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@@ -302,7 +302,7 @@ class PlayerState:
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self.stopReplayBall()
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self.stopReplayBall()
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return
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return
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self.replayBallTimer = Timer(interval = 1, function=self.updateReplayBall)
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self.replayBallTimer = Timer(interval=1, function=self.updateReplayBall)
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def stopReplayBall(self):
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def stopReplayBall(self):
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if not self.isActive:
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if not self.isActive:
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return
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return
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@@ -13,9 +13,9 @@ SOCKET_PATH = '/tmp' #os.environ["XDG_RUNTIME_DIR"] if os.environ["XDG_RUNTIME_D
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INPUT_SOCKET_NAME = "/S.flippR_driver.in"
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INPUT_SOCKET_NAME = "/S.flippR_driver.in"
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OUTPUT_SOCKET_NAME = "/S.flippR_driver.out"
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OUTPUT_SOCKET_NAME = "/S.flippR_driver.out"
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## Player State config
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## Player State config
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BALLS_PER_GAME = 3
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BALLS_PER_GAME = 1
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BEGINNING_UPPER_PLAYFIELD_TIME = 5
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BEGINNING_UPPER_PLAYFIELD_TIME = 5
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BEGINNING_BONUS_TIME = 0
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BEGINNING_BONUS_TIME = 5
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## Bonus Time Algorithm
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## Bonus Time Algorithm
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BONUS_TIME_ALGORITHM = BONUS_TIME_ALGORITHM_OPTIONS["RANDOM"]
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BONUS_TIME_ALGORITHM = BONUS_TIME_ALGORITHM_OPTIONS["RANDOM"]
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BONUS_TIME_MIN_RANDOM_TIME = 5
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BONUS_TIME_MIN_RANDOM_TIME = 5
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