Random dunno
This commit is contained in:
@@ -3,7 +3,7 @@ import logging
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class GameState:
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class GameState:
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def __init__(self, players, highscore, currentPlayerID = 0):
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def __init__(self, players, highscore, currentPlayerID = 0):
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self.players = players
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self.players = players
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self.currentPlayerID = currentPlayerID
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self.gameStateID = currentPlayerID
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self.highscore = highscore
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self.highscore = highscore
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@property
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@property
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@@ -22,4 +22,4 @@ class GameState:
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self.players.remove(savedPlayer)
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self.players.remove(savedPlayer)
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self.players.append(savedPlayer)
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self.players.append(savedPlayer)
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self.currentPlayer.activate()
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self.gameState.activate()
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@@ -2,10 +2,10 @@ from Event import Event
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class BankEvent(Event):
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class BankEvent(Event):
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def __init__(self, bankSolenoid, name, playerState):
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def __init__(self, bankSolenoid, name, gameState):
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self.bankSolenoid = bankSolenoid
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self.bankSolenoid = bankSolenoid
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super().__init__(name)
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super().__init__(name)
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self.playerState = playerState
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self.gameState = gameState
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def trigger(self, target):
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def trigger(self, target):
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super().trigger(target)
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super().trigger(target)
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@@ -3,9 +3,9 @@ from Event import Event
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class BonusEvent(Event):
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class BonusEvent(Event):
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def __init__(self, playerState):
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def __init__(self, playerState):
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self.playerState = playerState
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self.gameState = playerState
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super().__init__("Bonus Event")
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super().__init__("Bonus Event")
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def trigger(self, target):
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def trigger(self, target):
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super().trigger(target)
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super().trigger(target)
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self.playerState.advanceBonus()
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self.gameState.advanceBonus()
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@@ -2,10 +2,10 @@ from Event import Event
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class BonusTimeEvent(Event):
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class BonusTimeEvent(Event):
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def __init__(self, playerState):
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def __init__(self, gameState):
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self.playerState = playerState
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self.gameState = gameState
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super().__init__("Bonus Time Event")
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super().__init__("Bonus Time Event")
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def trigger(self, target):
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def trigger(self, target):
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super().trigger(target)
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super().trigger(target)
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self.playerState.addBonusTimeSecond()
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self.gameState.playerState.addBonusTimeSecond()
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@@ -3,11 +3,11 @@ from solenoids.BottomLeftBankSolenoid import BottomLeftBankSolenoid
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class BottomLeftBankEvent(BankEvent):
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class BottomLeftBankEvent(BankEvent):
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def __init__(self, playerState):
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def __init__(self, gameState):
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super().__init__(BottomLeftBankSolenoid(), "Bottom Left Bank Event", playerState)
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super().__init__(BottomLeftBankSolenoid(), "Bottom Left Bank Event", gameState)
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def trigger(self, target):
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def trigger(self, target):
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super().trigger(target)
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super().trigger(target)
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playerState = self.playerState
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playerState = self.gameState.playerState
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playerState.advanceLeftOrangeSpecial()
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playerState.advanceLeftOrangeSpecial()
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playerState.advanceUpperPlayfieldTime()
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playerState.advanceUpperPlayfieldTime()
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@@ -3,12 +3,12 @@ from solenoids.BottomRightBankSolenoid import BottomRightBankSolenoid
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class BottomRightBankEvent(BankEvent):
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class BottomRightBankEvent(BankEvent):
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def __init__(self, playerState):
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def __init__(self, gameState):
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super().__init__(BottomRightBankSolenoid(), "Bottom Right Bank Event", playerState)
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super().__init__(BottomRightBankSolenoid(), "Bottom Right Bank Event", gameState)
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def trigger(self, target):
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def trigger(self, target):
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super().trigger(target)
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super().trigger(target)
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playerState = self.playerState
