diff --git a/events/BonusEvent.py b/events/BonusEvent.py index 9ce2d4d..2199c61 100644 --- a/events/BonusEvent.py +++ b/events/BonusEvent.py @@ -8,4 +8,4 @@ class BonusEvent(Event): def trigger(self, target): super().trigger(target) - self.playerState.advanceBonus() + self.playerState().advanceBonus() diff --git a/events/BottomLeftBankEvent.py b/events/BottomLeftBankEvent.py index ee44556..a21c53b 100644 --- a/events/BottomLeftBankEvent.py +++ b/events/BottomLeftBankEvent.py @@ -9,5 +9,5 @@ class BottomLeftBankEvent(BankEvent): def trigger(self, target): super().trigger(target) playerState = self.playerState() - playerState.advanceLeftOrangeSpecial() - playerState.advanceUpperPlayfieldTime() + playerState().advanceLeftOrangeSpecial() + playerState().advanceUpperPlayfieldTime() diff --git a/events/BottomRightBankEvent.py b/events/BottomRightBankEvent.py index 4b1c594..df5698e 100644 --- a/events/BottomRightBankEvent.py +++ b/events/BottomRightBankEvent.py @@ -9,6 +9,6 @@ class BottomRightBankEvent(BankEvent): def trigger(self, target): super().trigger(target) playerState = self.playerState() - playerState.advanceRightOrangeSpecial() - if playerState.upperPlayfieldTime < 30: - playerState.advanceUpperPlayfieldTime() + playerState().advanceRightOrangeSpecial() + if playerState().upperPlayfieldTime < 30: + playerState().advanceUpperPlayfieldTime() diff --git a/events/EndBallEvent.py b/events/EndBallEvent.py index 93b3d0b..c171c04 100644 --- a/events/EndBallEvent.py +++ b/events/EndBallEvent.py @@ -11,7 +11,7 @@ class EndBallEvent(Event): def trigger(self, target): super().trigger(target) - if self.playerState().replayBall or not self.playerState.hasBallScored: + if self.playerState().replayBall or not self.playerState().hasBallScored: StartBallEvent().trigger(None) return diff --git a/events/SpecialEvent.py b/events/SpecialEvent.py index dc6e47d..094c5a8 100644 --- a/events/SpecialEvent.py +++ b/events/SpecialEvent.py @@ -7,13 +7,13 @@ class SpecialEvent(Event): self.playerState = playerState def replay(self): - self.playerState.setReplayBall() + self.playerState().setReplayBall() def extra_ball(self): - self.playerState.addBall() + self.playerState().addBall() def points(self): - self.playerState.addPoints(self.points) + self.playerState().addPoints(self.points) def super_bonus(self): pass diff --git a/events/SpinnerEvent.py b/events/SpinnerEvent.py index 6d42b67..eeae408 100644 --- a/events/SpinnerEvent.py +++ b/events/SpinnerEvent.py @@ -20,10 +20,10 @@ class SpinnerEvent(Event): playerState = self.playerState() timePassed = time() - self.activationTime if 1 <= timePassed < 1.5: - playerState.addPoints(100000) + playerState().addPoints(100000) elif 1.5 <= timePassed < 2: - playerState.addPoints(150000) + playerState().addPoints(150000) elif 2 <= timePassed < 5: - playerState.addPoints(200000) + playerState().addPoints(200000) elif timePassed >= 5: - playerState.addPoints(500000) + playerState().addPoints(500000) diff --git a/events/TunnelEvent.py b/events/TunnelEvent.py index 578debe..620672d 100644 --- a/events/TunnelEvent.py +++ b/events/TunnelEvent.py @@ -15,11 +15,11 @@ class TunnelEvent(Event): def scoreBonusTunnelPoints(self): playerState = self.playerState() - if playerState.tunnelLit == 2: - playerState.addPoints(10000) - elif playerState.tunnelLit == 3: - playerState.addPoints(20000) - elif playerState.tunnelLit == 4: - playerState.addPoints(40000) - elif playerState.tunnelLit == 5: - playerState.addPoints(190000) + if playerState().tunnelLit == 2: + playerState().addPoints(10000) + elif playerState().tunnelLit == 3: + playerState().addPoints(20000) + elif playerState().tunnelLit == 4: + playerState().addPoints(40000) + elif playerState().tunnelLit == 5: + playerState().addPoints(190000)