upper playfield timer
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@@ -320,15 +320,15 @@ class PlayerState:
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self.upperPlayfieldTimer.start()
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def updatePlayfieldTime(self):
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if self.upperPlayfieldTime in [0, 5, 10, 20]:
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UPPER_PLAYFIELD_TIME_LAMPS.deactivateCurrent()
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if self.upperPlayfieldTime == 0:
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self.upperPlayfieldTimer = None
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LeaveUpperPlayfieldEvent(self).trigger(None)
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logging.info("Stopped Upper Playfield Timer")
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return
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if self.upperPlayfieldTime in [0, 5, 10, 20]:
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UPPER_PLAYFIELD_TIME_LAMPS.deactivateCurrent()
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self.upperPlayfieldTime -= 5
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logging.info("Playfield time left: " + str(self.upperPlayfieldTime))
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self.upperPlayfieldTimer = Timer(interval=5, function=self.updatePlayfieldTime)
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