dunno
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@@ -10,6 +10,7 @@ class GameState:
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players = None
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players = None
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credits = config.BALLS_PER_GAME
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credits = config.BALLS_PER_GAME
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isPlaying = False
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isPlaying = False
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isStarted = False
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def __init__(self, playerStateFactory, highscore, specialDisplay, currentPlayerID = 0):
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def __init__(self, playerStateFactory, highscore, specialDisplay, currentPlayerID = 0):
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CREDIT.activate()
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CREDIT.activate()
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@@ -26,7 +27,7 @@ class GameState:
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self.currentPlayer = next(self.players)
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self.currentPlayer = next(self.players)
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def startGame(self, playerCount):
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def startGame(self, playerCount):
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self.isPlaying = True
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self.isStarted = True
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self.createPlayers(playerCount)
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self.createPlayers(playerCount)
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self.nextPlayer()
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self.nextPlayer()
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@@ -4,11 +4,16 @@ from solenoids.MainFlipper import MainFlipper
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class StartBallEvent(Event):
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class StartBallEvent(Event):
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def __init__(self):
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def __init__(self, gameState = None):
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self.gameState = gameState
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self.flipper = MainFlipper()
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self.flipper = MainFlipper()
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super().__init__("Start Ball Event")
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super().__init__("Start Ball Event")
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def trigger(self, target):
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def trigger(self, target):
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if self.gameState is not None:
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if self.gameState.isPlaying or not self.gameState.isStarted:
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return
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super().trigger(target)
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super().trigger(target)
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self.flipper.activate()
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self.flipper.activate()
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OutHoleSolenoid().trigger()
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OutHoleSolenoid().trigger()
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@@ -27,7 +27,7 @@ class StartGameEvent(Event):
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self.timer.start()
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self.timer.start()
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def trigger(self, target):
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def trigger(self, target):
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if self.gameState.isPlaying:
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if self.gameState.isStarted:
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return
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return
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super().trigger(target)
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super().trigger(target)
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@@ -8,6 +8,7 @@ from events.RightKickerEvent import RightKickerEvent
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from events.EnterUpperPlayfieldEvent import EnterUpperPlayfieldEvent
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from events.EnterUpperPlayfieldEvent import EnterUpperPlayfieldEvent
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from events.StartGameEvent import StartGameEvent
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from events.StartGameEvent import StartGameEvent
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from events.EndGameEvent import EndGameEvent
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from events.EndGameEvent import EndGameEvent
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from events.StartBallEvent import StartBallEvent
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from events.BottomRightBankEvent import BottomRightBankEvent
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from events.BottomRightBankEvent import BottomRightBankEvent
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from events.BottomLeftBankEvent import BottomLeftBankEvent
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from events.BottomLeftBankEvent import BottomLeftBankEvent
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from events.TopCentralBankEvent import TopCentralBankEvent
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from events.TopCentralBankEvent import TopCentralBankEvent
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@@ -93,6 +94,10 @@ class EventFactory:
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self.__registerEventToTarget(event, self.targets['Credit'])
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self.__registerEventToTarget(event, self.targets['Credit'])
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return event
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return event
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def createStartBallEvent(self):
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event = StartBallEvent(self.gameState)
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self.__registerEventToTarget(event, self.targets['Credit'])
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return event
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def createBottomLeftBankEvent(self):
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def createBottomLeftBankEvent(self):
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event = BottomLeftBankEvent(self.gameState)
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event = BottomLeftBankEvent(self.gameState)
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self.__registerEventToTarget(event, self.targets["Left Bank"])
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self.__registerEventToTarget(event, self.targets["Left Bank"])
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