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playerState = self.gameState.playerState
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playerState.advanceRightOrangeSpecial()
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playerState.advanceRightOrangeSpecial()
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if playerState.upperPlayfieldTime < 30:
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if playerState.upperPlayfieldTime < 30:
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playerState.advanceUpperPlayfieldTime()
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playerState.advanceUpperPlayfieldTime()
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@@ -5,24 +5,24 @@ from events.StartBallEvent import StartBallEvent
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class EndBallEvent(Event):
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class EndBallEvent(Event):
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def __init__(self, playerState):
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def __init__(self, gameState):
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self.playerState = playerState
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self.gameState = gameState
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super().__init__("End Of Ball Event")
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super().__init__("End Of Ball Event")
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def trigger(self, target):
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def trigger(self, target):
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super().trigger(target)
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super().trigger(target)
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if self.playerState.replayBall or not self.playerState.hasBallScored:
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if self.gameState.replayBall or not self.gameState.hasBallScored:
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StartBallEvent().trigger(None)
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StartBallEvent().trigger(None)
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return
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return
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self.playerState.removeBall()
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self.gameState.playerState.removeBall()
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self.scorePoints()
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self.scorePoints()
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self.playerState.reset()
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self.gameState.playerState.reset()
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if self.playerState.ballsLeft == 0:
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if self.gameState.playerState.ballsLeft == 0:
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EndGameEvent().trigger(None)
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EndGameEvent().trigger(None)
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def scorePoints(self):
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def scorePoints(self):
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bonus = self.playerState.bonus * self.playerState.bonusMultiplier * 1000
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bonus = self.gameState.playerState.bonus * self.gameState.playerState.bonusMultiplier * 1000
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self.playerState.addPoints(bonus)
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self.gameState.playerState.addPoints(bonus)
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@@ -3,12 +3,12 @@ from solenoids.TopFlipper import TopFlipper
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class EnterUpperPlayfieldEvent(Event):
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class EnterUpperPlayfieldEvent(Event):
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def __init__(self, playerState):
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def __init__(self, gameState):
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self.playerState = playerState
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self.gameState = gameState
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self.flipper = TopFlipper()
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self.flipper = TopFlipper()
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super().__init__("Enter Upper Playfield Event")
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super().__init__("Enter Upper Playfield Event")
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def trigger(self, target):
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def trigger(self, target):
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super().trigger(target)
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super().trigger(target)
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self.flipper.activate()
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self.flipper.activate()
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self.playerState.startUpperPlayfieldTimer()
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self.gameState.playerState.startUpperPlayfieldTimer()
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@@ -2,10 +2,10 @@ from Event import Event
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class FixedTargetEvent(Event):
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class FixedTargetEvent(Event):
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def __init__(self, playerState):
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def __init__(self, gameState):
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super().__init__("Fixed Target Event")
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super().__init__("Fixed Target Event")
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self.playerState = playerState
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self.gameState = gameState
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def trigger(self, target):
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def trigger(self, target):
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super().trigger(target)
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super().trigger(target)
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self.playerState.advanceTunnel()
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self.gameState.playerState.advanceTunnel()
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@@ -3,8 +3,8 @@ from solenoids.TopFlipper import TopFlipper
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class LeaveUpperPlayfieldEvent(Event):
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class LeaveUpperPlayfieldEvent(Event):
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def __init__(self, playerState):
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def __init__(self, gameState):
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self.playerState = playerState
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self.gameState = gameState
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self.flipper = TopFlipper()
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self.flipper = TopFlipper()
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super().__init__("Leave Upper Playfield Event")
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super().__init__("Leave Upper Playfield Event")
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@@ -4,13 +4,13 @@ import config
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class OrangeSpecialEvent(SpecialEvent):
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class OrangeSpecialEvent(SpecialEvent):
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def __init__(self, playerState):
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def __init__(self, gameState):
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super().__init__("Orange Special Event", playerState)
