go on more complexity more branches its sooo good
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@@ -30,13 +30,16 @@ class EndBallEvent(Event):
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TopFlipper().deactivate()
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TopFlipper().deactivate()
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MainFlipper().deactivate()
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MainFlipper().deactivate()
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if self.gameState.currentPlayer.ballsLeft > 0:
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self.gameState.currentPlayer.removeBall()
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self.gameState.currentPlayer.setReplayBall()
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self.gameState.currentPlayer.setReplayBall()
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if self.gameState.currentPlayer.replayBall or not self.gameState.currentPlayer.hasBallScored:
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if self.gameState.currentPlayer.replayBall or not self.gameState.currentPlayer.hasBallScored:
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OutHoleSolenoid().trigger()
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OutHoleSolenoid().trigger()
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return
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return
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self.gameState.isPlaying = False
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self.gameState.isPlaying = False
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self.gameState.currentPlayer.removeBall()
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self.scorePoints()
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self.scorePoints()
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self.gameState.currentPlayer.deactivate()
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self.gameState.currentPlayer.deactivate()
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