advance time only if lit
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@@ -10,4 +10,5 @@ class BottomLeftBankEvent(BankEvent):
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super().trigger(target)
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super().trigger(target)
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playerState = self.gameState.currentPlayer
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playerState = self.gameState.currentPlayer
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playerState.advanceLeftOrangeSpecial()
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playerState.advanceLeftOrangeSpecial()
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if playerState.upperPlayfieldTime < 30 and playerState.advanceTimeLeft:
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playerState.advanceUpperPlayfieldTime()
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playerState.advanceUpperPlayfieldTime()
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@@ -10,5 +10,5 @@ class BottomRightBankEvent(BankEvent):
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super().trigger(target)
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super().trigger(target)
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playerState = self.gameState.currentPlayer
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playerState = self.gameState.currentPlayer
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playerState.advanceRightOrangeSpecial()
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playerState.advanceRightOrangeSpecial()
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if playerState.upperPlayfieldTime < 30:
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if playerState.upperPlayfieldTime < 30 and playerState.advanceTimeRight:
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playerState.advanceUpperPlayfieldTime()
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playerState.advanceUpperPlayfieldTime()
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