playerstate to prop

This commit is contained in:
Jonas Zeunert
2022-05-07 14:07:55 +02:00
parent 83cb1c26b4
commit e03d0e7aa5
20 changed files with 43 additions and 40 deletions

View File

@@ -11,18 +11,18 @@ class EndBallEvent(Event):
def trigger(self, target):
super().trigger(target)
if self.playerState().replayBall or not self.playerState().hasBallScored:
if self.playerState.replayBall or not self.playerState.hasBallScored:
StartBallEvent().trigger(None)
return
self.playerState().removeBall()
self.playerState.removeBall()
self.scorePoints()
self.playerState().reset()
self.playerState.reset()
if self.playerState().ballsLeft == 0:
if self.playerState.ballsLeft == 0:
EndGameEvent().trigger(None)
def scorePoints(self):
bonus = self.playerState().bonus * self.playerState().bonusMultiplier * 1000
self.playerState().addPoints(bonus)
bonus = self.playerState.bonus * self.playerState.bonusMultiplier * 1000
self.playerState.addPoints(bonus)