class GameState: def __init__(self, players, highscore, currentPlayer = 1): self.players = players self.currentPlayer = currentPlayer self.highscore = highscore def currentPlayer(self): return self.players[0] def setCurrentPlayer(self, playerId): if(playerId > len(self.players)): pass # todo throw error savedPlayer = self.players[0] self.players[0] = filter(lambda x: playerId == x.id, self.players) self.players.remove(savedPlayer) self.players.append(savedPlayer)