// // Created by rhetenor on 14.12.18. // #include #include "output/detail/SoundBoardPinController.h" #include "utility/config.h" namespace flippR_driver { namespace output { namespace detail { SoundBoardPinController::SoundBoardPinController(std::shared_ptr output_item_mutex, uint8_t fire_address, const std::array address_pins) : output_item_mutex{output_item_mutex}, fire_address{fire_address}, address_pins(address_pins) { CLOG(DEBUG, OUTPUT_LOGGER) << "Created SoundBoardPinController"; } SoundBoardPinController::SoundBoardPinController(std::shared_ptr output_item_mutex) : output_item_mutex{output_item_mutex} { CLOG(DEBUG, OUTPUT_LOGGER) << "Created SoundBoardPinController without addresses!"; } void SoundBoardPinController::activate(const items::detail::Sound &sound) { std::lock_guard guard(*output_item_mutex); write_sound_address(sound.get_address()); fire_sound(); } void SoundBoardPinController::deactivate(const items::detail::Sound &sound) { std::lock_guard guard(*output_item_mutex); write_sound_address(0); fire_sound(); } void SoundBoardPinController::write_sound_address(const uint8_t &address) const { write_pin(this->address_pins[0], address & 0b0000001u); write_pin(this->address_pins[1], address & 0b0000010u); write_pin(this->address_pins[2], address & 0b0000100u); write_pin(this->address_pins[3], address & 0b0001000u); write_pin(this->address_pins[4], address & 0b0010000u); write_pin(this->address_pins[5], address & 0b0100000u); write_pin(this->address_pins[6], address & 0b1000000u); } void SoundBoardPinController::fire_sound() const { PinController::write_pin(this->fire_address, true); PinController::write_pin(this->fire_address, false); } void SoundBoardPinController::write_pin(const uint8_t &pin, const bool &value) const { PinController::write_pin(pin, value); } void SoundBoardPinController::set_address_pins(std::array address_pins) { this->address_pins = address_pins; for(auto & pin : address_pins) { this->initialize_output_pin(pin); } CLOG(DEBUG, OUTPUT_LOGGER) << "Pin addresses for sounds set to: " + help::make_list_string>(address_pins); } void SoundBoardPinController::set_fire_address(const uint8_t &fire_address) { this->fire_address = fire_address; CLOG(DEBUG, OUTPUT_LOGGER) << "Fire-pin address for sounds set to: " << int{fire_address}; } } } }