end game event
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@@ -22,11 +22,11 @@ class PlayerState:
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self.specialDisplay.printBallsToPlay(self.ballsLeft)
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def removeBall(self):
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if self.ballsLeft == 0:
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return
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self.ballsLeft -= 1
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self.specialDisplay.printBallsToPlay(self.ballsLeft)
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if(self.ballsLeft == 0):
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# todo emit endgame Event
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pass
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def addUpperPlayfieldTime(self, time):
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self.upperPlayfieldTime += time
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