end game event
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@@ -22,11 +22,11 @@ class PlayerState:
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self.specialDisplay.printBallsToPlay(self.ballsLeft)
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self.specialDisplay.printBallsToPlay(self.ballsLeft)
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def removeBall(self):
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def removeBall(self):
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if self.ballsLeft == 0:
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return
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self.ballsLeft -= 1
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self.ballsLeft -= 1
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self.specialDisplay.printBallsToPlay(self.ballsLeft)
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self.specialDisplay.printBallsToPlay(self.ballsLeft)
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if(self.ballsLeft == 0):
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# todo emit endgame Event
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pass
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def addUpperPlayfieldTime(self, time):
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def addUpperPlayfieldTime(self, time):
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self.upperPlayfieldTime += time
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self.upperPlayfieldTime += time
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@@ -1,11 +1,15 @@
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from Event import Event
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from Event import Event
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from solenoids.MainFlipper import MainFlipper
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from solenoids.TopFlipper import TopFlipper
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#todo temporary
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import sys
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class EndGameEvent(Event):
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class EndGameEvent(Event):
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def __init__(self, flipper):
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def __init__(self):
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self.flipper = flipper
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super().__init__("End Game Event")
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super().__init__("End Game Event")
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def trigger(self, _):
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def trigger(self, _):
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super().trigger()
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super().trigger()
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self.flipper.deactivate()
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self.flipper.deactivate()
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sys.exit(0)
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@@ -1,5 +1,6 @@
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from Event import Event
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from Event import Event
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from events.EndGameEvent import EndGameEvent
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class EndOfBallEvent(Event):
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class EndOfBallEvent(Event):
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def __init__(self, playerState):
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def __init__(self, playerState):
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@@ -9,3 +10,6 @@ class EndOfBallEvent(Event):
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def trigger(self, _):
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def trigger(self, _):
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super().trigger()
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super().trigger()
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self.playerState().removeBall()
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self.playerState().removeBall()
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if self.playerState().ballsLeft == 0:
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EndGameEvent().trigger()
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@@ -7,6 +7,7 @@ from events.LeftFlapEvent import LeftFlapEvent
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from events.RightKickerEvent import RightKickerEvent
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from events.RightKickerEvent import RightKickerEvent
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from events.EnterUpperPlayfieldEvent import EnterUpperPlayfieldEvent
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from events.EnterUpperPlayfieldEvent import EnterUpperPlayfieldEvent
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from events.StartGameEvent import StartGameEvent
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from events.StartGameEvent import StartGameEvent
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from events.EndGameEvent import EndGameEvent
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class EventFactory:
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class EventFactory:
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@@ -56,7 +57,6 @@ class EventFactory:
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def createStartGameEvent(self):
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def createStartGameEvent(self):
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event = StartGameEvent()
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event = StartGameEvent()
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self.__registerEventToTarget(event, self.targets['Outhole'])
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self.__registerEventToTarget(event, self.targets['Credit'])
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self.__registerEventToTarget(event, self.targets['Credit'])
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return event
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return event
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@@ -3,4 +3,4 @@ from solenoids.Flipper import Flipper
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class MainFlipper(Flipper):
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class MainFlipper(Flipper):
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def __init__(self):
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def __init__(self):
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super().__init__("Flipper Relay")
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ssluguper().__init__("Flipper Relay")
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