bugfixes
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@@ -8,4 +8,4 @@ class BonusEvent(Event):
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def trigger(self, target):
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super().trigger(target)
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self.gameState.advanceBonus()
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self.gameState.currentPlayer.advanceBonus()
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@@ -8,4 +8,4 @@ class BonusTimeEvent(Event):
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def trigger(self, target):
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super().trigger(target)
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self.gameState.playerState.addBonusTimeSecond()
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self.gameState.currentPlayer.addBonusTimeSecond()
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@@ -8,6 +8,6 @@ class BottomLeftBankEvent(BankEvent):
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def trigger(self, target):
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super().trigger(target)
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playerState = self.gameState.playerState
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playerState = self.gameState.currentPlayer
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playerState.advanceLeftOrangeSpecial()
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playerState.advanceUpperPlayfieldTime()
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@@ -8,7 +8,7 @@ class BottomRightBankEvent(BankEvent):
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def trigger(self, target):
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super().trigger(target)
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playerState = self.gameState.playerState
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playerState = self.gameState.currentPlayer
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playerState.advanceRightOrangeSpecial()
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if playerState.upperPlayfieldTime < 30:
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playerState.advanceUpperPlayfieldTime()
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@@ -11,18 +11,18 @@ class EndBallEvent(Event):
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def trigger(self, target):
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super().trigger(target)
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if self.gameState.replayBall or not self.gameState.hasBallScored:
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if self.gameState.currentPlayer.replayBall or not self.gameState.currentPlayer.hasBallScored:
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StartBallEvent().trigger(None)
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return
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self.gameState.playerState.removeBall()
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self.gameState.currentPlayer.removeBall()
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self.scorePoints()
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self.gameState.playerState.reset()
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self.gameState.currentPlayer.reset()
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if self.gameState.playerState.ballsLeft == 0:
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if self.gameState.currentPlayer.ballsLeft == 0:
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EndGameEvent().trigger(None)
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def scorePoints(self):
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bonus = self.gameState.playerState.bonus * self.gameState.playerState.bonusMultiplier * 1000
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self.gameState.playerState.addPoints(bonus)
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bonus = self.gameState.currentPlayer.bonus * self.gameState.currentPlayer.bonusMultiplier * 1000
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self.gameState.currentPlayer.addPoints(bonus)
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@@ -11,4 +11,4 @@ class EnterUpperPlayfieldEvent(Event):
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def trigger(self, target):
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super().trigger(target)
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self.flipper.activate()
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self.gameState.playerState.startUpperPlayfieldTimer()
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self.gameState.currentPlayer.startUpperPlayfieldTimer()
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@@ -8,4 +8,4 @@ class FixedTargetEvent(Event):
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def trigger(self, target):
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super().trigger(target)
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self.gameState.playerState.advanceTunnel()
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self.gameState.currentPlayer.advanceTunnel()
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@@ -10,7 +10,7 @@ class OrangeSpecialEvent(SpecialEvent):
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def trigger(self, target):
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super().trigger(target)
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if self.gameState.playerState.orangeSpecialLit:
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if self.gameState.currentPlayer.orangeSpecialLit:
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config.ORANGE_SPECIAL(self)
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self.gameState.playerState.resetOrangeSpecial()
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self.gameState.currentPlayer.resetOrangeSpecial()
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@@ -2,10 +2,10 @@ from Event import Event
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class PointEvent(Event):
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def __init__(self, playerState):
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self.gameState = playerState
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def __init__(self, gameState):
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self.gameState = gameState
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super().__init__("Point Event")
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def trigger(self, target):
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super().trigger(target)
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self.gameState.addPoints(target.points)
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self.gameState.currentPlayer.addPoints(target.points)
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@@ -8,8 +8,8 @@ class RedSpecialEvent(SpecialEvent):
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def trigger(self, target):
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super().trigger(target)
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if self.gameState.redSpecialLit:
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if self.gameState.currentPlayer.redSpecialLit:
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config.RED_SPECIAL(self)
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self.gameState.resetRedSpecial()
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self.gameState.currentPlayer.resetRedSpecial()
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@@ -7,13 +7,13 @@ class SpecialEvent(Event):
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self.gameState = playerState
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def replay(self):
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self.gameState.setReplayBall()
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self.gameState.currentPlayer.setReplayBall()
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def extra_ball(self):
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self.gameState.addBall()
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self.gameState.currentPlayer.addBall()
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def points(self):
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self.gameState.addPoints(self.points)
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self.gameState.currentPlayer.addPoints(self.points)
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def super_bonus(self):
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pass
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@@ -17,7 +17,7 @@ class SpinnerEvent(Event):
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self.scorePoints()
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def scorePoints(self):
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playerState = self.gameState.playerState
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playerState = self.gameState.currentPlayer
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timePassed = time() - self.activationTime
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if 1 <= timePassed < 1.5:
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playerState.addPoints(100000)
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@@ -13,5 +13,5 @@ class StartGameEvent(Event):
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def trigger(self, target):
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super().trigger(target)
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self.flipper.activate()
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self.gameState.activate()
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self.gameState.currentPlayer.activate()
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self.outHoleSolenoid.trigger()
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@@ -8,6 +8,6 @@ class TopCentralBankEvent(BankEvent):
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def trigger(self, target):
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self.gameState.advanceRedSpecial()
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self.gameState.currentPlayer.advanceRedSpecial()
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@@ -11,7 +11,7 @@ class TunnelEvent(Event):
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self.scoreBonusTunnelPoints()
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def advanceBonusMultiplier(self):
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self.gameState.advanceBonusMultiplier()
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self.gameState.currentPlayer.advanceBonusMultiplier()
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def scoreBonusTunnelPoints(self):
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playerState = self.gameState
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@@ -8,4 +8,4 @@ class UpperPlayfieldTimeEvent(Event):
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def trigger(self, target):
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super().trigger(target)
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self.gameState.addUpperPlayfieldTime(1)
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self.gameState.currentPlayer.addUpperPlayfieldTime(1)
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