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super().__init__("Orange Special Event", gameState)
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self.points = 200000
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self.points = 200000
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def trigger(self, target):
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def trigger(self, target):
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super().trigger(target)
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super().trigger(target)
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if self.playerState.orangeSpecialLit:
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if self.gameState.playerState.orangeSpecialLit:
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config.ORANGE_SPECIAL(self)
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config.ORANGE_SPECIAL(self)
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self.playerState.resetOrangeSpecial()
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self.gameState.playerState.resetOrangeSpecial()
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@@ -3,9 +3,9 @@ from Event import Event
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class PointEvent(Event):
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class PointEvent(Event):
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def __init__(self, playerState):
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def __init__(self, playerState):
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self.playerState = playerState
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self.gameState = playerState
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super().__init__("Point Event")
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super().__init__("Point Event")
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def trigger(self, target):
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def trigger(self, target):
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super().trigger(target)
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super().trigger(target)
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self.playerState.addPoints(target.points)
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self.gameState.addPoints(target.points)
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@@ -8,8 +8,8 @@ class RedSpecialEvent(SpecialEvent):
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def trigger(self, target):
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def trigger(self, target):
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super().trigger(target)
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super().trigger(target)
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if self.playerState.redSpecialLit:
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if self.gameState.redSpecialLit:
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config.RED_SPECIAL(self)
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config.RED_SPECIAL(self)
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self.playerState.resetRedSpecial()
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self.gameState.resetRedSpecial()
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@@ -4,16 +4,16 @@ from Event import Event
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class SpecialEvent(Event):
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class SpecialEvent(Event):
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def __init__(self, name, playerState):
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def __init__(self, name, playerState):
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super().__init__(name)
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super().__init__(name)
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self.playerState = playerState
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self.gameState = playerState
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def replay(self):
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def replay(self):
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self.playerState.setReplayBall()
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self.gameState.setReplayBall()
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def extra_ball(self):
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def extra_ball(self):
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self.playerState.addBall()
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self.gameState.addBall()
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def points(self):
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def points(self):
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self.playerState.addPoints(self.points)
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self.gameState.addPoints(self.points)
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def super_bonus(self):
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def super_bonus(self):
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pass
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pass
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@@ -3,9 +3,9 @@ from time import time
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class SpinnerEvent(Event):
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class SpinnerEvent(Event):
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def __init__(self, playerState):
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def __init__(self, gameState):
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super().__init__("Spinner Event")
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super().__init__("Spinner Event")
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self.playerState = playerState
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self.gameState = gameState
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self.activationTime = time()
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self.activationTime = time()
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def trigger(self, target):
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def trigger(self, target):
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@@ -17,7 +17,7 @@ class SpinnerEvent(Event):
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self.scorePoints()
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self.scorePoints()
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def scorePoints(self):
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def scorePoints(self):
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playerState = self.playerState
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playerState = self.gameState.playerState
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timePassed = time() - self.activationTime
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timePassed = time() - self.activationTime
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if 1 <= timePassed < 1.5:
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if 1 <= timePassed < 1.5:
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playerState.addPoints(100000)
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playerState.addPoints(100000)
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@@ -5,7 +5,7 @@ from solenoids.MainFlipper import MainFlipper
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class StartGameEvent(Event):
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class StartGameEvent(Event):
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def __init__(self, playerState):
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def __init__(self, playerState):
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self.playerState = playerState
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self.gameState = playerState
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self.flipper = MainFlipper()
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self.flipper = MainFlipper()
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self.outHoleSolenoid = OutHoleSolenoid()
