Files
flippr-game/GameState.py
Jonas Zeunert 4b1e911bc8 Little bug
2022-08-30 17:09:26 +02:00

56 lines
1.5 KiB
Python

import logging
import config
from lamps.LampGroup import PLAYER_LAMPS
from lamps.Lamp import CREDIT
from itertools import cycle
class GameState:
players = None
credits = config.BALLS_PER_GAME
isPlaying = False
def __init__(self, playerStateFactory, highscore, specialDisplay, currentPlayerID = 0):
CREDIT.activate()
self.playerStateFactory = playerStateFactory
#self.players = cycle(players)
self.dummyPlayer = playerStateFactory.createDummyPlayerState()
self._currentPlayer = self.dummyPlayer
self.gameStateID = currentPlayerID
self.highscore = highscore
self.specialDisplay = specialDisplay
self.specialDisplay.printCredits(self.credits)
def nextPlayer(self):
self.currentPlayer = next(self.players)
def startGame(self, playerCount):
self.isPlaying = True
self.createPlayers(playerCount)
self.nextPlayer()
def createPlayers(self, playerCount):
players = []
for i in range(playerCount):
player = self.playerStateFactory.createPlayerState(i)
players.append(player)
self.players = cycle(players)
@property
def currentPlayer(self):
return self._currentPlayer
@currentPlayer.setter
def currentPlayer(self, player):
logging.info("Set active player to player " + str(player.id))
self._currentPlayer = self.dummyPlayer
PLAYER_LAMPS.cycle()
player.activate()
self._currentPlayer = player