Files
flippr-game/PlayerState.py
Jonas Zeunert 7414734dad thiiiiings
2020-02-13 19:05:55 +01:00

54 lines
1.5 KiB
Python

from threading import Timer
import time
class PlayerState:
def __init__(self, display, specialDisplay, id, ballsToPlay, upperPlayfieldTime = 5, bonusTime = 0):
self.display = display
self.specialDisplay = specialDisplay
self.__id = id
self.__points = 0
self.ballsLeft = ballsToPlay
self.upperPlayfieldTime = upperPlayfieldTime
self.bonusTime = bonusTime
self.timer = None
self.timerStartTime = None
def addPoints(self, points):
self.__points += points
self.display.printScore(self.__points)
def addBall(self):
self.ballsLeft += 1
self.specialDisplay.printBallsToPlay(self.ballsLeft)
def removeBall(self):
self.ballsLeft -= 1
self.specialDisplay.printBallsToPlay(self.ballsLeft)
if(self.ballsLeft == 0):
# todo emit endgame Event
pass
def addUpperPlayfieldTime(self, time):
self.upperPlayfieldTime += time
def __setUpperPlayfieldTime(self, time):
self.upperPlayfieldTime = time
def startUpperPlayfieldTimer(self):
self.timerStartTime = time.time()
self.timer = Timer(self.upperPlayfieldTime, self.stopUpperPlayfieldTimer)
def stopUpperPlayfieldTimer(self):
if not self.timer:
return
self.timer.cancel()
elapsedTime = time.time() - self.timerStartTime
timeLeft = self.upperPlayfieldTime - elapsedTime
self.__setUpperPlayfieldTime(timeLeft)
def addBonusTimeSecond(self):
self.bonusTime += 1