playerstate to prop

This commit is contained in:
Jonas Zeunert
2022-05-07 14:07:55 +02:00
parent 83cb1c26b4
commit e03d0e7aa5
20 changed files with 43 additions and 40 deletions

View File

@@ -8,4 +8,4 @@ class BonusEvent(Event):
def trigger(self, target):
super().trigger(target)
self.playerState().advanceBonus()
self.playerState.advanceBonus()

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@@ -8,4 +8,4 @@ class BonusTimeEvent(Event):
def trigger(self, target):
super().trigger(target)
self.playerState().addBonusTimeSecond()
self.playerState.addBonusTimeSecond()

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@@ -8,6 +8,6 @@ class BottomLeftBankEvent(BankEvent):
def trigger(self, target):
super().trigger(target)
playerState = self.playerState()
playerState = self.playerState
playerState.advanceLeftOrangeSpecial()
playerState.advanceUpperPlayfieldTime()

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@@ -8,7 +8,7 @@ class BottomRightBankEvent(BankEvent):
def trigger(self, target):
super().trigger(target)
playerState = self.playerState()
playerState = self.playerState
playerState.advanceRightOrangeSpecial()
if playerState.upperPlayfieldTime < 30:
playerState.advanceUpperPlayfieldTime()

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@@ -11,18 +11,18 @@ class EndBallEvent(Event):
def trigger(self, target):
super().trigger(target)
if self.playerState().replayBall or not self.playerState().hasBallScored:
if self.playerState.replayBall or not self.playerState.hasBallScored:
StartBallEvent().trigger(None)
return
self.playerState().removeBall()
self.playerState.removeBall()
self.scorePoints()
self.playerState().reset()
self.playerState.reset()
if self.playerState().ballsLeft == 0:
if self.playerState.ballsLeft == 0:
EndGameEvent().trigger(None)
def scorePoints(self):
bonus = self.playerState().bonus * self.playerState().bonusMultiplier * 1000
self.playerState().addPoints(bonus)
bonus = self.playerState.bonus * self.playerState.bonusMultiplier * 1000
self.playerState.addPoints(bonus)

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@@ -11,4 +11,4 @@ class EnterUpperPlayfieldEvent(Event):
def trigger(self, target):
super().trigger(target)
self.flipper.activate()
self.playerState().startUpperPlayfieldTimer()
self.playerState.startUpperPlayfieldTimer()

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@@ -8,4 +8,4 @@ class FixedTargetEvent(Event):
def trigger(self, target):
super().trigger(target)
self.playerState().advanceTunnel()
self.playerState.advanceTunnel()

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@@ -10,7 +10,7 @@ class OrangeSpecialEvent(SpecialEvent):
def trigger(self, target):
super().trigger(target)
if self.playerState().orangeSpecialLit:
if self.playerState.orangeSpecialLit:
config.ORANGE_SPECIAL(self)
self.playerState().resetOrangeSpecial()
self.playerState.resetOrangeSpecial()

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@@ -8,4 +8,4 @@ class PointEvent(Event):
def trigger(self, target):
super().trigger(target)
self.playerState().addPoints(target.points)
self.playerState.addPoints(target.points)

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@@ -8,8 +8,8 @@ class RedSpecialEvent(SpecialEvent):
def trigger(self, target):
super().trigger(target)
if self.playerState().redSpecialLit:
if self.playerState.redSpecialLit:
config.RED_SPECIAL(self)
self.playerState().resetRedSpecial()
self.playerState.resetRedSpecial()

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@@ -7,13 +7,13 @@ class SpecialEvent(Event):
self.playerState = playerState
def replay(self):
self.playerState().setReplayBall()
self.playerState.setReplayBall()
def extra_ball(self):
self.playerState().addBall()
self.playerState.addBall()
def points(self):
self.playerState().addPoints(self.points)
self.playerState.addPoints(self.points)
def super_bonus(self):
pass

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@@ -17,13 +17,13 @@ class SpinnerEvent(Event):
self.scorePoints()
def scorePoints(self):
playerState = self.playerState()
playerState = self.playerState
timePassed = time() - self.activationTime
if 1 <= timePassed < 1.5:
playerState().addPoints(100000)
playerState.addPoints(100000)
elif 1.5 <= timePassed < 2:
playerState().addPoints(150000)
playerState.addPoints(150000)
elif 2 <= timePassed < 5:
playerState().addPoints(200000)
playerState.addPoints(200000)
elif timePassed >= 5:
playerState().addPoints(500000)
playerState.addPoints(500000)

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@@ -8,6 +8,6 @@ class TopCentralBankEvent(BankEvent):
def trigger(self, target):
self.playerState().advanceRedSpecial()
self.playerState.advanceRedSpecial()

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@@ -11,10 +11,10 @@ class TunnelEvent(Event):
self.scoreBonusTunnelPoints()
def advanceBonusMultiplier(self):
self.playerState().advanceBonusMultiplier()
self.playerState.advanceBonusMultiplier()
def scoreBonusTunnelPoints(self):
playerState = self.playerState()
playerState = self.playerState
if playerState.tunnelLit == 2:
playerState.addPoints(10000)
elif playerState.tunnelLit == 3:

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@@ -8,4 +8,4 @@ class UpperPlayfieldTimeEvent(Event):
def trigger(self, target):
super().trigger(target)
self.playerState().addUpperPlayfieldTime(1)
self.playerState.addUpperPlayfieldTime(1)