50)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mMicrosoft[39m[38;5;12m [39m[38;5;12mLearn[39m[38;5;12m [39m[38;5;12msession[39m[38;5;12m [39m[38;5;12mintroducing[39m[38;5;12m [39m[38;5;12mBabylon.js[39m[38;5;12m [39m[38;5;12m5.0[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mnew[39m[38;5;12m [39m[38;5;12mBabylon[39m[38;5;12m [39m[38;5;12mNative.[39m[38;5;12m [39m[38;5;12m([39m[38;5;14m[1mrecording[0m[38;5;12m [39m
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[38;5;12m(https://www.youtube.com/watch?v=cMrIvPrkB0Y))[39m
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[38;5;12m- [39m[38;5;14m[1mOptimizing a Large-Scale Babylon.js Scene[0m[38;5;12m (https://joepavitt.medium.com/optimizing-a-large-scale-babylon-js-scene-9466bb715e15) - Gives tips on how to render a large number of meshes and vertices without impacting performance.[39m
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[38;5;12m- [39m[38;5;14m[1mUsing WebXR With Babylon.js — Smashing Magazine[0m[38;5;12m (https://www.smashingmagazine.com/2020/10/using-webxr-with-babylonjs/) - Provides a comprehensive introduction to WebXR and how to use it to develop immersive experiences.[39m
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[38;5;12m- [39m[38;5;14m[1mYuka + Babylon.js Examples - Game AI Examples with Babylon.js[0m[38;5;12m (https://yuka.babylonpress.org/examples/) - A first-rate collection of Babylon.js demos, each using Yuka for AI.[39m
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[38;2;255;187;0m[4mForum[0m
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[38;5;12m_Valuable and informative links from the Babylon.js forum._[39m
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[38;5;12m- [39m[38;5;14m[1mDemo Ammo Physics Scene[0m[38;5;12m (https://forum.babylonjs.com/t/demo-ammo-physics-scene/32827) - Explains the Mustang Demo developed with the Babylon.js Unity Exporter.[39m
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[38;5;12m- [39m[38;5;14m[1mObservablehq.com + BabylonJS StarterKit[0m[38;5;12m (https://forum.babylonjs.com/t/observablehq-com-babylonjs-starterkit/24791) - Explains how to use Babylon.js on ObservableHQ, the JavaScript equivalent Jupyter Notebooks.[39m
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[38;5;12m- [39m[38;5;14m[1mYuka Game AI + Babylon.js Examples[0m[38;5;12m (https://forum.babylonjs.com/t/yuka-game-ai-babylon-js-examples-the-1st-release/27690) - A complete list of all the Yuka Babylon.js links.[39m
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[38;5;12mbabylonjs Github: https://github.com/Symbitic/awesome-babylonjs[39m
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