Files
flippr-game/GameState.py
Jonas Zeunert 33a0fd931a Fixix
2022-06-06 22:13:05 +02:00

35 lines
1.0 KiB
Python

import logging
from lamps.LampGroup import PLAYER_LAMPS
from lamps.Lamp import CREDIT
from itertools import cycle
class GameState:
def __init__(self, players, highscore, specialDisplay, currentPlayerID = 0):
CREDIT.activate()
self.players = cycle(players)
self._currentPlayer = None
self.gameStateID = currentPlayerID
self.highscore = highscore
self.credits = 3
self.specialDisplay = specialDisplay
self.specialDisplay.printCredits(self.credits)
self.isPlaying = False
PLAYER_LAMPS.activateNext()
def nextPlayer(self):
self._currentPlayer = next(self.players)
@property
def currentPlayer(self):
return self._currentPlayer
@currentPlayer.setter
def currentPlayer(self, player):
logging.info("Set active player to player " + str(player.id))
self._currentPlayer = player
PLAYER_LAMPS.deactivateCurrent()
PLAYER_LAMPS.activateNext()
self.currentPlayer.activate()