from events.SpecialEvent import SpecialEvent from lamps.LampGroup import ORANGE_SPECIAL_LAMPS class OrangeSpecialEvent(SpecialEvent): def __init__(self, gameState): super().__init__("Orange Special Event", gameState) self.points = 100000 def trigger(self, target): if self.gameState.currentPlayer.orangeSpecial == 0: self.points = 100000 elif self.gameState.currentPlayer.orangeSpecial == 1: self.points = 200000 elif self.gameState.currentPlayer.orangeSpecial == 2: self.points = 300000 super().trigger(target) if self.gameState.currentPlayer.orangeSpecialLit: #config.ORANGE_SPECIAL(self) self.bonus_time() self.gameState.currentPlayer.resetOrangeSpecial()