moooooooore brranches
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@@ -30,6 +30,9 @@ class StartGameEvent(Event):
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if self.gameState.isStarted:
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if self.gameState.isStarted:
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return
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return
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if not self.gameState.isIdle:
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return
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super().trigger(target)
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super().trigger(target)
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self.gameState.stopIdleLoop()
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self.gameState.stopIdleLoop()
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