su
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@@ -237,6 +237,7 @@ class PlayerState:
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if self.orangeSpecial > 2:
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if self.orangeSpecial > 2:
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self.orangeSpecial = 0
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self.orangeSpecial = 0
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ORANGE_SPECIAL_LAMPS.deactivate()
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ORANGE_SPECIAL_LAMPS.deactivate()
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ORANGE_SPECIAL_LAMPS.activateNext()
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Sound(21).play()
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Sound(21).play()
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time.sleep(0.9)
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time.sleep(0.9)
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@@ -1,12 +1,12 @@
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from events.SpecialEvent import SpecialEvent
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from events.SpecialEvent import SpecialEvent
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from lamps.Lamp import Lamp
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from lamps.LampGroup import ORANGE_SPECIAL_LAMPS
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class OrangeSpecialEvent(SpecialEvent):
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class OrangeSpecialEvent(SpecialEvent):
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def __init__(self, gameState):
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def __init__(self, gameState):
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super().__init__("Orange Special Event", gameState)
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super().__init__("Orange Special Event", gameState)
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Lamp("Special Orange").activate()
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ORANGE_SPECIAL_LAMPS.activateNext()
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self.points = 100000
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self.points = 100000
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def trigger(self, target):
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def trigger(self, target):
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