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self.outHoleSolenoid = OutHoleSolenoid()
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super().__init__("Start Game Event")
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super().__init__("Start Game Event")
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@@ -13,5 +13,5 @@ class StartGameEvent(Event):
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def trigger(self, target):
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def trigger(self, target):
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super().trigger(target)
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super().trigger(target)
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self.flipper.activate()
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self.flipper.activate()
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self.playerState.activate()
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self.gameState.activate()
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self.outHoleSolenoid.trigger()
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self.outHoleSolenoid.trigger()
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@@ -8,6 +8,6 @@ class TopCentralBankEvent(BankEvent):
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def trigger(self, target):
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def trigger(self, target):
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self.playerState.advanceRedSpecial()
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self.gameState.advanceRedSpecial()
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@@ -3,7 +3,7 @@ from Event import Event
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class TunnelEvent(Event):
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class TunnelEvent(Event):
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def __init__(self, playerState):
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def __init__(self, playerState):
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super().__init__("Tunnel Event")
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super().__init__("Tunnel Event")
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self.playerState = playerState
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self.gameState = playerState
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def trigger(self, target):
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def trigger(self, target):
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super().trigger(target)
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super().trigger(target)
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@@ -11,10 +11,10 @@ class TunnelEvent(Event):
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self.scoreBonusTunnelPoints()
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self.scoreBonusTunnelPoints()
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def advanceBonusMultiplier(self):
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def advanceBonusMultiplier(self):
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self.playerState.advanceBonusMultiplier()
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self.gameState.advanceBonusMultiplier()
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def scoreBonusTunnelPoints(self):
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def scoreBonusTunnelPoints(self):
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playerState = self.playerState
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playerState = self.gameState
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if playerState.tunnelLit == 2:
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if playerState.tunnelLit == 2:
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playerState.addPoints(10000)
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playerState.addPoints(10000)
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elif playerState.tunnelLit == 3:
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elif playerState.tunnelLit == 3:
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@@ -3,9 +3,9 @@ from Event import Event
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class UpperPlayfieldTimeEvent(Event):
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class UpperPlayfieldTimeEvent(Event):
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def __init__(self, playerState):
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def __init__(self, playerState):
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self.playerState = playerState
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self.gameState = playerState
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super().__init__("Upper Playfield Time Event")
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super().__init__("Upper Playfield Time Event")
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def trigger(self, target):
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def trigger(self, target):
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super().trigger(target)
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super().trigger(target)
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self.playerState.addUpperPlayfieldTime(1)
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self.gameState.addUpperPlayfieldTime(1)
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@@ -44,9 +44,9 @@ BONUS_EVENT_TARGETS = [
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]
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]
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class EventFactory:
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class EventFactory:
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def __init__(self, targets, currentPlayer):
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def __init__(self, targets, gameState):
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self.targets = targets
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self.targets = targets
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self.currentPlayer = currentPlayer
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self.gameState = gameState
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def allEvents(self):
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def allEvents(self):
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methods = inspect.getmembers(self, predicate=inspect.ismethod)
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methods = inspect.getmembers(self, predicate=inspect.ismethod)
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@@ -58,13 +58,13 @@ class EventFactory:
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return result
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return result
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def createPointEvent(self):
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def createPointEvent(self):
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event = PointEvent(self.currentPlayer)
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event = PointEvent(self.gameState)
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for target in self.targets.values():
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for target in self.targets.values():
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self.__registerEventToTarget(event, target)
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self.__registerEventToTarget(event, target)
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return event
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return event
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def createEndOfBallEvent(self):
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def createEndOfBallEvent(self):
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event = EndBallEvent(self.currentPlayer)
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event = EndBallEvent(self.gameState)
