playerstate to prop
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@@ -11,18 +11,18 @@ class EndBallEvent(Event):
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def trigger(self, target):
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super().trigger(target)
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if self.playerState().replayBall or not self.playerState().hasBallScored:
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if self.playerState.replayBall or not self.playerState.hasBallScored:
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StartBallEvent().trigger(None)
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return
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self.playerState().removeBall()
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self.playerState.removeBall()
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self.scorePoints()
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self.playerState().reset()
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self.playerState.reset()
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if self.playerState().ballsLeft == 0:
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if self.playerState.ballsLeft == 0:
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EndGameEvent().trigger(None)
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def scorePoints(self):
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bonus = self.playerState().bonus * self.playerState().bonusMultiplier * 1000
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self.playerState().addPoints(bonus)
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bonus = self.playerState.bonus * self.playerState.bonusMultiplier * 1000
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self.playerState.addPoints(bonus)
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