thiiiiings
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47
factories/GameFactory.py
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47
factories/GameFactory.py
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from config import *
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from networking.Networking import Networking
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from factories.PlayerStateFactory import PlayerStateFactory
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from factories.DisplayFactory import DisplayFactory
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from factories.TargetFactory import TargetFactory
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from factories.EventFactory import EventFactory
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from InputHandler import InputHandler
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from GameState import GameState
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class GameFactory:
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def __init__(self):
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displayNames = Networking().getDisplays()
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self.displayFactory = DisplayFactory(displayNames)
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specialDisplay = self.displayFactory.createSpecialDisplay()
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self.playerCount = len(displayNames) - 1
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self.playerStateFactory = PlayerStateFactory(specialDisplay)
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def createGame(self):
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targets = TargetFactory.createAllTargets()
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inputHandler = InputHandler(targets)
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players = self.createPlayers()
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gameState = GameState(players, self.getHighScore(), players[0].id)
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eventFactory = EventFactory(targets, gameState.currentPlayer)
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pointEvent = eventFactory.createPointEvent()
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def createPlayers(self):
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players = []
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for id in range(self.playerCount):
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display = self.displayFactory.createPlayerDisplay(id)
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player = self.playerStateFactory.createPlayerState(display, id)
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players.append(player)
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return players
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def getHighScore(self): # todo
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return 0
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