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self.__registerEventToTarget(event, self.targets['Outhole'])
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self.__registerEventToTarget(event, self.targets['Outhole'])
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return event
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return event
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@@ -84,27 +84,27 @@ class EventFactory:
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return event
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return event
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def createEnterUpperPlayfieldEvent(self):
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def createEnterUpperPlayfieldEvent(self):
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event = EnterUpperPlayfieldEvent(self.currentPlayer)
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event = EnterUpperPlayfieldEvent(self.gameState)
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self.__registerEventToTarget(event, self.targets['Rising ball'])
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self.__registerEventToTarget(event, self.targets['Rising ball'])
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return event
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return event
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def createStartGameEvent(self):
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def createStartGameEvent(self):
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event = StartGameEvent(self.currentPlayer)
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event = StartGameEvent(self.gameState)
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self.__registerEventToTarget(event, self.targets['Credit'])
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self.__registerEventToTarget(event, self.targets['Credit'])
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return event
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return event
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def createBottomLeftBankEvent(self):
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def createBottomLeftBankEvent(self):
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event = BottomLeftBankEvent(self.currentPlayer)
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event = BottomLeftBankEvent(self.gameState)
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self.__registerEventToTarget(event, self.targets["Left Bank"])
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self.__registerEventToTarget(event, self.targets["Left Bank"])
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return event
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return event
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def createBottomRightBankEvent(self):
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def createBottomRightBankEvent(self):
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event = BottomRightBankEvent(self.currentPlayer)
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event = BottomRightBankEvent(self.gameState)
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self.__registerEventToTarget(event, self.targets["Right Bank"])
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self.__registerEventToTarget(event, self.targets["Right Bank"])
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return event
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return event
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def createTopCentralBankEvent(self):
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def createTopCentralBankEvent(self):
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event = TopCentralBankEvent(self.currentPlayer)
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event = TopCentralBankEvent(self.gameState)
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self.__registerEventToTarget(event, self.targets["Top Bank"])
|
self.__registerEventToTarget(event, self.targets["Top Bank"])
|
||||||
return event
|
return event
|
||||||
|
|
||||||
@@ -119,27 +119,27 @@ class EventFactory:
|
|||||||
return event
|
return event
|
||||||
|
|
||||||
def createTunnelEvent(self):
|
def createTunnelEvent(self):
|
||||||
event = TunnelEvent(self.currentPlayer)
|
event = TunnelEvent(self.gameState)
|
||||||
self.__registerEventToTarget(event, self.targets["Canal Button Bottom"])
|
self.__registerEventToTarget(event, self.targets["Canal Button Bottom"])
|
||||||
return event
|
return event
|
||||||
|
|
||||||
def createRedSpecialEvent(self):
|
def createRedSpecialEvent(self):
|
||||||
event = RedSpecialEvent(self.currentPlayer)
|
event = RedSpecialEvent(self.gameState)
|
||||||
self.__registerEventToTarget(event, self.targets["Special Red"])
|
self.__registerEventToTarget(event, self.targets["Special Red"])
|
||||||
return event
|
return event
|
||||||
|
|
||||||
def createOrangeSpecialEvent(self):
|
def createOrangeSpecialEvent(self):
|
||||||
event = OrangeSpecialEvent(self.currentPlayer)
|
event = OrangeSpecialEvent(self.gameState)
|
||||||
self.__registerEventToTarget(event, self.targets["Special Orange"])
|
self.__registerEventToTarget(event, self.targets["Special Orange"])
|
||||||
return event
|
return event
|
||||||
|
|
||||||
def createSpinnerEvent(self):
|
def createSpinnerEvent(self):
|
||||||
event = SpinnerEvent(self.currentPlayer)
|
event = SpinnerEvent(self.gameState)
|
||||||
self.__registerEventToTarget(event, self.targets["Spinner"])
|
self.__registerEventToTarget(event, self.targets["Spinner"])
|
||||||
return event
|
return event
|
||||||
|
|
||||||
def createFixedTargetEvent(self):
|
def createFixedTargetEvent(self):
|
||||||
event = FixedTargetEvent(self.currentPlayer)
|
event = FixedTargetEvent(self.gameState)
|
||||||
self.__registerEventToTarget(event, self.targets["Fixed Target 1"])
|
self.__registerEventToTarget(event, self.targets["Fixed Target 1"])
|
||||||
self.__registerEventToTarget(event, self.targets["Fixed Target 2"])
|
self.__registerEventToTarget(event, self.targets["Fixed Target 2"])
|
||||||
self.__registerEventToTarget(event, self.targets["Fixed Target 3"])
|
self.__registerEventToTarget(event, self.targets["Fixed Target 3"])
|
||||||
@@ -148,7 +148,7 @@ class EventFactory:
|
|||||||
return event
|
return event
|
||||||
|
|
||||||
def createBonusEvent(self):
|
def createBonusEvent(self):
|
||||||
event = BonusEvent(self.currentPlayer)
|
event = BonusEvent(self.gameState)
|
||||||
self.__registerEventToTargets(event, BONUS_EVENT_TARGETS)
|
self.__registerEventToTargets(event, BONUS_EVENT_TARGETS)
|
||||||
|
|
||||||
def createTiltEvent(self):
|
def createTiltEvent(self):
|
||||||
|
|||||||
@@ -19,7 +19,7 @@ class GameFactory:
|
|||||||
|
|
||||||
self.playerCount = len(displayNames) - 1
|
self.playerCount = len(displayNames) - 1
|
||||||
|
|
||||||
self.playerStateFactory = PlayerStateFactory(specialDisplay)
|
self.gameStateFactory = PlayerStateFactory(specialDisplay)
|
||||||
|
|
||||||
|
|
||||||
def createGame(self):
|
def createGame(self):
|
||||||
@@ -31,7 +31,7 @@ class GameFactory:
|
|||||||
|
|
||||||
gameState = GameState(players, self.getHighScore(), players[0].id)
|
gameState = GameState(players, self.getHighScore(), players[0].id)
|
||||||
|
|
||||||
eventFactory = EventFactory(targets, gameState.currentPlayer.fset)
|
eventFactory = EventFactory(targets, gameState)
|
||||||
events = eventFactory.allEvents()
|
events = eventFactory.allEvents()
|
||||||
|
|
||||||
return Game(inputHandler, gameState, events)
|
return Game(inputHandler, gameState, events)
|
||||||
@@ -40,7 +40,7 @@ class GameFactory:
|
|||||||
players = []
|
players = []
|
||||||
for id in range(1, self.playerCount):
|
for id in range(1, self.playerCount):
|
||||||
display = self.displayFactory.createPlayerDisplay(id)
|
display = self.displayFactory.createPlayerDisplay(id)
|
||||||
player = self.playerStateFactory.createPlayerState(display, id, banks)
|
player = self.gameStateFactory.createPlayerState(display, id, banks)
|
||||||
players.append(player)
|
players.append(player)
|
||||||
return players
|
return players
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user